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    Masaru Tatsudashi {Updates}

    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Masaru Tatsudashi {Updates}

    Post by Masaru on Sat Feb 22, 2020 7:43 pm

    Name: Tatsudashi, Masaru
    Age: 30
    Gender: Male
    Rank: A-Class | Tsuchikage
    Village: N/A
    Bloodline: Kōton | Yōton

    Experience: 5715/6000
    ~Spendable: 65

    Ryo: 15k

    Skills: Ninjutsu (Kōton Affinity) | Kenjutsu | Kyujutsu | Fuuinjutsu

    Elements: Doton | Katon | Kōton | Yōton

    Jutsu: Here

    Stats: 19/21
    Strength: C
    Constitution: D
    Stamina: B +
    Speed: D
    Coordination: A
    Intelligence: A
    Perception: A (Eagle Vision)

    Clan Abilities:
    Steel Release: Impervious Armour Stage 3 - This is the final stage of Steel Release andvallows the user to completely coat 100% of their body in Kōton, this is considered the pinnacle of the bloodline's power. This level sets the user's skin at S Rank quality making it one of the greatest defensive techniques in shinobi history. The Armour at this stage applies a two tier debuff to the opponent's strength for the purpose of diminishing physical blows to the user's body. Impervious Armour's third stage can be considered an "absolute defense" in its ability to protect the user from harm. The full potential of Kōton is released and the user may generate traditional weapons such as katana, warhammers, shuriken, kunai, shields, staffs and generic shinobi weaponry. Unlike the Steel coating of the user's body, these weapons are counted as A Rank.  Impervious Armour at this stage costs 15 Stamina points per post. Those who have mastered Impervious Armour Stage 3 are often well respected within the Tetsudashi Clan and are considered eligible to learn its most powerful techniques.

    Lava Release - A combined formation of fire and earth nature to shift the environment. An advanced element that others might had obtained, but never got the chance to exploit it. This advanced element combines the two chakra natures to create volcanic materials such as lava or rubber in different properties and usage. The bloodline can take on other forms such as quicklime, ash, volcanic rock, and flame-like matter.


    • Lava - The basic form of this release as the user is able to harness the magma and volcanic rock within the earth itself. Aside from the magma and other volcanic properties. The user can eventually create a small volcano at kage-level, and with it immense drain of chakra as well. Most participants choose this at the beginning of their training for it can used both offensively and defensively. The Lava form is also arguably the safest compared to the other two.

    • Rubber - A form that serves as mainly a defensive type while holding some utility possibilities. Particularly strong against Lightning attacks as the rubber reduces the attack power from the electrical current. At the same time it is also harmless and easier to manipulate. Allowing it to be used in many situations for combat and outside of combat. In other words it is really up to the user’s creative mind on how to use it.

    • Quicklime - The most potent and the most dangerous form this release can ever have. On many occasions practitioners have literally died from the heavy toxic fumes emitting from the quicklime. So while it has a high kill rate the user is just as much in danger of the fumes as their targets. Consider quicklime as a double edged sword for it can be deadly, yet at the higher risk of the user’s own life as well.


    Unique Abilities:
    Red Steel: Masaru's unique bloodlines mingling on the atomic level allowing his Steel Release to adopt properties of his Lava release, this results in the metal he produces being Black and possessing a faint red hue like veins running along it. This is cosmetic only.

    Molten Warrior: Masaru has shown to be a natural talent with his father's element, as such Yōton techniques cost 1 Rank less to cast. However due to his knack with Yōton he did not train much with Katon as such they cost 1 Rank Higher to cast.

    Entrepreneur: Masaru has an understanding of the business world and how it works. allowing him to construct 2 additional store above his normal limit, as well as see an additional 10% return in investments of all his Stores, however the cost of building each store is increased by 50%.

    Half-Seals: Masaru has the ability to weave hand seals with only one hand, known as half-seals. This results in a one tier loss of Coordination for that hand regarding hand seals.

    Chakra Absorption: Masaru possesses the ability to drain chakra from people, and absorb it for himself. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves, clothes and his steel skin, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. This however, doing so opens him up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Masaru's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra.

    Items:
    Devorakos:
    Name: Devorakos (Blood Bringer)
    Item Rank: A
    Material Rank: B+ (Steel equivalent)
    Units Used: 1 unit Chakra Draining Metal
    Description: Devorakos is a specially crafted black dual-edged shortsword, folded over 1000 times to create perfect sharp durable edges that can slice through bone with ease. The chakra draining metal within draining 5 chakra with any contact with the blade, even Masaru himself, This is Not Absorption. The sheath is capable of cancelling out the drain while the sword is sheathed.
    Requirement: N/A
    Yield: Unique

    Treasured Tools of the Sage of the Six Paths:
    Name: Kōkinjō
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: Kōkinjō  is a thick length of rope is at 3 meters and is very durable. By saying the verbal command "Bind and Draw Out"  it is able to draw out the soul of anyone the rope has come into contact with, allowing it to then be severed by the Shichiseiken. The command is not mandatory. The Kōkinjō will still draw out the soul of its wielder. The item generates an aura that can take the form of additional ropes, giving it a greater range.

    This usually is used catching most opponent's off guard. Once attached the person has 2 meters of their souls length  to maneuver about. But it will remain attached to Kokinjo for 3 posts.
    Length: 3 meters
    Extended: 6 meters
    Drain's 20 CP.

    Name: Shichiseiken
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. By saying the verbal command "curse", it can be used to sever the soul  of those struck by the Kōkinjō, allowing the soul to be sucked into the Benihisago. Completing these conditions "curses" the victim; if they use a certain ranked jutsu (Chosen by user, and tells the rank to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago. When an enemy gets his soul cut, Strength, Coordination, Constitution and Speed debuffs by -- for each round; in turn it can stack up to three times and last until the end of the topic.
    Drains 20 CP.

    Name: Benihisago
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Benihisago  is a giant brown-coloured gourd with a red cloth around it. It is able to take a person's soul hostage by saying the verbal command "record". After the soul has been drawn out by the Kōkinjō and then severed from their body by the Shichiseiken, it is absorbed into the gourd. Completing these conditions "curses" the victim; if they use a certain technique rank (Chosen by user and tells it to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago.

    They will eventually be drawn in if they cannot release their soul from Benihisago within the topic (Meaning they cannot leave the topic until their soul is returned to them). The vacuum covers a 50 meter range in one direction. With a pull power of A-rank, and draws in at B-rank speed. A person captured by the Benihisago are not killed. And they can be released at any time by the users discretion. But they are forever trapped until that happens or the gourd breaks. They can also be released by capturing the gourd and releasing the souls one by one.
    Drains 20 CP.

