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    Tadara
    Tadara

    Posts : 66
    Join date : 2020-11-26

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    Post by Tadara Thu Dec 10, 2020 10:38 pm

    Name: Kamizuru Tadara
    Title: The honeyed scholar
    Age: 18
    Gender: Male
    Rank: Genin [C-Class]
    Village: Iwagakure
    Bloodline: Kamizuru
    Lifestyle: Modest

    • -
    • -
    • -
    • -
    • -
    • -


    Experience:

    • Total: -1030
    • Spendable: 30


    Ryo:

    • 185,000



    Inventory:
    Inventory:








    Skills:

    • Chemistry
    • Iryojutsu




    Element(s):

    • - Honey/Wax




    Stats

    • Strength: E
    • Constitution: E
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: S
    • Perception: E

    (8/21 Stat Raises)

    Jutsu:

    D rank:
    Universal claim


    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10

    Name: Soft Body manipulation - Surprise Whip
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 3m
    Speed: -
    Element: -
    Skill: Open
    Classification:
    Requirements:Ijutsu or taijutsu
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.

    Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10

    Name: Soft Body Modification: Writhing Agony Fangs
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: C rank Intelligence
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly,  This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.

    -Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
    -The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
    -The speed of this technique is based on the user's base Coordination rank.

    Weaknesses: Can't be used when stamina is 10 or lower

    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.

    Name: Healing Hands
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 2
    Range: Self/touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Ijutsu, Open
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: Heaven-snake-dog
    Description:
    After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.

    Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.

    Name:Ijutsu-Reverse Chakra Palm (100/100)
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

    Name: Ijutsu - Chakra Palm (100/100)
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Name: Body Flicker Technique 100/100
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Haze Clone Technique 100/100
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -

    Name: Temporary Paralysis Technique 100/100
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    C rank:

    Name: Chakra Scalpel 150/150
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Name: Body Elimination Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Touch
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill. It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds. Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death. When used this technique leaves no trace of a body behind whatsoever.
    Weaknesses: Must be used on either the user himself OR on a corpse OR a completely willing target.

    Name: Hiding in Shadows Technique 150/150
    Rank: C
    Activation Cost: 5
    Upkeep: 1
    Range: Self
    Speed:-
    Element: Non-Elemental
    [b[Skill:[/b] Ninjutsu
    Classification:Open
    Requirements: Standing on a shadow or in a dark area.
    Parent Technique:N/A
    Hand Seals: Tiger
    Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Name: Focused Amplification 150/150 (bee's)
    Rank: C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.

    Name: Genjutsu Kai 150/150
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Name: Ninja Art: Shuriken Giant Body Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    B rank:

    Name: Delicate Illness Extraction Technique (200/200)
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Name: Mystical Palm Technique 200/200
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Name: Poison Mist 200/200
    Rank: B
    Power: B
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range:0m-25m
    Speed: D Rank
    Element: N/A
    Skill: Ijutsu/Chemistry
    Classification: Open
    Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
    Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.

    A rank :

    Name: Yin Healing Wound Destruction 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.
    Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out.

    Name: Healing Resuscitation Regeneration Technique 250/250
    Rank: A
    Power: A
    Activation Cost: See Below
    Upkeep Cost: See Below
    Range: 0m-15m
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification:
    Requirements: 4 PC Ijutsu users OR 1 PC Ijutsu user w/ S Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Hare [Held]
    Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proptortion of cells is extremely hard, so the treatment requires extended periods of time. The process requires 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each rotation) before the process is considered successful. Major organs excluding eyes and brains may be reconstituted via this technique. Limbs may also be regenerated.

    The technique can also be performed by a single person with S Rank Intelligence. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing as it would still require a total of 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each of the user's posts) before it is considered successful.
    Weaknesses: Cannot regenerate eyes or brains.

