Name: Dissection Blade
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: D
Range: Varies
Speed: N/A
Element: N/A
Skill: Ijutsu/Taijutsu
Classification: Open
Requirements: Ijutsu; D-Rank Coordination
Parent Technique: Chakra Scalpel
Hand Seals: N/A
Description: This is a fighting style created to diversify the utilization of the Chakra Scalpel Technique, and to increase it's application in both medical uses as well as for combat purposes. Like the original technique even the most skilled medic is unable to utilize the Chakra Scalpel technique to deliver fatal cuts without the proper levels of Coordination, however this fighting style is aimed towards improving the viability of using the Chakra Scalpel technique in conjunction with normal combat. This fighting style, rather than granting boosts to any stats, reduces the Coordination requirement to use the Chakra Scalpel technique effectively in combat by two tiers. Despite perverting the original intentions of the technique Dissection Blade remains at it's core a Medical Ninjutsu fighting style as it's combat applications can also be applied to surgery.
Weaknesses: -
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Name: Dissection Blade: Extension
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: E
Range: Varies
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu; Dissection Blade
Parent Technique: Dissection Blade
Hand Seals: N/A
Description: This technique focuses on extending the length of the user's Chakra Scalpels as in it's base form the chakra scalpel technique surrounds the user's palms and thus has a very small blade length 2 inches to be exact. By applying more chakra onto the base fighting style, the user is capable of increasing the length of the scalpel by an amount based on their Coordination, 2 Inches per Tier in the stat for a maximum of 12 Inches at S Tier. This will also cost an additional point of stamina per two inches added to the scalpel's length. This not only increases the danger of the chakra scalpel technique in combat likewise allows it to be used for surgeries with large animals and not just humans.
Weaknesses: -
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Name: Dissection Blade: Focusing
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: D
Range: N/A
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu; Dissection Blade
Parent Technique: Dissection Blade
Hand Seals: N/A
Description: By focusing more chakra to the user's palms they are able to produce a sharper, tangible Chakra Scalpel. While it does consume a constant chakra price to maintain in this focused form it does make it more viable for combat purposes as well as cutting through something that may pose a danger to their patient's life, or it can be used to block blows from another weapon due to the tangible nature. Offensively, it makes it more dangerous as the cuts inflicted by a focused Chakra Scalpel are incapable of healing naturally, requiring an Ijutsu technique to be used to heal the wound. As a result the scalpel looses its ability to cause internal wounds without breaking the skin, while becoming capable of being blocked by metal armors C-Rank or higher, or non-metal armors B-Rank or higher.
Weaknesses: -
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閃電針 : Shǎndiàn Zhën : Lightning Needles
Rank: E
Type: Ninjutsu
Sub-type: Supplementary, Offensive
Classification: Kumo, Hiden, Secret
Requirements: Clan Exclusive: Ïnazüma
Parent Technique: ~
Ignition/Upkeep: D, C [Activation] D [Upkeep]
Elemental Affinity: 雷遁 : Rāïton : Style of Lightning
Range: Personal - Close [0m - 36m]
Speed: ~
Handsigns: 蛇 : Shè : Serpentine
Lore/Flavor:
The Ïnazüma has a multitude of jutsu complementing the Tempest of the Gale, the Thunder of the Lightning, and the Hurricane of the storm. 'The Lightning Bolt' is a line of Räiton techniques which are linear, piercing and sundering armor and weapondry whist penetrating any barrier or formidable defence.
Description:
A technique of the caster centrating thier body with lightning essence emitting an intense shockwave vivifing up to twelve lightning needles, cackling with excitement, with pure lightning energy orbiting the caster's body as a halo, spiriling with intense flare. The length of the bolts are akin an "Bo Shuriken" or Senbon, approximately three inches. While holstering needles within the orbit of the caster, miniscule electrified streams eccentrates around the wristern in a incessant discus, whilst sheening a lightning bolt symbol on top of the casters hands. Each cast emanates three lightning needles which can be utilized in orbit or hand, as long as the caster upholds an upkeep of an E Rank for chakra consumption. When thrown, the Lightning needles are utilized by the caster, streaking forward in a straight line which conducts forth from thier palm streaming towards the adversary. Upon contact, the sparking lightning needles discharges in a large pop, shocking the opponent for minor damage and incinerating thier cloth clothing whilst sinking into the top layer of thier flesh. Naturally, the Lightning Needle pierces through barriers and armor of the same and lesser rank.