    Stores:
    The Jade Dragon:

    Location: Iwagakure (Hòu Zhuān Square)
    Type: Tea Shop
    Description:
    ~Exterior~
    The Jade Dragon is a large, exquisite building within Hòu Zhuān Square in Iwagakure. Two separate, broad stone steps lead up to a neatly tiled patio in front of the tea shop, in the middle of this patio is a large Circular fountain with a statue of a Jade Dragon in the center. The elevated position of the terrace provides a panoramic view over the square. Wide, stone steps stand before the wooden, double front door at the center of the building. At both sides of the door is a large, round decorative window and located above the door is a black sign decorated with carefully applied golden letters to form the name of the shop. The sign is flanked by two slim, elegant Jade dragons. A large copper flowerpot sporting a neatly trimmed green bush stands at each corner of the shop. The building sports eighteen windows, nine on each side of the door, all facing the street. Each window is made of wood of a rich deep brown color, and each has yellow shutters. The windows are on hinges, allowing them to fully swing open to let in the mountain air of Iwagakure and to let the sweet, inviting aroma of tea spread to passersby.

    ~Interior~
    The dining area fills the majority of the available space within the building, a hostess podium stands near the doorway where two hostesses are positioned at any given time. They wear a teal green dress with gold trim that reaches past their knees, their job is to welcome the incoming customers and provide them with a table, menu while they await a waiter. The room is filled with aesthetic dark green square and round tables with matching chairs. The tables vary in size from small for 1 or 2 guest to large enough to accommodate 6 people. In the middle of the shop floor lies a large, dark green, rectangular carpet edged with a gold border and depicting two dragons. The lighting is mostly provided by natural sunlight flowing in through the windows during the day, but rectangular wood and cloth lanterns in the same gold-green colors to match the rest of the room are also hung from the ceiling to illuminate the shop at night. Right above the entrance is a framed piece of calligraphy displaying a proverb: "It is better to go for three days without food than one day without tea". Numerous paintings are hung on each of the room's walls, each artistry different than the other. Potted plants are placed at strategic locations spread over the shop, to create a more natural, green environment. Decorative kettles and tea pots are also part of the decor. In the far back from the entrance is the entrance to the back room, separated from the main area by green drapes which can be drawn back to provide an easier access to the kitchen. White fabric dividers are hung above the counter to limit the customer's view of the kitchen. There are several waiters and waitresses that work in the Jade Dragon. It is their job to serve the customers, provide refills and clear tables once customers have left. Their attire consists of gold pants and a dark green robe, tied around the waist with a gold belt; the green robe has a lighter green Jade Dragon patch on the sleeves. Each staff member must always have their hair up and off their shoulders as well as wear a dark green hat with a gold rim.

    Amount Invested: 500k
    30% Return of Investment: 150k per Month
    Upkeep: 5,000 Ryo

    Unique NPC:
    Amaya:
    Masaru Tatsudashi {Updates} Images
    Name:Amaya Tatsudashi
    ~Nickname: Overwatch
    Clan: N/A
    Rank: C
    Age: 16
    Gender: Female
    Relation: Adopted Daugher
    Skill: Sensory | *Skill Trade*
    Stationed: Administration Building
    ~Responsibility: Tsuchikage's Secretary

    Exp Total: 2150
    Strength: E
    Constitution: E
    Stamina: C -450
    Speed: D -150
    Coordination: D -150
    Intelligence: C -450
    Perception: B -950

    4 Techniques:
    Sensing Technique:
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Body Flicker:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.

    Hansuke:
    Masaru Tatsudashi {Updates} Iroh-smiling
    Name: Hansuke Sato
    ~Title: The First Sword of the Earth
    Clan: N/A
    Rank: B
    Age: 60
    Gender: Male
    Relation: Former Sensei/Respected Elder
    Skill: Kenjutsu | Iryōjutsu | *Skill Trade*
    Stationed: Administration Building
    ~Responsiblity: Amaya's Bodyguard

    Strength: D -150
    Constitution: D -150
    Stamina: B -950
    Speed: D -150
    Coordination: B -950
    Intelligence: B -950
    Perception: D -150

    Chakra Scalpel:
    Name: Chakra Scalpel
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Delicate Illness Extraction Technique:
    Name: Delicate Illness Extraction Technique
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Mystical Palm Technique:
    Name: Mystical Palm Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Chakra Flow:
    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.

    Shadow Clone Technique:
    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Transparent Escape Technique:
    Name: Transparent Escape Technique
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
    Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.

    When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.

    For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.

    If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.

    Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless

    Renown: 7500

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Masaru on Mon Sep 07, 2020 1:42 am; edited 7 times in total
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Sat Feb 22, 2020 8:04 pm

    Update Type: Starting B-Class Claim
    Information: Universal Claim on all E,D,&C techs in both Lava&Steel Clan, Ninjutsu, Fire, Earth, Kenjutsu, Bukijutsu, and then finally Taijutsu&Genjutsu (Due to B-Tier Int)
    As
    15 starting Jutsu
    Iron Curtain
    Impervious Exo-Skeleton
    Mecha Terra Infirma
    Total Transfiguration
    Total Reverse Transfiguration
    Magma Wall
    Efreet's Awakening
    Lava Release Magma Chakra Mode
    Shadow Clone Technique
    Shuriken Shadow Clone
    Fire Release: Great Fire Destruction
    Fire Release: Great Fire Annihilation
    Earth Release: Moving Earth Core
    Earth Release: Rock Pillar Spears
    Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness

    Claiming 3000 Renown(Starting B-Ranks considered Jounin)

    Gaining 50k Ryo due to Renown (item &NPC to be claimed later)
    Ei Kanagawa
    Ei Kanagawa

    Posts : 314
    Join date : 2020-01-21

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Ei Kanagawa on Sat Feb 22, 2020 8:08 pm

    @Masaru wrote:Update Type: Starting B-Class Claim
    Information: Universal Claim on all E,D,&C techs in both Lava&Steel Clan, Ninjutsu, Fire, Earth, Kenjutsu, Bukijutsu, and then finally Taijutsu&Genjutsu (Due to B-Tier Int)
    As
    15 starting Jutsu
    Iron Curtain
    Impervious Exo-Skeleton
    Mecha Terra Infirma
    Total Transfiguration
    Total Reverse Transfiguration
    Magma Wall
    Efreet's Awakening
    Lava Release Magma Chakra Mode
    Shadow Clone Technique
    Shuriken Shadow Clone
    Fire Release: Great Fire Destruction
    Fire Release: Great Fire Annihilation
    Earth Release: Moving Earth Core
    Earth Release: Rock Pillar Spears
    Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness

    Claiming 3000 Renown(Starting B-Ranks considered Jounin)

    Gaining 50k Ryo due to Renown (item &NPC to be claimed later)

    Approved
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Tue Feb 25, 2020 12:39 am

    Update Type: Claiming C-Rank NPC and A-Rank Weapon from Renown
    Information:
    Unique NPC:
    Name:Amaya Tatsudashi
    Clan: N/A
    Rank: C
    Skill: Sensory | Ninjutsu
    Notes:

    • Pacifist
    • 12 years old
    • Adopted daughter of Masaru
    • Found by Masaru at the age of 8
    • Nicknamed Overwatch by Masaru
    • Always close by Masaru
    • Pretends to be Masaru's secretary to feel useful


    Exp Total: 1650
    Strength: D -150
    Constitution: D -150
    Stamina: D -150
    Speed: C -450
    Coordination: D -150
    Intelligence: D -150
    Perception: C -450

    4 Techniques:
    Sensing Technique (is Not Counted towards Technique limit it's free with sensory skill):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Fusee:
    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise.  The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball.  One formed the orb uses the energy stored inside of it to glow with a bright heatless light.  This light is the users color of choice and will last for up to an hour before burning out.  This function is independet of the orginal caster.  

