"What's the point in loving what you can't protect?"
Name: Kanna Tohsaka
Moniker:
- Undetermined (---)
Undetermined (---)- Not UnlockedUndetermined (---)- Not Unlocked
Age: 25
Gender: Female
Class: A
Rank: ANBU
Village: Konohagakure
Renown: 1,150
Experience:
460
Total Experience (A -> S):
4,560/6,000
Ryo:
1,105,125
Skills:
Kenjutsu
Iijutsu
Fuuinjutsu
Taijutsu
Elements:
Fire Release (火遁, Katon) -
Lightning Release (雷遁, Raiton) -
Earth Release (土遁, Doton) -
Stats:
Strength: C+
Constitution: C
Stamina: A
Speed: B
Coordination: A
Intelligence: B
Perception: A
Unique Abilities:
One-Handed Seals: Kanna has always possessed the odd quirk of abnormally-high ambidexterity. By training it years down the line she's eventually learned how to do handseals with one hand.
Reservoir Overhaul: By pushing her reservoir beyond its norm, Kanna is able to restore 50% of her chakra when she's reached the exhaustion point (30 points or less). This, naturally, does not come without a cost. Doing this increases the cost of all techniques by 1 rank beyond their normal amount. Furthermore, when she reaches exhaust again the stat debuff from it is doubled. This is only usable once per thread.
Tank: Kanna reduces her Strength by one tier, but in turn, boosts her Constitution by the same amount. This is able to be toggled.
- Belladonna (Advanced Soft-Core Katana w/Barrel Hilt):
- Name: Advanced Soft-Core Katana
Rank: B
Material: 4 lbs of Ebony, 1 lb of steel, 3 pounds of wood for the hilt and sheathe, leather or cloth to wrap the hilt.
Material Rank: A++
Description: This weapon is very similar to the Soft-Core Katana in its construction, however it utilizes much higher quality materials. Rather than steel forming the bulk of the blade, the black color of Ebony is chosen. Instead of iron in the core of the weapon, there is instead steel. It is just as capable of withstanding stress as a solid ebony blade is, however it is much more flexible. This combination of materials results in the durability of the Ebony being increased by one plus due to the blade's construction.
Requirement: N/A
Crafting Time: Varies
Name: Barrel-hilt
Rank: C
Material: 3 lbs of steel, wood, cloth/leather binding
Material Rank: B with steel
Description: This is an optional attachment for any of Kameko's swords and may be used in lieu of the default hilt that comes with them. This hilt is built with a couple mechanisms in place to give the blade it's attached too additional utility. The bottom half of the guard is replaced by an under-barrel built right into the hilt for structural integrity. This barrel is rifled and has been made for use with katon and fuuton projectiles in mind, giving those projectiles a single + to speed in exchange for a single + of material rank for the hilt. To use the barrel, one must simply focus chakra there. The more complicated mechanism involves the blade itself. A button located near the guard on the hilt controls this mechanism. When pressed, the hilt will snap down into a sixty degree bend to the barrel and a gear that had been locked in place will unlock and allow the blade of the sword to swivel to face the opposite direction (towards the user if it was pointed straight forward). This allows the wielder to better use the under-barrel of the blade, giving them more applications it can be used in. In order to return the blade to normal, the button must be pushed a second time and the blade moved into alignment. As the sword moves, the hilt will automatically snap back into place so it may be used as a sword again.
Requirement: Engineering, Weapon Smithing
Crafting Time: Varies
- Dusk Cowl (Gambol Shroud):
- Name: Gambol Shroud
Rank: B
Material: 3 lbs of Ebony
Material Rank: A
Description: Gambol Shroud is a weaponized sheathe designed for a katana. It is oversized and shaped similarly to how a cleaver would be with both its shape and with it having only one edge. The weapon is designed uniquely utilizing ebony's natural strength to make fit a dual purpose weapon that retains its structural integrity. At the end of the sheathe on the "flat" side is the end of a barrel that has been rifled to make katon projectiles faster and more accurate. In exchange for a single + of material rank, projectiles fired through the weapon travel a + faster than their speed. A hand shaped slit a couple inches towards the center of the sheathe from the edged side near the top allows the user to grasp it and use it as a second weapon. Kameko has also included an optional enchantment choice in the form of her Skullcracker enchantment.
