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Kiyoko
Hana Kaguya
Chen Kimyōnakama
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Shimiko Chinoike
Kitsuki Kurahasa
Nyguyen Uchiha
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Diana
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    Diana's Custom-Made Techniques

    Nyguyen Uchiha
    Nyguyen Uchiha


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    Post by Nyguyen Uchiha Mon Jun 14, 2021 9:33 pm

    Shard Sanctum: I'd suggest putting a Perc check on that Sensory invisibility feature.

    Prism Paradise: Looks good but waiting to approve Sanctum.

    Remote Catalyst: The user places the targeted item onto the targeted item? I don't understand this part.

    Auto Loader: Is this a gun?! Denied.

    Tetsudashi Steel Generation: Isn't Tetsudashi Steel impermanent? How would this work for crafting purposes?



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    Post by Diana Sat Jun 19, 2021 6:02 pm

    Fixed/edited as discussed in Discord DMs


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    Post by Nyguyen Uchiha Sun Jun 20, 2021 5:04 pm

    Diana wrote:Name: Crystal Release: Shard Sanctum
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 25m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu | Optional Fuuinjutsu
    Classification: Exclusive
    Requirements: Shard
    Parent Technique: Ruby Crystal Labyrinth
    Hand Seals: Snake → Rat → Ox → Ram → Snake
    Description: An unabashed ripoff of Mokuton's Four-Pillar House Technique, The user creates a small building made of Shōton Crystals, the size & shape limited by the techniques range and the user's imagination. By placing fuinjutsu tags around the house, the user creates a barrier, making it impossible for the enemy to detect it through sensory as long as their base perception is less then the user's class (capped at S), allowing the user to "camp" in peace. Those being taught by another how to use this technique do not need to know Ruby Crystal Labyrinth to learn or use it.
    Weaknesses: The building lasts for up to 12 hours before dissipating on it's own.

    Name: Crystal Release: Prism Paradise
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 100mx100m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Prism
    Parent Technique: Shard Sanctum
    Hand Seals: Snake → Rat → Ox → Ram → Snake
    Description: A larger scaled version of the Crystal Release: Shard Sanctum where instead of creating a single house, the user creates enough houses to fill a city block all at once. These constructs emerge colored as the user desires, along with any other basic amenities that might be needed so long as they are made of crystal.
    Weaknesses: The buildings lasts for up to 24 hours before dissipating on their own.

    Approved.

    Name: Kinjutsu: Remote Catalyst
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Explosive Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Seal of Confrontation
    Description: The user touches the targeted item with the Iwa kinjutsu and infuses it with Bakuton chakra, creating a remote bomb. When the Seal of Confrontation is made, the item expels the Bakuton chakra in an A-rank explosion, destroying both the item and harming anything within a 5 meter radius of the item
    Weaknesses: Lightning Release techniques one rank above that of an C1 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: Auto-Loader
    Rank: B
    Power: B
    Activation Cost: 3 (Application/Sealing) 1 (Unsealing)
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: -
    Skill: Fuinjutsu
    Classification: Iwa Open
    Requirements: N/A
    Parent Technique: Lightning Flash Blade Creation
    Hand Seals: N/A
    Description: Working like it's parent tech, Once applied to a ranged weapon like a bow, crossbow, cannon, etc. by tapping the seal's mark. The seal autoloads the next projectile into the ranged weapon, allowing for quicker fire and reloading. Up to 150 projectiles can be stored per mark as less room is required for ammunition at the cost of not being able to freely draw the item(s) as they are automatically loaded. 5 reloads per unseal.
    Weaknesses:Just like with any Fuuinjutsu, if the medium in which your seal is placed on is destroyed, everything stored within the seal is lost permanently. Only projectiles can be put into the seal. This only speeds up the reloading phase, the user must still draw back their bow, span their crossbow or whatever else is needed to fire other then the ammunition itself.

    Name: Tetsudashi Steel Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive (Tetsudashi)
    Requirements: Fuinjutsu or Kagaku, Impervious Armour Stage 2/3
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Tetsudashi Steel for crafting purposes from their body. The tetsu steel's hardness is based upon the level of Impervious Armor the user can access: C for Level 2, and A for Level 3. In order to create S hardness tetsu steel the user must reach level 3 and have reached A-class.
    Weaknesses: Due to the specifics of how this variant of tetsudashi steel is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.[/quote]


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    Post by Nyguyen Uchiha Sun Jun 20, 2021 5:04 pm

    [quote="Nyguyen Uchiha"]
    Diana wrote:Name: Crystal Release: Shard Sanctum
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 25m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu | Optional Fuuinjutsu
    Classification: Exclusive
    Requirements: Shard
    Parent Technique: Ruby Crystal Labyrinth
    Hand Seals: Snake → Rat → Ox → Ram → Snake
    Description: An unabashed ripoff of Mokuton's Four-Pillar House Technique, The user creates a small building made of Shōton Crystals, the size & shape limited by the techniques range and the user's imagination. By placing fuinjutsu tags around the house, the user creates a barrier, making it impossible for the enemy to detect it through sensory as long as their base perception is less then the user's class (capped at S), allowing the user to "camp" in peace. Those being taught by another how to use this technique do not need to know Ruby Crystal Labyrinth to learn or use it.
    Weaknesses: The building lasts for up to 12 hours before dissipating on it's own.

    Name: Crystal Release: Prism Paradise
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 100mx100m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Prism
    Parent Technique: Shard Sanctum
    Hand Seals: Snake → Rat → Ox → Ram → Snake
    Description: A larger scaled version of the Crystal Release: Shard Sanctum where instead of creating a single house, the user creates enough houses to fill a city block all at once. These constructs emerge colored as the user desires, along with any other basic amenities that might be needed so long as they are made of crystal.
    Weaknesses: The buildings lasts for up to 24 hours before dissipating on their own.

    Approved.


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    Post by Nyguyen Uchiha Sun Jun 20, 2021 5:06 pm

    Nyguyen Uchiha wrote:
    Name: Tetsudashi Steel Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive (Tetsudashi)
    Requirements: Fuinjutsu or Kagaku, Impervious Armour Stage 2/3
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Tetsudashi Steel for crafting purposes from their body. The tetsu steel's hardness is based upon the level of Impervious Armor the user can access: C for Level 2, and A for Level 3. In order to create S hardness tetsu steel the user must reach level 3 and have reached A-class.
    Weaknesses: Due to the specifics of how this variant of tetsudashi steel is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.