    Name: Cell Activation Technique 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: B Rank Intelligence
    Parent Technique: Yin Healing Wound Destruction
    Hand Seals: N/A
    Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
    Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG


    E Rank:

    Universal Techniques Claimed

    Unique Abilities:

    Self taught - Borrowing 500 exp from future exp. All 500 must be repaid before any exp can be spent.

    Renown: 0



    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Tadara on Sat Jan 16, 2021 8:10 pm; edited 2 times in total
    Tadara
    Tadara

    Posts : 66
    Join date : 2020-11-26

    Tadara updates page Empty Re: Tadara updates page

    Post by Tadara Wed Dec 16, 2020 8:24 pm

    Update Type: Mission turn in
    Information: 10 D ranks for 100,000 ryo
    Link:
    Mission: Put up a fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4745-manual-labor-build-that-fence

    Mission: Paint the Fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4746-the-fence-needs-decoration-too

    Mission: Feed the hounds
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4747-who-isn-t-a-dog-person

    Mission: Working the land
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4749-finally-a-task-we-re-suited-for

    Mission: Tree Climbing Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4754-assistant-instructors-part-1#37086

    Mission: Water Walking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4755-assistant-instructors-part-2#37087

    Mission: Survival Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4756-assistant-instructors-part-3#37090

    Mission: Tracking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4757-assistant-instructors-part-4#37092

    Mission: Weapon Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4758-assistant-instructors-part-5#37095

    Mission: Ninjutsu Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4759-assistant-instructors-part-6#37101

    Update Type: Claiming exp
    Information: Missions with a partner 2 posts each and completion
    65 exp x 10 = 650 exp
    Link:

    Put up a fence :
    Put up a fence 2 posts at 20 exp a post + mission complete for an additional 25 exp = 65 exp total

    Paint the fence:
    Paint the fence 2 posts at 20 exp a post + mission complete for an additional 25 exp = 130 exp total

    Feed the hounds:
    Feed the hounds 2 posts at 20 exp a post + mission complete for an additional 25 exp = 195 exp total

    Working the land:
    Working the land 2 posts at 20 exp a post + mission complete for an additional 25 exp = 260 exp total


    Tree climbing practice:
    Climbing practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 325 exp total


    water walking practice:
    Water walking practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 390 exp total

    Survival practice:
    Survival practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 455 exp total


    Tracking practice:
    Tracking practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 520 exp total


    Weapons practice:
    Weapons practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 585 exp total


    Ninjutsu practice:
    Ninjutsu practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 650 exp total


    Update Type: Mission payment
    Information: 4 C ranks = 60,000 ryo
    Link: Mission: Patrol duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4773-patrol-the-village

    Mission: Gate duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4774-guard-the-gates

    Mission: Bounce the night away
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4775-private-club

    Mission: Night at the Zoo
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4778-a-night-with-nature


    Update Type: Claiming exp
    Information: 5 threads worth 380 exp
    Link:
    Patrol duty:
    Patrol duty 2 posts at 20 exp a post + mission complete for an additional 25 exp = 715 exp total


    Gate duty:
    Gate duty 2 posts at 20 exp a post + mission complete for an additional 25 exp = 780 exp total


    Bounce the night away:
    [url= https://gladiusnarutorp.forumotion.com/t4775-private-club]Bounce the night away[/url] 2 posts at 20 exp a post + mission complete for an additional 25 exp = 845 exp total

    Night at the zoo:
    [url= https://gladiusnarutorp.forumotion.com/t4778-a-night-with-nature]Night at the zoo[/url] 2 posts at 20 exp a post + mission complete for an additional 25 exp = 910 exp total

    Studies and their values:
    Studies and their values 6 posts at 20 exp a post = 1,030 total

    Update Type: Rank up
    Information: 1030/1000 exp Rank up to C.
    Claiming the 300 rank up exp
    spending my skill point for a stat trade and 500 spendable
    Link:

    Update Type: Spending exp
    Information: Paying back my 500 exp borrowed
    Intelligence A - S = 1000 exp
    Coordination E - D = 150 exp
    Stamina E-D = 150 exp
    30 exp left over
    Link:

    Update Type: Training jutsu
    Information:
    Jutsu trained :
    Post 1:
    Name:Ijutsu-Reverse Chakra Palm (100/100)
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

    Name: Ijutsu - Chakra Palm (100/100)
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Name: Chakra Scalpel 150/150
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Name: Delicate Illness Extraction Technique (200/200)
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Post 2:
    Name: Mystical Palm Technique 200/200
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Name: Poison Mist 200/200
    Rank: B
    Power: B
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range:0m-25m
    Speed: D Rank
    Element: N/A
    Skill: Ijutsu/Chemistry
    Classification: Open
    Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
    Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.

    Post 3:
    Name: Yin Healing Wound Destruction 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.
    Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out.

    Name: Healing Resuscitation Regeneration Technique 250/250
    Rank: A
    Power: A
    Activation Cost: See Below
    Upkeep Cost: See Below
    Range: 0m-15m
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification:
    Requirements: 4 PC Ijutsu users OR 1 PC Ijutsu user w/ S Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Hare [Held]
    Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proptortion of cells is extremely hard, so the treatment requires extended periods of time. The process requires 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each rotation) before the process is considered successful. Major organs excluding eyes and brains may be reconstituted via this technique. Limbs may also be regenerated.

    The technique can also be performed by a single person with S Rank Intelligence. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing as it would still require a total of 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each of the user's posts) before it is considered successful.
    Weaknesses: Cannot regenerate eyes or brains.

    Name: Cell Activation Technique 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: B Rank Intelligence
    Parent Technique: Yin Healing Wound Destruction
    Hand Seals: N/A
    Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
    Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG


    Post 4:
    Name: Body Flicker Technique 100/100
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Haze Clone Technique 100/100
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -

    Name: Temporary Paralysis Technique 100/100
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    Name: Body Elimination Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Touch
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill. It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds. Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death. When used this technique leaves no trace of a body behind whatsoever.
    Weaknesses: Must be used on either the user himself OR on a corpse OR a completely willing target.

    Name: Hiding in Shadows Technique 150/150
    Rank: C
    Activation Cost: 5
    Upkeep: 1
    Range: Self
    Speed:-
    Element: Non-Elemental
    [b[Skill:[/b] Ninjutsu
    Classification:Open
    Requirements: Standing on a shadow or in a dark area.
    Parent Technique:N/A
    Hand Seals: Tiger
    Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Post 5:
    Name: Focused Amplification 150/150 (bee's)
    Rank: C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.

    Name: Genjutsu Kai 150/150
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Name: Ninja Art: Shuriken Giant Body Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    Link: https://gladiusnarutorp.forumotion.com/t4739-studies-and-their-values#37306


    Last edited by Tadara on Sat Dec 19, 2020 1:41 am; edited 1 time in total


    _________________
    Character Name: Kamizuru Tadara
    Spendable Experience: 0
    Total Experience: 0
    Renown: 0
    Ryo: 25,000

    Stats

    • Strength: E
    • Constitution: E
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: S
    • Perception: E

    (8/21 Stat Raises)

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t4738-tadara-updates-page
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t4659-kamizuru-tadara
    Link to Known Techniques: https://gladiusnarutorp.forumotion.com/t4738-tadara-updates-page
    Nyguyen Uchiha
    Nyguyen Uchiha

    Village : N/A
    Posts : 542
    Join date : 2020-06-07

    Tadara updates page Empty Re: Tadara updates page

    Post by Nyguyen Uchiha Sat Dec 19, 2020 12:28 am

    @Tadara wrote:Update Type: Mission turn in
    Information: 10 D ranks for 100,000 ryo
    Link:
    Mission: Put up a fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4745-manual-labor-build-that-fence

    Mission: Paint the Fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4746-the-fence-needs-decoration-too

    Mission: Feed the hounds
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4747-who-isn-t-a-dog-person

    Mission: Working the land
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4749-finally-a-task-we-re-suited-for

