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    Interruption, Travel, World Map & Activity Rules

    Kim Chang-Min
    Kim Chang-Min

    Posts : 1141
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Interruption, Travel, World Map & Activity Rules Empty Interruption, Travel, World Map & Activity Rules

    Post by Kim Chang-Min Fri Aug 11, 2017 9:50 pm

    Interruption, Travel, World Map & Activity Rules 9FE4KaH

    Waiting Time
    In order to get from one place to another, your character must travel. Travel is a term used to denote movement from one location to another, and when Travel exceeds a certain distance, times are assigned to it. These times are based on the real life passage of time and represent how long a character spends going from one place to the next. Generally, we only care about long distances when assigning these times, so they only come into effect when a character travels across an entire minor country or half of a major country and the times are:

    RL Waiting Times:

    • Half Minor Country: No Wait
    • Full Minor Country: 12 Hours
    • Half Major Country: 24 Hours
    • Full Major Country: 48 Hours

    Major Countries:

    • Wind Country
    • Fire Country
    • Earth Country
    • Water Country
    • Lightning Country

    You can consult the world map, located further below, to determine what and how many countries, your character is crossing.

    All travel must be done on the visible parts of the official map. Skipping travel times by traveling off the visible parts of the map as though it were a small globe is not allowed.

    If your character is travelling within the distance of half a minor country, then no waiting times will be assigned to your travel. You can't however stack this distance to avoid all travel cost ofc. Once times are assigned, you will be required to wait that amount of time in real life before you are able to post an arrival topic in your destination. You can however still post on the valid subforum that you'd currently be in on your path to your destination.

    Water Travel Times: Unlike traveling on land, water travel requires a form of transportation whether it be a flying summon or a ship. In some cases water travel is faster, but most of the time travel across the bodies of water are done out of convenience and safety. Below you will find the different bodies of water and the time to cross them. Unlike the various countries across the map, traveling within a section of a body of water is not instantaneous. All water travel requires at least half the amount of time.

    • Full Aisu Bay - 48 hours
    • Half Aisu Bay - 24 hours
    • Full Gaikotsu Bay - 72 hours
    • Half Gaikotsu Bay - 36 hours
    • Full Haran Bay - 24 hours

    • Full Hanguri Gulf - 48 hours
    • Half Hanguri Gulf - 24 hours

    • Full Hokubu Ocean - 96 hours
    • Half Hokubu Ocean - 48 hours
    • Full Kaijuu Ocean - 96 hours
    • Half Kaijuu Ocean - 48 hours
    • Full Kanashi Ocean - 96 hours
    • Half Kanashi Ocean - 48 hours
    • Full Nanmen Ocean - 96 hours
    • Half Nanmen Ocean - 48 hours

    • Full Kaizoku Sea - 72 hours
    • Half Kaizoku Sea - 36 hours

    • Full Kasumi Straight - 24 hours

    How To Use: You would use the body of waters as you would when traveling as normal. For instance, if you wanted to travel from NE Fire Country to SE Lightning Country you would first locate which body of water you're located in. Because NE Fire Country and SE Lightning Country both share Haran Bay you would travel the Full Haran Bay amount, which will be 12 hours of travel.

    As always, if you need help, seek staff assistance when using the travel guide.

    Waiting Time Reduction and Cost
    You can travel to your location at a much faster rate by making use of your base Speed stat. However, doing so will wear you out and drain your chakra points.

    Possible Waiting Time Reductions:

    • E - Speed: -2 hours off travel time per country
    • D - Speed: -4 hours off travel time per country
    • C - Speed: -8 hours off travel time per country
    • B - Speed: -12 hours off travel time per country
    • A - Speed: -16 hours off travel time per country
    • S - Speed: -22 hours off travel time per country

    WT Reduction Costs:

    • Full Minor Country: 25 CP
    • Half Major Country: 25 CP
    • Full Major Country: 50 CP

    Secret Destination
    Be sure to include your destination when making your exit post, because if you don't, you may just be considered as wandering in the subforum of your departure, and all time you spend waiting will be for nothing. If you would like to keep your destination a secret, just PM a member of staff to let us know where you're heading, and list your destination as "Secret" in your post, so that we can keep track of that.

