Name: Earth Release: Tunnelling Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 50m
Speed: B
Element: Doton
Skill: Ninjutsu
Classification: CanonRequirements:Parent Technique: -
Hand Seals: Ram -> Dog -> Rat -> Bird
Description: This is a technique that allows the user to create tunnels in the ground, which can be used for infiltration purposes for teams that possess members that do not have Doton nature chakra, allowing the whole team to move together underground. Each activation clears a path up to 50 meters, after which it would need to be used again to make the tunnel longer.
Weaknesses: other Earth Release Techniques can cause the tunnel to collapse.
Name: Water Release: Great Exploding Water Colliding Wave
Rank: A
Cost: 20
Range: 500 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: Water Release: Exploding Water Colliding Wave
Handseals: Ram
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
Drawbacks: N/A
Name: Earth Release: Earth Spear
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin ultra durable. It grants A-Rank Armour for as long as it is maintained and allows the user to deal C-Rank Damage per strike (this is in addition to their regular damage output from their Strength stat).
This technique can also be used without the hand seal to cover up to one fourth of the body, but at the same cost. This can be useful for last minute defensive maneuvers or surprise assault tactics.
Weaknesses: Because the durability of this technique is on par with chakra enhanced stone, which is greater than steel but lesser than the bones of the Shikotsumyaku Kekkei Genkai, there are harder materials out there that, when focused to a point or blade, may be able to pierce its defense. In addition, it is still a B-Rank Ninjutsu and can be overpowered by other techniques of superior rank, and in the case of Raiton, techniques of one rank less.
Name: Earth Release: Rock Collapse
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 10 m.
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake | Hare | Dragon | Horse | Tiger | Palms on Earth
Description: This technique crumbles earth into large, rough boulders or small pebbles. It can be used to destroy Earth Release technique of its rank or weaker, though it's most commonly used from a higher ground. The users cause rocks formations to break apart, falling down on their opponents and crushing them.
Weaknesses: N/A
Name: Earth Release: Rock Lodging Destruction
Rank: B
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Tiger | Rat | Snake | Tiger | Horse | Palms on Earth
Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique as part of their pride tactic, luring several enemies into a cave to kill them all at once.
Weaknesses: N/A
Name: Wood Release Secret Technique: Nativity of a World of Trees
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 100 Meter Radius
Speed: S
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: Wood Release: Nativity of a Sea of Trees
Hand Seals: Snake
Description: The most prized technique of the Senju Clan, where the user forces a dense multitude of trees to grow on any surface, easily creating a massive forest up to the maximum range on any location desired. The trees grow and move fairly quickly, with power enough to shatter stone, but are continuously maneuvered by the user over the course of three posts, including the one it's activated in, to ensnare and attack any targets within range. After these three posts the trees are essentially “locked” in the state they were in, having finished their growth. This is a jutsu which severely alters the landscape in the user's favor while also making escape virtually impossible for any targets within range.
Weaknesses: N/A
Name: Wood Release: Hotei Technique
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 150 Meters Tall, 500 Meter Radius.
Speed: A
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Clap Hands Together → Technique Specific Seal
Description: This technique creates up to five gigantic wooden hands that emerge from the ground with intent to restrain massive targets, like Bijuu. The hands can function in any way desired, using massive size and great strength to their advantage, along with a very high amount of speed to attack and defend as desired. Due to their set base they are not very maneuverable, leaving their optimal function as a circle around a large target to entrap it. This technique is activated by clasping the hands and then forming the technique specific seal, but it can be preceded by up to two hands raising from the ground before the hand seals are formed. In the case that those two hands are the only ones formed, this technique's cost is reduced to A-Rank, and their power and speed are both also reduced by one rank. These hands are one hundred and fifty meters tall, and can be formed in a five hundred meter range around the user.
