Title: Mistress, The Apothecary
Age: 29
Gender: Female
Rank: Citizen [S-Class]
Village: Kumogakure
Bloodline: Kazehana
Lifestyle: Aristocratic (Paid until December 2027)
- Damaged equipment is repaired.
- -25% on all travel time. Does not stack with other modifiers.
- Passive + to any one stat.
- -25% discount at marketplace items. Does not include black market.
- Access to "Secret Shop."
- +150 renown a month.
Experience:
- Total: 7235
- Spendable: 5685
Ryo:
- 75,723,500
- Inventory:
Inventory:- 1 bottle of Hero Water
- 1 unit Boros Stone
- 10 feet of aluminum pipe
- 1 Kunai
- 0 vials of 'Stolid Rising' (S-Rank poison)
- 6 vials of 'Spinal Tap' (S-Rank poison)
- 3 filled Sukuinote Vials of ‘Spinal Tap’ (S-Rank Poison)
- 2 filled Sukuinote Vials of ‘Stolid Rising’ (S-Rank Poison)
- 3 multi directional boosting units (A Rank)
- 2 units Cloudstalker Eel Hide (not useable for crafting)
- 10 units Steel
- 20 units Gold
- 20 units Silver
- 18 units Silk
- 37 units Ebony
- 25 units Titanium
- 2 units Adamantite
- 18 units Stormsilver
- 8 units Ebonweave
- 1 unit Midnight Ore
- 20 units Leather
- 19 units Fur
- 3 A-Rank Senbon (FTG tags)
- 1 bundle of ninja tools [1 Kunai, 5 Senbon, 2 Shuriken - all A-Rank]
- Medkit (Includes one syringe, blood drawing kit, two rolls of bandage wrap, grain alcohol, one tourniquet, one roll of gauze, soothing cream, needle, thread, tweezers, scalpel, and shears.)
- 10 Blood Pills (2 sacks of 5)
- 10 Coagulation Pills (2 sacks of 5)
- 20 Military Ration Pills (1 bag of 20)
- 10 Bandage Wrap
- 10 Grain Alcohol
- 2 Soothing Cream
- 4 Hip Pouches
- 20 Explosive Tags
- 1 Stormsilver Particles
- 2 Adamantite Particles
- 2 C-Rank Kunai
- Suna Flak Jacket (A-Rank)
- Battle Cloak (A-Rank)
- 3 pieces A-Rank Armor (Pagoda of Bishamonten)
- Gloves of Forceful Intent
- Reinforced Cloak of Obscurement (Enchanted with Mistress’ Blessing)
- Sukuinote:
- Name: 救いの手 - Sukuinote
Item Rank: S
Material Rank: S+
Units Used: 3 units Adamantite, 3 units Ebony
Description:- Sukuinote:
Requirement: Engineering/Weapon Crafting/Armor Crafting
Crafting Time: 14 Days (7 with Master Craftsman)
Yield: 1
- Augmented Assassin’s Blade:
- Name: Augmented Assassin’s Blade
Item Rank: S
Material Rank: S+
Units Used: 1 unit Adamantite, 1 unit Ebony
Description: Just like the original Assassin’s Blade, this is a hidden blade, however unlike the original this does not appear as a gauntlet over the arm as it the prosthetic it is designed for has a mechanism to hold the blade in the forearm in the inside of the right wrist. The mechanism is activated by the user moving their hand back to strike with the bottom of their palm a small blade extends from the underside of the guard. This blade, like the mechanism that activates it is made of Adamantite and Ebony and is capable of piercing straight to the heart if done right.
Requirement: Engineering and Weaponry
Crafting Time: 14 Days (7 Days with Master Craftsman)
Yield: 1
- Mistress’ Formal Gown:
- Name: Mistress’ Formal Gown
Item Rank: X
Material Rank: S+
Units Used: Master Business Suit (3 Units of Adamantite | 2 Units of Platinum | 1 Unit Jade | 1 Unit Gold | 4 Units of Spider Silk)
Description:
Cut to precision, bare shoulders and smooth lines, a flawless example of custom tailoring at its finest. Gentle lines around the waist that create the perfect hourglass figure; onyx coloured silk hand tailored to provide just the right amount of movement at the perfect length. Best served with a side of Darhk. . .