    Path of Movement
    When leaving a village you must post in the gates thread to exit and when traveling through countries you technically would have to post in each subforum as you travel towards your destination. To make it easier, instead of posting in each subforum you can merely specify your path in your first travel post (for example, outside the gates) and then you may wait the required time and post directly to your destination. Note that you must post in each subforum OR state your path, failure to do either may result in your travel being voided and your character ruled to have wandered during the whole time.

    Example Path (Here from Kiri to Konoha):

    • Checkpoint 1: Posting at the "Walls" in Kirigakure
    • Checkpoint 2: Posting / Passing at the "Land of Water"
    • Checkpoint 3: Posting / Passing at the "Land of Fire"
    • Checkpoint 4: Posting at the "Walls" in Konohagakure

    Locations of Village Gates:

    • Land of Water -> NE  -> Hozuki Isle  -> Kirigakure  -> Walls
    • Land of Fire  -> Sneju Forest  -> Konohagakure  -> Walls
    • Land of Wind  -> Sunrise Desert  -> Sunagakure  -> Walls
    • Land of Lightning  -> SW  -> Kumogakure  -> Walls
    • Land of Earth  -> TG Chang Mountains  -> Iwagakure  -> Walls

    Travel as a Group
    If you are traveling in a group your companions will follow your travel path without having to reiterate the same path in their post provided they are following yours. They also automatically follow your travel timeline so long as they post within 48 hours of you. If they miss that 48 hour window or they specifically note they are not traveling alongside you then they are traveling at a different time/pace.

    Active Thread Management
    If you are traveling internationally, you may remain in any topics that you had going on before you began your travel. However, you cannot start new topics in the previous location. For example, if I have a training thread and a social thread in Kumogakure and then travel internationally to Kiri. I may continue my training and social threads as normal however once those end I cannot start or join new threads in Kumo until I return from Kiri.
    When a character has exited a topic and hasn't posted anywhere else in 48 hours, that character is considered to be wandering within the subforum of that character's last real time post (real time refers to current time topics, as in not flashback topics). The only exception to this is when the character specifically lists a destination in that departure post, as in: [Exit -> Konoha]; in this case, the character will be considered as wandering in the Konohagakure subforum once that 48 hours has passed.

    What wandering means is that the character is in between topics, but is not out of existence. A wandering character is still able to join any topic within the same subforum that the character is wandering in, in which case the character will be able to interrupt any action that has taken place in the previous or current round. For reference, a round is when two or more players have posted, or when 48 hours have passed.

    A wandering character may be hunted by another character. This requires that the hunting character first have a legitimate reason to be hunting the wandering character; this is subject to scrutiny by staff, so be sure that you aren't metagaming with the reason. In addition to a reason, the hunting character will need to have some reliable means of tracking the wandering character. Using a scent picked up within 48 hours of the wandering character's last topic, for instance, or using the Byakugan or a sensing technique that can span all or the majority of the subforum that the wandering character is in. Whatever reason and method you use, it needs to be believable, and preferably have some basis to a time before that character started wandering.

    When posting a hunting topic, you will need to include "Hunting: (insert character's name)" in the title. The wandering character will have 48 hours from that topic's most recent post to make a post in that topic, assuming that the topic is in the correct subforum. Failure to post in the hunting topic will leave the wandering character at the hunter's mercy, allowing any actions that the hunting character takes after that point to succeed without question or the possibility to interruption save by another character (not the wandering one).
    Travel Interaction:
    Basic Interruption
    An interruption is when a character interjects into another character's post and interferes with the actions occurring there. This can only be done in the current or previous round, when not all players have posted for the round and 48 hours have not passed. This is fairly common practice for characters all in the same topic, but it becomes a bit different with characters that haven't yet joined the topic.

