The quality of the items you crafts are dependent on your character's overall experience with the craft. In order to grow in quality you must craft a certain number of items in that craft to proceed. This means if I had both Armor and Weaponry crafting and I could craft S-grade Armor my Weaponry crafting would be unaffected in quality.
- Crafting Template:
- Code:
[b]Name:[/b] (Any name will work to help make each one distinctive.)
[b]Item Rank:[/b] (See guide to determine ranking.)
[b]Material Rank:[/b] (Overall item hardness.)
[b]Units Used:[/b] (Steel, wood, bronze, iron, leather, etc. Don't forget to include quantity.)
[b]Description:[/b] (What the item is.)
[b]Requirement:[/b] (Does this item require an enchantment or special item? If so, state it and link it here. If not, put N/A.)
[b]Attunement Slot:[/b] (Does this item take up an attunement slot? If so, what aspect of it requires attunement?)
[b]Crafting Time:[/b] (See guide to determine time.)
[b]Yield:[/b]
E-grade items: Everyone can make these items with or without any crafting skills. These are simple, such as sharpening a stick and heat treating it over fire to make a hardened point, tapering a branch into a club, rawhide clothing, or basic traps such as a deadfall or pitfall.
D-grade items: These can be made by any crafter. Knowing how to cure hides and tan them into leather, making a crude knife, or a spear head. Traps can now be tripwire and include projectiles. Although still weak, they prove better than primitive gear.
Requires D-tier Coordination.C-grade items: Items at this rank are now "market quality." No experience is needed to reach this level. These include your basic katana, kunai, shuriken, and sickles as well as store bought armors, too. They will serve you well, though not much complexity or effort was put into them to make them last. If damaged it would be better to simply replace them.
Being along the lines of "acceptable" craftsmanship, these tend to destroy primitive weapons with little effort.
Requires C-tier Coordination. B-grade items: Superior to the market quality arms and armor, this grade is a custom order by an experienced craftsman. This means the weapons you create can have secret compartment or unique features to them making them stand out more than a tool used to whack people, or simply just being superior in craftsmanship. A novice's craft does not stand a chance, often shattering on contact. Also, this is the minimum rank required to make enchanted items.
Requires C-tier Coordination.A-grade items: Considered extraordinary, items at this grade have incredible durability giving them a lifetime warranty. At this point, weapons crafted can pierce and slice through items of base market quality, assuming they're made of the same material.
Requires B-tier Coordination.S-grade items: Immense practice and the right skills gave access to the greatest quality available. Swords almost rival Kaguya Bone in sharpness and durability allowing them to effortlessly overpower items created even by an experienced craftsman.
Requires A-tier Coordination.Experience: Experience, unlike that gained through posts, is given by producing a number of crafts. Practice makes perfect, so that means you need to create so many items of a certain rank (to prevent people from spamming iron daggers) in order to advance quality. Below is a list of the number of crafts needed to prestige.
C > B: 5 C-grade items
B > A: 5 B-grade items
A > S: 6 A-grade items
Crafting Time: No matter how experienced you are, tempering and precision takes time and effort. As the rank of each item increases so does the complexity and time to craft, which is also dependent on the item itself (a more complex item will have a longer crafting time.) Of course, with more complex design will enforce longer wait times. Crafting also yields general experience upon completion. You will also find the listed amounts below.
***Note: Only PCs and appropriately designated NPCs may craft. Clones and the like may not.***
***Note: As a general reference, small items such as shuriken and kunai may be crafted in bulk quantities of a maximum of 20 per crafting period.***
EXP Gains and IRL Time Requirements By RankE: 1 Post | 0 EXP
D: 3 Posts/1 Day | 0 EXP
C: 1 Day | 5 EXP
B: 3 Days | 30 EXP
A: 7 Days | 85 EXP
S: 14 Days | 200 EXP
EXP Caps for CraftingMax EXP per month is directly tied to the crafting skills a character has. Each Crafting Skill raises the cap (which starts at zero) by 100 EXP per crafting skill to a Max of 400 EXP per month. Those with the Master Craftsman Restricted get an additional 100 EXP per month cap - to a max of 500 EXP.
Skills that are eligible as 'Crafting Skills' for the purpose of the cap are as follows;
- Weapon Crafting
- Armor Smithing
- Engineering
- Chemistry
- Kugutsu
Resetting Crafting SkillsWhen a character takes a crafting skill they are essentially locked into it. If they ever use a character reset (free or their one time reset) to remove crafting skills, they must subtract all EXP gained as a result of that skill. For the removal of Chemistry that would lower their Max EXP gain per month by 100 regardless of how many crafting skills they still have.