    Approved


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    Post by Diana Sun Jun 20, 2021 5:18 pm

    Name: Kinjutsu: Remote Catalyst
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch; 150m
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Explosive Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Seal of Confrontation
    Description: The user touches the targeted item with the Iwa kinjutsu and infuses it with Bakuton chakra, creating a remote bomb. When the Seal of Confrontation is made within 150m of the item, the item will glow for a second before expelling the Bakuton chakra in an A-rank explosion, destroying both the item and harming anything within a 5 meter radius of the item. If the infused item was made of clay, the glow before the explosion is half a second instead.
    Weaknesses: Lightning Release techniques one rank above that of an C1 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. This technique can only be activated in the thread or chain of threads it's created in, the chakra escaping after some time.

    Name: C2Φ: Iron Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Kōton, Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2, Impervious Armor Stage 3
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Tetsudashi Steel Dragon using the same process as it's parent technique, generating the steel from their body to feed through the Kinjutsu. The Steel Dragon is much hardier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's steel talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Φ are beholden to Bakuton's weakness to Raiton & Kōton's additional weaknesses of Katon and Jiton. Raiton techs one rank above that of an C2Φ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2Δ: Crystal Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Shōton, Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2, Prism
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Korikane Crystal Dragon using the same process as it's parent technique, generating the crystal from their body to feed through the Kinjutsu. The Crystal Dragon is much sturdier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's crystal talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Δ are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2Δ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2Δ: Delta Force
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: C2Δ: Crystal Dragon must be in use
    Parent Technique: C2Δ: Crystal Dragon, Arrow of Light
    Hand Seals: Seal of Confrontation
    Description: The user builds up chakra inside the core of the crystal dragon before preforming the hand seal to fire a powerful blast from it's jaw, either in a 30° cone of heat that extends 50m out, or a thin 5m diameter beam of burning light that goes out 150m. While the chakra buildup takes about two seconds, the user can delay the handseal to fire until the end of the thread/chain of threads.
    Weaknesses: The user must be touching the crystal dragon to start building up chakra, but not to fire it. While charging the dragon will begin to glow with light from the chakra buildup. If the dragon is while the user is delaying the jutsu's handseal, the technique fails and the CP is lost.

    Name: Living Armory
    Rank: C | A
    Power: C | A
    Activation Cost: 5 | 20
    Upkeep Cost: -
    Range: Touch
    Speed: C | A
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Impervious Armor Stage 2 | Impervious Armor Stage 3
    Parent Technique: N/A
    Hand Seals: Rat → Ox → Dog
    Description: The user generates a Basic Shinobi Tool or Extraordinary Shinobi Weapon from the Shinobi Marketplace (now made of Tetsudashi Steel) out of their body. The quality of the generated item is equal to the rank of the technique (C or A), while the hardness is equal to the Stage the user's bloodline is at (C at 2, A at 3) If the user has their Impervious Armor activated, they do not need to preform the handseals as they generate it from the armor itself.
    Weaknesses: The user may not make an item from the Extraordinary Shinobi Weapon list unless they are at Impervious Armor Stage 3. Any modifiers from the marketplace list (simple, ammo, heavy, etc) are still applied to the item. The user generates the item exactly as it's listed (A Manriki will always have 10ft of chain, bolts & arrows will always make 10 at a time, etc). This item is non-permanent and will rust away at the end of the thread or chain of threads.


    Last edited by Diana on Tue Jun 22, 2021 6:30 pm; edited 4 times in total


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    Post by Kiyoko Tue Jun 22, 2021 5:57 pm

    Diana wrote:Name: Kinjutsu: Remote Catalyst
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Explosive Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Seal of Confrontation
    Description: The user touches the targeted item with the Iwa kinjutsu and infuses it with Bakuton chakra, creating a remote bomb. When the Seal of Confrontation is made, the item will glow for a second before expelling the Bakuton chakra in an A-rank explosion, destroying both the item and harming anything within a 5 meter radius of the item. If the infused item was made of clay, the glow before the explosion is half a second instead.
    Weaknesses: Lightning Release techniques one rank above that of an C1 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    How far away from the 'bomb' can the user be when it's activated? Please detail this.

    Name: C2Φ: Iron Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Kōton, Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2, Impervious Armor Stage 3
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Tetsudashi Steel Dragon using the same process as it's parent technique, generating the steel from their body to feed through the Kinjutsu. The Steel Dragon is much hardier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's steel talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Φ are beholden to Bakuton's weakness to Raiton & Kōton's additional weaknesses of Katon and Jiton. Raiton techs one rank above that of an C2Φ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2Δ: Crystal Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Shōton, Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2, Prism
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Korikane Crystal Dragon using the same process as it's parent technique, generating the crystal from their body to feed through the Kinjutsu. The Crystal Dragon is much sturdier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's crystal talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Δ are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2Δ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Approved~

    Name: C2Δ: Delta Force
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: C2Δ: Crystal Dragon must be in use
    Parent Technique: C2Δ: Crystal Dragon, Arrow of Light
    Hand Seals: Seal of Confrontation
    Description: The user builds up chakra inside the core of the crystal dragon before preforming the hand seal to fire a powerful blast from it's jaw, either in a 30° cone of heat that extends 50m out, or a thin 5m diameter beam of burning light that goes out 150m.
    Weaknesses: The user must be touching the crystal dragon to start building up chakra, but not to fire it. While charging the dragon will begin to glow with light from the chakra buildup.

    Is this intended to charge over multiple posts? The way it reads currently implies that.

    Name: Living Armory
    Rank: C | A
    Power: C | A
    Activation Cost: 5 | 20
    Upkeep Cost: -
    Range: Touch
    Speed: C | A
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Impervious Armor Stage 2 | Impervious Armor Stage 3
    Parent Technique: N/A
    Hand Seals: Rat → Ox → Dog
    Description: The user generates a Basic Shinobi Tool or Extraordinary Shinobi Weapon from the Shinobi Marketplace (now made of Tetsudashi Steel) out of their body. The quality of the generated item is equal to the rank of the technique (C or A), while the hardness is equal to the Stage the user's bloodline is at (C at 2, A at 3) If the user has their Impervious Armor activated, they do not need to preform the handseals as they generate it from the armor itself.
    Weaknesses: The user may not make an item from the Extraordinary Shinobi Weapon list unless they are at Impervious Armor Stage 3. Any modifiers from the marketplace list (simple, ammo, heavy, etc) are still applied to the item. The user generates the item exactly as it's listed (A Manriki will always have 10ft of chain, bolts & arrows will always make 10 at a time, etc)

    Please note that these items are non permanent.[/quote]


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    Post by Kiyoko Tue Jun 22, 2021 6:33 pm

    Diana wrote:Name: Kinjutsu: Remote Catalyst
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch; 150m
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Explosive Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Seal of Confrontation
    Description: The user touches the targeted item with the Iwa kinjutsu and infuses it with Bakuton chakra, creating a remote bomb. When the Seal of Confrontation is made within 150m of the item, the item will glow for a second before expelling the Bakuton chakra in an A-rank explosion, destroying both the item and harming anything within a 5 meter radius of the item. If the infused item was made of clay, the glow before the explosion is half a second instead.
    Weaknesses: Lightning Release techniques one rank above that of an C1 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. This technique can only be activated in the thread or chain of threads it's created in, the chakra escaping after some time.

