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Kiyoko
Hana Kaguya
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Ryuko
Diana
13 posters

    Diana's Custom-Made Techniques

    Diana
    Diana
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    Skills & Elements: A lot
    Class: S
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    Diana's Custom-Made Techniques  Empty Diana's Custom-Made Techniques

    Post by Diana Mon Jun 22, 2020 10:32 pm


    Approved Techniques



    E-Rank
    Crystal Goggles - Exclusive (Korikane)

    D-Rank
    Korikane Crystal Generation - Exclusive (Korikane)
    Marble Shot - Secret
    Topaz Trinkafication - Exclusive (Korikane)
    Peridot Permeation - Exclusive (Korikane)
    Tetsudashi Steel Generation - Exclusive (Tetsudashi)

    C-Rank
    Resonance Frequency - Exclusive (Korikane & Kotōshura)
    Shard Tag Seal - Exclusive (Korikane)
    Bakuton Tag Seal - Exclusive (Kotōshura)
    Doton Tag Seal - Secret
    Raiton Tag Seal - Secret
    Flash Bang - Secret
    AP Blast - Secret
    Minerva's Light - Secret
    Shatterpoint - Secret
    Peashooter - Secret
    Signature Swap - Secret
    Chameleon Tech - Secret
    Cobalt Conversion - Exclusive (Korikane)
    Crystal Release: Shard Sanctum - Exclusive (Korikane)
    Living Armory (C/A) - Exclusive (Tetsudashi)
    Elemental Suppression - Secret
    Ping - Secret
    One Beside Nature - Open Custom
    Signature Swap: KKG Mimicry - Secret
    C1; Model Dog - Exclusive (Kotōshura)
    Explosive Shot - Exclusive (Kotōshura)

    B-Rank
    Hyōton Hijack - Exclusive (Korikane)
    C2; Model Pegasus - Exclusive (Kotōshura)
    Sonic Boom - Exclusive (Kotōshura)

    A-Rank
    Crystal Release: Prism Paradise - Exclusive (Korikane)
    C2Φ: Iron Dragon - Secret
    C2Δ: Crystal Dragon - Secret
    Total Crystalization - Exclusive (Korikane)
    Kinjutsu: Remote Catalyst - Exclusive (Kotōshura)
    C2Δ: Delta Force - Exclusive (Korikane)

    S-Rank
    One with Nature - Open Custom





    Last edited by Diana on Sat Dec 18, 2021 12:26 pm; edited 9 times in total
    Diana
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Mon Jun 22, 2020 10:40 pm

    Name: Korikane Crystal Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user created 1 unit of Korikane Crystal for crafting purposes from the atmosphere. The crystal is of A+ Grade material.
    Weaknesses: Due to the specifics of how this variant of crystal is created in order to not dissipate after the user's death, it cannot be used for combat.

    Name: Marble Shot
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0-30m
    Speed: D
    Element: Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user forms a small marble in their hand and silently fires it off at their opponent, shattering upon impact.
    Weaknesses:

    Name: Resonance Frequency
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-60m
    Speed: C
    Element: Shōton, Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Boar -> Dog
    Description: The user form a large crystal tuning fork about the size of a spear, then creates small explosions to vibrate it, sending sonic vibrations out of the tip that do C-Rank Damage
    Weaknesses: Due to the constant vibrating, the crystal is treated as a material rank lower then normal (B+). If the rod is destroyed the technique ends.

    Name: Shard Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Shōton
    Skill: Fuinjutsu
    Classification: Exclusive (Korikane)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, this technique stores Shōton chakra instead of non-elemental chakra. When the chakra is released it reacts violently with the environment resulting in a small, but potent release of tiny crystals in a radius of five meters, cutting anyone unfortunate to be in the crossfire. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Bakuton Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Bakuton
    Skill: Fuinjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A true Explosive Tag Seal, this technique stores Bakuton chakra inside of a seal. When the chakra is released it reacts violently with the environment resulting in a explosion of 15 meters, dealing C-rank damage to those within 10m and D-rank damage from 11-15m. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Ryuko Fri Jun 26, 2020 10:02 pm

    Diana wrote:Name: Korikane Crystal Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user created 1 unit of Korikane Crystal for crafting purposes from the atmosphere. The crystal is of A+ Grade material.
    Weaknesses: Due to the specifics of how this variant of crystal is created in order to not dissipate after the user's death, it cannot be used for combat.