    A wandering character is able to interrupt any actions in the current or previous round so long as the topic is within the subforum they are wandering in. Characters wandering in other subforums will need to make a post about leaving that subforum to come into the topic's subforum, as any other character must also do to leave their current topic. To do this, there must be a reason, and these are typically such things as explosions that grab people's attention.

    These attention grabbers effectively start the time frame for other characters taking notice of it, deciding how to respond, and then moving towards it, if they so choose. We don't assign specific times to how long this should take, as every instance is different, but use good judgement when deciding what will have happened by the time your character arrives. Obviously, unless your character can teleport, he will not be able to see the explosion a mile away and then arrive immediately after it happens, even if 48 hours haven't passed. For this reason, anything contained in the initial post cannot be interrupted by a character that is in a different topic or is wandering a different subforum. There are some slight exceptions to this when that initial post is extremely long and may cover half an hour or more of IC time, which your character may logically be able to interrupt. In these rare cases, use your judgement, but for the most part, you won't be able to interrupt the initial post. If you have any questions on this, ask a member of staff and we'll tell you what you should be able to interrupt.

    Joining a Topic
    As mentioned above, it is expected that a certain amount of time will pass between your character exiting one topic, travelling, and then entering another topic, and while we don't represent that specifically, we do require that there be some consensus between players on what can and can't be done in that amount of time.

    Firstly, this applies to Travel. If a topic begins in Kumogakure and your character is in Sunagakure when it starts, you will not be able to travel all the way to Kumogakure, crossing three different countries, and try to jump into that topic. So much time would have passed that the topic would be finished before you even arrived. For this reason, a character is unable to join a topic that started in a different Land before they left. If you departed before it started but haven't yet arrived, that's fine and you can join. If you're in a different subforum when it starts, that's fine as well; just read the interruption rules above.

    Secondly, this applies to leaving and rejoining. If your character is in a topic and then leaves that topic to do something else, keep in mind that your character is still on the same timeline. If you were in the training field talking to your friends and leave to take a three hour nap but they keep talking for a while, you won't be able to show back up because it's been three hours for you, but only thirty minutes for them. Normally, this isn't allowed unless there is some kind of time skip in the topic, or 48 hours have passed since the last post, but if all of the players in the topic agree to you rejoining, then it's fine. This may not work for all topics, though, especially in battles and plot-based topics, so be careful.

    Character Updates and Time
    Lastly, this applies to updates. When you complete something in a topic, like training, you will post an update in the update board and a member of staff will look it over and either approve it or deny it. When it's approved, you're free to use everything in that update on your character. However, there's a second condition to this. The topic you want to use that stuff in must happen chronologically after the topic you used in the update. So if you train a few techniques and then start a new topic to spar with your friend, you just have to wait for the update to get approved and you can use those techniques. However, if a Tailed Beast attacks a village and you try to learn some techniques to deal with that Bijuu, you won't be able to use them against the Bijuu no matter when your update is approved. Why? Because the Bijuu topic started before your training post. For this rule, we compare the time stamp on the last post of the topic your updating for with the time stamp on the first post of the topic you're joining. If the first time stamp is after the second time stamp, then you can't use whatever you got in that update. There is a small exception to this with topics that have a lot of time pass by, like a village entry topic, where the first post may have happened months ago IC, in which case we just use the time stamp from the first post of the most recent round.

    Combat Threads
    Whenever engaged in combat, or any topic that is deemed a direct threat to your character, that topic becomes top priority in your personal timeline. This means everything from maiming to death will occur after that topic, and if you're currently in other topics, those topics occur before your serious one. You will only be allowed one serious confrontation out of your five allowed topics.
    Stealth & Tracking System:

    PC Tracking and Stealth System

    In order to figure out whether you can track another player character or even find them in a settlement, we have a simple stat check.
    Assuming PC A is trying to track down PC B:

    Perception of player A Vs Coordination of player B if we're considering tracking on a non settled land (eg. Senju Forest, etc)

    Perception/Intelligence of Player A vs Perception/Intelligence of player B if we're talking about finding a player in a settlement/base. This check takes the highest stat of one vs the highest stat of the other.
    Keep in mind that this is assuming you already know where the base it.