Requirement: Skullcracker Enchantment
Crafting Time: Varies
- Windmill of Shadows (x5):
- Name: Windmill of Shadows
Rank: B-Rank
Material: Steel
Material Rank: B++
Description: When thrown, the intricate, high-velocity rotation feature decreases all viewer's Perception by -2 advantages.
- Belongings:
- Equipment
Senju Wood Mask [x1]
Leather Armguards (marked with LFB seals)
Medikit [x1]
Blood Pill [1x sack]
Steel Wire [x6/90 ft]
Military Ration Pills [x3]
Spring-loaded Kunai Mechanism [x1]
Sealing Ink Pen (x1)
Wrist-Mounted Kunai Launcher (x1)
Blank Sealing Paper (x10)
Weapons
Kunai [x1]
Shuriken [x5]
Senbon [x10]
Smoke Bomb [x5]
Chili Pepper Bomb [x1]
Explosive Tag [x2
Katana (x1)
Lightning Flash Blade Creation Seal (1/2) - 100/100
Kunai [x25]
Shuriken [x10]
Senbon [x30]
Caltrops [x30]
Fuuma Shuriken [x3]
Baton [x2]
Lightning Flash Blade Creation Seal (2/2) - 35/100
Military Ration Pills [x17]
Fuuma Shuriken [x3]
Chili Pepper Bomb [x4]
Explosive Tag [x7]
Bo Staff [x1]
Sealing Cloth (x3/45 ft)
Large Scroll (1/1) - 6/10
Backpack [x1]
Sealing Chisel [x1]
Ink Pen [x1]
Ink Brush [x1]
Ink Pot w/25ml [x1]
Ink Pot w/125ml [x1]
Small Scroll (1/4) - 1/1
Blank
Small Scroll (2/4) - 1/1
Blank
Small Scroll (3/4) - 1/1
Blank
Small Scroll (4/4) - 1/1
Blank
Storage
Hip Pouch [x1]
Holster [x1]
Small Sealed Weapon Scroll [x3]- Scroll I: 5x Kunai
- Scroll II: 5x Shuriken
- Scroll III: 5x Senbon
- Scroll I: 5x Kunai
Techniques:
- S-Rank:
- Name: Earth Grudge Fear
Rank: S
Range: Self
Speed: N/A
Element: None
Skill: Ninjutsu
Classification: Restricted
Requirements: None
Parent Technique: None
Hand Seals: None
Description: This is a forbidden technique which transforms the user's body into something reminiscent of a rag doll, held together by hundreds of black threads that can be manipulated by the user's will. These threads can be used to sew up any injuries, reattach limbs, connect nerves and muscles and blood vessels, and to offer the user a form of immortality. Though the user maintains all of his functioning organs with this technique, he is able to use these threads to detach and manipulate parts of his limbs, effectively extending his reach up to thirty meters away. The limbs are immediately reattached afterwards, without any loss in function. The same rapid integration can be done with the organs of other people, allowing the user to take parts of his enemies and use them to extend his own life, replacing any poorly functioning or old organs of his own with that of another person.
When used on hearts, this ability creates a mask that grants the user one of the original owner's basic elements. The mask can detach itself and become a creature comprised of those threads, capable of releasing bursts of its element from its mouth. This can be used in part when combined with the user by assigning a mask to a part of the body and having it control that part individual from the rest, thereby separating portions of the body from such things as Shadow Paralysis. In order to kill the user, each of the masks, which contain their own individual hearts, must be destroyed, in addition to the user's own, if he still has one.
When used as a separate creature, each masks operates with Speed, Coordination, and Strength equivalent to Two Tiers less than the user's base Coordination. They are able to sustain great damage to their bodies, which are made up entirely of threads, but taking a hit to their masks, which have endurance similar to chakra reinforced wood, will destroy both the creature and the heart inside of it.
Weaknesses: Only up to five hearts can be contained at a time within the user's body, which is generally his own heart and four masks. Hearts contained within masks will only grant one basic element each, which is chosen when the mask is created; these cannot use any advanced elements.