    Name: Living Armory
    Rank: C | A
    Power: C | A
    Activation Cost: 5 | 20
    Upkeep Cost: -
    Range: Touch
    Speed: C | A
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Impervious Armor Stage 2 | Impervious Armor Stage 3
    Parent Technique: N/A
    Hand Seals: Rat → Ox → Dog
    Description: The user generates a Basic Shinobi Tool or Extraordinary Shinobi Weapon from the Shinobi Marketplace (now made of Tetsudashi Steel) out of their body. The quality of the generated item is equal to the rank of the technique (C or A), while the hardness is equal to the Stage the user's bloodline is at (C at 2, A at 3) If the user has their Impervious Armor activated, they do not need to preform the handseals as they generate it from the armor itself.
    Weaknesses: The user may not make an item from the Extraordinary Shinobi Weapon list unless they are at Impervious Armor Stage 3. Any modifiers from the marketplace list (simple, ammo, heavy, etc) are still applied to the item. The user generates the item exactly as it's listed (A Manriki will always have 10ft of chain, bolts & arrows will always make 10 at a time, etc). This item is non-permanent and will rust away at the end of the thread or chain of threads.

    Approved~


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    The Diplomat:
    Diana
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    Skills & Elements: A lot
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    Post by Diana Mon Jun 28, 2021 3:25 pm

    Name: C2Δ: Delta Force
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: C2Δ: Crystal Dragon must be in use
    Parent Technique: C2Δ: Crystal Dragon, Arrow of Light
    Hand Seals: Seal of Confrontation
    Description: The user builds up chakra inside the core of the crystal dragon before preforming the hand seal to fire a powerful blast from it's jaw, either in a 30° cone of heat that extends 50m out, or a thin 5m diameter beam of burning light that goes out 150m. While the chakra buildup takes about a second, the user can delay the handseal to fire until the end of the thread/chain of threads.
    Weaknesses: The user must be touching the crystal dragon to start building up chakra, but not to fire it. While charging & holding the charge the dragon will glow with light from the chakra buildup. If the dragon is destroyed while the user is delaying the jutsu's handseal, the technique fails and the CP is lost.

    Name: Iwatomics Basic Imprisonment Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base B Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, The seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.


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    Post by Shimiko Chinoike Thu Jul 01, 2021 12:55 pm

    Diana wrote:Name: C2Δ: Delta Force
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: C2Δ: Crystal Dragon must be in use
    Parent Technique: C2Δ: Crystal Dragon, Arrow of Light
    Hand Seals: Seal of Confrontation
    Description: The user builds up chakra inside the core of the crystal dragon before preforming the hand seal to fire a powerful blast from it's jaw, either in a 30° cone of heat that extends 50m out, or a thin 5m diameter beam of burning light that goes out 150m. While the chakra buildup takes about a second, the user can delay the handseal to fire until the end of the thread/chain of threads.
    Weaknesses: The user must be touching the crystal dragon to start building up chakra, but not to fire it. While charging & holding the charge the dragon will glow with light from the chakra buildup. If the dragon is destroyed while the user is delaying the jutsu's handseal, the technique fails and the CP is lost.

    Name: Iwatomics Basic Imprisonment Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base B Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, The seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    First Jutsu: Shorten range to 100 meters

    Second Jutsu: How does the Bijuu get inside the seal?


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    Post by Diana Thu Jul 22, 2021 2:00 am

    Name: Smokescreen
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 10m radius
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates an extremely weak blast from 90% of their body that doesn't do damage, instead creating a smokescreen that makes the user hard to detect. The smoke is quite thick, blinding those inside and irritating their lungs if breathed in.
    Weaknesses: The smokescreen doesn't last that long, lasting until the end of their next post. Wind techniques of C or greater can dispel the smoke.

    Name: Crystal Goggles
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: N/A
    Speed: -
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat
    Parent Technique: N/A
    Hand Seals: Boar
    Description: The user creates a small set of semi-permanent goggles that protect their eyes from most airborne particles. The crystal's molecules are rather stable, not requiring the need for upkeep
    Weaknesses: The goggles dissipate at the end of the thread they're in. The goggles are also rather ineffective at protecting the user.

    Name: Sonic Boom
    Rank: B
    Power: B/C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m; 15m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat, Kagaku
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using their knowledge on non-chakra explosives, the user creates strong but small explosion from their palm meant to create a pressure wave. While the B-rank explosion itself is only 1 meter in size, the resulting pressure wave is a C-rank 15 meter cone that isn't chakra based. If activated underwater the wave's range is increased to 20 meters.
    Weaknesses: The resulting explosion is rather loud, with any in a 100m radius able to hear the technique. The user must take care to properly fire the technique as a misfire could result in the pressure wave hitting the user as well.

    Name: Elemental Suppression
    Rank: C
    Power: D
    Activation Cost: -
    Upkeep Cost: -
    Range:
    Speed: -
    Element:
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Suppression Technique
    Hand Seals: N/A
    Description: A focused version of the suppression technique that let's the user hide the elements they can use, but not their chakra. This allows the user to catch their opponents off guard or to appear as a simple commoner.
    Weaknesses: N/A


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    Post by Menza the Cursed One Thu Jul 22, 2021 11:47 am

    Diana wrote:Name: Smokescreen
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 10m radius
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates an extremely weak blast from 90% of their body that doesn't do damage, instead creating a smokescreen that makes the user hard to detect. The smoke is quite thick, blinding those inside and irritating their lungs if breathed in.
    Weaknesses: The smokescreen doesn't last that long, lasting until the end of their next post. Wind techniques of C or greater can dispel the smoke.

    Needs handseals.


    Name: Crystal Goggles
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: N/A
    Speed: -
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat
    Parent Technique: N/A
    Hand Seals: Boar
    Description: The user creates a small set of semi-permanent goggles that protect their eyes from most airborne particles. The crystal's molecules are rather stable, not requiring the need for upkeep
    Weaknesses: The goggles dissipate at the end of the thread they're in. The goggles are also rather ineffective at protecting the user.

    Approved.

    Name: Sonic Boom
    Rank: B
    Power: B/C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m; 15m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat, Kagaku
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using their knowledge on non-chakra explosives, the user creates strong but small explosion from their palm meant to create a pressure wave. While the B-rank explosion itself is only 1 meter in size, the resulting pressure wave is a C-rank 15 meter cone that isn't chakra based. If activated underwater the wave's range is increased to 20 meters.
    Weaknesses: The resulting explosion is rather loud, with any in a 100m radius able to hear the technique. The user must take care to properly fire the technique as a misfire could result in the pressure wave hitting the user as well.

