NEW BIJUU CONTROL RULES ANNOUNCEMENT
Hey Everyone! After weeks of discussion and debate, Staff has taken your input into account and we are pleased to announce the new Control Fight rules. Please see below the changes: Control
Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself or possess a technique that permits entry, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. Control Fight System
The outcome of a Control fight is dictated by dice role system. This system allows the Jinchurikki to calculate their odds of victory based on both OOC factors meant to demonstrate the effort they've put into developing their Bijuu and the IC capabilities that they will use to accomplish their goal. The Control fight is broken up into three rounds with each consisting of a dice roll and resulting consequences. Please note that the survival modifiers from previous rounds stack. Round 1
0-60: Death. You have lost the Control fight and the Bijuu is about to kill you. Leave now or pay the ultimate price.
61-70: Near Defeat. The Bijuu has gotten the better of you and you've been critically injured. However, you have decided to press on despite the enormous risk you face. Proceed to Round 2 with a -5
71-80: Stalemate. You've fought the demon to a draw and it has been forced to escalate its tactics to ensure its survival and independence. Proceed to Round 2.
81-90: Partial Victory. You've got the monster on the run. The Bijuu is battered and bruised while you are mostly unscathed. You've even managed to draw out some of its chakra. Proceed to Round 2 with a +5
91-97: Near Victory. The Bijuu has been critically wounded and is now at a major disadvantage. You have succeeded in drawing out a a majority of its chakra and the battle looks as though it will be decided in your favor. Proceed to Round 2 with a +10
98-100: Flawless Victory. You've managed to defeat your Bijuu through a combination of skill and careful planning. Control achieved. Round 2
0-80: Death. You have lost the Control fight and the Bijuu is about to kill you. Leave now or pay the ultimate price.
81-90: Endgame. The match has been fought to a stalemate and both you and your opponent's reserves are dwindling. The contest has entered its final phase but only one of you can remain the victor. Proceed to Round 3.
91-96: True Resolve. You slowly pull ahead in a battle of attrition. You've managed to draw out even more of the beast's chakra and your victory is likely but not assured. Proceed to Round 3 with a +20
96-100: Hard-Fought Victory. After a brutal campaign against your Bijuu, you have finally secured your destiny. Control achieved. Round 3
0-90: Death. You have lost the Control fight and the Bijuu is about to kill you. Leave now or pay the ultimate price.
91-100: Bittersweet. You have finally taken down your Bijuu but at tremendous personal cost. Control fight achieved but you'll need a physical/psychological recovery period before you're back to your normal self. A processing time of 1 month must pass before you can use the benefits of Control. Miscellaneous Modifiers
These stack unless otherwise stated. Personality/Lore
: Doing a comprehensive write-up of your Bijuu's history, personality, relationship with current host and trivia will demonstrate your investment in the entity beyond power. This nets you a +10
If you are at S-Class you receive a +10
If you are at X-Class you receive a +20
modifier. Does not stack with S-Class modifer. Party Members
: Every party member that is A-Class grants a +1
modifier. Every party member that is S-Class grants a +2
modifier. Every party member that is X-Class grants a +3
modifier. The maximum modifier that can be gained via this method is +10Enhanced State
: If you possess an Enhanced State Restricted that is maxed out experience-wise, you receive a +10
modifier. Restricted Technique
: If you possess an Restricted Technique that is maxed out experience-wise (if applicable), you receive a +10
: If you possess an Exclusive Technique that is maxed out experience wise (if applicable), you receive a +2
modifier up to a maximum of +10
. For the purpose of this modifier, a Restricted Technique that is also an exclusive does not count. Preparation Post
: If you do an 8,000 word count training/preparation post you receive a +10
modifier. Note that this training can be psychological, social, or physical however the words must be your own even if you roleplay with others. Additional KKG
: If you possess an additional KKG beyond what you started with, you receive a +20
modifier. This does not stack with Dual KKG if you have that as an Enhanced State. X-Rank Item
: If you possess one or more X-Rank items, you receive a +10
modifier. Tail Count
: Bijuu are mighty creatures and their difficulty increases with each tail they possess. Each tail that a Bijuu has will necessitate a counter of -1
modifier up to a maximum of -9
Once all of the Bijuu’s chakra has been extracted and processed, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer reduce Intelligence and Constitution, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.Control Fight Interruption Change
-Every time the fight is interrupted the seal is deteriorates by 50 points. After the fight has been interrupted, the host must wait four weeks IRL before they can access Bijuu chakra again in any shape or form. If the fight is interrupted during the second attempt, then the waiting period increases to four months. The third is then reduced to four weeks and then alternates back to four months for the fourth and so on for future attempts.
This also means they cannot initiate another fight for control until that timer is up. It is possible to bring other people with you to assist in a Bijuu fight either by custom or through the current rule allowing Jinchurikki to assist. Helpers can assist for a maximum of 7 posts before they are forced outside of the inner realm. If the helpers die during the course of the battle, their mind is erased and they die in the real world instantly.Seal Point System Change
In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. Seals must be placed on characters IC. If the Bijuu is claimed as part of the Restricted Progression System then they will automatically have an E-Rank seal placed on them once the update is approved. If they wish for a higher ranking seal then they must have a PC apply the appropriately ranked Fuuinjutsu onto them IC and then claim it in their updates.
This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.
Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.