    Name: Marble Shot
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0-30m
    Speed: D
    Element: Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user forms a small marble in their hand and silently fires it off at their opponent, shattering upon impact.
    Weaknesses:

    Name: Resonance Frequency
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-60m
    Speed: C
    Element: Shōton, Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Boar -> Dog
    Description: The user form a large crystal tuning fork about the size of a spear, then creates small explosions to vibrate it, sending sonic vibrations out of the tip that do C-Rank Damage
    Weaknesses: Due to the constant vibrating, the crystal is treated as a material rank lower then normal (B+). If the rod is destroyed the technique ends.

    Name: Shard Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Shōton
    Skill: Fuinjutsu
    Classification: Exclusive (Korikane)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, this technique stores Shōton chakra instead of non-elemental chakra. When the chakra is released it reacts violently with the environment resulting in a small, but potent release of tiny crystals in a radius of five meters, cutting anyone unfortunate to be in the crossfire. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Bakuton Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Bakuton
    Skill: Fuinjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A true Explosive Tag Seal, this technique stores Bakuton chakra inside of a seal. When the chakra is released it reacts violently with the environment resulting in a explosion of 15 meters, dealing C-rank damage to those within 10m and D-rank damage from 11-15m. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Approved


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    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Sat Jun 27, 2020 2:52 am

    Name: Flash Bang
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 10m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Exploding Palm, Flair Gun Technique
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within 10m take a (--) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears can avoid the negative effects of this tech.

    Name: AP Blast
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 60m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: See Below
    Description: The forms a fist with an opening inside while the other grabs the side open end close to the user. then they build up Bakuton chakra in their palm before firing it off in a constant blast of energy, similar to how a rocket engine is constantly exploding. In order not to injure their focusing hand the inner part of covered in a thin layer of non-elemental chakra.
    Weaknesses: N/A

    Name: Minerva's Light
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-30m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Jade Crystal Mirror
    Hand Seals: Ram → Dog → Monkey → Touch Jade Mirror
    Description: The user creates a Crystal Mirror and has it begin to spin in their hand as it build up chakra. after it's built up enough energy it focuses the chakra into a beam of heat about 1 foot wide.
    Weaknesses: Using a mirror or similar reflective surface can redirect the energy in any direction, including back at the user.

    Name: Shatterpoint
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Desired Tech's Range | 10m Explosion
    Speed: C
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Kotōshura & Korikane Bloodlines (99-100% roll if implanted)
    Parent Technique:
    Hand Seals: Seal of Confrontation
    Description: Due to the unique intermingling of the Kotōshura & Korikane Bloodlines, the user can alter the chakra composition of their crystals to violently detonate. By paying CP equal to the rank of the explosion they want, the user can have it explode, dealing damage to anyone around it.
    Weaknesses: User is not immune to the crystal shards. Cannot be used on permanent Korikane Crystal. When the crystal begins to blow up it turns a deep red, giving those who recognize the tech a chance to escape. User cannot pay more CP then what their class could allow a user to learn. (C-class can put a max of B-rank CP into the jutsu)

    Name: Peashooter
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: C
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Exploding Palm, Marble Shot
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. up to 3 marbles can be fired at a time.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.


    Last edited by Diana on Sun Jun 28, 2020 6:45 pm; edited 1 time in total
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Nyguyen Uchiha Sat Jun 27, 2020 6:27 pm

    " The user creates a Crystal Mirror and has it begin to spin in their hand as it build up chakra. after it's built up enough energy it condenses it and fires it off in a beam of heat about 1 foot wide."

    What energy is being fired?

    "dealing both Bakuton & Shōton-based damage to anyone around it."

    Does this deal twp instances of damage? Like 2 b-ranks?


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Nyguyen Uchiha Sat Jun 27, 2020 6:28 pm

    " The user creates a Crystal Mirror and has it begin to spin in their hand as it build up chakra. after it's built up enough energy it condenses it and fires it off in a beam of heat about 1 foot wide."

    What energy is being fired?

    "dealing both Bakuton & Shōton-based damage to anyone around it."

    Does this deal two instances of damage? Like 2 b-ranks?



    Diana wrote:Name: Flash Bang
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 10m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Exploding Palm, Flair Gun Technique
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within 10m take a (--) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears can avoid the negative effects of this tech.

    Name: AP Blast
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 60m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: See Below
    Description: The forms a fist with an opening inside while the other grabs the side open end close to the user. then they build up Bakuton chakra in their palm before firing it off in a constant blast of energy, similar to how a rocket engine is constantly exploding. In order not to injure their focusing hand the inner part of covered in a thin layer of non-elemental chakra.
    Weaknesses: N/A

    These guys need handsigns.


    Name: Peashooter
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 100m
    Speed: C
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Exploding Palm, Marble Shot
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. up to 3 marbles can be fired at a time.
    Weaknesses: Until the technique end the hand is effective useless except for firing marbles.