    As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.  

    Weaknesses:  Having a bright light on you is a great way to give away your position.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.
    Link: Sword (Awaiting Approval)


    Last edited by Masaru on Thu Feb 27, 2020 4:39 am; edited 1 time in total


    _________________
    Character Update: Link
    Known Techniques: Link
    Chronicler Raven
    Chronicler Raven

    Posts : 83
    Join date : 2020-02-26

    Character File
    Skills & Elements: Registration Modding
    Class: E
    Ryo: -

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chronicler Raven on Thu Feb 27, 2020 4:28 am

    @Masaru wrote:Update Type: Claiming C-Rank NPC and A-Rank Weapon from Renown
    Information:
    Unique NPC:
    Name:Amaya Tatsudashi
    Clan: N/A
    Rank: C
    Skill: Sensory | Ninjutsu
    Notes:

    • Pacifist
    • 12 years old
    • Adopted daughter of Masaru
    • Found by Masaru at the age of 8
    • Nicknamed Overwatch by Masaru
    • Always close by Masaru
    • Pretends to be Masaru's secretary to feel useful


    Exp Total: 1650
    Strength: D -150
    Constitution: D -150
    Stamina: D -150
    Speed: C -450
    Coordination: D -150
    Intelligence: D -150
    Perception: C -450

    4 Techniques:
    Genjutsu Kai
    Chakra Suppression
    Fusee
    Flare gun
    Sensing Tech (Free Skill Perk)
    Link: Sword (Awaiting Approval)

    - Your NPC has five techs. And please add in the actual jutsu, not just the name.
    - Currently looking into your item. I'm not too sure to what extend A-rank items may be given special effects/mats, and if 10 chakra/post drain is acceptable. I'll get back to you on that asap.


    _________________


    "I'm in ur base modding ur cheezburgers."
    Raven,
    Aspirant / Registration Mod
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Thu Feb 27, 2020 4:42 am

    @Chronicler Raven wrote:- Your NPC has five techs. And please add in the actual jutsu, not just the name.
    - Currently looking into your item. I'm not too sure to what extend A-rank items may be given special effects/mats, and if 10 chakra/post drain is acceptable. I'll get back to you on that asap.

    Added in the techs. There are 5 techs because she has the sensory skill, therefore like PC's she gains the sensing the free with that skill and it does not count towards her four Jutsu limit. (I already asked about that before I posted this)
    The sword does not drain 10 it drains 5 as described by the chakra draining metal in the marketplace guide.


    _________________
    Character Update: Link
    Known Techniques: Link
    Chronicler Raven
    Chronicler Raven

    Posts : 83
    Join date : 2020-02-26

    Character File
    Skills & Elements: Registration Modding
    Class: E
    Ryo: -

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chronicler Raven on Thu Feb 27, 2020 5:39 am

    @Masaru wrote:
    @Chronicler Raven wrote:- Your NPC has five techs. And please add in the actual jutsu, not just the name.
    - Currently looking into your item. I'm not too sure to what extend A-rank items may be given special effects/mats, and if 10 chakra/post drain is acceptable. I'll get back to you on that asap.

    Added in the techs. There are 5 techs because she has the sensory skill, therefore like PC's she gains the sensing the free with that skill and it does not count towards her four Jutsu limit. (I already asked about that before I posted this)
    The sword does not drain 10 it drains 5 as described by the chakra draining metal in the marketplace guide.

    Duly noted. I wasn't aware of that. Hence why I counted five.

    My bad on the chakra drain. Currently checking if it's ok to have such special metals in the freebie.

    Edit: I found a convo stating npc can benefit from the perk. Not that it doesn't count against their max. Could you show me a snippet of said Q&A?

    Edit:
    Masaru Tatsudashi {Updates} Screen10
    According to this, I can approve your NPC but not your A rank item as you do not have the proper crafting skills.


    _________________


    "I'm in ur base modding ur cheezburgers."
    Raven,
    Aspirant / Registration Mod
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Thu Feb 27, 2020 7:33 pm

    Masaru Tatsudashi {Updates} Screen10


    _________________
    Character Update: Link
    Known Techniques: Link
    Chigetsu
    Chigetsu

    Posts : 602
    Join date : 2019-11-30

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chigetsu on Thu Feb 27, 2020 7:38 pm

    @Masaru wrote:Update Type: Claiming C-Rank NPC and A-Rank Weapon from Renown
    Information:
    Unique NPC:
    Name:Amaya Tatsudashi
    Clan: N/A
    Rank: C
    Skill: Sensory | Ninjutsu
    Notes:

    • Pacifist
    • 12 years old
    • Adopted daughter of Masaru
    • Found by Masaru at the age of 8
    • Nicknamed Overwatch by Masaru
    • Always close by Masaru
    • Pretends to be Masaru's secretary to feel useful


    Exp Total: 1650
    Strength: D -150
    Constitution: D -150
    Stamina: D -150
    Speed: C -450
    Coordination: D -150
    Intelligence: D -150
    Perception: C -450

    4 Techniques:
    Sensing Technique (is Not Counted towards Technique limit it's free with sensory skill):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Fusee:
    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise.  The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball.  One formed the orb uses the energy stored inside of it to glow with a bright heatless light.  This light is the users color of choice and will last for up to an hour before burning out.  This function is independet of the orginal caster.  

    As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.  

    Weaknesses:  Having a bright light on you is a great way to give away your position.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.
    Link: Sword (Awaiting Approval)

    Approved Sword and NPC


    _________________
    Character Sheet:

    Character Name: Chigetsu Hozuki
    Spendable Experience: 1240
    Total Experience: 6560
    Renown: 2,650
    Ryo:  433,650
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: B
    • Perception: A

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates

    Spoiler:

    On Person
    Mountain Jacket
    Hozuki Dehydrification Belt
    1 Hip Pouch
    - 15 Kunai
    - 10 Explosive Tags
    - 1 Flash Bomb
    - 1 Smoke Bomb
    - 150 ft Steel Wire
    - Sack of Military Ration Pills
    - Radio
    - 2 Batteries
    3 Holsters
    - 10 Shuriken Each
    Baldric
    - Ninjato
    - Titanium Water Bottle

    At Home
    Mail Shirt
    Ebony Woven Silk

    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Sun Mar 01, 2020 11:58 pm

    @Chigetsu wrote:
    @Masaru wrote:Update Type: Claiming C-Rank NPC and A-Rank Weapon from Renown
    Information:
    Unique NPC:
    Name:Amaya Tatsudashi
    Clan: N/A
    Rank: C
    Skill: Sensory | Ninjutsu
    Notes:

    • Pacifist
    • 12 years old
    • Adopted daughter of Masaru
    • Found by Masaru at the age of 8
    • Nicknamed Overwatch by Masaru
    • Always close by Masaru
    • Pretends to be Masaru's secretary to feel useful


    Exp Total: 1650
    Strength: D -150
    Constitution: D -150
    Stamina: D -150
    Speed: C -450
    Coordination: D -150
    Intelligence: D -150
    Perception: C -450

    4 Techniques:
    Sensing Technique (is Not Counted towards Technique limit it's free with sensory skill):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Fusee:
    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise.  The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball.  One formed the orb uses the energy stored inside of it to glow with a bright heatless light.  This light is the users color of choice and will last for up to an hour before burning out.  This function is independet of the orginal caster.  