    Needs handsigns

    Name: Elemental Suppression
    Rank: C
    Power: D
    Activation Cost: -
    Upkeep Cost: -
    Range:
    Speed: -
    Element:
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Suppression Technique
    Hand Seals: N/A
    Description: A focused version of the suppression technique that let's the user hide the elements they can use, but not their chakra. This allows the user to catch their opponents off guard or to appear as a simple commoner.
    Weaknesses: N/A

    Approved
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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Aug 17, 2021 5:45 pm

    Name: One with Nature
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An archery fighting style focused on attuning oneself with the world around them to allow the user to expand their senses and perceive threats they wouldn't notice otherwise. While in use the user gains a 2 tier boost to their perception.
    Weaknesses: N/A

    Name: One Beside Nature
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: One with Nature
    Hand Seals: N/A
    Description: An easier version of it's parent technique, this derivative was made for those beginning the path of Kyujutsu, but are unable to grasp Kyujutsu at it's fullest potential. Shinobi do not need to know One with Nature in order to learn this technique. While in use the user gains a 1 tier boost to their perception.
    Weaknesses: N/A

    Name: Armed and Dangerous
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Standard Arrow Ranges
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An emergency technique made for when the user is without a bow. The user takes an arrow (or equivalent), and chucks it like a javelin, releasing a precise and powerful blast of bakuton chakra behind it to launch the arrow as far as they can. The thrown arrow is treated as if it was fired at S power, and is subject to the arrow projectile rules as soon as it leaves the user's hand. This technique's power can be lowered by paying the appropriate rank's CP cost instead (so paying 20 CP will launch the arrow at A power, 10 for B power, etc)
    Weaknesses: Standard freeform arrow projectile rules. Arrow speed bonuses are not added.

    Name: Total Crystalization
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Varies
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Prism
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Upon channeling their Crystal Release chakra, the user is able to transfigure their Earth Release techniques into Crystal Release versions. The power and hardiness of the Shōton is of the same rank as the Doton technique being transfigured. Transfiguration occurs of a single post. The transfiguration means that any elemental weaknesses that the technique Doton are now changed to fit the elemental nature of Shōton instead. For cost, the user pays a one rank higher activation cost for the technique that they are transfiguring.
    Weaknesses: The power of the technique remains the same, only the element changes.

    Name: Jade Crystal Pentagonal Prison
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 100m diameter
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Prism
    Parent Technique: Jade Crystal Pentagonal Column
    Hand Seals: Rat → Snake → Ram → Dog → Tiger → Hands clapped together
    Description: By creating five large crystalline pillars around the user, this technique can be used to suppress the potency of lower-level techniques. Using this Technique decreases the power of A-Rank Techniques and below by one Rank inside the area. S-Rank Techniques are unaffected as they overpower the dampening field.
    Weaknesses: The user must remain within the area of the Columns to function.


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    Post by Shimiko Chinoike Fri Aug 20, 2021 9:45 pm

    Diana wrote:Name: One with Nature
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An archery fighting style focused on attuning oneself with the world around them to allow the user to expand their senses and perceive threats they wouldn't notice otherwise. While in use the user gains a 2 tier boost to their perception.
    Weaknesses: N/A

    Name: One Beside Nature
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: One with Nature
    Hand Seals: N/A
    Description: An easier version of it's parent technique, this derivative was made for those beginning the path of Kyujutsu, but are unable to grasp Kyujutsu at it's fullest potential. Shinobi do not need to know One with Nature in order to learn this technique. While in use the user gains a 1 tier boost to their perception.
    Weaknesses: N/A

    Approved


    Name: Armed and Dangerous
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Standard Arrow Ranges
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An emergency technique made for when the user is without a bow. The user takes an arrow (or equivalent), and chucks it like a javelin, releasing a precise and powerful blast of bakuton chakra behind it to launch the arrow as far as they can. The thrown arrow is treated as if it was fired at S power, and is subject to the arrow projectile rules as soon as it leaves the user's hand. This technique's power can be lowered by paying the appropriate rank's CP cost instead (so paying 20 CP will launch the arrow at A power, 10 for B power, etc)
    Weaknesses: Standard freeform arrow projectile rules. Arrow speed bonuses are not added.

    "The thrown arrow is treated as if it was fired at S power, and is subject to the arrow projectile rules as soon as it leaves the user's hand." <- Given how the projectile rules work, this is denied for being too powerful.



    Name: Total Crystalization
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Varies
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Prism
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Upon channeling their Crystal Release chakra, the user is able to transfigure their Earth Release techniques into Crystal Release versions. The power and hardiness of the Shōton is of the same rank as the Doton technique being transfigured. Transfiguration occurs of a single post. The transfiguration means that any elemental weaknesses that the technique Doton are now changed to fit the elemental nature of Shōton instead. For cost, the user pays a one rank higher activation cost for the technique that they are transfiguring.
    Weaknesses: The power of the technique remains the same, only the element changes.

    Approved.


    Name: Jade Crystal Pentagonal Prison
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 100m diameter
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Prism
    Parent Technique: Jade Crystal Pentagonal Column
    Hand Seals: Rat → Snake → Ram → Dog → Tiger → Hands clapped together
    Description: By creating five large crystalline pillars around the user, this technique can be used to suppress the potency of lower-level techniques. Using this Technique decreases the power of A-Rank Techniques and below by one Rank inside the area. S-Rank Techniques are unaffected as they overpower the dampening field.
    Weaknesses: The user must remain within the area of the Columns to function.

    Not sure I like the idea of a standard elemental technique auto-reducing an attack's power rank.[/quote]
    [/quote]


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Sun Aug 22, 2021 11:55 am

    Jade Crystal Pentagonal Prison was made as the reverse of it's parent tech; Jade Crystal Pentagonal Column. Jade Column increases the power of A rank techs and below up by one. Now, while I have no idea if column increases all in a blanket or i get to choose, (that's up to interpretation, i personally think the user chooses but an argument could be made for all), i figured that the reverse would be possible, but as its a custom it'd have to be a blanket effect to keep the user from being OP. I also made it clear the user is also affected by this.

    Name: Jade Crystal Pentagonal Prison
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 100m diameter
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Prism
    Parent Technique: Jade Crystal Pentagonal Column
    Hand Seals: Rat → Snake → Ram → Dog → Tiger → Hands clapped together
    Description: By creating five large crystalline pillars around the user, this technique can be used to suppress the potency of lower-level techniques. Using this Technique decreases the power of A-Rank Techniques and below by one Rank inside the area. S-Rank Techniques are unaffected as they overpower the dampening field.
    Weaknesses: The user must remain within the area of the Columns to function, and as such the power decrease also affects the user's jutsu.