    Cut range in half.
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Kitsuki Kurahasa Mon Jun 29, 2020 4:18 am

    Diana wrote:Name: Flash Bang
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 10m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Exploding Palm, Flair Gun Technique
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within 10m take a (--) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears can avoid the negative effects of this tech.

    Name: AP Blast
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 60m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: See Below
    Description: The forms a fist with an opening inside while the other grabs the side open end close to the user. then they build up Bakuton chakra in their palm before firing it off in a constant blast of energy, similar to how a rocket engine is constantly exploding. In order not to injure their focusing hand the inner part of covered in a thin layer of non-elemental chakra.
    Weaknesses: N/A

    Name: Minerva's Light
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-30m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Jade Crystal Mirror
    Hand Seals: Ram → Dog → Monkey → Touch Jade Mirror
    Description: The user creates a Crystal Mirror and has it begin to spin in their hand as it build up chakra. after it's built up enough energy it focuses the chakra into a beam of heat about 1 foot wide.
    Weaknesses: Using a mirror or similar reflective surface can redirect the energy in any direction, including back at the user.

    Name: Shatterpoint
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: Desired Tech's Range | 10m Explosion
    Speed: C
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Kotōshura & Korikane Bloodlines (99-100% roll if implanted)
    Parent Technique:
    Hand Seals: Seal of Confrontation
    Description: Due to the unique intermingling of the Kotōshura & Korikane Bloodlines, the user can alter the chakra composition of their crystals to violently detonate. By paying CP equal to the rank of the explosion they want, the user can have it explode, dealing damage to anyone around it.
    Weaknesses: User is not immune to the crystal shards. Cannot be used on permanent Korikane Crystal. When the crystal begins to blow up it turns a deep red, giving those who recognize the tech a chance to escape. User cannot pay more CP then what their class could allow a user to learn. (C-class can put a max of B-rank CP into the jutsu)

    Name: Peashooter
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: C
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Exploding Palm, Marble Shot
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. up to 3 marbles can be fired at a time.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Approved


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Mon Jul 13, 2020 8:05 am

    Name: Spit-Shot
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: -
    Range: 0m-1m
    Speed: D
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user puts some Bakuton Chakra into their own saliva, and spits it at the target, causing a small explosion.
    Weaknesses: Not much range, really only good for catching people off guard. Also you need spit.

    Name: Signature Swap
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 0.3
    Range: Self
    Speed: -
    Element: -
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: The user alter's their chakra signature so that they appear to be someone else to sensory ninja. This includes Chakra Nature and Chakra Levels.
    Weaknesses: Anyone who's base perception is higher then the user's Class when using the Sensing Technique can tell that the user is faking their Chakra signature. Also you can't alter your chakra nature's appearance to ones you haven't already sensed.

    Name: Telescope Technique
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 0.5
    Range: No limit
    Speed: -
    Element: -
    Skill: Kanchijutsu
    Classification: Open
    Requirements: A Crystal Ball
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: By peering into a crystal ball, the user can see the current activities of anyone whose chakra signature they know. Users can view subjects from any location, regardless of distance or potential obstructions, making it ideal for intelligence gathering.
    Weaknesses: N/A

    Name: Crystal Clairvoyance
    Rank: B
    Power: A
    Activation Cost: -
    Upkeep Cost: 0.5
    Range: No limit
    Speed: -
    Element: Shōton
    Skill: Kanchijutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: Telescope Technique*
    Hand Seals: N/A
    Description: The user creates a crystal orb to look through and see the current activities of anyone whose chakra signature they know. Users can view subjects from any location, regardless of distance or potential obstructions, making it ideal for intelligence gathering. The user doesn't need to know the parent jutsu in order to learn this technique.
    Weaknesses: N/A

    Name: Chameleon Tech
    Rank: C
    Power: C
    Activation Cost: 1
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element:
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Chakra Suppression, Cloak of Invisibility
    Hand Seals: N/A
    Description: By supressing their chakra while also applying chakra to themselves and their body, the user becomes fairly undetectable as if they were a part of the environment.
    Weaknesses: The user can't move faster then E Speed or else the technique breaks, and can't use any techs other then E-Rank Taijutsu. Those with base perception higher then the user's base coordination can spot the user.
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Shimiko Chinoike Wed Jul 15, 2020 6:46 pm

    Diana wrote:Name: Spit-Shot
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: -
    Range: 0m-1m
    Speed: D
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user puts some Bakuton Chakra into their own saliva, and spits it at the target, causing a small explosion.
    Weaknesses: Not much range, really only good for catching people off guard. Also you need spit.