    As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.  

    Weaknesses:  Having a bright light on you is a great way to give away your position.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.
    Link: Sword (Awaiting Approval)

    Approved Sword and NPC

    Update Type: 2 week period
    Information: would like to change the NPCs fusee Jutsu with body flicker instead please.
    Link:


    _________________
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    Known Techniques: Link
    Chronicler Raven
    Chronicler Raven

    Posts : 83
    Join date : 2020-02-26

    Character File
    Skills & Elements: Registration Modding
    Class: E
    Ryo: -

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chronicler Raven on Mon Mar 02, 2020 4:24 am

    @Masaru wrote:
    @Chigetsu wrote:
    @Masaru wrote:Update Type: Claiming C-Rank NPC and A-Rank Weapon from Renown
    Information:
    Unique NPC:
    Name:Amaya Tatsudashi
    Clan: N/A
    Rank: C
    Skill: Sensory | Ninjutsu
    Notes:

    • Pacifist
    • 12 years old
    • Adopted daughter of Masaru
    • Found by Masaru at the age of 8
    • Nicknamed Overwatch by Masaru
    • Always close by Masaru
    • Pretends to be Masaru's secretary to feel useful


    Exp Total: 1650
    Strength: D -150
    Constitution: D -150
    Stamina: D -150
    Speed: C -450
    Coordination: D -150
    Intelligence: D -150
    Perception: C -450

    4 Techniques:
    Sensing Technique (is Not Counted towards Technique limit it's free with sensory skill):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Fusee:
    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise.  The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball.  One formed the orb uses the energy stored inside of it to glow with a bright heatless light.  This light is the users color of choice and will last for up to an hour before burning out.  This function is independet of the orginal caster.  

    As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.  

    Weaknesses:  Having a bright light on you is a great way to give away your position.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.
    Link: Sword (Awaiting Approval)

    Approved Sword and NPC

    Update Type: 2 week period
    Information: would like to change the NPCs fusee Jutsu with body flicker instead please.
    Link:
    Not sure if an NPC has a two weeks grace, but approved.


    _________________


    "I'm in ur base modding ur cheezburgers."
    Raven,
    Aspirant / Registration Mod
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Fri Mar 06, 2020 2:32 pm

    @Chronicler Raven wrote:Not sure if an NPC has a two weeks grace, but approved
    That was more referencing my two week grace period, as is this.

    Update Type: 2 week period
    Information: Adding UA's

    Warriors Resilience: Masaru possesses an unnatural Resilience to survive, granting him the ability to regenerate his chakra during a time of great need. At anytime his chakra is 30 or lower he is capable of restoring 25% of his total chakra, allowing him to continue fighting, however this taxes his body resulting in him suffering double the exhaustion. If his stamina is at the point he would not suffer from exhaustion, instead he suffers from normal exhaustion.

    Adaptive Fighter: Masaru's experience in combat has led him to develop a way to adapt to the situation at hand, for a one-time cost of 5cp Masaru is capable of boosting his Strength, Speed, Coordination, or Perception by +1-Tier. He is only capable of boosting 1 stat per activation, and suffers a (-) to the other 3 stats for the remainder of the thread this is active.

    Chakra Drain: Masaru possesses the ability to drain chakra from people. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves, clothes and his steel skin, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. This however, doing so opens him up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Masaru's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra.

    Link:


    _________________
    Character Update: Link
    Known Techniques: Link
    Chigetsu
    Chigetsu

    Posts : 602
    Join date : 2019-11-30

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chigetsu on Fri Mar 06, 2020 2:36 pm

    @Masaru wrote:
    @Chronicler Raven wrote:Not sure if an NPC has a two weeks grace, but approved
    That was more referencing my two week grace period, as is this.

    Update Type: 2 week period
    Information: Adding UA's

    Warriors Resilience: Masaru possesses an unnatural Resilience to survive, granting him the ability to regenerate his chakra during a time of great need. At anytime his chakra is 30 or lower he is capable of restoring 25% of his total chakra, allowing him to continue fighting, however this taxes his body resulting in him suffering double the exhaustion. If his stamina is at the point he would not suffer from exhaustion, instead he suffers from normal exhaustion.

    Adaptive Fighter: Masaru's experience in combat has led him to develop a way to adapt to the situation at hand, for a one-time cost of 5cp Masaru is capable of boosting his Strength, Speed, Coordination, or Perception by +1-Tier. He is only capable of boosting 1 stat per activation, and suffers a (-) to the other 3 stats for the remainder of the thread this is active.

    Chakra Drain: Masaru possesses the ability to drain chakra from people. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves, clothes and his steel skin, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. This however, doing so opens him up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Masaru's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra.

    Link:

    Approved


    _________________
    Character Sheet:

    Character Name: Chigetsu Hozuki
    Spendable Experience: 1240
    Total Experience: 6560
    Renown: 2,650
    Ryo:  433,650
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: B
    • Perception: A

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates

    Spoiler:

    On Person
    Mountain Jacket
    Hozuki Dehydrification Belt
    1 Hip Pouch
    - 15 Kunai
    - 10 Explosive Tags
    - 1 Flash Bomb
    - 1 Smoke Bomb
    - 150 ft Steel Wire
    - Sack of Military Ration Pills
    - Radio
    - 2 Batteries
    3 Holsters
    - 10 Shuriken Each
    Baldric
    - Ninjato
    - Titanium Water Bottle

    At Home
    Mail Shirt
    Ebony Woven Silk

    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Sun Mar 08, 2020 6:26 pm

    Slight change to UA do to mistake. Was supposed to have Con in it.

    Adaptive Fighter: Masaru's experience in combat has led him to develop a way to adapt to the situation at hand, for a one-time cost of 5cp Masaru is capable of boosting his Constitution, Speed, Coordination, or Perception by +1-Tier. He is only capable of boosting 1 stat per activation, and suffers a (-) to the other 3 stats for the remainder of the thread this is active.


    _________________
    Character Update: Link
    Known Techniques: Link
    Chigetsu
    Chigetsu

    Posts : 602
    Join date : 2019-11-30

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chigetsu on Sun Mar 08, 2020 6:27 pm

    @Masaru wrote:Slight change to UA do to mistake. Was supposed to have Con in it.