    Name: Ping
    Rank: C
    Power: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: Basic Sensory Range
    Speed: C
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Kanchijutsu
    Parent Technique: Sensing Technique
    Hand Seals: Tap forehead with 2 fingers
    Description: By using the knowledge of how to sense chakra, the user sends out a 'ping' to people within their sensory range to give a near-invisible signal. The user can target up to 5 people, with every additional one beyond the fifth costing 1 additional CP. Those who receive the ping will feel a small pressure in their brain, though this pressure won't impede them in any way.
    Weaknesses: Sensing Technique must be active to use.

    Name: Signature Swap: KKG Mimicry
    Rank: C
    Power: E
    Activation Cost: -
    Upkeep Cost: 0.3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Signature Swap
    Hand Seals: N/A
    Description: A more refined version of it's parent technique made after Diana studied Cerise Hyuga's contacts. Instead of altering the user's chakra signature completely, it alters the perception of the user's bloodline(s). This can be used to trick sensors as well as gear that looks for specific types of chakra, such as an active dojutsu.
    Weaknesses: Anyone who's base perception is higher then the user's Class when using the Sensing Technique can tell that the user is faking their bloodline signature. User does not gain the power of the bloodline, and they must have sensed the bloodline in order to mimic it. This does not alter the user's appearance, so other methods may be needed to replicate the look of a bloodline as well.

    Name: Sonic Boom
    Rank: B
    Power: B/C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m; 15m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat, Kagaku
    Parent Technique: N/A
    Hand Seals: Monkey → Dog → Hand outstretched with other hand holding arm
    Description: Using their knowledge on non-chakra explosives, the user creates strong but small explosion from their palm meant to create a pressure wave. While the B-rank explosion itself is only 1 meter in size, the resulting pressure wave is a C-rank 15 meter cone that isn't chakra based. If activated underwater the wave's range is increased to 20 meters.
    Weaknesses: The resulting explosion is rather loud, with any in a 100m radius able to hear the technique. The user must take care to properly fire the technique as a misfire could result in the pressure wave hitting the user as well.


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Chen Kimyōnakama Thu Sep 09, 2021 9:24 am

    Diana wrote:Jade Crystal Pentagonal Prison was made as the reverse of it's parent tech; Jade Crystal Pentagonal Column. Jade Column increases the power of A rank techs and below up by one. Now, while I have no idea if column increases all in a blanket or i get to choose, (that's up to interpretation, i personally think the user chooses but an argument could be made for all), i figured that the reverse would be possible, but as its a custom it'd have to be a blanket effect to keep the user from being OP. I also made it clear the user is also affected by this.

    Name: Jade Crystal Pentagonal Prison
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 100m diameter
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Prism
    Parent Technique: Jade Crystal Pentagonal Column
    Hand Seals: Rat → Snake → Ram → Dog → Tiger → Hands clapped together
    Description: By creating five large crystalline pillars around the user, this technique can be used to suppress the potency of lower-level techniques. Using this Technique decreases the power of A-Rank Techniques and below by one Rank inside the area. S-Rank Techniques are unaffected as they overpower the dampening field.
    Weaknesses: The user must remain within the area of the Columns to function, and as such the power decrease also affects the user's jutsu.




    Reverse is not possible. The utility of debuffing the Power of enemy jutsu is often higher and I don't necessarily want to expand from what's already permitted by Crystal Release on that front.



    Name: Ping
    Rank: C
    Power: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: Basic Sensory Range
    Speed: C
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Kanchijutsu
    Parent Technique: Sensing Technique
    Hand Seals: Tap forehead with 2 fingers
    Description: By using the knowledge of how to sense chakra, the user sends out a 'ping' to people within their sensory range to give a near-invisible signal. The user can target up to 5 people, with every additional one beyond the fifth costing 1 additional CP. Those who receive the ping will feel a small pressure in their brain, though this pressure won't impede them in any way.
    Weaknesses: Sensing Technique must be active to use.

    Name: Signature Swap: KKG Mimicry
    Rank: C
    Power: E
    Activation Cost: -
    Upkeep Cost: 0.3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Signature Swap
    Hand Seals: N/A
    Description: A more refined version of it's parent technique made after Diana studied Cerise Hyuga's contacts. Instead of altering the user's chakra signature completely, it alters the perception of the user's bloodline(s). This can be used to trick sensors as well as gear that looks for specific types of chakra, such as an active dojutsu.
    Weaknesses: Anyone who's base perception is higher then the user's Class when using the Sensing Technique can tell that the user is faking their bloodline signature. User does not gain the power of the bloodline, and they must have sensed the bloodline in order to mimic it. This does not alter the user's appearance, so other methods may be needed to replicate the look of a bloodline as well.

    Approved


    Name: Sonic Boom
    Rank: B
    Power: B/C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m; 15m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat, Kagaku
    Parent Technique: N/A
    Hand Seals: Monkey → Dog → Hand outstretched with other hand holding arm
    Description: Using their knowledge on non-chakra explosives, the user creates strong but small explosion from their palm meant to create a pressure wave. While the B-rank explosion itself is only 1 meter in size, the resulting pressure wave is a C-rank 15 meter cone that isn't chakra based. If activated underwater the wave's range is increased to 20 meters.
    Weaknesses: The resulting explosion is rather loud, with any in a 100m radius able to hear the technique. The user must take care to properly fire the technique as a misfire could result in the pressure wave hitting the user as well.

    This does B-Rank AND C-Rank damage for 10 CP? That probably is a no go.


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    Strength: C
    Constitution: D
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: S
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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Sep 28, 2021 2:52 pm

    Name: Sonic Boom
    Rank: B
    Power: B/C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m; 15m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat, Kagaku
    Parent Technique: N/A
    Hand Seals: Monkey → Dog → Hand outstretched with other hand holding arm
    Description: Using their knowledge on non-chakra explosives, the user creates strong but small explosion from their palm meant to create a pressure wave. While the B-rank explosion itself is only 1 meter in size, the resulting pressure wave is a C-rank 15 meter cone that isn't chakra based. If activated underwater the wave's range is increased to 20 meters.
    Weaknesses: The resulting explosion is rather loud, with any in a 100m radius able to hear the technique. The user must take care to properly fire the technique as a misfire could result in the pressure wave hitting the user as well. The B-rank & C-rank damages do not stack, those in the crossfire only taking B-rank damage if hit by both parts of the technique, not B & C damage.

    This does B-Rank AND C-Rank damage for 10 CP? That probably is a no go.
    Sort of, but not the way I believe you are thinking it does. The intent is that you take B-rank if you get hit by only the blast, C-rank if hit by only the cone, or just B-rank if hit by both at the same time, the type of damage only changing depending on where you are hit in the blast. Clarified in the weaknesses.



