Title: Dancing Queen
Age: 22
Gender: Female
Rank: A-Class, Special Jounin (Suna), Genin (Iwa)
Village: Sunagakure, Iwagakure
Bloodline: Gravity Release - Hankōgan III
Experience:
- Total: 4915
- Spendable: 765
Ryo:
- 1,219,500
Items:
- Spoiler:
- 1 Kunai
- 4 Senbon
- 2 Shuriken
- 2 C-Rank Tessen
- Daybreak and Nightfall:
- Name: 夜明け日暮れ Yoake Higure (‘Daybreak and Nightfall’)
Item Rank: A
Material Rank: A++
Units Used: 3 Units of Ebony, 2 Silk
Requirement: N/A
Crafting Time: Free A-Rank Item
Yield: 1 (Set of 2)
Description: Daybreak and Nightfall are a set of weapons made especially for Mitsukira. The set of tessen are masterfully crafted with the finest ebony and dyed silk. When closed they appear to be small hand fans, though with each of the ribs made of intricately carved metal. The silk that is strung between the metal spokes is dyed to appear as a sunrise on one and a night sky on the other. The silk is incredibly resilient, secured in such a way that through intended use the tessen blades will not damage the silk. Due to the nature of their design these weapons afford 1 tier increase in power to any Fuuton based jutsu that are channeled through them, owing to their aerodynamic nature. They measure thirteen inches in length when closed and may be used for stabbing and slashing. When opened the bladed edge expands to twenty five inches and is more effective at slashing though may also be used to deflect small projectiles.
- 1 Kunai
Skills: Kanchijutsu, Iryojutsu, Ninjutsu (Affinity: Doton)
Elements: Raiton, Fuuton, Doton, Jūryoton
Jutsu:
- Techniques:
- Known Exclusives:
- Iwagakure Kinjutsu
- Pressure Points of Harm and Death
- Dustless Bewildering Cover
- Earth Release: Added-Weight Rock Technique
- Earth Release: Light-Weight Rock Technique
- Earth Release: Ultra-Added-Weight Rock Technique
- Earth Release: Golem Technique
- Hiding with Camouflage Technique
- Earth Release: Ultra-Added-Light-Weight Rock Technique
- Earth Release: Sandwich Technique
- Fission Technique
- Cloth Binding Technique
- Blade of Wind
- Puppet Performance: Skillful Achievement with a Human Body
- Sennō Sōsa no Jutsu (Memory-Concealing Manipulative Sand Technique)
- Red Secret Technique: Performance of a Hundred Puppets
- Human Puppetry
- Chidori Katana
- Lightning Release: Lightning Beast Tracking Fang
- Chidori
- Chidori Current
- Chidori Senbon
- Chidori Sharp Spear
- Hidden Lotus
- Lightning Transmission
- Multi-Shadow Clone Technique
- Rasengan
- Dead Demon Consuming Seal
- Dead Demon Consuming Seal: Release
- Eight Trigrams Sealing Style
- Four Symbol Seal
- Lightning Release: Purple Electricity
- Morning Peacock
- Raikiri
- Iwagakure Kinjutsu
- Techniques:
- S-Rank:
Name: Earth Release: Ultra-Added-Light-Weight Rock Technique
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 10
Range: Contact/Self
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability. This is represented as an increase to the Coordination and Speed stat by 2 Tiers. For an additional B Rank amount of chakra, the atmosphere, along with their body, can be lightened in order to take flight. The user's and/or ally's skill with flight are determined by the Speed and Coordination stats. This technique has the consequence of decreasing the affected person's strength by 2 Tiers. The user can also use this technique to lift enormous objects that they normally wouldn't be able to such as a meteorite or an entire island.
Weaknesses: A person affected by this technique can be thrown farther when actually struck.
Name: Earth Release: Sandwich Technique
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 250 m.
Speed: A
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Tiger → Ram → Rat → Slam hands on the ground
Description: The user creates two enormous rock formations, each 250 meters in height and length, that close in on the opponent from opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size, and each half has the symbol of Iwagakure inscribed upon it. Kitsuchi stated that this was his strongest technique, standing as a testament to both this ability's destructive potential and its difficulty.
Weaknesses: N/A
Name: Fission Technique
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: N/A
Range: Global
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: The Fission Technique is a highly advanced ninjutsu which allows the user to literally split their own body into two identical — yet entirely independent — duplicates of themselves. Unlike clone techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains physically unharmed as neither can truly be regarded as the original. The duplicates cannot be dispelled like normal clones and must physically merge in order for the technique to end.