    Adaptive Fighter: Masaru's experience in combat has led him to develop a way to adapt to the situation at hand, for a one-time cost of 5cp Masaru is capable of boosting his Constitution, Speed, Coordination, or Perception by +1-Tier. He is only capable of boosting 1 stat per activation, and suffers a (-) to the other 3 stats for the remainder of the thread this is active.

    Approved


    _________________
    Character Sheet:

    Character Name: Chigetsu Hozuki
    Spendable Experience: 1240
    Total Experience: 6560
    Renown: 2,650
    Ryo:  433,650
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: B
    • Perception: A

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2625-chigetsu-s-updates

    Spoiler:

    On Person
    Mountain Jacket
    Hozuki Dehydrification Belt
    1 Hip Pouch
    - 15 Kunai
    - 10 Explosive Tags
    - 1 Flash Bomb
    - 1 Smoke Bomb
    - 150 ft Steel Wire
    - Sack of Military Ration Pills
    - Radio
    - 2 Batteries
    3 Holsters
    - 10 Shuriken Each
    Baldric
    - Ninjato
    - Titanium Water Bottle

    At Home
    Mail Shirt
    Ebony Woven Silk

    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Fri Jun 12, 2020 2:45 am

    New update All changes can be found here on
    Neo-Gladius

    Name: Tatsudashi, Masaru
    Age: 27
    Gender: Male
    Rank: A-Class | Tsuchikage
    Village: N/A
    Bloodline: Kōton | Yōton

    Experience: 3920/6000
    ~Spendable: 70

    Ryo: 180k

    Skills: Ninjutsu (Kōton Affinity) | Kenjutsu | Kyujutsu | Fuuinjutsu

    Elements: Doton | Katon | Kōton | Yōton

    Jutsu: Here

    Stats:
    Strength: D
    Constitution: D
    Stamina: B +
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: A (Eagle Vision)

    Clan Abilities:
    Steel Release: Impervious Armour Stage 3 - This is the final stage of Steel Release andvallows the user to completely coat 100% of their body in Kōton, this is considered the pinnacle of the bloodline's power. This level sets the user's skin at S Rank quality making it one of the greatest defensive techniques in shinobi history. The Armour at this stage applies a two tier debuff to the opponent's strength for the purpose of diminishing physical blows to the user's body. Impervious Armour's third stage can be considered an "absolute defense" in its ability to protect the user from harm. The full potential of Kōton is released and the user may generate traditional weapons such as katana, warhammers, shuriken, kunai, shields, staffs and generic shinobi weaponry. Unlike the Steel coating of the user's body, these weapons are counted as A Rank.  Impervious Armour at this stage costs 15 Stamina points per post. Those who have mastered Impervious Armour Stage 3 are often well respected within the Tetsudashi Clan and are considered eligible to learn its most powerful techniques.

    Lava Release - A combined formation of fire and earth nature to shift the environment. An advanced element that others might had obtained, but never got the chance to exploit it. This advanced element combines the two chakra natures to create volcanic materials such as lava or rubber in different properties and usage. The bloodline can take on other forms such as quicklime, ash, volcanic rock, and flame-like matter.


    • Lava - The basic form of this release as the user is able to harness the magma and volcanic rock within the earth itself. Aside from the magma and other volcanic properties. The user can eventually create a small volcano at kage-level, and with it immense drain of chakra as well. Most participants choose this at the beginning of their training for it can used both offensively and defensively. The Lava form is also arguably the safest compared to the other two.

    • Rubber - A form that serves as mainly a defensive type while holding some utility possibilities. Particularly strong against Lightning attacks as the rubber reduces the attack power from the electrical current. At the same time it is also harmless and easier to manipulate. Allowing it to be used in many situations for combat and outside of combat. In other words it is really up to the user’s creative mind on how to use it.

    • Quicklime - The most potent and the most dangerous form this release can ever have. On many occasions practitioners have literally died from the heavy toxic fumes emitting from the quicklime. So while it has a high kill rate the user is just as much in danger of the fumes as their targets. Consider quicklime as a double edged sword for it can be deadly, yet at the higher risk of the user’s own life as well.


    Unique Abilities:
    Red Steel: Masaru's unique bloodlines mingling on the atomic level allowing his Steel Release to adopt properties of his Lava release, this results in the metal he produces being Black and possessing a faint red hue like veins running along it. This is cosmetic only.

    Molten Warrior: Masaru has shown to be a natural talent with his father's element, as such Yōton techniques cost 1 Rank less to cast. However due to his knack with Yōton he did not train much with Katon as such they cost 1 Rank Higher to cast.

    Entrepreneur: Masaru has an understanding of the business world and how it works. allowing him to construct 2 additional store above his normal limit, as well as see an additional 10% return in investments of all his Stores, however the cost of building each store is increased by 50%.

    Half-Seals: Masaru has the ability to weave hand seals with only one hand, known as half-seals. This results in a one tier loss of Coordination for that hand regarding hand seals.

    Chakra Absorption: Masaru possesses the ability to drain chakra from people, and absorb it for himself. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves, clothes and his steel skin, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. This however, doing so opens him up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Masaru's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra.

    Items:
    Devorakos:
    Name: Devorakos (Blood Bringer)
    Item Rank: A
    Material Rank: B+ (Steel equivalent)
    Units Used: 1 unit Chakra Draining Metal
    Description: Devorakos is a specially crafted black dual-edged shortsword, folded over 1000 times to create perfect sharp durable edges that can slice through bone with ease. The chakra draining metal within draining 5 chakra with any contact with the blade, even Masaru himself, This is Not Absorption. The sheath is capable of cancelling out the drain while the sword is sheathed.
    Requirement: N/A
    Yield: Unique

    Treasured Tools of the Sage of the Six Paths:
    Name: Kōkinjō
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: Kōkinjō  is a thick length of rope is at 3 meters and is very durable. By saying the verbal command "Bind and Draw Out"  it is able to draw out the soul of anyone the rope has come into contact with, allowing it to then be severed by the Shichiseiken. The command is not mandatory. The Kōkinjō will still draw out the soul of its wielder. The item generates an aura that can take the form of additional ropes, giving it a greater range.

    This usually is used catching most opponent's off guard. Once attached the person has 2 meters of their souls length  to maneuver about. But it will remain attached to Kokinjo for 3 posts.
    Length: 3 meters
    Extended: 6 meters
    Drain's 20 CP.

    Name: Shichiseiken
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. By saying the verbal command "curse", it can be used to sever the soul  of those struck by the Kōkinjō, allowing the soul to be sucked into the Benihisago. Completing these conditions "curses" the victim; if they use a certain ranked jutsu (Chosen by user, and tells the rank to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago. When an enemy gets his soul cut, Strength, Coordination, Constitution and Speed debuffs by -- for each round; in turn it can stack up to three times and last until the end of the topic.
    Drains 20 CP.