Name: Organic Inscription Sealing Method
Rank: S
Power: S
Activation Cost: 10
Upkeep Cost: --
Range: Self
Speed: --
Element: --
Skill: Fuuinjutsu
Classification: Hiden
Requirements: --
Parent Technique: Earth Grudge Fear
Hand Seals: Ram → Tiger → Snake → Dragon → Hare → Bird
Description: This sealing formula is designed to serve the purpose of complimenting the user's Earth Grudge Fear. It allows them to effectively etch and use ink-written seals upon their skin, up to a maximum of four at a time, which allow them to effectively store their hearts in each seal. The seal's appearance is designated by the kanji representing the element that each heart bestows upon them. Due to the direct connection the user has with the seals, they’re able to actively draw out the elemental chakra the respective hearts have, allowing them to still freely access the elemental usage effectively when using Ninjutsu.
The specifics in using the technique start off with the user forming the seal itself upon a given part of their body, then forming the handseals necessary. After forming the handseals, the user locks the heart away into the seal, while purposely keeping the seal partially unlocked. By keeping the seal not fully locked, this allows the chakra supplying it to leak out, and by proxy supplying the user with the element. When unsealed, the seal still retains its established properties, though the user loses access to the element the heart grants, as the heart itself is unsealed. If the seal is destroyed, the heart is simply lost.
Weaknesses: Explained above
Name: Chakra Enhanced Strength Version Two
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & B Coordination
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: A further refined version of it's parent technique, Version Two of Chakra Enhanced Strength focuses on the same basis; concentrating chakra to a focal point and releasing it at the right timing. This "new and improved" version of the technique, so to speak, allows the user to draw out more chakra, and with the necessary timing and control over that chakra, boost their strength to even more tremendous levels than before.
Unlike it's parent technique, this can even be used as an application for increased lifting strength. With this technique in play and the proper sustenance, a user of the technique can carry far beyond what they'd even imagine with their own strength, unless they're physically apt on their own. This version also opens up inspiration for other techniques that involve the technique's use, such as the Heaven Spear Kick and the Heavenly Foot of Pain.
Version Two gives a two tier boost to Strength while being utilized.
Weaknesses: Like the parent technique, Version Two requires necessary concentration and timing, as well as good control over one's chakra. Should the user lack either adequate means, especially if they're suffering from some type of debiliating drawback, this technique may be much harder to pull off, if not impossible.
- A-Rank:
- Name: Blitzkrieg
Rank: A
Power: A
Activation Cost: --
Upkeep Cost: 5
Range: Contact
Speed: --
Element: --
Skill: Kenjutsu/Taijutsu
Classification: Hiden
Requirements: C-Rank Speed & B-Rank Coordination
Parent Technique: --
Hand Seals: --
Description: Named after the ‘quick victory’ military tactic, this fighting style in itself focuses on beating one’s opponent as fast as possible with a combination of high-speed, both in regards to the user’s ability to stay mobile and their ability to move parts of their body for attacks. The way in which this style is employed often involves the use of not just one’s weapon itself, but the sheath as well in the opposing hand, to maximize the amount of potential attacks in the case of a kenjutsu user. Practitioners of this style that are especially kenjutsu-inclined also tend to use their legs in between swings, again focusing on how many times they can strike their opponent in little time. Taijutsu practitioners use any given part of their body, blending in other styles to compliment the multitude of attacks they throw in quick succession, allowing them to rapidly transition to a different fighting style once every two posts.
Boosts Speed by one tier and Coordination by two pluses (++). Drops Strength by a single minus.