Weaknesses: While split the user's chakra is halved meaning if one of them die then that chakra is permanently lost. The remaining duplicate must live on with their stamina point total halved. While this technique is active both duplicates cannot perform S Rank techniques.
Name: Raikiri
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 5
Range: -
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: Ox → Rabbit → Monkey
Description: The Raikiri is an enhanced and concentrated form of the Chidori. While functionally the same, Raikiri serves as a superior version causing S-rank electricity damage and causing paralysis to victims with S-tier Constitution or lower.
Weaknesses: The paralysis effect only affects opponents with S-tier Constitution and below, meaning an opponent with higher Constitution will resist the paralysis effect. In addition, the current can be disrupted if the victim surges their own Lightning nature chakra through them. This is represented by spending an S-rank amount of chakra to cancel the current.
Name: Lightning Release: Purple Electricity
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0-35m
Speed: -1 Tier User's Coordination
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Raikiri
Hand Seals: N/A
Description: The user unleashes a stream of purple electricity from his hand to attack targets from a varying range, allowing them to either use it in melee range or fire it as a projectilized Raikiri from their hand. This technique is able to summon rain clouds when fired off into the sky, either as just flavor or a setup for something greater.
This technique can also flow through liquids, as well as be released as a current of electricity around the user's body in a 10m range, or 30m range over a conductive surface. Similar to Chidori Current, this forces a struck target's body to misinterpret the electricity as nerve signals and lock up their muscles, stunning them for one round unless they have S-Rank Constitution or higher. This technique does not affect boosts granted by technique since the boosting happens internally.
Weaknesses: N/A
- A-Rank:
Name: Chidori
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Touch
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Dragon → Rat → Bird → Ox
Description: The Chidori is a high concentration of lightning chakra around the user's hand. To perform, the user first gathers lightning to their hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the chakra is gathered, users charge at their target and thrust the Chidori into them, piercing them and typically causing fatal damage. When pierced the technique will constantly send A-rank power electricity into their opponent as long as it is upkept. When under the influence of the surge the victim will remain in a state of paralysis until the current ends. Alternatively the user can simply touch their opponent to just deliver the shock and paralysis effect without piercing their target.
Weaknesses: The paralysis effect only affects opponents with A-tier Constitution and below, meaning an opponent with S-tier Constitution will resist the paralysis effect. In addition, the current can be disrupted if the victim surges their own Lightning nature chakra through them. This is represented by spending an A-rank amount of chakra to cancel the current.
Weaknesses: N/A
Name: Chidori Current
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 5
Range: 0-10m AoE, 0-30m with a surface
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defense. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channeled through the ground to increase the range of the attack. When hit by this technique, the intended target is stunned for one round.
Weaknesses: User must remain stationary while using this. Additionally, the stun can be warded with A-tier Constitution or higher.
Name: Chidori Senbon
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-60m
Speed: A+
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specialises in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy. By increasing the amount of chakra used, the number of senbon also increases proportionally. When used in tandem with the Sharingan, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points.
Weaknesses: N/A
Name: Chidori Sharp Spear
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about thirty meters. Its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades [up to 6 more], increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries, and infused with an actual weapon capable of flowing chakra.
Weaknesses: N/A
Name: Lightning Transmission
Rank: A
Power: A [S with proper Coordination]
Activation Cost: 20
Upkeep Cost: -
Range: -
Speed: User's Speed
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: Shadow Clone
Parent Technique: Shadow Clone & Raikiri
Hand Seals: N/A
Description: Using the aid of a clone, the user and their clone each perform the Raikiri technique on opposite hands. Connecting their techniques together, they form a chain of lightning between themselves that is powerful enough to slice through a tailed beasts' chakra arms with relative ease. The user is also able to wrap the lightning around a target, thus effectively restraining their movements, unless they possess Strength equal to the technique's power to break out. The shadow clone and their user are able to be at up to a 15 meter distance away from each other while using this technique.
Weaknesses: Because the technique involves the user multitasking using a highly-focused technique between their shadow clone and themselves, the technique's power output is lower than Raikiri, in exchange for more range. This can be avoided with S-Tier Coordination.
Name: Multi-Shadow Clone Technique
Rank: A
Power: -
Activation Cost: Varies
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: -
Parent Technique: Shadow Clone Jutsu
Hand Seals: Clone seal or Tiger
Description: This technique is just like the Shadow Clone Technique, however a more refined version meaning less chakra is required to keep each clone functional. Instead of a few clones, it creates a few hundred clones to even thousands. This technique removes the requirement that the creation of clones split the user's chakra evenly. Rather, each clone can have a specific amount of chakra apportioned to it. Each clone must have at least .1 chakra in order to be functional and must be created next to the user, though more could always be added to serve a greater purpose.
