Name: Natsu no Cho
Age: 21
Gender: Female
Rank: Genin
Village: Kirigakure no Sato
Bloodline:not applicable
Experience: 0
Unspent Experience: 50
Ryo: 0
Elements: Fūton
Renown: 0
Housing: Unclaimed
Age: 21
Gender: Female
Rank: Genin
Village: Kirigakure no Sato
Bloodline:
Experience: 0
Unspent Experience: 50
Ryo: 0
- Items:
unclaimed
- Skills:
- -
TRADE - -
TRADE - - Fūton [Wind Release]
- - Iryōjutsu [Medical]
- - ???
- - ???
- - ???
- - ???
- - ???
- - ???
Elements: Fūton
- Stats:
- Strength: E (0) [0]
- Constitution: D (1) [150]
- Stamina: C (2) [450]
- Speed: D (1) [150]
- Coordination: C (2) [450]
- Intelligence: B (3) [950]
- Perception: C (2) [450]
- Unique Abilities:
- Seal-less Fūton
Renown: 0
Housing: Unclaimed
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
- Iryōjutsu:
- B-Rank:
- Mystical Palm Technique:
- Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
POISON MIST:
- Code:
[b]Name:[/b] Mystical Palm Technique
[b]Rank:[/b] B
[b]Power:[/b] A
[b]Activation Cost:[/b] 10
[b]Upkeep Cost:[/b] 5
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] Ox → Tiger
[b]Description:[/b] The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
[b]Weaknesses:[/b] When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
POISON MIST:
- C-Rank:
- Chakra Scalpel:
- Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Ijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
- Code:
[b]Name:[/b] Chakra Scalpel
[b]Rank:[/b] C/B
[b]Power:[/b] C/B
[b]Activation Cost:[/b] --
[b]Upkeep Cost:[/b] 3/5
[b]Range:[/b] 0-3m
[b]Speed:[/b] ---
[b]Element:[/b] ---
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] ---
[b]Requirements:[/b] C Intelligence. B Coordination for the B-Rank Version
[b]Parent Technique:[/b] ---
[b]Hand Seals:[/b] Tiger → Horse → Rabbit → Rat → Dog
[b]Description:[/b] This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
[b]Weaknesses:[/b] N/A
- D-Rank:
- Chakra Palm:
- Name: Ijutsu - Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
- Code:
[b]Name:[/b] Ijutsu - Chakra Palm
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Personal
[b]Requirements:[/b] Intelligence C rank
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] -
[b]Description:[/b]
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
[b]Weaknesses:[/b] An overall well-balanced and solid technique, this has no apparent weakness.
- Reverse Chakra Palm:
- Name: Ijutsu-Reverse Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: Ijutsu- Chakra Palm
Hand Seals: -
Description: Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
Weaknesses: Due to a large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
- Code:
[b]Name:[/b] Ijutsu-Reverse Chakra Palm
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Personal
[b]Requirements:[/b] Intelligence C rank
[b]Parent Technique:[/b] Ijutsu- Chakra Palm
[b]Hand Seals:[/b] -
[b]Description:[/b] Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
[b]Weaknesses:[/b] Due to a large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
- Fūton:
- B-Rank:
- Pressure Damage:
- Name: Wind Release: Pressure Damage
Rank: B
Activation Cost: 10
Range: 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
Weaknesses: N/A
- Code:
[b]Name:[/b] Wind Release: Pressure Damage
[b]Rank:[/b] B
[b]Activation Cost:[/b] 10
[b]Range:[/b] 100 m.
[b]Speed:[/b] B+
[b]Element:[/b] Wind
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] N/A
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Ram
[b]Description:[/b] A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
[b]Weaknesses:[/b] N/A
- Non-Elemental Ninjutsu:
- E-Rank:
- Body Replacement Technique:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Code:
[b]Name:[/b] Body Replacement Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Tiger → Boar → Ox → Dog
[b]Description:[/b] When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
[b]Weaknesses:[/b] This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Cloak of Invisibility:
- Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
- Code:
[b]Name:[/b] Cloak of Invisibility
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] A piece of cloth large enough to cover their body
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
[b]Weaknesses:[/b] Not incredibly effective against opponents with higher Perception.
- Clone Jutsu:
- Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Code:
[b]Name:[/b] Clone Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Ram → Snake → Tiger
[b]Description:[/b] For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
[b]Weaknesses:[/b] Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Rope Escape Technique:
- Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Code:
[b]Name:[/b] Rope Escape Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
[b]Weaknesses:[/b] This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Transformation Technique:
- Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Code:
[b]Name:[/b] Transformation Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Dog → Boar → Ram
[b]Description:[/b] This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
[b]Weaknesses:[/b] The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Unsealing Technique:
- Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- Code:
[b]Name:[/b] Unsealing Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Contact
[b]Speed:[/b] -
[b]Element:[/b] N/A
[b]Skill:[/b] General Skill
[b]Classification:[/b] Open/Academy Technique
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] N/A
[b]Description:[/b] A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
[b]Weaknesses:[/b] Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- One Thousand Years of Death:
- Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
- Code:
[b]Name:[/b] One Thousand Years of Death
[b]Rank:[/b] E
[b]Activation Cost:[/b] 0.5
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Taijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
[b]Weaknesses:[/b] This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
- Taijutsu:
- Genjutsu:
Last edited by Natsu no Cho on Wed Nov 30, 2022 9:38 pm; edited 1 time in total