Weaknesses: N/A
Name: Sonic Blade
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: --
Range: Contact
Speed: --
Element: --
Skill: Kenjutsu
Classification: Blitzkrieg Fighting Style
Requirements: B-Rank Speed
Parent Technique: Blitzkrieg
Hand Seals: --
Description: Sonic Blade is a technique wherein an especially nimble individual springs forward with a sword in hand, before delivering a glancing blow that carves into their foe as they pass by them. After performing the initial attack, the user shifts and attacks again from a different angle, following the same “dash by and cut” method that keeps them right in their foe’s array of defense. An especially skilled user of this technique can continuously blitz them from every angle, attacking their opponent from the moment they attempt an escape. The amount of dashes capable of being delivered scales based on the user’s Coordination, with each tier adding 1. Upon delivering the maximum number of attacks their Coordination allows them, the technique ends unless the user re-engages it by paying the cost. Boosts by one tier of Speed for the duration.
Weaknesses: N/A
Name: Body Revival Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Self
Speed: Instant
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: C-Tier Constitution, B-Tier Intelligence
Parent Technique: None
Hand Seals: None
Description: The principles of this technique is to take advantage of the muscles' ability to grow stronger after repairing itself from damage. Understanding this theory, the Body Revival Technique can repair the user's body and increase its strength by manipulating the "Destruction and Rebirth" cycle of the muscles. This technique increases the user's Strength by a +, pushing it just far enough beyond its natural limit to cause damage, thereby replacing that + with a - for the following post. This cycle continues until the user's Strength reaches its peak, or until the technique ends. These boosts occur in the following way based on the number of the post since the process began:
1: +
2: -
3: ++
4: +
5: +1 Tier
6: ++
and so on, until Strength reaches S++.
This technique can be immediately activated to recover from fatal damage, giving the user the appearance of real death for a full post while recovery occurs within. Afterwards, the strengthening process begins. When used in this way, the technique's activation cost increases to 20 points.
Weaknesses: The cost of this technique is rather steep, generally requiring either a very high natural Stamina or an alternate source of energy. When this technique is fueled by Bijuu or Dark Chakra, it uses the natural regenerative properties of those chakra to eliminate the drawbacks present in techniques such as the Eight Gates, which inflict damage upon the muscles. This will not allow one to survive the Eighth Gate, however. When fueled by those two sources,Nature Chakra, or another powerful source of chakra, this technique can heal non-fatal physical damage without paying an extra cost (fatal damage can be recovered at any point via 20 points) and applies the same boosting ability to Speed as well as Strength.
Name: Marionette’s Treatment
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-30m
Speed: User’s Coordination
Element: --
Skill: Ijutsu
Classification: Hiden
Requirements: B-Rank Coordination
Parent Technique: Earth Grudge Fear
Hand Seals: --
Description: Using their jiongu threads, the user penetrates a given target with the threads themselves and then supplies them with healing. This is done by flowing healing chakra along the threads themselves, and effectively giving someone the sustenance they may need to survive. Alternatively, the user can supply the person with a new organ if they’re lacking one, primarily by covering said organ in threads and then running it along the bundle of threads connected directly to the person in question.
Weaknesses: N/A
Name: Transcription Seal: Organic Exchange
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: --
Range: Self
Speed: Instant
Element: --
Skill: Fuuinjutsu
Classification: Hiden
Requirements: A heart to transplant.
Parent Technique: Organic Inscription Sealing Method
Hand Seals: Seal of Confrontation (after the parent technique’s handseals)
Description: A transcription seal that’s built into the inner workings of the Organic Inscription Sealing Method. By adding extra to the sealing formula in which each seal containing a given heart is inscribed, the user is able to have the seal trigger based on one condition; the destruction of the applicant’s heart, or the halting of it. Upon the situation in which one of those things occur, the seal that has the transcription clause upon it automatically unseals one of the hearts, allowing the jiongu threads within the user’s body to go on autopilot, and effectively give the user the new heart.
Weaknesses: This only functions when the user has enough chakra to pay the activation cost, and even then it poses the possibility of failure if the user’s body in itself has taken too much damage to operate even with a newly-operating heart.
Name: Sealing Technique: Lion Closing Roar
Rank: A
Activation Cost: 15
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylised kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula. To successfully seal the target, one has to get them exactly inside the sealing formula. This may require great accuracy and can prove very difficult in most fight scenarios. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula.
Weaknesses: If the target is removed from the seal, then their tenketsu will re-open allowing them to utilize chakra once more.