Weaknesses: When casting the Multi-Shadow Clone technique the user's stamina must be above 30 CP in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Once clones of this nature are dispersed, the chakra does not return to the user but is instead lost/spent as though it were a regular jutsu.
Name: Blade of Wind
Rank: A
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 1 m.
Speed: A
Element: Wind
Skill: Ninjutsu
Classification: Sunagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a near invisible blade that the user then assaults the enemy, leaving their body mutilated. This blade can be a maximum of one meter in length. This blade is invisible to the naked eye, requiring a Perception of at least A-tier to vaguely make out the position of the sword. This blade of wind is created at A-tier Speeds.
Weaknesses: N/A
Name: Sennō Sōsa no Jutsu (Memory-Concealing Manipulative Sand Technique)
Rank: A
Activation Cost: 20
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Sunagakure Village Exclusive
Requirements: None
Parent Technique: None
Hand Seals: None
Description: The user seals away the target's memories by burying an extremely small needle into the brain's memory center. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation performed on their brains and has infiltrated an enemy camp, they can safely perform spy activity over a long period of time with no memory of being a sleeper agent. This could help enhance them in their act as they will fully believe their loyalty lies with the ones they are spying upon. If the user cancels the technique, the target will once again remember their mission as a sleeper agent.
Weaknesses: Once the technique is canceled, the user will need to surgically insert the needle again. Memories that are sealed are chosen at the time of insertion, which will typically require that either the target discloses all necessary information to the user, or the user reads the mind of the target prior to inserting the needle, because after the needle is in place, the memories it seals cannot be changed and will not be remembered until the technique is canceled either by the user's will or the destruction of the needle, typically only possible through Ijutsu.
Name: Hiding with Camouflage Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: C
Range: Self
Speed: N/A
Element: None
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment (a base of A Rank Perception or above). The usefulness of this ability can be entirely negated by those with special vision (Dojutsu) or sensory skills, except for particularly adept users (an additional training 1,000 word count and must have possession of the Sensory skill), who can completely erase even their chakra signature with it.
Weaknesses: Those with a base of A Rank Perception and above can use the slightest environmental differences to vaguely perceive the user's position.
Name: Earth Release: Ultra-Added-Weight Rock Technique
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: 10
Range: Self/Contact
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: N/A
Parent Technique: Earth Release: Added-Weight Rock Technique
Hand Seals: N/A
Description: This is a much stronger version of the Added Weight Rock Technique. This technique enhances the target's gravity at the user's discretion. It can diminish an opponent's mobility, as the person is crushed by gravity. This technique reduces the target's speed and coordination by 2 Tiers via a base debuff. For an additional A Rank amount of chakra the user can cause petrification symptoms whereby a thick layer of rock begins to cover the target. Over the course of a single post, the target will be encased in a rocky shell that completely paralyzes them. When this technique is applied to the user or an ally it decreases their speed (2 Tiers) but the increased weight drastically improves their strength (2 Tiers).
Weaknesses: If an opponent has a Strength of A+ they can reduce the debuff to a Tier and two minuses. If they have a Strength of A++ it becomes a single Tier. If they have a Strength of S Rank they can resist the debuff effects completely. Although Petrification is quite strength resistant (requires S+ Rank Strength to shatter) it is still vulnerable to certain elemental techniques. Lightning techniques of A Rank and up short circuits and nullifies the spread of the Doton over the target's body. S Rank Fire techniques cause the petrified rock to crumble and burn out the Doton chakra to prevent further spreading.
Name: Earth Release: Golem Technique
Rank: A
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: 0m-100m
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Seal of Confrontation
Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.
Strength: S
Constitution: S
Speed: B
Coordination: A
Stamina: -
Perception: -
Intelligence: -
Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique A-rank or higher will destroy the golem entirely without taking in account its durability.
Name: Hiding with Camouflage Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: C
Range: Self
Speed: N/A
Element: None
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment (a base of A Rank Perception or above). The usefulness of this ability can be entirely negated by those with special vision (Dojutsu) or sensory skills, except for particularly adept users (an additional training 1,000 word count and must have possession of the Sensory skill), who can completely erase even their chakra signature with it.
Weaknesses: Those with a base of A Rank Perception and above can use the slightest environmental differences to vaguely perceive the user's position.
Fully Trained Hiding with Camouflage Technique here.
Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
E-Tier: 5m
D-Tier: 25m
C-Tier: 50m
B-Tier: 125m
A-Tier: 250m
S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals:
Base: None
Focused: Touch
Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
- B-Rank:
- Universal Techniques Claimed
Name: Lightning Release: Lightning Beast Tracking Fang
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Raikiri
Hand Seals: N/A
Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack, with the efficiency of their Coordination -2 tiers.
Weaknesses: N/A
Name: Earth Release: Added-Weight Rock Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: Self/Contact
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Snake
Description: This technique enhances the target's gravity at the user's discretion. It can diminish an opponent's mobility, as the person is crushed by gravity. This technique reduces target's speed and coordination by a single tier and a minus via a boost debuff. For an additional B Rank amount of chakra the user can cause petrification symptoms whereby a thick layer of rock begins to cover the target. Over the course of two posts, the target will be encased in a rocky shell that completely paralyzes them. When this technique is applied to the user or an ally it decreases their speed (1 Tier and a minus) but the increased weight drastically improves their strength (1 Tier and a plus).
Weaknesses: If an opponent has a Strength of B+ they can reduce the debuff to a single tier. If they have a Strength of B++ it becomes two minuses. If they have a Strength of A they can resist the debuff effects completely. Although Petrification is quite strength resistant (requires A Rank Strength to shatter) it is still vulnerable to certain elemental techniques. Lightning techniques of C Rank and up short circuits and nullifies the spread of the Doton over the target's body. Fire techniques B Rank and above causes the petrified rock to crumble and burns out the Doton chakra to prevent further spreading.
Name: Earth Release: Light-Weight Rock Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: Contact/Self
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter thereby increasing their speed and maneuverability. This is represented as an increase to the Coordination and Speed stat by a Tier and a plus. For an additional B Rank amount of chakra, the atmosphere, along with their body, can be lightened in order to take flight. The user's and/or ally's skill with flight are determined by the Speed and Coordination stats. This technique has the consequence of decreasing the affected person's strength by a Tier and a minus.
Weaknesses: A person affected by this technique can be thrown farther when actually struck.
Name: Chidori Katana
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 3
Range: Melee
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This technique allows the user to channel lightning chakra through their weapon. This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it very difficult for the opponent to move (represented by the debuff.) However, it can be countered by other weapons that also utilize Lightning Release chakra flow, such as Super-Vibrato swords. Increases a weapon's cutting power by one rank while in use.
This technique debuffs the opponent's Coordination by -1 tier when struck for one round.
Weaknesses: Can be nullified by a weapon of equal cutting power. Additionally, the stun can be warded off by S-Tier Constitution.
- C-Rank:
- Universal Techniques Claimed
Name: Iwagakure Kinjutsu
Rank: C
Power: S
Activation Cost: E
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu | Ijutsu (for application)
Parent Technique: N/A
Hand Seals: N/A
Description: This kinjutsu, which was passed down through generations in Iwagakure, allows the user to knead chakra into materials. Through a secret and carefully guarded process, a mouth is grafted into the hands of the subject's as well as their chest. The mouths can remain sealed so as to conceal the appearance of any abnormality (except to those possessing certain Dojutsu) and they can be activated via a payment of E Rank chakra. The technique has a close relationship with the Explosion Release utilized by the Iwagakure Blast Corps. The Iwagakure Kinjutsu allows one with Explosion Release to perform techniques related to Explosive Clay although it has other potential applications in the area of Ninjutsu.
Weaknesses: Significant damage to the mouths while active may result in the process needing to be performed again. In order for someone to apply the Iwagakure Kinjutsu on themselves or someone else they must have the Ijutsu Skill.
Name: Pressure Points of Harm and Death
Rank: C
Power: S
Activation Cost: -
Upkeep Cost: -
Range: Self
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user releases two tenketsu points to greatly increase their chakra for a short time by changing their life force into chakra, allowing the use of more taxing techniques such as Arrow of Light. The amount of chakra released is so much that it becomes visible and causes liquid to form a vortex around the user, similar to the one caused by opening the "Sixth Gate of Joy" from the Eight Gates. The user's eyes also become whatever color their sclera is (usually white) while the technique is active. Those born of the Korikane bloodline can naturally learn this technique if they reach B-Class, regardless of whether or not they are from Iwa, though they cannot teach it to others unless they've seen the Iwa Exclusive version.
The user gets a +4 advantage boost to Stamina while the Technique is active.