How to CraftIn order to craft something you must first have an approved design, unless it is a Marketplace Weapon or Armor as explained below. These can be used with permission from other players, or created yourself
here. Below are examples of Standard Marketplace Weapons, these designs may be used freely by any crafters that meet the requirements for crafting them. Any of the Weapons or Armor in the Marketplace with the notable exception of Village Specific Items and the three designs listed below, may be crafted without a design. It should be noted though that the correct name must still be used in a tag and appropriate materials must be purchased and used as per the rules. All Marketplace Weapons and Armor are C-Grade quality and use C-Grade Materials. Weapons that are meant to be used in one hand use 2 units of materials and weapons meant to be used in two hands take 4 units of materials. Armor takes 2 units of materials per piece.
- Standard Approved Weapon Designs:
- Standard Kunai:
Name: Standard Kunai
Item Rank: C
Material Rank: C
Units Used: 1 unit Iron
Description: A blackened dagger 7 inches in length with a ring-like pommel. Typically stored in a weapon pouch, the Kunai is used for slashing and stabbing as well as ranged attacks when thrown.
Requirement: N/A
Crafting Time: 1 day
Yield: 1
- Code:
[b]Name:[/b] Standard Kunai
[b]Item Rank:[/b] C
[b]Material Rank:[/b] C
[b]Units Used:[/b] 1 unit Iron
[b]Description:[/b] A blackened dagger 7 inches in length with a ring-like pommel. Typically stored in a weapon pouch, the Kunai is used for slashing and stabbing as well as ranged attacks when thrown.
[b]Requirement:[/b] N/A
[b]Crafting Time:[/b] 1 day
[b]Yield:[/b] 1
- Standard Senbon:
Name: Standard Senbon
Item Rank: C
Material Rank: C
Units Used: 1 unit Iron
Description: Small metal needles with a point at both ends. These weapons measure six inches in length and are typically stored in a pouch on the hip or leg.
Requirement: N/A
Crafting Time: 1 day
Yield: 4
- Code:
[b]Name:[/b] Standard Senbon
[b]Item Rank:[/b] C
[b]Material Rank:[/b] C
[b]Units Used:[/b] 1 unit Iron
[b]Description:[/b] Small metal needles with a point at both ends. These weapons measure six inches in length and are typically stored in a pouch on the hip or leg.
[b]Requirement:[/b] N/A
[b]Crafting Time:[/b] 1 day
[b]Yield:[/b] 4
- Standard Shuriken:
Name: Standard Shuriken
Item Rank: C
Material Rank: C
Units Used: 1 unit Iron
Description: Sharpened, four pronged metal stars that are useful for throwing. Shuriken have a four inch diameter and have an open circle in the center to prevent cuts when throwing or to thread things through.
Requirement: N/A
Crafting Time: 1 day
Yield: 2
- Code:
[b]Name:[/b] Standard Shuriken
[b]Item Rank:[/b] C
[b]Material Rank:[/b] C
[b]Units Used:[/b] 1 unit Iron
[b]Description:[/b] Sharpened, four pronged metal stars that are useful for throwing. Shuriken have a four inch diameter and have an open circle in the center to prevent cuts when throwing or to thread things through.
[b]Requirement:[/b] N/A
[b]Crafting Time:[/b] 1 day
[b]Yield:[/b] 2
Once you’re satisfied with your custom design, post a link to it in Staff Requests in our Discord and a Moderator will look at it.
Once your design is approved, you must purchase the materials that you will be using (assuming they are not already in your inventory). To do this you must make an IC post in the appropriate Marketplace subforum where your character is in the world, describing the items purchased. At the bottom of that post be sure to include notation of the specific purchased items/materials, their quantities and prices. You then post a link to the IC shopping post in an update and submit that for Moderator approval. (which will include the names of items purchased, their quantities and prices, as well as your new Ryo total after subtractions).
Now that you’ve done all that, you can begin the process of crafting. To do this you must make another IC post in whichever subforum you feel makes sense for your character, keeping in mind that crafting uses a Real Time thread slot, and must follow the Thread Timeline Rules found
here. The post needs to include an IC description of what your character is doing and also a tag at the bottom that includes the following;
- Name of the crafted item
- Link to the approved design or a spoiler which includes the design itself
- Date and time of completion
- Any bonuses or drawbacks related to what you’re crafting (UA’s, Restricteds etc.)
The timer for IRL crafting times begins
only once that IC post is made. Once the IRL time has passed you may post another update claiming EXP, subtracting used materials from your inventory and actually claiming the item.