General Site Rules
-Here on Gladius, we use a letter based ranking system to determine levels of power. Techniques are Ranks, Stats are Tiers, Items are Levels, and characters/people are Classes. The system progresses in power as follows: E, D, C, B, A, and finally S, which is generally reserved for particularly powerful and/or unique individuals/abilities. Ranks X and Z may appear from time to time in certain rare instances.
-In order to learn techniques, players must type out a set number of words, based upon the rank of the technique desired. Certain, more powerful techniques and/or abilities may require Experience Points to be spent in place of Word Count. More information can be found here.
-Experience Points are the basis for character stat progression and can also determine the general power class of an individual. Experience Points are earned as a standard reward for quests and missions, with varying amounts of Points distributed based on mission/quest rank, or by posting in topics that have more than one player participating. Exact values, as well as additional information, can be found here.
-Skill Points determine how many Skills and Elements a character can have. A Skill or Element is unlocked by spending a single Skill Point, at which point a character may learn and progress in that skill or element at will, which makes these points very hard to come by. A set amount is given at registration, but beyond that, it takes much work and dedication to gather them. More information on Skills can be found here. Information on character registration can be found here.
-Once a post has been made, players have 48 hours to reply to it. After that time has passed, whatever actions occurring in that post are considered successful. Players are then unable to interrupt or react to it in any way thereafter, save acknowledging that it happened. When in a post order, each player's turn is 48 hours long. If 48 hours has elapsed and a player has not posted then they have lost their chance to post that turn. They may not post for that turn without the other player or players' permission. Note that the player whose 48 hours has elapsed may not post even if the other player or players have not yet posted either.
-Players may edit their posts freely until another player posts after them. If someone else has posted and you would like to edit your post, you must request permission from the person that posted after you.
-If a player describes an action against a character and that action is uncontested, it is referred to as Calling Hits. Calling hits occurs if the player of the targeted character has not posted a response within 48 Hours from the start of their turn. However, if a defending player gives an invalid response to an action in another attacking player's post, the attacking player is required to notify the defending player at least once. This single edit must not be trivial and must be essential to a major connection. After that single free edit, participants can (but are not obligated to) notify and request an edit for as many times as they like so long as all other players consent. The defending player will have 48 hours to either comply with the request or ask staff to resolve the conflict. If the defending player refuses to edit then the conflict resolution process is initiated. If staff agrees with the caller then the hit is deemed connected. The defender has 48 hours to edit their post to conform with the ruling otherwise the attacker gets to connect their hits. If staff agrees with the defender, combat resumes as normal. Consistently making bad calls in a fight can result in a penalty deemed by staff. Bad calls are defined by illogical arguments and otherwise abuse of the system.
-A battle between characters is just that, not a battle between players. Superior roleplayers are determined by the stories they tell, not by how they can trick and/or defeat their peers
-Roleplaying is done through first or third person and is written long form; do not use asterisks to describe your character's actions.
-Players may not control the actions of other players' characters unless either permission has been given or there is a justified reason.
-Players going inactive from the site for any reason can post an absence here, describing why they are leaving and for how long. Absences can absolve one's character from being subjected to the 48 Hour Rule, however, it is expected that the character at least attempt an exit. Absences can be overridden by staff if a player is believed to be abusing them.
-A posting order is set at the start of each topic, beginning with the first poster and adapting to whomever joins afterwards. Skipping a player without waiting 48 hours is forbidden, unless the topic is non-combat or the skipped player has given permission to do so -this must be validated by a post, either in the topic itself or in an absence.
-Techniques may not be trained during a combat topic. Exceptions are made only when all participants post their consent in that topic.
-Staff rulings are given on the forum in a post and are considered invalid unless the Staff Member ruling actually posts the ruling.
-Staying active on your character is important. If you do not make an IC post within three weeks your character will be automatically admitted to the nearest hospital and shall remain in a coma (at which point a Kage may demote you) until you post again. Additionally, if you have been subject to prolonged inactivity (not posting in three weeks or more without absence) and fail an activity check then your character will be ruled dead and removed from the roster.
-Important characters (Village/Organization Leaders, etc.) that enter an inactive status or whose players often take extended absences may be subject to losing their position In Character. Staff will not step in to bestow a character's rank or standing to someone else, but may grant permission for another character to roleplay taking over, even if the important character's player is on a posted absence.
-Players are allowed up to two alternate characters. These characters must be played with separate accounts and cannot interact in such a way that either character will stand to benefit. Players may receive a third character after having passed two consecutive activity checks. Players may then receive a fourth character after having passed another two consecutive activity checks. Staff will monitor player activity to ensure the privilege of alternate characters is not abused.
-Updates must be posted by the player and then approved by a member of Staff for a character to begin using anything that he/she has earned, trained, or received. This includes Techniques, Items, Abilities, Stats, etc. The forum for Updates can be found here.
-Any Techniques or Abilities used, whether they are by your character, an item, or anything else, must be noted at the end of your post. This is to avoid player deception that could lead to conflicts and arguments.
-Players must describe their character performing handseals in writing for those techniques that require it.
-All the Ryo you possess is assumed to be on your character's body unless specified being deposited in a bank. If the Player owns a Store or Base it is assumed the items are there if not specified. If the player does not own a store or a base then the items are assumed to be in your character's house. Specification regarding the items on your character's person can be done via a periodic description in a post or in via your signature.
-Rank Comparisons: There are multiple references to ranks with regard to stats and techniques on the site. These ranks vary from E being the weakest to X being the strongest. Damage (inflicted by stats or techniques) can compound according to the following char.
2 D = 1 C
2 C = 1 B
2 B = 1 A
2 A = 1 S
3 S = 1 X
However, collaborating lesser techniques can only collectively increase damage by a total of 2 ranks max.
Collaborating techniques of various elements can yield a slightly strong result. The following combinations will increase the amount by 1 rank: Wind + Fire, Wind + Water, Fire + Earth, Lightning + Water.
When it comes to registering customs, whether they be items or techniques, every player is limited to registering 5 at a time. This means if you wish to register 10 different custom swords, you must post 5, wait for that 5 to be checked, and then register the remaining 5. This is to provide a more manageable workload for staff and to ensure registrations are checked in a timely fashion.
If any of these rules seem unclear to you, speak with a member of staff for clarification.
Sealing live jutsu are deeply limited. The phrase "sealing live jutsu" means jutsu that has been cast by an opponent usually in the context of combat. Such sealing techniques will have a five post cool down before they can seal another technique. One must also pay the base cost of the rank of the jutsu (regardless of what the caster pays). Fire Sealing Method works in this fashion.
The Advantage System (++) only applies to defined stats, it does not apply to Power.
A member of staff must be present for all dice rolls.
The Two-Tier Gap between A and S is only relevant for the purpose of Stat Raises and Stat Boosting. It is not relevant for Debuffs, Jutsu Power, or anything else.
If you are acquiring Exclusives, Restricteds, or Artifacts you must post the acquisition IC in addition to claiming it via update. Failure to do so may result in the acquisition being declared invalid.
Boosting Jutsu from S to X is prohibited.