Name: Five Elements Seal
Rank: A
Activation Cost: 15
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: Technique-specific seal
Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time (five posts.) A person afflicted with this seal will be unable to mold chakra properly making the performance of techniques B-rank or higher impossible. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.
Name: Contract Seal
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: When the user implements this fūinjutsu on a summoner, it removes any direct control the summoner has over a summoned creature. Close contact is required for the implementation of the seal. This technique is primarily used to free a summon or creature (included Tailed Beast) from someone controlling it. Though the Contract Seal removes the summoner's ability to control its summon, it does not give the user of the fūinjutsu the ability to control the summon in turn. It is important to note that this technique has limited application on those creatures under Kuchiyose Contract who fight of their own free will thereby largely restricting its use to those creatures that have been robbed of their free will. As a side effect, this technique can also increase the post limit that summons have by one post or it can instantly send a summon back to where it came from thereby forcing the summoner to perform Kuchiyose again.
Weaknesses: Does not in of itself give the user the ability to control the summon.
Name: Five Elements Unseal
Rank: A
Power: Varies
Activation Cost: Varies
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This is a universal seal erasure technique. By applying chakra to the tips of their fingers, the user will be able to destabilize the numerical elements inherent within every seal, and unseal its contents if applicable. By identifying the seal at hand (following standard Fuuinjutsu rules) you can accurately assess how much power is required to break a seal. Otherwise, a standard 15 chakra point spending must occur.
Weaknesses: N/A
Name: Cell Activation Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: B Rank Intelligence
Parent Technique: Yin Healing Wound Destruction
Hand Seals: N/A
Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG.
Name: Chidori
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 5
Range: Touch
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey
Description: The Chidori is a high concentration of lightning chakra around the user's hand. To perform, the user first gathers lightning to their hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the chakra is gathered, users charge at their target and thrust the Chidori into them, piercing them and typically causing fatal damage. It may also be used as a touch attack sending large amounts of electricity in the opponent.
Weaknesses: N/A
- B-Rank:
- Name: Afterimage
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: --
Range: 0-5m
Speed: User’s Speed
Element: --
Skill: Nintaijutsu
Classification: Blitzkrieg Fighting Style
Requirements: B-Rank Speed
Parent Technique: Blitzkrieg
Hand Seals: --
Description: Afterimage put simply involves moving at top speeds in the blink of an eye, be it with the assistance of a technique or just raw movement while using Blitzkrieg. It’s most useful when pulled off in the midst of close combat, be it for avoiding parry standoffs or just throwing an enemy off in a split second. To employ the use of the technique, the user jumps back or steps back, acquiring distance before blitzing from their original position. From the very moment the user employs this technique, a clone is manifested in their place, which assumes the very position the user was in prior. Whether the clone is able to move or can even attack is based on the type of clone that’s used.
Depending on what type of clone is used, what occurs when it’s struck varies. If used with the standard Clone Technique, the clone merely disappears in a shadowy shimmer, and stays completely idle in the very place that the user activated the technique. Upon the technique’s use, the opponent’s Perception is dropped by one tier, offering the user the opportunity to attack if they desired it.
Weaknesses: Secondary cost must be paid to make a clone on top of this technique’s standard usage, to makeup for creating one without handseals if they’re required. Also cannot be used if the user’s unable to back up.
Name: Blade Beam
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: --
Range: 0-35m
Speed: B
Element: Katon
Skill: Ninjutsu/Kenjutsu
Classification: Blitzkrieg Fighting Style
Requirements: --
Parent Technique: Chakra Flow
Hand Seals: --
Description: Searing Slash is simply a technique in which the user infuses their sword in Katon chakra, and then swings in a downward arc. Upon hitting anything solid, a vertical wave of pressurised air and flames is unleashed as a torrent that fires on toward the user’s target. The wave itself is about fifty centimeters wide, and two meters high. It can only run along the surface in which it manifests, and upon hitting anything solid it detonates into an inferno of flames three meters in range, knocking back anything unfortunate enough to be caught. Despite being a Katon-based technique, the wave itself appears completely white, with a blue outline.