    Mission: Tree Climbing Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4754-assistant-instructors-part-1#37086

    Mission: Water Walking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4755-assistant-instructors-part-2#37087

    Mission: Survival Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4756-assistant-instructors-part-3#37090

    Mission: Tracking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4757-assistant-instructors-part-4#37092

    Mission: Weapon Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4758-assistant-instructors-part-5#37095

    Mission: Ninjutsu Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4759-assistant-instructors-part-6#37101

    Update Type: Claiming exp
    Information: Missions with a partner 2 posts each and completion
    65 exp x 10 = 650 exp
    Link:

    Mission: Put up a fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4745-manual-labor-build-that-fence

    Mission: Paint the Fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4746-the-fence-needs-decoration-too

    Mission: Feed the hounds
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4747-who-isn-t-a-dog-person

    Mission: Working the land
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4749-finally-a-task-we-re-suited-for

    Mission: Tree Climbing Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4754-assistant-instructors-part-1#37086

    Mission: Water Walking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4755-assistant-instructors-part-2#37087

    Mission: Survival Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4756-assistant-instructors-part-3#37090

    Mission: Tracking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4757-assistant-instructors-part-4#37092

    Mission: Weapon Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4758-assistant-instructors-part-5#37095

    Mission: Ninjutsu Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4759-assistant-instructors-part-6#37101

    Update Type: Mission payment
    Information: 4 C ranks = 60,000 ryo
    Link: Mission: Patrol duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4773-patrol-the-village

    Mission: Gate duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4774-guard-the-gates

    Mission: Bounce the night away
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4775-private-club

    Mission: Night at the Zoo
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4778-a-night-with-nature


    Update Type: Claiming exp
    Information: 5 threads worth 380 exp
    Link:
    Mission: Patrol duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4773-patrol-the-village

    Mission: Gate duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4774-guard-the-gates

    Mission: Bounce the night away
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4775-private-club

    Mission: Night at the Zoo
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4778-a-night-with-nature

    https://gladiusnarutorp.forumotion.com/t4739-studies-and-their-values#37306

    Update Type: Rank up
    Information: 1030/1000 exp Rank up to C.
    Claiming the 300 rank up exp
    spending my skill point for a stat trade and 500 spendable
    Link:

    Update Type: Spending exp
    Information: Paying back my 500 exp borrowed
    Intelligence A - S = 1000 exp
    Coordination E - D = 150 exp
    Stamina E-D = 150 exp
    30 exp left over
    Link:

    Update Type: Training jutsu
    Information:
    Jutsu trained :
    Post 1:
    Name:Ijutsu-Reverse Chakra Palm (100/100)
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

    Name: Ijutsu - Chakra Palm (100/100)
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Name: Chakra Scalpel 150/150
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Name: Delicate Illness Extraction Technique (200/200)
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Post 2:
    Name: Mystical Palm Technique 200/200
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Name: Poison Mist 200/200
    Rank: B
    Power: B
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range:0m-25m
    Speed: D Rank
    Element: N/A
    Skill: Ijutsu/Chemistry
    Classification: Open
    Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
    Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.

    Post 3:
    Name: Yin Healing Wound Destruction 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.
    Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out.

    Name: Healing Resuscitation Regeneration Technique 250/250
    Rank: A
    Power: A
    Activation Cost: See Below
    Upkeep Cost: See Below
    Range: 0m-15m
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification:
    Requirements: 4 PC Ijutsu users OR 1 PC Ijutsu user w/ S Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Hare [Held]
    Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proptortion of cells is extremely hard, so the treatment requires extended periods of time. The process requires 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each rotation) before the process is considered successful. Major organs excluding eyes and brains may be reconstituted via this technique. Limbs may also be regenerated.

    The technique can also be performed by a single person with S Rank Intelligence. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing as it would still require a total of 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each of the user's posts) before it is considered successful.
    Weaknesses: Cannot regenerate eyes or brains.