    To enfuse chakra with an animate object you need the Iwakagure Kinjutsu



    Name: Signature Swap
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 0.3
    Range: Self
    Speed: -
    Element: -
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: The user alter's their chakra signature so that they appear to be someone else to sensory ninja. This includes Chakra Nature and Chakra Levels.
    Weaknesses: Anyone who's base perception is higher then the user's Class when using the Sensing Technique can tell that the user is faking their Chakra signature. Also you can't alter your chakra nature's appearance to ones you haven't already sensed.

    Approved


    Name: Telescope Technique
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 0.5
    Range: No limit
    Speed: -
    Element: -
    Skill: Kanchijutsu
    Classification: Open
    Requirements: A Crystal Ball
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: By peering into a crystal ball, the user can see the current activities of anyone whose chakra signature they know. Users can view subjects from any location, regardless of distance or potential obstructions, making it ideal for intelligence gathering.
    Weaknesses: N/A

    Denied way too powerful unless the Crystal ball is some kind of X-Rank crafted item.


    Name: Crystal Clairvoyance
    Rank: B
    Power: A
    Activation Cost: -
    Upkeep Cost: 0.5
    Range: No limit
    Speed: -
    Element: Shōton
    Skill: Kanchijutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: Telescope Technique*
    Hand Seals: N/A
    Description: The user creates a crystal orb to look through and see the current activities of anyone whose chakra signature they know. Users can view subjects from any location, regardless of distance or potential obstructions, making it ideal for intelligence gathering. The user doesn't need to know the parent jutsu in order to learn this technique.
    Weaknesses: N/A

    Denied for the same reasons as stated above.


    Name: Chameleon Tech
    Rank: C
    Power: C
    Activation Cost: 1
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element:
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Chakra Suppression, Cloak of Invisibility
    Hand Seals: N/A
    Description: By supressing their chakra while also applying chakra to themselves and their body, the user becomes fairly undetectable as if they were a part of the environment.
    Weaknesses: The user can't move faster then E Speed or else the technique breaks, and can't use any techs other then E-Rank Taijutsu. Those with base perception higher then the user's base coordination can spot the user.

    Approved


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Mon Aug 10, 2020 11:16 am

    Name: Hyōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Hyōton is particularly vulnerable to this as Ice and Snow are, in a basic sense, cold crystal water structures. The use targets a Hyōton technique and converts the Yuki Ice into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Ice & Snow, they cannot take control of Hyōton techniques that produce cold-effects. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Shimiko Chinoike Wed Aug 12, 2020 2:15 am

    Diana wrote:Name: Hyōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Hyōton is particularly vulnerable to this as Ice and Snow are, in a basic sense, cold crystal water structures. The use targets a Hyōton technique and converts the Yuki Ice into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Ice & Snow, they cannot take control of Hyōton techniques that produce cold-effects. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    If used more than three times against the same Ice Release user there should be a mechanic allowing them to re-assert control over their Ice Release techniques.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Wed Aug 12, 2020 4:47 am

    Name: Hyōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Hyōton is particularly vulnerable to this as Ice and Snow are, in a basic sense, cold crystal water structures. The use targets a Hyōton technique and converts the Yuki Ice into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Ice & Snow, they cannot take control of Hyōton techniques that produce cold-effects. Korikane Crystal made this way also isn't perfect, and over time a Hyōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Topaz Trinkafication
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Ox
    Description: The basic idea of how Crystal release works used on a specific object. After performing the hand seals the user's hands glow, and the next thing smaller then 20m they touch becomes korikane crystal. If used on something bigger then 20m, like a large lake or the earth, it converts up to 20m before stopping, but can be ended prematurely if the user wants to convert less.
    Weaknesses: Living beings (excluding plants) are unaffected by this, nor active jutsu. At the end of the thread, the item will slowly revert back to it's original material.

    Name: Cobalt Conversion
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: Topaz Trinkafication
    Hand Seals: Dragon → Hare → Ox → Dog
    Description: The basic idea of how Crystal release works used on the local terrain. After performing the hand seals a transparent sphere of light expands outwards from the user, the light converting any terrain it touches into Korikane Crystal, the light stopping 50m away from the user. Things such as plants, lakes, and man-made structures are affected by this, though moisture & air is not. This crystal can be used as a medium for other techniques.
    Weaknesses: Living beings (excluding plants) are unaffected by this, as well as any gear they've brought with them as this only affects terrain. Active Jutsu aren't affected either.