    Name: Benihisago
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Benihisago  is a giant brown-coloured gourd with a red cloth around it. It is able to take a person's soul hostage by saying the verbal command "record". After the soul has been drawn out by the Kōkinjō and then severed from their body by the Shichiseiken, it is absorbed into the gourd. Completing these conditions "curses" the victim; if they use a certain technique rank (Chosen by user and tells it to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago.

    They will eventually be drawn in if they cannot release their soul from Benihisago within the topic (Meaning they cannot leave the topic until their soul is returned to them). The vacuum covers a 50 meter range in one direction. With a pull power of A-rank, and draws in at B-rank speed. A person captured by the Benihisago are not killed. And they can be released at any time by the users discretion. But they are forever trapped until that happens or the gourd breaks. They can also be released by capturing the gourd and releasing the souls one by one.
    Drains 20 CP.

    Stores:
    The Jade Dragon:

    Location: Iwagakure (Hòu Zhuān Square)
    Type: Tea Shop
    Description:
    ~Exterior~
    The Jade Dragon is a large, exquisite building within Hòu Zhuān Square in Iwagakure. Two separate, broad stone steps lead up to a neatly tiled patio in front of the tea shop, in the middle of this patio is a large Circular fountain with a statue of a Jade Dragon in the center. The elevated position of the terrace provides a panoramic view over the square. Wide, stone steps stand before the wooden, double front door at the center of the building. At both sides of the door is a large, round decorative window and located above the door is a black sign decorated with carefully applied golden letters to form the name of the shop. The sign is flanked by two slim, elegant Jade dragons. A large copper flowerpot sporting a neatly trimmed green bush stands at each corner of the shop. The building sports eighteen windows, nine on each side of the door, all facing the street. Each window is made of wood of a rich deep brown color, and each has yellow shutters. The windows are on hinges, allowing them to fully swing open to let in the mountain air of Iwagakure and to let the sweet, inviting aroma of tea spread to passersby.

    ~Interior~
    The dining area fills the majority of the available space within the building, a hostess podium stands near the doorway where two hostesses are positioned at any given time. They wear a teal green dress with gold trim that reaches past their knees, their job is to welcome the incoming customers and provide them with a table, menu while they await a waiter. The room is filled with aesthetic dark green square and round tables with matching chairs. The tables vary in size from small for 1 or 2 guest to large enough to accommodate 6 people. In the middle of the shop floor lies a large, dark green, rectangular carpet edged with a gold border and depicting two dragons. The lighting is mostly provided by natural sunlight flowing in through the windows during the day, but rectangular wood and cloth lanterns in the same gold-green colors to match the rest of the room are also hung from the ceiling to illuminate the shop at night. Right above the entrance is a framed piece of calligraphy displaying a proverb: "It is better to go for three days without food than one day without tea". Numerous paintings are hung on each of the room's walls, each artistry different than the other. Potted plants are placed at strategic locations spread over the shop, to create a more natural, green environment. Decorative kettles and tea pots are also part of the decor. In the far back from the entrance is the entrance to the back room, separated from the main area by green drapes which can be drawn back to provide an easier access to the kitchen. White fabric dividers are hung above the counter to limit the customer's view of the kitchen. There are several waiters and waitresses that work in the Jade Dragon. It is their job to serve the customers, provide refills and clear tables once customers have left. Their attire consists of gold pants and a dark green robe, tied around the waist with a gold belt; the green robe has a lighter green Jade Dragon patch on the sleeves. Each staff member must always have their hair up and off their shoulders as well as wear a dark green hat with a gold rim.

    Amount Invested: 500k
    30% Return of Investment: 150k per Month
    Upkeep: 5,000 Ryo

    Unique NPC:
    Amaya:
    Masaru Tatsudashi {Updates} Images
    Name:Amaya Tatsudashi
    ~Nickname: Overwatch
    Clan: N/A
    Rank: C
    Age: 13
    Gender: Female
    Relation: Adopted Daugher
    Skill: Sensory | *Skill Trade*
    Stationed: Administration Building
    ~Responsibility: Tsuchikage's Secretary

    Exp Total: 2150
    Strength: E
    Constitution: E
    Stamina: C -450
    Speed: D -150
    Coordination: D -150
    Intelligence: C -450
    Perception: B -950

    4 Techniques:
    Sensing Technique:
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Body Flicker:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.

    Hansuke:
    Masaru Tatsudashi {Updates} Iroh-smiling
    Name: Hansuke Sato
    ~Title: The First Sword of the Earth
    Clan: N/A
    Rank: B
    Age: 60
    Gender: Male
    Relation: Former Sensei/Respected Elder
    Skill: Kenjutsu | Iryōjutsu | *Skill Trade*
    Stationed: Administration Building
    ~Responsiblity: Amaya's Bodyguard

    Strength: D -150
    Constitution: D -150
    Stamina: B -950
    Speed: D -150
    Coordination: B -950
    Intelligence: B -950
    Perception: D -150

    Chakra Scalpel:
    Name: Chakra Scalpel
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Delicate Illness Extraction Technique:
    Name: Delicate Illness Extraction Technique
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Mystical Palm Technique:
    Name: Mystical Palm Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Chakra Flow:
    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.

    Shadow Clone Technique:
    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Transparent Escape Technique:
    Name: Transparent Escape Technique
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
    Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.

    When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.

    For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.

    If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.

    Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless

    Renown: 7500

    Code:
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    _________________
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    Known Techniques: Link
    Chen Kimyōnakama
    Chen Kimyōnakama
    Admin

    Posts : 927
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Chen Kimyōnakama on Fri Jun 12, 2020 1:17 pm

    @Masaru wrote:New update All changes can be found here on
    Neo-Gladius

    Name: Tatsudashi, Masaru
    Age: 27
    Gender: Male
    Rank: A-Class | Tsuchikage
    Village: N/A
    Bloodline: Kōton | Yōton

    Experience: 3920/6000
    ~Spendable: 70

    Ryo: 180k

    Skills: Ninjutsu (Kōton Affinity) | Kenjutsu | Kyujutsu | Fuuinjutsu

    Elements: Doton | Katon | Kōton | Yōton

    Jutsu: Here

    Stats:
    Strength: D
    Constitution: D
    Stamina: B +
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: A (Eagle Vision)

    Clan Abilities:
    Steel Release: Impervious Armour Stage 3 - This is the final stage of Steel Release andvallows the user to completely coat 100% of their body in Kōton, this is considered the pinnacle of the bloodline's power. This level sets the user's skin at S Rank quality making it one of the greatest defensive techniques in shinobi history. The Armour at this stage applies a two tier debuff to the opponent's strength for the purpose of diminishing physical blows to the user's body. Impervious Armour's third stage can be considered an "absolute defense" in its ability to protect the user from harm. The full potential of Kōton is released and the user may generate traditional weapons such as katana, warhammers, shuriken, kunai, shields, staffs and generic shinobi weaponry. Unlike the Steel coating of the user's body, these weapons are counted as A Rank.  Impervious Armour at this stage costs 15 Stamina points per post. Those who have mastered Impervious Armour Stage 3 are often well respected within the Tetsudashi Clan and are considered eligible to learn its most powerful techniques.