Originally a Master Business Suit, Kara has reforged the armor after the untimely death of her beloved husband; Damien Darhk. With only a few aesthetic changes, the armor remains largely unchanged from the original, the most notable difference being the midnight black dyes Kara used to change the silk and leather from royal purple to mourning black.
Kara’s Gown is made up of a black sleeveless bodice with an attached short skirt, long black silk sleeves that sit just below the shoulder on each arm and bell out towards the fingertips, a long voluminous skirt that when worn with the bodice gives the impression of a seamless ball gown. The pieces may be worn separately and confer the same benefits. All pieces are made of Spider Silk, with the layers of silk infused with platinum and Adamantite to provide style, comfort and unparalleled protection for the entire body. Due to the masterwork in weaving the materials together and the infusion of the secrets of Jiton, attacks against this gown have its force of impact mirrored against it through kinetic and magnetic force. This can result in hands that punch the suit becoming broken, legs from kicks breaking, etc. if the attacker's base CON is B-Tier or Lower, and can break items that strike it that are B-Grade and lower. If the attacker has base A-Tier CON or A-Grade Weaponry, they are merely damaged by the force of their own attack, base S-Tier CON or S-Grade Weaponry are unaffected by the magnetic and kinetic force, although the armor still functions as normal.
Requirement: Mastercraft (Armor), Magnet Release
Crafting Time: -
Yield: 1 Gown (Bodice, Sleeves, Skirt)- Formal Gown Enchanted With:
- Name: Mistress’ Blessing
Rank: S
Function: Passive
Price: 500,000
Description: A specially designed Enchantment of Kara's, by imbuing her magnet release into an item. Any thrown or launched metal item that comes within 5 meters instantly stops, seemingly caught in a magnetic field around the wearer. By using a single charge per item, the items caught in this field are sent out like a pulse at A-Rank Speed. Swords and other held items can be repelled and not able to strike the wearer if a single charge is used to stop them and their strength is below A-Rank, however unlike thrown items that will simply fly out until they strike something or lose momentum, held items pushed back can be resisted even when the strength is below A-Rank, meaning someone with B to B++ strength would feel the tug of the item pull them back 10 meters but still hold their weapon. Those with C to C++ Strength have the item pull them back 15 meters and the item is knocked from their hand. Anyone with a Strength less than C is pushed back 20 meters and the item is knocked from their hand traveling via the projectile rules.
Attunement Slot: No
Charges: 40 Charges
- 1 bottle of Hero Water
Skills:
- Engineering - S-Rank
- Chemistry
- Iryojutsu
- Weaponsmith - S-Rank
- Armorer - S-Rank
- Fuuinjutsu
- Ninjutsu - Affinity: Jiton
- Kugutsu
- Genjutsu
Investments:
- 32,000 Stock in The Stag Emporium - 25% return = 800,000 per month
- 500,000 ryo in Serenity Shinies - Capital (20% return) = 100,000 per month
Total Passive Investment Income = 900,000 ryo per month
Element(s):
- Fuuton
- Doton
- Jiton
Stats
- Strength: E
- Constitution: D
- Stamina: B (B+ with Aristocratic Lifestyle)
- Speed: E
- Coordination: A
- Intelligence: S
- Perception: B
(17/17 Stat Raises)
- Jutsu:
- S-Rank:
- Flying Thunder God:
Tag Locations:- Eclipse Unlimited, Kumo Branch
- 3 A-Rank Kunai (in Priya’s possession)
- 10 A-Rank Senbon (7 in Priya’s possession, 3 in Kara’s possession)
- 6 A-Rank Shuriken (in Priya’s possession)
- Priya (Kara’s Unique NPC)
- The Wreckage of the Heavenly Emporium
- Doku (Kara’s Unique NPC)
- Kara’s Office, Darhkvale
- Mai (Kara’s Unique NPC)
- Valen
- Business Card in Esen’s possession
- Okane Tomi
- Hachigakure Administration
[27/50]
Name: Flying Thunder God
Rank: S
Power: S
Activation Cost: 5 for mark, Teleport cost base is 15 (250 m) and 20 (>250m)
Upkeep Cost: N/A
Range: Global
Speed: Instant
Element: N/A
Skill: Fuuinjutsu/Ninjutsu
Classification: Restricted Technique
Requirements: Fuuinjutsu/Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description:
Before the Flying Thunder God Technique can be performed, users must first mark a target with their "technique formula". The formula is applied after the merest touch; it will remain in place even after the user has died. In order to apply the mark, the user needs to spend 5 Chakra Points. Like with most Fuuinjutsu, the technique is only as strong as the mind applying the formulas.