    Name: Peridot Permeation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Existing source of korikane crystal
    Parent Technique: N/A
    Hand Seals: Dragon → Dog → Ox → Hare (Hold)
    Description: After performing the technique, the user & gear glows as they're able to slip through Korikane Crystal as if it were nothing but air. Great for stealthy entrances if combined with Topaz Trinkafication.
    Weaknesses: While they may be able to slip through crystals, it can only be STATIONARY crystals. Also just like air the crystal won't support the user nor will it contain air, making staying within a crystal a very, very bad idea as they won't be able to breathe or move if the technique ends early.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Ryuko Fri Aug 14, 2020 11:57 pm

    Diana wrote:Name: Hyōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Hyōton is particularly vulnerable to this as Ice and Snow are, in a basic sense, cold crystal water structures. The use targets a Hyōton technique and converts the Yuki Ice into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Ice & Snow, they cannot take control of Hyōton techniques that produce cold-effects. Korikane Crystal made this way also isn't perfect, and over time a Hyōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Topaz Trinkafication
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Ox
    Description: The basic idea of how Crystal release works used on a specific object. After performing the hand seals the user's hands glow, and the next thing smaller then 20m they touch becomes korikane crystal. If used on something bigger then 20m, like a large lake or the earth, it converts up to 20m before stopping, but can be ended prematurely if the user wants to convert less.
    Weaknesses: Living beings (excluding plants) are unaffected by this, nor active jutsu. At the end of the thread, the item will slowly revert back to it's original material.

    Name: Cobalt Conversion
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: Topaz Trinkafication
    Hand Seals: Dragon → Hare → Ox → Dog
    Description: The basic idea of how Crystal release works used on the local terrain. After performing the hand seals a transparent sphere of light expands outwards from the user, the light converting any terrain it touches into Korikane Crystal, the light stopping 50m away from the user. Things such as plants, lakes, and man-made structures are affected by this, though moisture & air is not. This crystal can be used as a medium for other techniques.
    Weaknesses: Living beings (excluding plants) are unaffected by this, as well as any gear they've brought with them as this only affects terrain. Active Jutsu aren't affected either.

    Name: Peridot Permeation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: Existing source of korikane crystal
    Parent Technique: N/A
    Hand Seals: Dragon → Dog → Ox → Hare (Hold)
    Description: After performing the technique, the user & gear glows as they're able to slip through Korikane Crystal as if it were nothing but air. Great for stealthy entrances if combined with Topaz Trinkafication.
    Weaknesses: While they may be able to slip through crystals, it can only be STATIONARY crystals. Also just like air the crystal won't support the user nor will it contain air, making staying within a crystal a very, very bad idea as they won't be able to breathe or move if the technique ends early.

    Approved


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    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Fri Aug 21, 2020 6:45 pm

    Name: Sensory Sight
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 0.1
    Range: 25m
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: A focused version of the sensory technique that let's the user see chakra in a literal sense for less chakra cost in return for not having 360° chakra sight. By paying an additional 1,000 WC, the user's eyes have adjusted and they can use this technique up to 5m for no CP cost.
    Weaknesses: Limited by normal sight, so the user cannot see chakra through walls or barriers.

    Name: Elemental Suppression
    Rank: C
    Power: D
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: A focused version of the suppression technique that let's the user hide their elemental affinities, but not their chakra. This allows the user to catch their opponents off guard.
    Weaknesses: N/A


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    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: S
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Sayuri Mon Aug 24, 2020 7:29 pm

    Diana wrote:Name: Sensory Sight
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 0.1
    Range: 25m
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: A focused version of the sensory technique that let's the user see chakra in a literal sense for less chakra cost in return for not having 360° chakra sight. By paying an additional 1,000 WC, the user's eyes have adjusted and they can use this technique up to 5m for no CP cost.
    Weaknesses: Limited by normal sight, so the user cannot see chakra through walls or barriers.

    Name: Elemental Suppression
    Rank: C
    Power: D
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: N/A
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: A focused version of the suppression technique that let's the user hide their elemental affinities, but not their chakra. This allows the user to catch their opponents off guard.
    Weaknesses: N/A

    Elemental Suppression
    *Please list a cost - this would have one as its parent technique does.

    Sensory Sight
    *I'm unsure about this one, since it's a jutsu and there's an attempt to make it cost nothing. I don't know that this has a precedent.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Oct 13, 2020 1:36 pm

    Not fully sure how to app this technique as it's required to learn the last Kotoshura (Crystal) clan tech, but as far as I can tell it was never app'd. I also know that normally Ninjutsu cannot buff stamina.