    Lava Release - A combined formation of fire and earth nature to shift the environment. An advanced element that others might had obtained, but never got the chance to exploit it. This advanced element combines the two chakra natures to create volcanic materials such as lava or rubber in different properties and usage. The bloodline can take on other forms such as quicklime, ash, volcanic rock, and flame-like matter.


    • Lava - The basic form of this release as the user is able to harness the magma and volcanic rock within the earth itself. Aside from the magma and other volcanic properties. The user can eventually create a small volcano at kage-level, and with it immense drain of chakra as well. Most participants choose this at the beginning of their training for it can used both offensively and defensively. The Lava form is also arguably the safest compared to the other two.

    • Rubber - A form that serves as mainly a defensive type while holding some utility possibilities. Particularly strong against Lightning attacks as the rubber reduces the attack power from the electrical current. At the same time it is also harmless and easier to manipulate. Allowing it to be used in many situations for combat and outside of combat. In other words it is really up to the user’s creative mind on how to use it.

    • Quicklime - The most potent and the most dangerous form this release can ever have. On many occasions practitioners have literally died from the heavy toxic fumes emitting from the quicklime. So while it has a high kill rate the user is just as much in danger of the fumes as their targets. Consider quicklime as a double edged sword for it can be deadly, yet at the higher risk of the user’s own life as well.


    Unique Abilities:
    Red Steel: Masaru's unique bloodlines mingling on the atomic level allowing his Steel Release to adopt properties of his Lava release, this results in the metal he produces being Black and possessing a faint red hue like veins running along it. This is cosmetic only.

    Molten Warrior: Masaru has shown to be a natural talent with his father's element, as such Yōton techniques cost 1 Rank less to cast. However due to his knack with Yōton he did not train much with Katon as such they cost 1 Rank Higher to cast.

    Entrepreneur: Masaru has an understanding of the business world and how it works. allowing him to construct 2 additional store above his normal limit, as well as see an additional 10% return in investments of all his Stores, however the cost of building each store is increased by 50%.

    Half-Seals: Masaru has the ability to weave hand seals with only one hand, known as half-seals. This results in a one tier loss of Coordination for that hand regarding hand seals.

    Chakra Absorption: Masaru possesses the ability to drain chakra from people, and absorb it for himself. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves, clothes and his steel skin, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. This however, doing so opens him up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Masaru's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra.

    Items:
    Devorakos:
    Name: Devorakos (Blood Bringer)
    Item Rank: A
    Material Rank: B+ (Steel equivalent)
    Units Used: 1 unit Chakra Draining Metal
    Description: Devorakos is a specially crafted black dual-edged shortsword, folded over 1000 times to create perfect sharp durable edges that can slice through bone with ease. The chakra draining metal within draining 5 chakra with any contact with the blade, even Masaru himself, This is Not Absorption. The sheath is capable of cancelling out the drain while the sword is sheathed.
    Requirement: N/A
    Yield: Unique

    Treasured Tools of the Sage of the Six Paths:
    Name: Kōkinjō
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: Kōkinjō  is a thick length of rope is at 3 meters and is very durable. By saying the verbal command "Bind and Draw Out"  it is able to draw out the soul of anyone the rope has come into contact with, allowing it to then be severed by the Shichiseiken. The command is not mandatory. The Kōkinjō will still draw out the soul of its wielder. The item generates an aura that can take the form of additional ropes, giving it a greater range.

    This usually is used catching most opponent's off guard. Once attached the person has 2 meters of their souls length  to maneuver about. But it will remain attached to Kokinjo for 3 posts.
    Length: 3 meters
    Extended: 6 meters
    Drain's 20 CP.

    Name: Shichiseiken
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. By saying the verbal command "curse", it can be used to sever the soul  of those struck by the Kōkinjō, allowing the soul to be sucked into the Benihisago. Completing these conditions "curses" the victim; if they use a certain ranked jutsu (Chosen by user, and tells the rank to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago. When an enemy gets his soul cut, Strength, Coordination, Constitution and Speed debuffs by -- for each round; in turn it can stack up to three times and last until the end of the topic.
    Drains 20 CP.

    Name: Benihisago
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Benihisago  is a giant brown-coloured gourd with a red cloth around it. It is able to take a person's soul hostage by saying the verbal command "record". After the soul has been drawn out by the Kōkinjō and then severed from their body by the Shichiseiken, it is absorbed into the gourd. Completing these conditions "curses" the victim; if they use a certain technique rank (Chosen by user and tells it to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago.

    They will eventually be drawn in if they cannot release their soul from Benihisago within the topic (Meaning they cannot leave the topic until their soul is returned to them). The vacuum covers a 50 meter range in one direction. With a pull power of A-rank, and draws in at B-rank speed. A person captured by the Benihisago are not killed. And they can be released at any time by the users discretion. But they are forever trapped until that happens or the gourd breaks. They can also be released by capturing the gourd and releasing the souls one by one.
    Drains 20 CP.

    Stores:
    The Jade Dragon:

    Location: Iwagakure (Hòu Zhuān Square)
    Type: Tea Shop
    Description:
    ~Exterior~
    The Jade Dragon is a large, exquisite building within Hòu Zhuān Square in Iwagakure. Two separate, broad stone steps lead up to a neatly tiled patio in front of the tea shop, in the middle of this patio is a large Circular fountain with a statue of a Jade Dragon in the center. The elevated position of the terrace provides a panoramic view over the square. Wide, stone steps stand before the wooden, double front door at the center of the building. At both sides of the door is a large, round decorative window and located above the door is a black sign decorated with carefully applied golden letters to form the name of the shop. The sign is flanked by two slim, elegant Jade dragons. A large copper flowerpot sporting a neatly trimmed green bush stands at each corner of the shop. The building sports eighteen windows, nine on each side of the door, all facing the street. Each window is made of wood of a rich deep brown color, and each has yellow shutters. The windows are on hinges, allowing them to fully swing open to let in the mountain air of Iwagakure and to let the sweet, inviting aroma of tea spread to passersby.