    Name: Location Flare
    Rank: C
    Power: D
    Activation Cost: 0.1
    Upkeep Cost: -
    Range: Varies
    Speed: -
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: The user rapidly circulates the chakra in their body before expelling it from their body, creating a brief and limited sensing effect in reverse, where others can sense your location, even if they don't have sensory. The range at which others can sense the user is equal to their base sensing range as if they had the Sensing Technique active. The Sensing technique is not required to learn this technique.
    Weaknesses: This technique takes a small toll on those who aren't practiced in releasing their own tenketsu temporarily take a (-) to stamina for 1 post as their body recuperates. Abilities such as the Byakugan, the pressure points of harm and death technique, & the 8 Gates are considered practiced. The user can be considered trained for this technique with a separate 200 training wordcount. The technique is also rather risky as it lets everyone sense your location in range, but can be good if you need to become a distraction.

    Name: Explosive Shot
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Raiton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a small amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with C strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique. (example, using this technique with D strength and a 2 tier strength boost would fire the shot at C strength)

    Name: Molotov Cocktail
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Close Contact; 1m
    Speed: -
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Shard, Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Preparation: Ram | Detonation: Clap Hands or Seal of Confrontation
    Description: The user creates a mix of up to 6 sets of dish & silverware made of Korikane crystal that are infused with Bakuton chakra. The dishware are harmless on their own, but when detonated by the user can do serious damage. Each set of dish/silverware explodes for for 1m range, with partial sets doing less range.
    Weaknesses: Standard elemental weaknesses.

    Name: C1; Model Dog
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Snake → Tiger | Detonation: Seal of Confrontation
    Description: The user makes a clay dog the size of a husky through the Iwa Kinjutsu. The dog has only D Strength and E constitution, but can move at B speeds. The explosion the dog makes when detonated is C power.
    Weaknesses: Standard Bakuton Weakness.


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Shimiko Chinoike Thu Oct 07, 2021 1:46 pm

    Diana wrote:Name: Sonic Boom
    Rank: B
    Power: B/C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 1m; 15m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Combat, Kagaku
    Parent Technique: N/A
    Hand Seals: Monkey → Dog → Hand outstretched with other hand holding arm
    Description: Using their knowledge on non-chakra explosives, the user creates strong but small explosion from their palm meant to create a pressure wave. While the B-rank explosion itself is only 1 meter in size, the resulting pressure wave is a C-rank 15 meter cone that isn't chakra based. If activated underwater the wave's range is increased to 20 meters.
    Weaknesses: The resulting explosion is rather loud, with any in a 100m radius able to hear the technique. The user must take care to properly fire the technique as a misfire could result in the pressure wave hitting the user as well. The B-rank & C-rank damages do not stack, those in the crossfire only taking B-rank damage if hit by both parts of the technique, not B & C damage.

    This does B-Rank AND C-Rank damage for 10 CP? That probably is a no go.
    Sort of, but not the way I believe you are thinking it does. The intent is that you take B-rank if you get hit by only the blast, C-rank if hit by only the cone, or just B-rank if hit by both at the same time, the type of damage only changing depending on where you are hit in the blast. Clarified in the weaknesses.

    Approved




    Name: Location Flare
    Rank: C
    Power: D
    Activation Cost: 0.1
    Upkeep Cost: -
    Range: Varies
    Speed: -
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: The user rapidly circulates the chakra in their body before expelling it from their body, creating a brief and limited sensing effect in reverse, where others can sense your location, even if they don't have sensory. The range at which others can sense the user is equal to their base sensing range as if they had the Sensing Technique active. The Sensing technique is not required to learn this technique.
    Weaknesses: This technique takes a small toll on those who aren't practiced in releasing their own tenketsu temporarily take a (-) to stamina for 1 post as their body recuperates. Abilities such as the Byakugan, the pressure points of harm and death technique, & the 8 Gates are considered practiced. The user can be considered trained for this technique with a separate 200 training wordcount. The technique is also rather risky as it lets everyone sense your location in range, but can be good if you need to become a distraction.

    Denied. You can't grant chakra sensory to a character that does not have the Sensory Skill.



    Name: Explosive Shot
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Raiton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a small amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with C strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique. (example, using this technique with D strength and a 2 tier strength boost would fire the shot at C strength)

    This should cost 5 CP.


    Name: Molotov Cocktail
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Close Contact; 1m
    Speed: -
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Shard, Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Preparation: Ram | Detonation: Clap Hands or Seal of Confrontation
    Description: The user creates a mix of up to 6 sets of dish & silverware made of Korikane crystal that are infused with Bakuton chakra. The dishware are harmless on their own, but when detonated by the user can do serious damage. Each set of dish/silverware explodes for for 1m range, with partial sets doing less range.
    Weaknesses: Standard elemental weaknesses.

    This should have upkeep.


    Name: C1; Model Dog
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Snake → Tiger | Detonation: Seal of Confrontation
    Description: The user makes a clay dog the size of a husky through the Iwa Kinjutsu. The dog has only D Strength and E constitution, but can move at B speeds. The explosion the dog makes when detonated is C power.
    Weaknesses: Standard Bakuton Weakness.

    This should have upkeep.


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Thu Oct 07, 2021 3:59 pm

    Name: Explosive Shot
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a small amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with C strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique. (example, using this technique with D strength and a 2 tier strength boost would fire the shot at C strength)

    Name: Strong Explosive Shot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a reasonable amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with B strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique.

    Name: Stronger Explosive Shot
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a decent amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with A strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique.



    This should have upkeep
    Iwa kinjutsu techniques & their derivatives do no contain upkeeps.

    Name: Molotov Cocktail
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Close Contact; 1m
    Speed: -
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Shard, Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Preparation: Ram | Detonation: Clap Hands or Seal of Confrontation
    Description: The user creates a mix of up to 6 sets of dish & silverware made of Korikane crystal that are infused with Bakuton chakra. The dishware are harmless on their own, but when detonated by the user can do serious damage. Each set of dish/silverware explodes for for 1m range, with partial sets doing less range.
    Weaknesses: Standard elemental weaknesses.

    Name: C1; Model Dog
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Snake → Tiger | Detonation: Seal of Confrontation
    Description: The user makes a clay dog the size of a husky through the Iwa Kinjutsu. The dog has only D Strength and E constitution, but can move at B speeds. The explosion the dog makes when detonated is C power.
    Weaknesses: Standard Bakuton Weakness.


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    Post by Nyguyen Uchiha Fri Oct 15, 2021 6:29 am

    Diana wrote:Name: Explosive Shot
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a small amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with C strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique. (example, using this technique with D strength and a 2 tier strength boost would fire the shot at C strength)

    Approved.



    Name: Strong Explosive Shot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a reasonable amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with B strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique.