    Name: Cell Activation Technique 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: B Rank Intelligence
    Parent Technique: Yin Healing Wound Destruction
    Hand Seals: N/A
    Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
    Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG


    Post 4:
    Name: Body Flicker Technique 100/100
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Haze Clone Technique 100/100
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -

    Name: Temporary Paralysis Technique 100/100
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    Name: Body Elimination Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Touch
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill. It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds. Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death. When used this technique leaves no trace of a body behind whatsoever.
    Weaknesses: Must be used on either the user himself OR on a corpse OR a completely willing target.

    Name: Hiding in Shadows Technique 150/150
    Rank: C
    Activation Cost: 5
    Upkeep: 1
    Range: Self
    Speed:-
    Element: Non-Elemental
    [b[Skill:[/b] Ninjutsu
    Classification:Open
    Requirements: Standing on a shadow or in a dark area.
    Parent Technique:N/A
    Hand Seals: Tiger
    Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Post 5:
    Name: Focused Amplification 150/150 (bee's)
    Rank: C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.

    Name: Genjutsu Kai 150/150
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Name: Ninja Art: Shuriken Giant Body Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    Link: https://gladiusnarutorp.forumotion.com/t4739-studies-and-their-values#37306

    I appreciate the effort but I think there is a better way to organize this. I suggest using this template I have here:


    Update Type: Experience
    Information: Kit meets Chel

    20 Experience per Post, 5 Posts (20 base) Innocence Lost = 100 Experience


    Current EXP: 2,494/6,289

    That makes double-checking your EXP much easier on me.


    _________________
    Spoiler:
    Stats:
    Strength: C
    Constitution: B
    Stamina:  C
    Speed:  C
    Coordination: A
    Intelligence: C
    Perception: B

    Gear
    Kunai x 10
    Shuriken x 10
    Explosive Tag x5
    Flash Bomb x5
    Smoke Bomb x5
    Blood Pills x 5.
    Coagulation Pills x 5
    Military Ration Pills x 20
    Tadara
    Tadara

    Posts : 66
    Join date : 2020-11-26

    Tadara updates page Empty Re: Tadara updates page

    Post by Tadara Sat Dec 19, 2020 1:42 am

    Edits made. Gradual exp is notated


    _________________
    Character Name: Kamizuru Tadara
    Spendable Experience: 0
    Total Experience: 0
    Renown: 0
    Ryo: 25,000

    Stats

    • Strength: E
    • Constitution: E
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: S
    • Perception: E

    (8/21 Stat Raises)

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t4738-tadara-updates-page
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t4659-kamizuru-tadara
    Link to Known Techniques: https://gladiusnarutorp.forumotion.com/t4738-tadara-updates-page
    Sayuri
    Sayuri

    Village : Kirigakure
    Posts : 851
    Join date : 2020-06-24
    Age : 21
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: A
    Ryo: I take payment in blood

    Tadara updates page Empty Re: Tadara updates page

    Post by Sayuri Tue Dec 22, 2020 11:21 am

    @Tadara wrote:Update Type: Mission turn in
    Information: 10 D ranks for 100,000 ryo
    Link:
    Mission: Put up a fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4745-manual-labor-build-that-fence

    Mission: Paint the Fence
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4746-the-fence-needs-decoration-too

    Mission: Feed the hounds
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4747-who-isn-t-a-dog-person

    Mission: Working the land
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4749-finally-a-task-we-re-suited-for

    Mission: Tree Climbing Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4754-assistant-instructors-part-1#37086

    Mission: Water Walking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4755-assistant-instructors-part-2#37087

    Mission: Survival Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4756-assistant-instructors-part-3#37090

    Mission: Tracking Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4757-assistant-instructors-part-4#37092

    Mission: Weapon Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4758-assistant-instructors-part-5#37095

    Mission: Ninjutsu Practice
    Rank: D
    Link: https://gladiusnarutorp.forumotion.com/t4759-assistant-instructors-part-6#37101

    Update Type: Claiming exp
    Information: Missions with a partner 2 posts each and completion
    65 exp x 10 = 650 exp
    Link:

    Put up a fence :
    Put up a fence 2 posts at 20 exp a post + mission complete for an additional 25 exp = 65 exp total

    Paint the fence:
    Paint the fence 2 posts at 20 exp a post + mission complete for an additional 25 exp = 130 exp total

    Feed the hounds:
    Feed the hounds 2 posts at 20 exp a post + mission complete for an additional 25 exp = 195 exp total

    Working the land:
    Working the land  2 posts at 20 exp a post + mission complete for an additional 25 exp = 260 exp total


    Tree climbing practice:
    Climbing practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 325 exp total


    water walking practice:
    Water walking practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 390 exp total

    Survival practice:
    Survival practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 455 exp total


    Tracking practice:
    Tracking practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 520 exp total


    Weapons practice:
    Weapons practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 585 exp total


    Ninjutsu practice:
    Ninjutsu practice 2 posts at 20 exp a post + mission complete for an additional 25 exp = 650 exp total


    Update Type: Mission payment
    Information: 4 C ranks = 60,000 ryo
    Link: Mission: Patrol duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4773-patrol-the-village

    Mission: Gate duty
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4774-guard-the-gates

    Mission: Bounce the night away
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4775-private-club

    Mission: Night at the Zoo
    Rank: C
    Link: https://gladiusnarutorp.forumotion.com/t4778-a-night-with-nature


    Update Type: Claiming exp
    Information: 5 threads worth 380 exp
    Link:
    Patrol duty:
    Patrol duty   2 posts at 20 exp a post + mission complete for an additional 25 exp = 715 exp total  


    Gate duty:
    Gate duty   2 posts at 20 exp a post + mission complete for an additional 25 exp = 780 exp total


    Bounce the night away:
    [url= https://gladiusnarutorp.forumotion.com/t4775-private-club]Bounce the night away[/url]  2 posts at 20 exp a post + mission complete for an additional 25 exp = 845 exp total  

    Night at the zoo:
    [url= https://gladiusnarutorp.forumotion.com/t4778-a-night-with-nature]Night at the zoo[/url] 2 posts at 20 exp a post + mission complete for an additional 25 exp = 910 exp total  

    Studies and their values:
    Studies and their values 6 posts at 20 exp a post = 1,030 total

    Update Type: Rank up
    Information: 1030/1000 exp Rank up to C.
    Claiming the 300 rank up exp
    spending my skill point for a stat trade and 500 spendable
    Link:

    Update Type: Spending exp
    Information: Paying back my 500 exp borrowed
    Intelligence A - S = 1000 exp
    Coordination E - D = 150 exp
    Stamina E-D = 150 exp
    30 exp left over
    Link:

    Update Type: Training jutsu
    Information:
    Jutsu trained :
    Post 1:
    Name:Ijutsu-Reverse Chakra Palm (100/100)
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

    Name: Ijutsu - Chakra Palm (100/100)
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Name: Chakra Scalpel 150/150
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Name: Delicate Illness Extraction Technique (200/200)
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Post 2:
    Name: Mystical Palm Technique 200/200
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Name: Poison Mist 200/200
    Rank: B
    Power: B
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range:0m-25m
    Speed: D Rank
    Element: N/A
    Skill: Ijutsu/Chemistry
    Classification: Open
    Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
    Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.

    Post 3:
    Name: Yin Healing Wound Destruction 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.
    Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out.

    Name: Healing Resuscitation Regeneration Technique 250/250
    Rank: A
    Power: A
    Activation Cost: See Below
    Upkeep Cost: See Below
    Range: 0m-15m
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification:
    Requirements: 4 PC Ijutsu users OR 1 PC Ijutsu user w/ S Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Hare [Held]
    Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proptortion of cells is extremely hard, so the treatment requires extended periods of time. The process requires 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each rotation) before the process is considered successful. Major organs excluding eyes and brains may be reconstituted via this technique. Limbs may also be regenerated.