Weaknesses: N/A
Name: Fire Release: Flame Whirlwind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-100m
Speed: B
Element: FIre
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Bird → Dog → Ram
Description: Fire erupts around the user's body in a spiralling manner which is then launched with their hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner and their body burns into ashes.
Weaknesses: N/A
Name: Fire Release: Ash Pile Burning
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 30m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Rat → Snake → Tiger
Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
Weaknesses: Very expansive, meaning it's limited to combat situations where it won't harm the user's peers.
Name: Fire Release: Intelligent Hard Work
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: 0-200m
Speed: B
Element: FIre
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Dog → Tiger
Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. This giant torrent of flames expands out to 50 meters from the original location of impact for the original projectile. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Weaknesses: N/A
Name: Lightning Flash Blade Creation
Rank: B
Activation Cost: 3 (Sealing) 1 (Unsealing)
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu Medium
Parent Technique: Unsealing Technique
Hand Seals: N/A
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fūma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. Furthermore, because the summoned ninja tools can remain hidden until right before they are used there are an exceptional number of possible tactics. One hundred ninja tools can be stored within each sealing mark, which can make the efficiency of this technique last longer. Five tools can be summons per unseal.
Weaknesses: Just like with any Fuuinjutsu, if the medium in which your seal in place on is destroyed, everything stored within the seal is lost permanently.
Name: Leaf Strong Whirlwind
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A Taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Increases Strength and Coordination for the kick by a +2 advantages.
Weaknesses: N/A
Name: Leaf Great Flash
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: The user charges at their opponent and unleashes a powerful lateral kick.
Boosts Speed for the initial dash by +1 tier and boosts Strength for the kick by a +1 advantage.
Weaknesses: N/A
Name: Leaf Destroying Rock Rise
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target as the name suggests.
Provides a boost to Strength of +1 tier and +1 advantage.
Weaknesses: N/A
Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
Name: Front Lotus
Rank: B
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: Gate of Opening, at least 10 m. of height
Parent Technique: Strong Fist
Hand Seals: -
Description: Taking advantage of an airborne opponent, once behind their opponent the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed. The Speed of the impact is determined by the user's Coordination and the power by the user's Strength.
This technique boosts the user's Strength by +1 tier and Coordination by +1 advantage. By having at least 20 m. of height the user has more time to build velocity increasing the Coordination by another +2 advantages
Weaknesses: Requiring the Gate of Opening the user suffers the drawbacks associated with using the First Gate.
Name: Peregrine Falcon Drop
Rank: B
Activation Cost: 5
Range: Self
Speed: D
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.
The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.
Weaknesses: N/A
Name: Lion Combo
Rank: B
Activation Cost: 8
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: At least 10 m. height
Parent Technique: Strong Fist
Hand Seals: N/A
Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and followed up with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach.
Boosts Coordination and Strength for the strikes by +2 advantages. The Strength bonus is doubled for the final kick..
Weaknesses: N/A
Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resillience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
- C-Rank:
- Chakra Scalpel Technique [B-Rank Coordination for mid-Combat use]
Name: Cateye
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: --
Element: --
Skill: Ijutsu
Classification: Open
Requirements: --
Parent Technique: --
Hand Seals: Horse → Dragon → Ram → Hare → Tiger
Description: Upon completion of the necessary handseals, the user channels chakra to both index and middle fingers, causing a faint aura to form upon the tip of each of them. From there, the user presses their digits upon the area just beneath their temples, parallel to their eyes on each side, and channels the chakra into their optical nerves. By quickening the flow of chakra to and fro for their optical nerves, the user is able to improve their ability to register their visuals, boosting their Perception by one tier as a result. While active, this also has the unique trait of causing the user’s eyes to glow faintly, probably from the chakra flow.
Weaknesses: This technique as an application of Ijutsu in itself is risky business. For every tier of Constitution the user has past E-Tier, they’re able to maintain this technique for two posts. Going past the threshold in which their body can naturally handle effectively starts to damage their vision after going past their personal threshold. For every post they keep the technique active after their threshold has been reached, their Perception deteriorates by a single minus, doing so for every single post after-the-fact, giving them a horrible headache along with it.