    The Canon Technique from the Wiki



    Name: Pressure Points of Harm and Death
    Rank: C
    Power: S
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Iwagakure Exclusive*
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user releases two tenketsu points to greatly increase their chakra for a short time by changing their life force into chakra, allowing the use of more taxing techniques such as Arrow of Light. The amount of chakra released is so much that it becomes visible and causes liquid to form a vortex around the user, similar to the one caused by opening the "Sixth Gate of Joy" from the Eight Gates. The user's eyes also becomes whatever color their sclera is (usually white) while the technique is active. Those born of the Korikane bloodline can naturally learn this technique if they reach B-Class, regardless of whether or not they are from Iwa, though they cannot teach it to others unless they've seen the Iwa Exclusive version.
    The user gets a +4 advantage boost to Stamina while the Technique is active.
    Weaknesses: The technique can only be held for so long, lasting 2 posts per tier of Base Constitution. Once this technique ends, the user cannot use it again for 1 irl week and takes a (--) to Stamina during that week to recover, though if the user stays in a hospital that time is reduced to 3 days. A skilled opponent who can close tenketsu can forcefully end this technique prematurely if they close both points, halving the boost if just 1 tenketsu is closed prematurely.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Chen Kimyōnakama Thu Oct 15, 2020 7:52 pm

    Diana wrote:Not fully sure how to app this technique as it's required to learn the last Kotoshura (Crystal) clan tech, but as far as I can tell it was never app'd. I also know that normally Ninjutsu cannot buff stamina.

    The Canon Technique from the Wiki



    Name: Pressure Points of Harm and Death
    Rank: C
    Power: S
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Iwagakure Exclusive*
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user releases two tenketsu points to greatly increase their chakra for a short time by changing their life force into chakra, allowing the use of more taxing techniques such as Arrow of Light. The amount of chakra released is so much that it becomes visible and causes liquid to form a vortex around the user, similar to the one caused by opening the "Sixth Gate of Joy" from the Eight Gates. The user's eyes also becomes whatever color their sclera is (usually white) while the technique is active. Those born of the Korikane bloodline can naturally learn this technique if they reach B-Class, regardless of whether or not they are from Iwa, though they cannot teach it to others unless they've seen the Iwa Exclusive version.
    The user gets a +4 advantage boost to Stamina while the Technique is active.
    Weaknesses: The technique can only be held for so long, lasting 2 posts per tier of Base Constitution. Once this technique ends, the user cannot use it again for 1 irl week and takes a (--) to Stamina during that week to recover, though if the user stays in a hospital that time is reduced to 3 days. A skilled opponent who can close tenketsu can forcefully end this technique prematurely if they close both points, halving the boost if just 1 tenketsu is closed prematurely.

    Approved


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    Strength: C
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    Coordination: A
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    Perception: S
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Nov 03, 2020 5:19 pm

    Name: Grapeshot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 25m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making clusters of small marbles that can be fired off at high speeds using Bakuton chakra. Each shot spreads out at a 30° cone. Only 1 shot can be made per post.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Name: Peashooter v2
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 75m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. up to 3 marbles can be fired at a time.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Name: Longshot
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 150m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: An attack made to sacrifice power for range. Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. only 1 marble can be fired at a time.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Hana Kaguya Sat Nov 07, 2020 3:41 am

    Diana wrote:Name: Grapeshot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 25m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making clusters of small marbles that can be fired off at high speeds using Bakuton chakra. Each shot spreads out at a 30° cone. Only 1 shot can be made per post.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    How much buckshot is created per volley? I would limit this to 8 pellets if you wish to keep this within B-rank power.


    Name: Peashooter v2
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 75m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. up to 3 marbles can be fired at a time.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Approved


    Name: Longshot
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 150m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: An attack made to sacrifice power for range. Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making small marbles that can be fired off at high speeds using Bakuton chakra. only 1 marble can be fired at a time.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Approved


    _________________
    Stats:
    Strength: B
    Constitution: A (A++ Physical)
    Stamina: A (S w/Demon Bell)
    Speed: B
    Coordination: A+
    Intelligence: D
    Perception: A
    Diana
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    Skills & Elements: A lot
    Class: S
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Nov 17, 2020 1:53 am

    Name: Grapeshot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 25m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making clusters of small marbles that can be fired off at high speeds using Bakuton chakra. Each shot spreads out at a 30° cone. Only 1 shot can be made per post, 8 marbles per shot.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Name: Smokescreen
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 10m
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: N/A
    Parent Technique: -
    Hand Seals: N/A
    Description: The user creates a weaker blast that doesn't do damage, instead creating a smokescreen that makes them harder to detect. The smoke is quite thick, making it hard to see through.
    Weaknesses: The smokescreen doesn't last that long, lasting for 1 post.