    The technique can also be performed by a single person with S Rank Intelligence. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing as it would still require a total of 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each of the user's posts) before it is considered successful.
    Weaknesses: Cannot regenerate eyes or brains.

    Name: Cell Activation Technique 250/250
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: B Rank Intelligence
    Parent Technique: Yin Healing Wound Destruction
    Hand Seals: N/A
    Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
    Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG


    Post 4:
    Name: Body Flicker Technique 100/100
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Haze Clone Technique 100/100
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -

    Name: Temporary Paralysis Technique 100/100
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    Name: Body Elimination Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Touch
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill. It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds. Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death. When used this technique leaves no trace of a body behind whatsoever.
    Weaknesses: Must be used on either the user himself OR on a corpse OR a completely willing target.

    Name: Hiding in Shadows Technique 150/150
    Rank: C
    Activation Cost: 5
    Upkeep: 1
    Range: Self
    Speed:-
    Element: Non-Elemental
    [b[Skill:[/b] Ninjutsu
    Classification:Open
    Requirements: Standing on a shadow or in a dark area.
    Parent Technique:N/A
    Hand Seals: Tiger
    Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Post 5:
    Name: Focused Amplification 150/150 (bee's)
    Rank: C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.

    Name: Genjutsu Kai 150/150
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Name: Ninja Art: Shuriken Giant Body Technique 150/150
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    Link: https://gladiusnarutorp.forumotion.com/t4739-studies-and-their-values#37306

    Approved~


    _________________
    Tadara updates page EkoDeFi

    The Ice Queen:
    Character Name: Sayuri Yuki
    Spendable Experience: 2220
    Total Experience: 5570
    Renown: 3250
    Ryo: 4,085,000
    Stats:

    • Strength: D
    • Constitution: S
    • Stamina: A+
    • Speed: D
    • Coordination: C
    • Intelligence: C
    • Perception: B

    Elements & Skills:

    • Ninjutsu (Affinity Hyoton)
    • Iryojutsu
    • Fuuinjutsu
    • Kanchijutsu
    • Fuuton
    • Suiton
    • Hyoton

    Technique List: The Ice Queen’s Techniques
    Tadara
    Tadara

    Posts : 66
    Join date : 2020-11-26

    Tadara updates page Empty Re: Tadara updates page

    Post by Tadara Sat Jan 16, 2021 8:11 pm

    Update Type: Claiming monthly income.
    Information: 185,000 + 20,000 = 205,000
    Link: https://gladiusnarutorp.forumotion.com/t205p50-iwagakure-village-update


    _________________
    Character Name: Kamizuru Tadara
    Spendable Experience: 0
    Total Experience: 0
    Renown: 0
    Ryo: 25,000

    Stats

    • Strength: E
    • Constitution: E
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: S
    • Perception: E

    (8/21 Stat Raises)

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t4738-tadara-updates-page
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t4659-kamizuru-tadara
    Link to Known Techniques: https://gladiusnarutorp.forumotion.com/t4738-tadara-updates-page
    Nyguyen Uchiha
    Nyguyen Uchiha

    Village : N/A
    Posts : 542
    Join date : 2020-06-07

    Tadara updates page Empty Re: Tadara updates page

    Post by Nyguyen Uchiha Sat Jan 16, 2021 8:13 pm

    @Tadara wrote:Update Type: Claiming monthly income.
    Information: 185,000 + 20,000 = 205,000
    Link: https://gladiusnarutorp.forumotion.com/t205p50-iwagakure-village-update


    Approved


    _________________
    Spoiler:
    Stats:
    Strength: C
    Constitution: B
    Stamina:  C
    Speed:  C
    Coordination: A
    Intelligence: C
    Perception: B

    Gear
    Kunai x 10
    Shuriken x 10
    Explosive Tag x5
    Flash Bomb x5
    Smoke Bomb x5
    Blood Pills x 5.
    Coagulation Pills x 5
    Military Ration Pills x 20

      Current date/time is Mon Sep 27, 2021 5:48 pm