Drawback//Weaknesses: ~
~
閃電箭 : Shǎndiàn Jian : Lightning Bolt
Rank: D
Type: Ninjutsu
Sub-type: Supplementary, Offensive
Classification: Kumo, Hiden, Secret
Requirements: Clan Exclusive: Ïnazüma
Parent Technique: ~
Ignition/Upkeep: E, D, C [Activation], D [Upkeep]
Elemental Affinity: 雷遁 : Rāïton : Style of Lightning
Range: Personal - Close [0m - 36m]
Speed:
Handsigns: 蛇 : Shè : Serpentine
Lore/Flavor:
The Ïnazüma has a multitude of jutsu complementing the Tempest of the Gale, the Thunder of the Lightning, and the Hurricane of the storm. 'The Lightning Bolt' is a line of Räiton techniques which are linear, piercing and sundering armor and weapondry whist penetrating any barrier or formidable defence.
Description:
A technique of the caster centrating thier body with lightning essence, emitting an intense shockwave which vivifies up to three lightning bolts, cackling with excitement, out pure lightning energy orbiting thier body as a halo, spiriling with intense flare. The length of the bolts are akin an "Aikuchi" or dagger, approximately twelve inches. While holstering a lightning bolt within the orbit of thr caster, miniscule electrified streams eccentrates around the wristern in a incessant discus, whilst sheening a lightning bolt symbol on top of the casters hands. Each cast emanates two lightning bolts based upon rank of coordination which can be conjured in orbit or hand, as long as the caster upholds an upkeep of chakra consumption. By conducting three Lightning Bolts, the technique is enhanced by a rank.
When thrown, the Lightning Bolt is sailed by the caster streaking forward in a straight line which conducts forth from thier palm streaming towards the adversary. Upon contact, the sparking lightning bolt discharges in a large pop, shocking the opponent for minor damage and incinerating thier cloth clothing whilst searing the top layer of thier flesh. Naturally, the Lightning Bolt pierces through barriers and armor of the same and lesser rank.
Drawback//Weaknesses: ~
~
閃電蓮花 • { 矛 } : Shǎndiàn Liánhuā • { Mäo } : Lightning Bolt • { Spear }
Rank: C
Type: Ninjutsu
Sub-type: Supplementary, Offensive
Classification: Kumo, Hiden, Secret
Requirements: Clan Exclusive: Ïnazüma
Parent Technique:閃電箭 : Shǎndiàn Jian : Lightning Bolt
Ignition/Upkeep: E, D, C [Activation], D [Upkeep]
Elemental Affinity: 雷遁 : Rāïton : Style of Lightning
Range: Personal - Close [0m - 36m]
Speed: ~
Handsigns: 蛇 : Shè : Serpentine
Lore/Flavor:
The Ïnazüma has a multitude of jutsu complementing the Tempest of the Gale, the Thunder of the Lightning, and the Hurricane of the storm. 'The Lightning Bolt' is a line of Räiton techniques which are linear, piercing and sundering armor and weapondry whist penetrating any barrier or formidable defence.
Description:
A technique of the caster centrating thier body with lightning essence, emitting an intense shockwave vivifing up to three lightning spears, cackling with excitement, within pure lightning energy orbiting thier body as a halo, spiriling with intense flare. The length of the bolts are akin an "Nodachi" or Longsword, approximately one meter. While holstering a lightning spear within the orbit of the caster, miniscule electrified streams eccentrates around the wristern in a incessant discus, whilst sheening a lightning bolt symbol on top of the casters hands. Each cast emanates three lightning bolts based upon rank of coordination which can be conjured in orbit or hand, as long as the caster upholds an upkeep for chakra consumption By conducting one Lightning Javalin, the technique is enhanced by a rank.