Weaknesses: The technique can only be held for so long, lasting 2 posts per tier of Base Constitution. Once this technique ends, the user cannot use it again for 1 irl week and takes a (--) to Stamina during that week to recover, though if the user stays in a hospital that time is reduced to 3 days. A skilled opponent who can close tenketsu can forcefully end this technique prematurely if they close both points, halving the boost if just 1 tenketsu is closed prematurely.
Name: Wind Release: Slash
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 20 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air. The technique was powerful enough to stop a Susanoo's movements, but is not able to break through its defense.
Weaknesses: N/A
Name: Wind Release: Drilling Air Bullet
Rank: C
Activation Cost: 5
Range: 0 - 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: To use this technique the user will first take a deep breath, and then exhale to shoot a highly compressed air ball from its mouth. This bullet can be as large as the amount of air the user can store in their lungs.
Weaknesses: N/A
Name: Ventriloquism
Rank: C
Power: C
Cost: 5
Upkeep: 3
Range: 0 - 60 m.
Speed: C
Element: --
Skill: Ijutsu
Classification: Open
Requirement: --
Parent Technique: --
Hand Seals: Ram → Dog → Hand placed against throat
Description: Channeling medical chakra into their lungs and larynx, the user may alter the tone and pitch of their voice while allowing the user to project it in a powerful and unusual manner. The user may project their voice from anywhere within 60 meters of them that they can see. When heard, the increased power of the user’s voice imposes two minuses (--) to anyone that can hear it to Perception for the express purpose of hearing precisely where the user’s voice originates from.
Drawbacks: This does not grant the user any type of stealth, and only grants them a situational advantage when attempting to cause confusion or to obfuscate their voice. It may be used to mimic voices that they have heard, but only as well as could be expected based off their own memory of the voice they are recreating. Once the origin of the user’s voice is decided it cannot be changed without reactivating the technique.
Name: Wind Release: Rotating Shuriken
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 10 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
Weaknesses: N/A
Name: Lightning Release: Thunderbolt
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-20m, 0-40m with water
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Tiger
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters.
Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary.
Name: Lightning Release: Lightning Rod
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake -> Rabbit -> Horse
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. This can also be used without physical contact, in which case the user's body is electrified, electrocuting anything that comes in contact with them.
Weaknesses: Requires physical contact.
Name: Wind Release: Divine Wind
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 60 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
Weaknesses: N/A
- D-Rank:
- Universal Techniques Claimed
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description:
After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- E-Rank:
- Universal Techniques Claimed
Stats:
Strength: C
Constitution: C
Stamina: A
Speed: B
Coordination: C
Intelligence: B
Perception: A
(20/20 Stat Raises)
Unique Abilities:
Lightvision: Due to her albinism Mitsukira has moderate photophobia, as the lack of pigment in her irises makes the irises somewhat translucent. This means that the irises can't completely block light from entering the eye and results in the signature reddish pink hue of her eyes. This results in a -- to her Perception in sunny or especially bright light but has an unusually helpful side effect. In dim light or darkness her eyes are able to absorb all available light granting her exceptional night vision and ++ to Perception for night vision and detecting stealth. This also means that her eyes glow faintly as they reflect extra light in the dark.
Dark Evolution: Due to her albinism Mitsukira has moderate photophobia, as the lack of pigment in her irises makes the irises somewhat translucent. This means that the irises can't completely block light from entering the eye and results in the signature reddish pink hue of her eyes. Because of her sensitivity to light her reaction time is affected and she struggles with dexterity in bright light. This results in a -- to Coordination in sunny or especially bright light. While in dim light or darkness her eyes are able to absorb all available light which grants her exceptional night vision and balances out her poor reaction time, resulting in a ++ to Coordination. This also means that her eyes glow faintly as they reflect extra light in the dark.
Dancer’s Force: Mitsukira has been dancing since she could walk. Her skill is such that the art of dance is as natural as breathing and she is able to seamlessly incorporate it into everything that she does. For a cost of 5 CP, Mitsukira’s Strength is 1 tier higher though this may not increase it above A-Rank and lowers her Coordination by a tier as she focuses on raw Strength over finesse.
Dancer’s Alacrity: With the skill of dancing inherent in everything that she does, Mitsukira is graced with enhanced agility. For a cost of 5 CP she may activate Dancer’s Alacrity which grants her +1 tier to her Speed. Because this is done thoughtlessly and through instinct her Intelligence will lower by 1 tier while it is active.
One-handed Seals: Mitsukira may perform one-handed seals, this results in a one tier penalty to their Coordination for that hand regarding hand seals.
Renown: 9750
Dialogue: #EEDC82
- Code:
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Last edited by Mitsukira on Mon Jan 31, 2022 5:27 pm; edited 36 times in total