    ~Interior~
    The dining area fills the majority of the available space within the building, a hostess podium stands near the doorway where two hostesses are positioned at any given time. They wear a teal green dress with gold trim that reaches past their knees, their job is to welcome the incoming customers and provide them with a table, menu while they await a waiter. The room is filled with aesthetic dark green square and round tables with matching chairs. The tables vary in size from small for 1 or 2 guest to large enough to accommodate 6 people. In the middle of the shop floor lies a large, dark green, rectangular carpet edged with a gold border and depicting two dragons. The lighting is mostly provided by natural sunlight flowing in through the windows during the day, but rectangular wood and cloth lanterns in the same gold-green colors to match the rest of the room are also hung from the ceiling to illuminate the shop at night. Right above the entrance is a framed piece of calligraphy displaying a proverb: "It is better to go for three days without food than one day without tea". Numerous paintings are hung on each of the room's walls, each artistry different than the other. Potted plants are placed at strategic locations spread over the shop, to create a more natural, green environment. Decorative kettles and tea pots are also part of the decor. In the far back from the entrance is the entrance to the back room, separated from the main area by green drapes which can be drawn back to provide an easier access to the kitchen. White fabric dividers are hung above the counter to limit the customer's view of the kitchen. There are several waiters and waitresses that work in the Jade Dragon. It is their job to serve the customers, provide refills and clear tables once customers have left. Their attire consists of gold pants and a dark green robe, tied around the waist with a gold belt; the green robe has a lighter green Jade Dragon patch on the sleeves. Each staff member must always have their hair up and off their shoulders as well as wear a dark green hat with a gold rim.

    Amount Invested: 500k
    30% Return of Investment: 150k per Month
    Upkeep: 5,000 Ryo

    Unique NPC:
    Amaya:
    Masaru Tatsudashi {Updates} Images
    Name:Amaya Tatsudashi
    ~Nickname: Overwatch
    Clan: N/A
    Rank: C
    Age: 13
    Gender: Female
    Relation: Adopted Daugher
    Skill: Sensory | *Skill Trade*
    Stationed: Administration Building
    ~Responsibility: Tsuchikage's Secretary

    Exp Total: 2150
    Strength: E
    Constitution: E
    Stamina: C -450
    Speed: D -150
    Coordination: D -150
    Intelligence: C -450
    Perception: B -950

    4 Techniques:
    Sensing Technique:
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:
    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m
    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:
    Base: None
    Focused: Touch
    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Body Flicker:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Flare Gun Technique:
    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.

    Hansuke:
    Masaru Tatsudashi {Updates} Iroh-smiling
    Name: Hansuke Sato
    ~Title: The First Sword of the Earth
    Clan: N/A
    Rank: B
    Age: 60
    Gender: Male
    Relation: Former Sensei/Respected Elder
    Skill: Kenjutsu | Iryōjutsu | *Skill Trade*
    Stationed: Administration Building
    ~Responsiblity: Amaya's Bodyguard

    Strength: D -150
    Constitution: D -150
    Stamina: B -950
    Speed: D -150
    Coordination: B -950
    Intelligence: B -950
    Perception: D -150

    Chakra Scalpel:
    Name: Chakra Scalpel
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A

    Delicate Illness Extraction Technique:
    Name: Delicate Illness Extraction Technique
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.

    Mystical Palm Technique:
    Name: Mystical Palm Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)

    Chakra Flow:
    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.

    Shadow Clone Technique:
    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Transparent Escape Technique:
    Name: Transparent Escape Technique
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
    Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.

    When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.

    For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.

    If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.

    Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless

    Renown: 7500

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]

    Approved.


    _________________
    Spoiler:

    Masaru Tatsudashi {Updates} Rsz-dbzkdws-9c00708f-0289-4830-aa5c-020a3ba557d5


    Stats:
    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: B
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Fri Jun 12, 2020 3:15 pm

    Update Type: Claim.
    Information: Claiming the Iwa Exclusive Scroll for personal Inventory.
    Also auto learning all B-Rank and lower tech from the scroll.
    Link: Here


    _________________
    Character Update: Link
    Known Techniques: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1910
    Join date : 2017-09-29

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Ryuko on Fri Jun 12, 2020 6:26 pm

    @Masaru wrote:Update Type: Claim.
    Information: Claiming the Iwa Exclusive Scroll for personal Inventory.
    Also auto learning all B-Rank and lower tech from the scroll.
    Link: Here

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    -Hakkin's Fang
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    -Stardust Staff
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Fri Jun 12, 2020 8:10 pm

    Update Type: Site Transfer Gift
    Information: +200k Ryo | +500 Exp

    New Totals
    570/4420 Exp
    380k Ryo

    Link: Site Transfer Gift


    _________________
    Character Update: Link
    Known Techniques: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1910
    Join date : 2017-09-29

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Ryuko on Fri Jun 12, 2020 8:16 pm

    @Masaru wrote:Update Type: Site Transfer Gift
    Information: +200k Ryo | +500 Exp

    New Totals
    570/4420 Exp
    380k Ryo

    Link: Site Transfer Gift

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    -Hakkin's Fang
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    -Stardust Staff
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Sun Jun 14, 2020 1:12 am

    Update Type: Ryo Transfer
    Information: Transferring 380k to Iwa.
    New Total: 0 Ryo
    Link:


    _________________
    Character Update: Link
    Known Techniques: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1910
    Join date : 2017-09-29

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Ryuko on Sun Jun 14, 2020 1:22 am

    @Masaru wrote:Update Type: Ryo Transfer
    Information: Transferring 380k to Iwa.
    New Total: 0 Ryo
    Link:

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    -Hakkin's Fang
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    -Stardust Staff
    Masaru
    Masaru

    Posts : 228
    Join date : 2020-02-18

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Masaru on Sat Jun 20, 2020 2:34 am

    Update Type: Exp Claim
    Information: 7 posts in a thread with Chen-Masaru's student (25×7=175exp)
    5 Posts in a 2 Player thread with Kureji (20×5=100exp)

    Gain Total: 275
    Previous Total: 570/4420
    New Total: 845/4695

    Also learned: Ultra Added Weighted Rock Technique,
    Ultra Added Light Weighted Rock Technique, and Fission. In my thread with Chen

    All three are village exclusives but idk if they all count for renown, +150 renown each for the ones that do.

    Previous Renown: 7500
    New Renown: 7???

    Link: https://gladiusnarutorp.forumotion.com/t3680-got-the-stones
    https://gladiusnarutorp.forumotion.com/t3794-the-search


    _________________
    Character Update: Link
    Known Techniques: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1910
    Join date : 2017-09-29

    Masaru Tatsudashi {Updates} Empty Re: Masaru Tatsudashi {Updates}

    Post by Ryuko on Sat Jun 20, 2020 5:19 pm

    @Masaru wrote:Update Type: Exp Claim
    Information: 7 posts in a thread with Chen-Masaru's student (25×7=175exp)
    5 Posts in a 2 Player thread with Kureji (20×5=100exp)

    Gain Total: 275
    Previous Total: 570/4420
    New Total: 845/4695

    Also learned: Ultra Added Weighted Rock Technique,
    Ultra Added Light Weighted Rock Technique, and Fission. In my thread with Chen

    All three are village exclusives but idk if they all count for renown, +150 renown each for the ones that do.

    Previous Renown: 7500
    New Renown: 7???

    Link: https://gladiusnarutorp.forumotion.com/t3680-got-the-stones
    https://gladiusnarutorp.forumotion.com/t3794-the-search


    Approved. They do all count for renown which would put you at 7950 but take an extra 50 to round it out as a bonus reward for doing great posts


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    -Hakkin's Fang
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    -Stardust Staff

      Current date/time is Mon Nov 30, 2020 12:43 am