    If player A is able to match player B stats, it is assumed they can track them down.

    This system considers base stats only, no boosts may apply.

    Additionally it is important to note that this system is subject to the world dynamics. In order to track someone, there needs to be something to track. You can't find a ship on the ocean by looking for tracks on the water, for example. Staff will be the judge of this. When in doubt of whether you can track someone or not, feel free to ask.

    Note: In order to take advantage of the Stealth system, a player needs to clearly state they're being stealthy/hiding on the settlement or base and rp accordingly. You can't possibly expect to be performing the duties of a Kage or be guarding the gates and hope that people won't find you.
    Thread Timeline Rules:

    Players can have 5 threads and limitless flashbacks.

    Out of those 5 threads, 1 of them is serious and the other four can be anything from training to NPC missions or socials.

    A player's 5 real time ("RT") threads must all be happening in the same land. Before a player travels, they must close all threads or turn them to flashbacks.

    You can claim full experience for threads turned to flashbacks up until the point in which they were turned into flashbacks. After that point, characters in that thread who left the land and turned the thread into a flashback can only claim half experience. Characters who didn't leave the land and remain in the thread are unaffected and may claim regular experience, as per the 5 IRT threads rule. Please note the Shinobi World War Event Exception to this Rule.

    The serious thread will be considered top priority and the main timeline of a character. Serious threads include, by list of importance:

    1. Non-ToW War System: Interacting with war NPC, machinery, ships, etc. This also includes invasions, such as being in locations you wouldn't have access to like breaking into a base or village.

    2.Hunting: Any topic that involves the hunting rules.

    3.PC Missions: Any mission that is considered PC and not the repeatable NPC missions. If your PC mission includes War or Hunting, it is considered those instead.

    4.Political Interactions: These can be diplomatic negotiations or intimidation threads.Political Interactions: These can be diplomatic negotiations or intimidation threads. To be considered political, a thread must involve a PC who is representing an organization (This can go from Jonin ambassadors, to Kages, to misc organization leaders).

    5. Miscellaneous Lethal Situations: Wild Bijuu Fights, Bijuu Control Fights, Surgeries, and other lethal combat threads. This category is vast and wide. It serves as a catch-all for all threads that may result in death that are not already mentioned above.

    6. Theater of War/Heavenly Emporium Threads: These have the lowest priority. They are also a general exception to the "international travel takes priority" rule. Because one cannot die or be maimed in a ToW or HE thread, they are considered to be at the lowest end of the timescale. Thus, if you are in a ToW/HE thread you need not close out your threads or convert them to flashbacks in the previous land you were in. The non-HE/ToW threads back in your original village may take higher priority than the ToW/HE even if you had to leave your country to participate in the ToW/HE thread.

    Miscellaneous Information
    Because of the recent changes from Flashback to Present, we are giving everyone the opportunity to declare which thread is their most "Real-Time" thread. From there, the standard rules described above will take effect. You should designate your most Real-Time thread via your updates topic. Failure to do so will result in staff making that determination for you in the event of a conflict/uncertainty.  

    If a player is in a serious thread, they cannot start another one.

    If you want to have one kind of serious thread with a player and that player is already in a serious thread of that kind, you must join the existing thread.

    If a player is in a serious thread and another player starts a serious thread of another kind involving the first, the thread that takes precedence is the one ranked higher in the list of importance.
    Activity Rules:
    Be advised that any or all rules within this part of the rule section has been fully created in the intention of protecting the active userbase and to free up unique and restricted slots that could end up being hogged by inactive people. Basically any or all ill effects of inactivity can be negated by simply informing staff of your absence or by using the "Character Storage".

    Staying active on your character is important. If you do not make an IC post within three weeks your character will be automatically admitted to the nearest hospital and shall remain in a coma (at which point a Kage may demote you) until you post again. If you have been approved and never made your first IC post your character will be removed from the roster as if you were never approved. This, again, follows the same three-week standard. If you fail an activity check then you lose your access to your granted Restricted/Limited features. The slot is thus reopened and your character may no longer roleplay as having that ability. The circumstances of this loss will be explained by the player, but unless specified it is assumed the plague robbed them of that ability. If you return and the slot is open, you may take back up that Restricted/Limited slot but only with staff approval.