    Name: Stronger Explosive Shot
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Bakuton
    Skill: Kyujutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: One the user is ready to fire with a bow/bow-like weapon, they inject their shot with a decent amount of Bakuton Energy, Firing the loaded projectile (usually an arrow) as if the user shot with A strength.
    Weaknesses: Cannot be applied to crossbows/crossbow-like weapons, strength stat boosts do not affect this technique.



    This should have upkeep
    Iwa kinjutsu techniques & their derivatives do no contain upkeeps.

    Denied as I wouldn't want this becoming a replacement for having high quality bows and the Strength stat required to wield them.



    Name: Molotov Cocktail
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Close Contact; 1m
    Speed: -
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Shard, Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Preparation: Ram | Detonation: Clap Hands or Seal of Confrontation
    Description: The user creates a mix of up to 6 sets of dish & silverware made of Korikane crystal that are infused with Bakuton chakra. The dishware are harmless on their own, but when detonated by the user can do serious damage. Each set of dish/silverware explodes for for 1m range, with partial sets doing less range.
    Weaknesses: Standard elemental weaknesses.

    Does each piece of silverware do B-Rank damage?


    Name: C1; Model Dog
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Snake → Tiger | Detonation: Seal of Confrontation
    Description: The user makes a clay dog the size of a husky through the Iwa Kinjutsu. The dog has only D Strength and E constitution, but can move at B speeds. The explosion the dog makes when detonated is C power.
    Weaknesses: Standard Bakuton Weakness.

    Approved.


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Fri Oct 15, 2021 4:26 pm

    Name: Iwatomics Basic Imprisonment Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base C Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, the seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body. Once applied to the target, the user only need to touch a weakened Bijuu to seal it inside the user, the seal destabalizing the physical form of the beast to be sucked into the seal.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    Name: Iwatomics Improved Imprisonment Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base B Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, the seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body. Once applied to the target, the user only need to touch a weakened Bijuu to seal it inside the user, the seal destabalizing the physical form of the beast to be sucked into the seal.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    Name: Iwatomics Advanced Imprisonment Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base A Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, the seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body. Once applied to the target, the user only need to touch a weakened Bijuu to seal it inside the user, the seal destabalizing the physical form of the beast to be sucked into the seal.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    Name: Iwatomics Seal Deterioration
    Rank: C
    Power: C
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Base B Intelligence
    Parent Technique: Five Elements Unseal
    Hand Seals: N/A
    Description: A technique made to destabilize a jinchūriki's seal through touch. When the user touches the seal, the seal loses 1 life points per 0.1 CP spent, up to 50 life points for 5 CP. Knowing Five Elements Unseal is not required to learn this technique, however learning it and having Base A intelligence will allow the user to pay up to 15 CP for 150 life points of seal damage.
    Weaknesses: You're trying to slowly destroy a jinchūriki's seal, you know the risks.

    Name: Jade Crystal Seal Destabilizer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 100 meter Diameter
    Speed: C
    Element: Shōton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Fuinjutsu, Base B Intelligence
    Parent Technique: Iwatomics Seal Deterioration
    Hand Seals: Rat → Dog → Ram → Snake → Tiger → Hands clapped together
    Description: A technique made to destabilize a jinchūriki's seal. By creating five large crystalline pillars around the user and having them vibrate at a specific frequency, this technique deals 10 points of damage per post to a jinchūriki's seal while they are inside the area of the pillars.
    Weaknesses: You're trying to slowly destroy a jinchūriki's seal, you know the risks. Destroying just 1 pillar will force the technique to end. If the user is a jinchūriki and enter the area, they will also take seal damage.


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Chen Kimyōnakama Tue Oct 19, 2021 10:14 pm

    Diana wrote:Name: Iwatomics Basic Imprisonment Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base C Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, the seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body. Once applied to the target, the user only need to touch a weakened Bijuu to seal it inside the user, the seal destabalizing the physical form of the beast to be sucked into the seal.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    Way to powerful for a C-Rank seal to just touch the Bijuu and zwhoop unless there is some kind of canonical basis for such a thing.



    Name: Iwatomics Improved Imprisonment Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base B Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, the seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body. Once applied to the target, the user only need to touch a weakened Bijuu to seal it inside the user, the seal destabalizing the physical form of the beast to be sucked into the seal.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    Way to powerful for a B-Rank seal to just touch the Bijuu and zwhoop unless there is some kind of canonical basis for such a thing.



    Name: Iwatomics Advanced Imprisonment Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open Exclusive (Iwa)
    Requirements: Base A Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Bijuu seal developed by Iwatomics Incorporated to create jinchuriki, the seal itself takes the form of the shortened kanji for "crystal" (晶, Akira) and is usually printed somewhere on the jinchūriki's body. Once applied to the target, the user only need to touch a weakened Bijuu to seal it inside the user, the seal destabalizing the physical form of the beast to be sucked into the seal.
    Weaknesses: The Seal, like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.

    Way to powerful for a A-Rank seal to just touch the Bijuu and zwhoop unless there is some kind of canonical basis for such a thing. Although you could get some leeway here if you add more drawbacks/costs, etc. Fill the technique out more.



    Name: Iwatomics Seal Deterioration
    Rank: C
    Power: C
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Base B Intelligence
    Parent Technique: Five Elements Unseal
    Hand Seals: N/A
    Description: A technique made to destabilize a jinchūriki's seal through touch. When the user touches the seal, the seal loses 1 life points per 0.1 CP spent, up to 50 life points for 5 CP. Knowing Five Elements Unseal is not required to learn this technique, however learning it and having Base A intelligence will allow the user to pay up to 15 CP for 150 life points of seal damage.
    Weaknesses: You're trying to slowly destroy a jinchūriki's seal, you know the risks.


    [/quote] the seal loses 1 life points per 0.1 CP spent, up to 50 life points for 5 CP. [/quote]

    Denied. This seems like a crazy favorable ratio for something as complex as unraveling a Bijuu seal. Also I believe this should incorporate the basic rules governing seal destruction as specified in the Fuuin rules. I'd say those generally apply to all Fuuin but in the case of Bijuu seals it'd be nice to see that explicitly stated.



    Name: Jade Crystal Seal Destabilizer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 100 meter Diameter
    Speed: C
    Element: Shōton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Fuinjutsu, Base B Intelligence
    Parent Technique: Iwatomics Seal Deterioration
    Hand Seals: Rat → Dog → Ram → Snake → Tiger → Hands clapped together
    Description: A technique made to destabilize a jinchūriki's seal. By creating five large crystalline pillars around the user and having them vibrate at a specific frequency, this technique deals 10 points of damage per post to a jinchūriki's seal while they are inside the area of the pillars.
    Weaknesses: You're trying to slowly destroy a jinchūriki's seal, you know the risks. Destroying just 1 pillar will force the technique to end. If the user is a jinchūriki and enter the area, they will also take seal damage.