When thrown, the Lightning Spear is sailed by the caster streaking forward in a straight line which conducts forth from thier palm streaming towards the adversary. Upon contact, the sparking lightning spear discharges in a gallant boom, shocking the opponent for major damage and incinerating thier cloth clothing whilst searing the top layer of thier flesh. Naturally, the Lightning Bolt pierces and sunders through barriers, weapons, and armor of the same and lesser rank. Three
Drawback//Weaknesses: ~
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Name: Wind Release: Verdant Mountain Gale
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 40 m/
Speed: C
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before
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Name: Wind Release: Drilling Air Bullet
Rank: C
Activation Cost: 5
Range: 0 - 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: To use this technique the user will first take a deep breath, and then exhale to shoot a highly compressed air ball from its mouth. This bullet can be as large as the amount of air the user can store in their lungs.
Weaknesses: N/A
~
Name: Wind Release: Gale Palm
Rank: C
Activation Cost: 5
Range: 0 - 40 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.
When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
Weaknesses:
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Name: Water Cloak armor
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: -
Range: self
Speed: -
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Rat-ox-dog
Description:
After the user forms the handseals rat-ox-dog, they expell a small amount of chakra which will act as a coating of water over their torso (also over any armor they'd already be wearing). If the user is not wearing any armor, it will temporarily grant a boost of 1 tier their constitution or grant an extra rank of quality to the worn armor of the user to a maximum in constitution and armor quality of B rank.
Weaknesses: As it is a suiton element technique, when this coating of water is in place, any raiton element technique now has a 100% chance of leaving severe burns whenever they hit due to electrocution.
~
Name: Water Clone Technique
Rank: C
Cost: -
Range: 25 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
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Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost: 5
Upkeep: 1
Range: 30 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Ram > Tiger
Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects
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Name: Five Venom Fist
Rank: D-A
Power: D-A
Activation Cost: -
Upkeep Cost: E-B
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: C-rank Coordination (no Taijutsu) or D-rank Coordination (with Taijutsu)
Parent Technique: -
Hand Seals: -
Description:
"Five venom Fist" is a fighting style that forsakes strength in favour for fast and precise strikes towards pressure points and sensitive spots, often including envenoming to further cripple their target. Originating from Ijutsu's need for precision during their craft and mixed in with the inspiration of five venomous animals (Scorpion, Snake, Lizard, Spider and Toad), Five Venom Fist allows a versatile approach both in offence and defence.
This base stance boosts speed for a faster execution of attacks, while mastery of the form offers better precision.
D-rank: + speed, + coordination
C-rank: ++ speed, + coordination
B-rank: ++ speed, ++ coordination
A-rank: +++ speed, ++ coordination
Weaknesses: -
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Name: Telegram Flash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-25m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rabbit → Rat → Horse → Ram
Description: The user slams their hand onto the ground and cause lightning to arc out and spread from their hand to underneath the opponent, shocking them. This can be used when someone is giving chakra with the Chakra Transfer technique, in which case the technique's Power is boosted by 1 tier. In the case of not actually shocking the opponent by directing the lightning chakra under them, it tears apart the ground beneath them, possibly ruining their footing while they're attempting to avoid the technique.
Weaknesses: Requires contact with the ground.
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Name: Lightning Release: Spider Web
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 2
Range: 0-15m
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Dragon → Rat → Ram
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electricutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime.
Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work.
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Name: Lightning Release: Snake Thunder
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-30m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Clap hands → Monkey
Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
Weaknesses: N/A
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Name: Lightning Release: Lightning Ball
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-50m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: D-Rank Coordination
Parent Technique: N/A
Hand Seals: Bird → Snake → Monkey → Ram
Description: The user creates spheres of electrical energy and launches them at the enemy. When they makes contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers.
Weaknesses: N/A
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Name: Lightning Release: Lightning Strike
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Dog
Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers.
Weaknesses: N/A
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Name: Wind Release: Air Bullets
Rank: B
Power: B
Activation Cost: 10
Range: 0 - 50 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Bird
Description: The user creates a massive volley of air bullets which he then fires at the enemy in a consecutive shot. A total of thirty bullets can be created and fire per technique usage.
Weaknesses: N/A
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Name: Wind Release: Pressure Damage
Rank: B
Activation Cost: 10
Range: 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
Weaknesses: N/A
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Name: Wind Release: Spiraling Wind Ball
Rank: B
Activation Cost: 10
Upkeep Cost: 10 per 2 balls afterwards
Range: 0 - 100 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
Weaknesses: N/A