    Name: Boom Flicker
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: N/A
    Parent Technique: Body Flicker
    Hand Seals: N/A
    Description: This technique enhances the user's movements by causing a large explosion that, while it does no damage, it also launches the user in a specific direction & creating a large amount of smoke (10m area) to make locating the user difficult. +1 tier to speed.
    Weaknesses: Like it's parent tech body flicker, the user is limited to a straight line, though unlike it's parent tech listing left and right to avoid obstacles is fine..


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    Hana Kaguya
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    Posts : 870
    Join date : 2017-09-13

    Character File
    Skills & Elements: Taijutsu | Sensory | Ninjutsu| Kenjutsu | Water | Lightning
    Class: X
    Ryo: 10,000

    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Hana Kaguya Fri Nov 20, 2020 8:13 am

    Diana wrote:Name: Grapeshot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 25m
    Speed: B
    Element: Bakuton, Shōton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Peashooter
    Hand Seals: Ram -> Bird -> Ox -> Finger gun (Hold)
    Description: Once the Hand seals are made, the index, middle finger & palm of the hand making the finger gun is covered in a small layer of crystal that begins making clusters of small marbles that can be fired off at high speeds using Bakuton chakra. Each shot spreads out at a 30° cone. Only 1 shot can be made per post, 8 marbles per shot.
    Weaknesses: Until the technique end the hand is effectively useless except for firing marbles.

    Approved


    Name: Smokescreen
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 10m
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: N/A
    Parent Technique: -
    Hand Seals: N/A
    Description: The user creates a weaker blast that doesn't do damage, instead creating a smokescreen that makes them harder to detect. The smoke is quite thick, making it hard to see through.
    Weaknesses: The smokescreen doesn't last that long, lasting for 1 post.

    Where does this Blast come from? The user's hands? Feet?


    Name: Boom Flicker
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: N/A
    Parent Technique: Body Flicker
    Hand Seals: N/A
    Description: This technique enhances the user's movements by causing a large explosion that, while it does no damage, it also launches the user in a specific direction & creating a large amount of smoke (10m area) to make locating the user difficult. +1 tier to speed.
    Weaknesses: Like it's parent tech body flicker, the user is limited to a straight line, though unlike it's parent tech listing left and right to avoid obstacles is fine..

    Same as above. I'm presuming this is a type of propulsion technique, so the Blast coming from the user's hands and feet.

    "though unlike it's parent tech listing left and right to avoid obstacles is fine.."

    Straight Line doesn't imply directly in front of you. It's implying the trajectory must be linear, so feel free to omit that part of the weakness description to free it up some.


    _________________
    Stats:
    Strength: B
    Constitution: A (A++ Physical)
    Stamina: A (S w/Demon Bell)
    Speed: B
    Coordination: A+
    Intelligence: D
    Perception: A
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    Posts : 873
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    Skills & Elements: A lot
    Class: S
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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Wed Dec 09, 2020 10:54 am

    Name: Doton Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Doton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, this technique stores Doton chakra instead of non-elemental chakra. When the chakra is released it reacts violently with the environment resulting in a small, but potent release of tiny pepples in a radius of five meters, bludgeoning anyone unfortunate to be in the crossfire. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Raiton Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Raiton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, this technique stores Raiton chakra inside of a seal. When the chakra is released it reacts violently with the environment resulting in an electrical discharge of Raiton Chakra within in a radius of five meters, electrocuting anyone unfortunate to be in the crossfire. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Quantum Flash Layered Blade Creation
    Rank: A
    Activation Cost: 3 (Sealing) 1 (Unsealing)
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Medium
    Parent Technique: Lightning Flash Blade Creation
    Hand Seals: N/A
    Description: A modified LFBC that allows the user to a single type of seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fūma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. Furthermore, because the summoned ninja tools can remain hidden until right before they are used there are an exceptional number of possible tactics. Unlike it's parent tech, 500 of the singular ninja tool can be stored within each sealing mark, which can make the efficiency of this technique last longer. Five tools can be summons per unseal.
    Weaknesses: Just like with any Fuuinjutsu, if the medium in which your seal in place on is destroyed, everything stored within the seal is lost permanently. The seal is very specific about the singular kind weapon being stored, so if you store an 'Item Rank C Material Rank B Iron Katana', you can ONLY store that kind of katana until every katana is removed, then you can place a different item. This makes small but plenty items like caltrops or kunai useful, but unique weapons are better suited for it's parent tech.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Kitsuki Kurahasa Wed Dec 09, 2020 7:32 pm

    "A modified LFBC that allows the user to a single type of seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed."