    I feel like the pillars should have to make contact with the jinchurikki itself. Also I believe this should incorporate the basic rules governing seal destruction as specified in the Fuuin rules. I'd say those generally apply to all Fuuin but in the case of Bijuu seals it'd be nice to see that explicitly stated.


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    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: S
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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Sat Nov 13, 2021 1:59 am

    Still working on reworking the previous submitted techniques, but they're giving me trouble trying to work on. Good chance I'll be bringing them up in suggestions, but I've yet to decide on that.




    Name: C2Ω; Earth Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 2
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user creates a Dragon from the very earth itself using the same process as it's parent technique, using the earth around them through the Kinjutsu. The Earth Dragon is about as strong & durable as whatever material the earth was, but due to it's natural origin it is better for surprise attacks as it blends in better. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Ω are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2Δ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. The natural camo may not always work, as hiding an Earth Dragon made of sandstone in a forest is rather suspicious.

    Name: C2Δ: Delta Force
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: C2Δ: Crystal Dragon must be in use
    Parent Technique: C2Δ: Crystal Dragon, Arrow of Light
    Hand Seals: Seal of Confrontation
    Description: The user quickly builds up chakra inside the core of the crystal dragon before preforming the hand seal to fire a powerful blast from it's jaw, either in a 30° cone of heat that extends 50m out, or a thin 5m diameter beam of burning light that goes out 100m. While the chakra buildup takes about a second, the user can delay the handseal to fire until the end of the thread/chain of threads.
    Weaknesses: The user must be touching the crystal dragon to start building up chakra, but not to fire it. While charging & holding the charge the dragon will glow with light from the chakra buildup. If the dragon is destroyed while the user is delaying the jutsu's handseal, the technique fails and the CP is lost.

    Name: C2; Model Hydra
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a large Hydra. Starting with three heads, whenever a head is cut off two more will grow back, up to 6 heads additional can be grown before its structural integrity is compromised to the point of collapse.
    Weaknesses: The heads regrow automatically and the technique will fail once the 10th head is grown. All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2; Model Phoenix
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a large Phoenix. This model doesn't fire miniature versions of itself, but can explode an outside layer of itself up to 20 times before its structural integrity is compromised to the point of collapse. These explosions do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2; Model Pegasus
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Close Contact
    Speed: A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates up to 2 pegasi, 1 from each hand. This model, while weaker then it's main C2 variants as they cannot fire miniature versions of themselves, are a cheaper alternative while retaining their speed.
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.


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    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Nyguyen Uchiha Sun Nov 14, 2021 5:50 am

    [quote="Diana"]Still working on reworking the previous submitted techniques, but they're giving me trouble trying to work on. Good chance I'll be bringing them up in suggestions, but I've yet to decide on that.





    Name: C2Ω; Earth Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 2
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user creates a Dragon from the very earth itself using the same process as it's parent technique, using the earth around them through the Kinjutsu. The Earth Dragon is about as strong & durable as whatever material the earth was, but due to it's natural origin it is better for surprise attacks as it blends in better. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Ω are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2Δ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. The natural camo may not always work, as hiding an Earth Dragon made of sandstone in a forest is rather suspicious.

    What's the difference between this technique and the regular Clay Dragon canon jutsu?


    Name: C2Δ: Delta Force
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: C2Δ: Crystal Dragon must be in use
    Parent Technique: C2Δ: Crystal Dragon, Arrow of Light
    Hand Seals: Seal of Confrontation
    Description: The user quickly builds up chakra inside the core of the crystal dragon before preforming the hand seal to fire a powerful blast from it's jaw, either in a 30° cone of heat that extends 50m out, or a thin 5m diameter beam of burning light that goes out 100m. While the chakra buildup takes about a second, the user can delay the handseal to fire until the end of the thread/chain of threads.
    Weaknesses: The user must be touching the crystal dragon to start building up chakra, but not to fire it. While charging & holding the charge the dragon will glow with light from the chakra buildup. If the dragon is destroyed while the user is delaying the jutsu's handseal, the technique fails and the CP is lost.

    Approved.


    Name: C2; Model Hydra
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a large Hydra. Starting with three heads, whenever a head is cut off two more will grow back, up to 6 heads additional can be grown before its structural integrity is compromised to the point of collapse.
    Weaknesses: The heads regrow automatically and the technique will fail once the 10th head is grown. All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    How big is the Hydra? If this thing is regrowing it will need an upkeep


    Name: C2; Model Phoenix
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a large Phoenix. This model doesn't fire miniature versions of itself, but can explode an outside layer of itself up to 20 times before its structural integrity is compromised to the point of collapse. These explosions do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    "but can explode an outside layer of itself up to 20 times before its structural integrity is compromised to the point of collapse."

    20 A-rank exposians for 20 CP?



    Name: C2; Model Pegasus
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Close Contact
    Speed: A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C2
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates up to 2 pegasi, 1 from each hand. This model, while weaker then it's main C2 variants as they cannot fire miniature versions of themselves, are a cheaper alternative while retaining their speed.
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Approved.


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    Spoiler:
    Diana
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    Wanderer
    Wanderer


    Village : N/A
    Posts : 872
    Join date : 2020-06-21

    Character File
    Skills & Elements: A lot
    Class: S
    Ryo: Enough

    Diana's Custom-Made Techniques  - Page 2 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Wed Dec 15, 2021 1:47 pm

    Name: Iwatomics Proto-Imprisonment Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open
    Requirements: Base A Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An entity seal Diana made to stabilize the Gozu Tennō. While it's design is unsuitable for in the field application, it still serves as a good enough Bijuu seal for her purposes.
    Weaknesses: Standard Bijuu Seal Weaknesses, can only be used on S-class Entity Claims.

    Name: Improved Explosive Tag Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range:  0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open (Iwa)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (10 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivated by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Advanced Explosive Tag Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range:  0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open (Iwa)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (20 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivated by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Mastered Explosive Tag Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range:  0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open (Iwa)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (30 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivated by applying chakra to the tag before the seal is burned and the explosion is released.



    Canon tech Link
    Name: Jade Crystal Wall Eighth Formation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range:  0 - 100 m.
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: Crystal Prison, Crystal Encampment Wall
    Hand Seals: Rat → Dog → Horse → Ram → Boar → Dragon → Rat → Ram → Boar
    Description: Made to directly combat a Bijuu or similar sized entity, such as Tate Eboshi or a Boss Summon. When used, the user encases their target in red crystal that rises from the ground/water, thus crystallizing everything within it. If the crystal is shattered, the victim(s) disintegrates along with the crystal particles. Normally The crystal is A-Rank quality/hardness, but if combined with the Jade Crystal Pentagonal Column technique, the hardness & quality are increased to S-rank.
    Weaknesses: Targets able to surround their body with chakra before they are completely encased can avoid the disintegration effect. Therefore, this jutsu has no effect on chakra & it is best used against weakened/exhausted opponents.


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