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: -
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Usually, elemental chakra is used to flow through bladed weapons in order to either dramatically increase their various pre-existing properties or to gain additional advantageous effects. The user must be touching the tool to initiate chakra flow, but direct contact with the weapon is not necessary to maintain chakra flow. Chakra flow in its generic and basic form costs a small of chakra per post and can extend the range of a weapon by up to 5 inches. The user may register more powerful forms of chakra flow that have their own unique powers and limitations.
Weaknesses: Chakra flow requires some sort of medium to be channeled into.
Name: Exploding Flame Shot
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 per 2 shots
Range: Refer to Projectile rules
Speed: Refer to Projectile rules
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: By creating fire from their hands, this technique allows the user to throw two balls of flame which are able to either cause fiery explosions on impact or set the target on fire. These explosions have a five-meter diameter to them, catching others in them if necessary.
Weaknesses: N/A
Name: Fire Release: Dragon Fire Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 0-50m
Speed: C+
Element: FIre
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Dragon → Rabbit → Tiger
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
Weaknesses: Requires something to run along, such as wire string or actual people.
Name: Fire Release: Great Fireball Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 1
Range: Varies
Speed: C
Element: FIre
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.
When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
Weaknesses: N/A
Name: Fire Release: Phoenix Sage Fire
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-40m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
Weaknesses: N/A
Name: Fire Release: Fire Dragon Bullet
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-10m
Speed: C
Element: FIre
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger
Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth. As shown by Hiruzen, this technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating by giving it the potent properties, speed, and range of the former.
Weaknesses: N/A
Name: Strong Fist
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Weaknesses: N/A
Name: Leaf Rising Wind
Rank: C
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.
Boosts Strength for the kick by a +1 tier.
Weaknesses: N/A
Name: Leaf Great Whirlwind
Rank: C
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: -
Parent Technique: Strong Fist
Hand Seals: -
Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done.
Boost Coordination by +1 tier for series of kicks. The boost is swapped to Strength for the heel drop.
Weaknesses: N/A
Name: Shadow of the Dancing Leaf
Rank: C
Activation Cost: 3
Range: 0 - 20 m.
Speed: Self
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air.
Boosts Speed for the movement by +1 tier and +1 advantage.
Weaknesses: N/A
- D-Rank:
- Name: Leaf Whirlwind
Rank: D
Activation Cost: 1
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency.
Boosts Strength by +1 advantage and Coordination by +1 advantage
Weaknesses: N/A
Name: Leaf Gale
Rank: D
Activation Cost: 1
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick.
Increases Coordination for the sweep by +2 advantages.
Weaknesses: N/A
Name: Dynamic Entry
Rank: D
Power: C
Activation Cost: 3
Range: 0 - 20 m.
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Exclusive (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: The technique is basically the user performing a jump kick into their opponent's face from a distance. Usually preceded by some form of distraction to make it easier to land the kick.
Increases Strength by +1 advantage and Speed by +2 advantages.
Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.
Name: Enclosing Technique
Rank: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 0m-5m
Speed: -
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Fuuinjutsu Medium
Parent Technique: N/A
Hand Seals: Ram
Description: Using this technique small objects and even living non-sentient things can be stored within scrolls, and can be released when the scroll is opened or meets a specific condition. It is possible to seal ninjutsu into a scroll. Techniques sealed via the enclosing technique may also be primed to activate on a certain condition. Though a scroll is the most common use of sealing something this technique can be used to seal things into a small sheet of paper too. Requires one Fuuinjutsu slot.
Weaknesses: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up.
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- E-Rank:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
- Unranked:
- Gate of Opening
Gate of Healing
- Jutsu Claims:
- B-Rank Canon Techniques applicable to Doton/Raiton/Katon/Kenjutsu/Fuuinjutsu/Taijutsu/Ijutsu not already listed.
Limit Break Points:
- Physical: 1
- Technique: 1
- Destiny: 2
Last edited by Copycat on Sun Dec 30, 2018 2:35 pm; edited 48 times in total
_________________
"Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
Updates | Application
- Stats:
- Strength: C+
Constitution: C
Stamina: A
Speed: B
Coordination: A
Intelligence: B
Perception: A