Weaknesses: The hands are truly massive and are therefore immune to most forms of attack by virtue of their size alone, but given the scope of the technique and the intended targets for it, the hands may be vulnerable to attack, especially at their base, by Bijuu, Susano'o, and similar massive attacks, particularly those that cut. Due to the fact that once formed they cannot have their base be moved, those who can escape from their range through either burrowing underground or flying away can easily avoid this technique.
Name: Wood Release: Wood Dragon Technique
Rank: S
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 100 Meters
Speed: A
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Hare → Dog → Snake
Description: After forming the hand seals, the user creates a giant wooden chinese dragon that can emerge from either a part of his body or any part of earth. This dragon varies in appearance between a traditional chinese dragon or one with an elongated, trunk-like nose. It is fully capable of flying and is used to wrap around targets as would a massive snake, restraining them with great power and then draining away their chakra. This drain effect is initiated by the dragon biting into the target, which will remove 10 points of chakra per post of contact. This energy is not returned to the user, but it can be used for the upkeep of the dragon. The constriction effect can also be used against Tailed Beasts, but as they are larger, the dragon will typically attempt to target the joints and wrap around the body in such a way that movement of the limbs becomes difficult, if not impossible. The dragon only has a durability of A-Tier, but may restrain targets as if it had S-Tier strength.
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already pre existing source.
Drawbacks: N/A
Name: Water Release: Water Formation Pillar
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 0-25m
Speed: S
Element: Suiton
Skill: Ninjutsu
Classification: Open
CanonRequirements: -
Parent Technique: Water Release: Water Formation Wall
Hand Seals: Tiger
Description: Like it's Parent Technique, Water Formation Pillar is a defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks. This is on a larger scale than that of the parent technique and can snuff out even the strongest fire techniques like Great fire Destruction that would normally take several water users to fight against it.
Weaknesses: -
Name: Chidori Current
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 5
Range: 0-10m AoE, 0-30m with a surface
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defense. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channeled through the ground to increase the range of the attack. When hit by this technique, the intended target is stunned for one round.
Weaknesses: User must remain stationary while using this. Additionally, the stun can be warded with A-tier Constitution or higher.
Name: Chidori Senbon
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-60m
Speed: A+
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specialises in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy. By increasing the amount of chakra used, the number of senbon also increases proportionally. When used in tandem with the Sharingan, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points.
Weaknesses: N/A
Name: Chidori Sharp Spear
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about thirty meters. Its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades [up to 6 more], increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries, and infused with an actual weapon capable of flowing chakra.
Weaknesses: N/A
Name: Chidori Katana
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 3
Range: Melee
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This technique allows the user to channel lightning chakra through their weapon. This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it very difficult for the opponent to move (represented by the debuff.) However, it can be countered by other weapons that also utilize Lightning Release chakra flow, such as Super-Vibrato swords. Increases a weapon's cutting power by one rank while in use.
This technique debuffs the opponent's Coordination by -1 tier when struck for one round.
Weaknesses: Can be nullified by a weapon of equal cutting power. Additionally, the stun can be warded off by S-Tier Constitution.
Name: Raikiri
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 5
Range: -
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: Ox → Rabbit → Monkey
Description: The Raikiri is an enhanced and concentrated form of the Chidori. While functionally the same, Raikiri serves as a superior version causing S-rank electricity damage and causing paralysis to victims with S-tier Constitution or lower.
Weaknesses: The paralysis effect only affects opponents with S-tier Constitution and below, meaning an opponent with higher Constitution will resist the paralysis effect. In addition, the current can be disrupted if the victim surges their own Lightning nature chakra through them. This is represented by spending an S-rank amount of chakra to cancel the current.
Name: Lightning Release: Purple Electricity
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0-35m
Speed: -1 Tier User's Coordination
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Raikiri
Hand Seals: N/A
Description: The user unleashes a stream of purple electricity from his hand to attack targets from a varying range, allowing them to either use it in melee range or fire it as a projectilized Raikiri from their hand. This technique is able to summon rain clouds when fired off into the sky, either as just flavor or a setup for something greater.