The number of active formula tags varies thus according to the user's Intelligence:
E-rank: 5 tags
D-rank: 10 tags
C-rank: 20 tags
B-rank: 30 tags
A-rank: 40 tags
S-rank: 50 tags
X-rank: 60 tags
These tags and limits are shared amongst the user and any possible clones/iterations of the user. No cloning technique doubles these limits, ever.
By entering a dimensional void, users can instantly teleport to a technique formula's location whenever they please, regardless of distance. This has a base cost of 15CP within a 250 meters radius. Any larger distance has a base cost of 20 CP. Anything that the user is holding, contacting, or that is linked with their chakra may teleport with them, but this requires additional chakra to do. Generally speaking, clothes and ninja tools being held by the user or kept in the user's pouches do not cost extra chakra to teleport. However, teleporting ninja tools which do not belong to the user or people has an added cost of 10CP regardless of distance.
Users can choose to teleport to a different location than the objects/people, or they can teleport objects/people without teleporting themselves. If the user teleports an object/person and not themselves, the added cost is 15CP. If the user teleports itself and an object to different places, the added 10CP is always paid regardless of who owns the object.
All the added costs are per object or person
When teleporting, the user maintains the body shape they had when they teleported, although they may prepare their angles. What this means essentially is that the user will be static, but that their body can be rotated in any direction for the teleport. So if someone teleported while pointing a finger, they would arrive at their destination in the exact same position. But they could angle their body to choose where the finger would be pointing at.
Weaknesses: This technique cannot be used to teleport anything larger than an average car. There is a maximum of three potential Flying Thunder God users pursuant to Restricted Rules. All three of these users cannot be from the same village.
Derived Jutsu:
Name: Flying Thunder God: Guiding Thunder
Rank: S
Power: S
Activation Cost: 10 BASE + Teleported Technique Cost
Upkeep Cost: (The user may choose to maintain the barrier for more posts after activation, paying 10 CP per post).
Range: 500 meters
Speed: Instant
Element: N/A
Skill: Fuuinjutsu/Ninjutsu
Classification: Derived Restricted Technique
Requirements: Fuuinjutsu/Ninjutsu, Flying Thunder God
Parent Technique: Flying Thunder God
Hand Seals: Snake → Horse → Rat → Ram → Technique Specific Hand Seal
Description: This barrier technique incorporates the use of the Flying Thunder God formula to erect a barrier space capable of warping away anything that comes into contact with it. The subject of the technique is then directed to another location marked by the user’s formula. The barrier has proven to be powerful enough to warp away techniques as destructive as a Tailed Beast Ball.
Weaknesses:
If teleporting a technique, the user must pay chakra equal to that technique's cost added to the base cost of this technique.
For example, if the user is teleporting an S-ranked technique, they'll pay that technique's chakra cost + 10CP base for this jutsu.
Another fundamental weakness of this technique is that every technique that passes through the barrier is automatically teleported. This can be cleverly exploited to quickly drain the user out of chakra.
This jutsu can only teleport techniques. People coated in Techniques (eg. LRA) may be teleported as well).
The user is not capable of moving while the barrier is up. This obviously includes teleporting with FTG. If the user moves their body or teleport, the technique is immediately cancelled.