    *^ I don't understand this sentence.


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Kitsuki Kurahasa Wed Dec 09, 2020 7:33 pm

    Diana wrote:Name: Doton Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Doton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, this technique stores Doton chakra instead of non-elemental chakra. When the chakra is released it reacts violently with the environment resulting in a small, but potent release of tiny pepples in a radius of five meters, bludgeoning anyone unfortunate to be in the crossfire. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Raiton Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-20m
    Speed: -
    Element: Raiton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: A variant of the Explosive Tag Seal, this technique stores Raiton chakra inside of a seal. When the chakra is released it reacts violently with the environment resulting in an electrical discharge of Raiton Chakra within in a radius of five meters, electrocuting anyone unfortunate to be in the crossfire. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Approved


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    Diana's Custom-Made Techniques  Empty Re: Diana's Custom-Made Techniques

    Post by Diana Mon Jun 07, 2021 5:28 pm

    Name: Crystal Release: Shard Sanctum
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 25m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu | Optional Fuuinjutsu
    Classification: Exclusive
    Requirements: Shard
    Parent Technique: Ruby Crystal Labyrinth
    Hand Seals: Snake → Rat → Ox → Ram → Snake
    Description: An unabashed ripoff of Mokuton's Four-Pillar House Technique, The user creates a small building made of Shōton Crystals, the size & shape limited by the techniques range and the user's imagination. By placing fuinjutsu tags around the house, the user creates a barrier, making it impossible for the enemy to detect it through sensory as long as their base perception is less then the user's class (capped at S), allowing the user to "camp" in peace. Those being taught by another how to use this technique do not need to know Ruby Crystal Labyrinth to learn or use it.
    Weaknesses: The building lasts for up to 12 hours before dissipating on it's own.

    Name: Crystal Release: Prism Paradise
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 100mx100m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Prism
    Parent Technique: Shard Sanctum
    Hand Seals: Snake → Rat → Ox → Ram → Snake
    Description: A larger scaled version of the Crystal Release: Shard Sanctum where instead of creating a single house, the user creates enough houses to fill a city block all at once. These constructs emerge colored as the user desires, along with any other basic amenities that might be needed so long as they are made of crystal.
    Weaknesses: The buildings lasts for up to 24 hours before dissipating on their own.

    Name: Kinjutsu: Remote Catalyst
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive
    Requirements: Explosive Clay Stage 2
    Parent Technique: Iwa Kinjutsu
    Hand Seals: Seal of Confrontation
    Description: The user touches the targeted item with the Iwa kinjutsu and infuses it with Bakuton chakra, creating a remote bomb. When the Seal of Confrontation is made, the item expels the Bakuton chakra in an A-rank explosion, destroying both the item and harming anything within a 5 meter radius of the item
    Weaknesses: Lightning Release techniques one rank above that of an C1 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: Auto-Loader
    Rank: B
    Power: B
    Activation Cost: 3 (Application/Sealing) 1 (Unsealing)
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: -
    Skill: Fuinjutsu
    Classification: Iwa Open
    Requirements: N/A
    Parent Technique: Lightning Flash Blade Creation
    Hand Seals: N/A
    Description: Working like it's parent tech, Once applied to a ranged weapon like a bow, crossbow, cannon, etc. by tapping the seal's mark. The seal autoloads the next projectile into the ranged weapon, allowing for quicker fire and reloading. Up to 150 projectiles can be stored per mark as less room is required for ammunition at the cost of not being able to freely draw the item(s) as they are automatically loaded. 5 reloads per unseal.
    Weaknesses:Just like with any Fuuinjutsu, if the medium in which your seal is placed on is destroyed, everything stored within the seal is lost permanently. Only projectiles can be put into the seal. This only speeds up the reloading phase, the user must still draw back their bow, span their crossbow or whatever else is needed to fire other then the ammunition itself.

    Name: Tetsudashi Steel Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Kōton
    Skill: Ninjutsu
    Classification: Exclusive (Tetsudashi)
    Requirements: Fuinjutsu or Kagaku, Impervious Armour Stage 2/3
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Tetsudashi Steel for crafting purposes from their body. The tetsu steel's hardness is based upon the level of Impervious Armor the user can access: C for Level 2, and A for Level 3. In order to create S hardness tetsu steel the user must reach level 3 and have reached A-class.
    Weaknesses: Due to the specifics of how this variant of tetsudashi steel is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.


    Last edited by Diana on Sun Jun 20, 2021 4:54 pm; edited 4 times in total


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