This technique can also flow through liquids, as well as be released as a current of electricity around the user's body in a 10m range, or 30m range over a conductive surface. Similar to Chidori Current, this forces a struck target's body to misinterpret the electricity as nerve signals and lock up their muscles, stunning them for one round unless they have S-Rank Constitution or higher. This technique does not affect boosts granted by technique since the boosting happens internally.
Weaknesses: N/A
Name: Lightning Release: Lightning Beast Tracking Fang
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Raikiri
Hand Seals: N/A
Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack, with the efficiency of their Coordination -2 tiers.
Weaknesses: N/A
Name: Lightning Transmission
Rank: A
Power: A [S with proper Coordination]
Activation Cost: 20
Upkeep Cost: -
Range: -
Speed: User's Speed
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: Shadow Clone
Parent Technique: Shadow Clone & Raikiri
Hand Seals: N/A
Description: Using the aid of a clone, the user and their clone each perform the Raikiri technique on opposite hands. Connecting their techniques together, they form a chain of lightning between themselves that is powerful enough to slice through a tailed beasts' chakra arms with relative ease. The user is also able to wrap the lightning around a target, thus effectively restraining their movements, unless they possess Strength equal to the technique's power to break out. The shadow clone and their user are able to be at up to a 15 meter distance away from each other while using this technique.
Weaknesses: Because the technique involves the user multitasking using a highly-focused technique between their shadow clone and themselves, the technique's power output is lower than Raikiri, in exchange for more range. This can be avoided with S-Tier Coordination.
Name: Lightning Release: Four Pillar Binding
Rank: S
Power: B
Activation Cost: 30
Upkeep Cost: 10
Range: 0-250m
Speed: S
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Boar → Dog → Bird → Hare
Description: Four, 30 meter tall rock pillars are summoned around the enemy, each at a 50 meter distance away. Once being established, one by one the pillars are electrified and they release bolts of lightning that electrify the area surrounded by the pillars, electrocuting anything caught in it and leaving a basin below where the lightning tore up the technique's surroundings. Despite being part of the Raiton technique, the pillars are weak to Raiton like any other earth composition would, and they take an extra tier of damage. In addition, they withstand up to B-Rank damage, but are required for the technique to work.
Weaknesses: Should an opponent hit one of the pillars hard enough, whether they're inside of the attack range or outside of it, they'll cancel out the technique by destroying said pillar.
Name: Lightning Release: Sixteen Pillar Bind
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 50m
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: Lightning Release: Four Pillar Bind
Hand Seals: Rat → Monkey → Horse
Description: A more powerful variant of the parent technique, this jutsu forms sixteen stone pillars that encase the target in an oven-like structure. Once formed, the pillars discharge a powerful electrical current to damage the target and anything else caught within.
Weaknesses: The pillars can be shattered by S-Tier Strength, thereby disabling the technique. The Activation Cost of this technique increases to 25 if there are no preexisting pillars created by the parent technique.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must reactivate the technique. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
Name: Spontaneous Tree Summoning
Rank: B
Power: B
Activation Cost: 20
Upkeep Cost: N/A
Range: Self
Speed: S
Element: Mokuton
Skill: Ninjutsu
Classification: Group Exclusive (Senju)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a technique devised as a last resort response to an attack by using one's own cells to instantly generate a large tree that grows to maximum size in under two seconds. Due to the speed of the cast and the lack of hand seals, this technique is considerably more expensive than other Mokuton techniques of its rank and power, which is what makes it a last resort, as it is much less than ideal. Most attacks can be blocked by the presence of the tree, while some, like a Susano'o arrow, will pierce the tree but can the trajectory changed by it, thereby saving the user at the last possible moment. Once the tree is grown, it detaches from the part of the user from which it grew and remains in place. The tree has B-Tier durability.
Weaknesses: This is a close range ninjutsu, since it requires the user's own cells to create, and the user's body must remain attached to the tree until it is fully grown, leaving the user momentarily open to an assault from a place unprotected by the tree, which can only grow to one side of the user, and not every place at once.