Making hand-seals counts as moving.
Sealless techniques ALSO count, since "Chakra Molding" is considered moving.- Eclipse Unlimited, Kumo Branch
Name: Adamantine Sealing Chains
Rank: S
Activation Cost: 25
Upkeep Cost: 15
Range: 0m-150m
Speed: A
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Uzumaki)
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This technique molds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. These chains could also be used to bind the chakra of a target, completely neutralizing their ability to use chakra based techniques. The user can also manipulate the chains to erect a barrier. This barrier has X-grade hardness in terms of durability. The chains' speed and accuracy are A-Tier. The chains have a Strength of S++ making it extremely difficult for almost any shinobi to break out of them using raw strength.
Weaknesses: Because there is Fuuinjutsu underlying the chakra chains, they can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains can also be broken by X Tier Strength or greater.
Name: Accelerated Clarity
Rank: S
Cost: 30
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu / Ijutsu
Classification: Secret
Requirement: Be Kara, or learn directly from Kara
Parent Technique: -
Hand Seals: -
Description: This seal was designed specifically to break the connection that holds people inside mindscapes. By applying chakra ink and activating the 壊すKowasu seal the target’s mind is snapped back into their conscious and physical form. The technique is sudden and can be jarring, however Kara devised a way to blend healing chakra into the seal to allow for a smoother transition that does not leave lasting damage.
Drawbacks: This technique can be applied without having Iryojutsu. However, if this technique is not done by a person with both Fuuinjutsu and Iryojutsu, as well as having S-Tier Intelligence then when the person’s mind is snapped back it will cause S-Rank psychological damage to the target.
Name: Conserving Bee Twin Blades
Rank: S
Power: S
Activation Cost: A
Upkeep Cost: B
Range: 0m-40m
Speed: D Tier
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: Through the Magnet Release kekkei genkai, the user is able to magnetise anything they touch, and then subsequently anything that touches something they have already magnetised, and so on. However, the magnetic force weakens from object to object. Every additional object magnetized as a result of coming into contact with a prior magnetized object operates at a Tier lower Speed/Coor than the object that magnetized it. Once a person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon extremely difficult to evade as it homes into their location. The opponent's Speed receives a one tier debuff for the purpose of avoiding such weapons. This technique is more often used with shuriken and other projectiles.
Weaknesses: The magnetic field created by this technique is extremely powerful but localized as such it can only be applied to dense, solid, and relatively hardy materials like shuriken, kunai, arrows, etc etc. The user cannot use this technique on loose Iron sand, sand, gold dust or any other grain-like and malleable substance used in freeform manipulation. This technique does not benefit from possible increased speed via freeform manipulation.
- A-Rank:
Universal Techniques Claimed
- B-Rank:
Universal Techniques Claimed
- C-Rank:
Universal Techniques Claimed
- D Rank:
Universal Techniques Claimed
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description:
After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- E Rank:
Universal Techniques Claimed
Unique Abilities:
Crafting Finesse: A player may choose to be able to craft items one tier higher than what their Coordination allows. Note, however, this is only for Coordination. They must still meet the crafting experience requirements.
One-handed Seals: Out of necessity Kara had mastered weaving hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Investor Perk ~ Entity Level Restricted
Master Craftsman ~ ES Level Restricted
X-Rank Crafting Cooldowns
- Armor - Available
- Engineering - Available -
- Weapon - Available -
- Chemistry - Available
- Previous X-Ranks:
Land of Bears: Owner
Eclipse Federation: Owner
Land of Honey: Owner
Renown: 28,650
Global Benefits:
Front Row Seats - The Agents of SHIRA have constructed a tracking device based on the technology found in several parts of the Indaina Kujira. This tracking device lies dormant for now, but if you select this reward you will have a major role to play in an upcoming event.
Dialogue Colour:
- Kara: gold
- Mai: #c8b3ba
- Doku: #3962e4
- Priya: #a1628c
Kara’s Unique NPC’s
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
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Last edited by Kara on Fri Dec 02, 2022 11:37 am; edited 101 times in total