    Harvesting From Inactive Characters
    Generally speaking, harvesting from inactive players/characters is scrutinized and subject to strict staff oversight. Characters that have failed an inactivity check may not have objects, techniques, kekkei genkai, or other items of value harvested from them by active PCs. If you wish to harvest these things it may be before they fail the activity check. Additionally, harvesting from newly created characters that have been dropped/rendered inactive is not permitted.

    Still active on Alt
    If you fail to post in the activity check but you are active otherwise, you just lose any available alt slots and can't register a character above Genin until the next activity check. If you're inactive but post in the activity check, normal inactive rules apply and result in a coma. If that inactivity extends one week past the end of an activity check then you will be counted as having failed the check as if you had never posted in the activity check.

    Removed Privileges
    Failing an activity check may be punished by staff barring someone from registering a character of higher rank or in a clan or status that has a limited number of slots. Decisions on temporarily barring players from filling a limited slot are made on a case-by-case basis.

    Character Storage
    Occasionally a lack of motivation or real life pressures may force someone to set aside one or more of their characters while continuing to play other characters. Normally, an absence covers all characters equally but in certain cases players may be able to selectively store one or more of their characters. Character storage is a privilege granted only to those players who have passed three activity checks. This means that you must have posted in three activity checks on the same character. It doesn't need to be the same character that you declare storage for but it does need to be one character to demonstrate your commitment to the forum as player. A player must store their characters by posting in the absence forum explicitly stating that they wish to exercise this option. There are two types of character storage: long-term storage and short-term storage. You must declare what storage you are using when you exercise this option.

    Short term storage refers to storage that lasts for no more than three months.

    Long-term storage refers to storage that lasts a minimum of three months. This means that if you declare a character in long-term storage, you cannot play that character for three months. Only characters that have existed for 9 months may take advantage of this option.

    One character may be stored for three months after which time normal activity rules will apply. Keep in mind that character storage is a privilege and staff has the right to deny or revoke this privilege where abuse is suspected. A character placed into long-term character storage that has a starting Restricted slot or any other limited starting slot (for example, a clan or higher rank) will forfeit that slot while in storage. This is to allow other players a chance to gain that starting limited slot rather than have it being taken up by a character that is not in active use. If the player wishes to bring that character back with that Restricted slot it must be unoccupied. You cannot store a character that is actively involved in a thread. You must exit all threads before declaring any of your characters in storage.
    Shimiko Chinoike
    Shimiko Chinoike

    Posts : 2284
    Join date : 2017-09-21

    Interruption, Travel, World Map & Activity Rules Empty Re: Interruption, Travel, World Map & Activity Rules

    Post by Shimiko Chinoike Thu Nov 15, 2018 3:51 pm

    World Map

    Interruption, Travel, World Map & Activity Rules KQBkCD2

    Political Affiliations

    • Konoha Territory
    • Kumo Territory
    • Kiri Territory
    • Suna Territory

    Alternate (Old) Map: If you are having trouble seeing some of the country's titles on this map for travel purposes then it is suggested that you zoom in. You may also use an alternate map found here although the one pictured above is the main map used by the site.


    Interruption, Travel, World Map & Activity Rules P5_portrait_of_Anne_Takamaki27s_Phantom_Thief_outfit_without_mask


    • Strength: D
    • Constitution: D
    • Stamina: A++
    • Speed: A
    • Coordination: S
    • Intelligence:  B
    • Perception: A


    • 1x Kālīkoroshimasu
    • 1x Kālīkoroshimasu (Chakra Disruption Technology)
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Badger's Claws
    • Chinowakugumi Armour (Snow Armour Technology)
    • Twin Tessen of Terror

      Current date/time is Tue Nov 30, 2021 5:26 am