by Data_Sora Wed Aug 26, 2020 12:08 am
Fixed up Focused Sight & Ijuken, Changed Byakugan Puppeting Technique & Advanced Byakugan Puppeting to 3 new techs as they don't actually need Byakugan. Said 3 techniques' low CP cost is based on the low CP cost of their parent technique.
Name: Focused Sight
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Kugutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This manuver works by having the user pays attention to the minute workings of their puppet's movements, allowing them to keep up with the puppets they control and the immediate area around them.
+1 Tier to Sight Perception when it comes to tracking the user's own puppets and things within 1m of said puppet(s).
Weaknesses: The boost only affects sight, not the other 4 major senses or against genjutsu.
Name: Ijūken
Rank: A
Power: A (True Damage)
Activation Cost: 20 (10 if not disturbing tenketsu)
Upkeep Cost: 20 (10 if not disturbing tenketsu)
Range: Touch
Speed: -
Element: -
Skill: Taijutsu & Ijutsu
Classification: Hyuga Clan Exclusive
Requirements: Stage 3 Byakugan, Base B Coordination
Parent Technique: Gentle Fist (柔拳, Jūken)
Hand Seals: -
Description: Ijūken is an advanced form of Jūken made by combining the precision needed from both Gentle Fist and medical training. The fighting style focuses more on the precision strikes but still incorporates the original style. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects their own chakra into the opponent's chakra pathway system, causing A-Rank internal damage. If aimed right, this can cause damage to surrounding organs, as well.
By employing the use of the Byakugan they can target the tenketsu to actively seal the opponent's reservoir. These 361 nodes are key gate-keeping interceptions in the chakra circulatory network, and can be actively opened or sealed by Ijūken users. The affected person's chakra flow can either be increased or disrupted completely, preventing them from using techniques or making them use more doing so. Since blocking a tenketsu takes only the slightest tap, the user can focus their entire attention on striking quickly and numerous times in a short span of time.
As Ijūken users are able to open tenketsu, this is beneficial to those they do it for. For every 32 tenketsu opened, the afflicted person gains an additional 15 chakra points. This effect last five posts, and after they're done the target suffers an exhaustion penalty of one minus to all physical stats for two posts while they recover. This effect can also end early if the afflicted person burns through the excess chakra they've been given.
When closing tenketsu, every tenketsu that's sealed drains 1 chakra from the target. Tenketsu remained closed for a total of six posts, after which they will open back up. They can also be forcibly opened by an outside source of chakra (i.e a bijuu or curse seal), though this requires that source of chakra to equate to the maximum chakra that's already been locked away from the user. If all 361 of a single person's tenketsu are sealed they die.
Additionally, Ijūken can be used to perviate chakra-based substances, like webs, armors and even barriers of up to B+ (in rank and/or durability). While in use, Ijūken boosts a user's Speed by (++) and Coordination by +1 tier. Hyuugas are also able to stun opponents for one post based on how many strikes they've landed (and tenketsu they've sealed), in comparison to the opponent's Constitution.
E-tier Con: 4 hits
D-tier Con: 8 hits
C-tier Con: 16 hits
B-tier Con: 32 hits
A-tier Con: 64 hits
S-tier Con: 128 hits
Weaknesses: Chakra armor that isn't Twin Lion Fists or a unique booster neutralizes a Hyuuga's capability to seal tenketsu as well.
Name: Advanced Puppeting Technique
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: 3
Range: 0m-120m
Speed: -
Element: -
Skill: Kugutsu
Classification: Secret
Requirements: Base C Coordination
Parent Technique: Puppet Technique
Hand Seals: N/A
Description: A slightly improved version of the original Puppet technique. the strings have been refined so they can reach longer distances while still maintaining control over their puppets like normal.
Weaknesses: The strings can be cut by any chakra based or enfused weapon or technique C Rank or greater. Cut strings must be re-activated by the user, same limit for how many puppets the user can control at once.
Name: Long-reaching Puppeting Technique
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: 5
Range: 0m-180m
Speed: -
Element: -
Skill: Kugutsu
Classification: Secret
Requirements: Base B Coordination
Parent Technique: Advanced Puppet Technique
Hand Seals: N/A
Description: A major breakthrough in Puppeteering technology. This improved version now spouts even more range through increased chakra output while still maintaining control over their puppets like it's grandparent technique.
Weaknesses: The strings can be cut by any chakra based or enfused weapon or technique C Rank or greater. Cut strings must be re-activated by the user, same limit for how many puppets the user can control at once.
Name: National Lampoon's Puppeting Technique
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: 10
Range: 0m-240m
Speed: -
Element: -
Skill: Kugutsu
Classification: Secret
Requirements: Base A Coordination
Parent Technique: Long-reaching Puppet Technique
Hand Seals: N/A
Description: Pushing the limit on how far chakra strings can go, the near-specialization of this technique now spouts even more range, while not taking away any of the original speed and skill of the puppets one uses in a fight. If jutsus were sentient, NL'sPT would make it's Great-grandpappy jutsu cry tears of joy.
Weaknesses: The strings can be cut by any chakra based or enfused weapon or technique C Rank or greater. Cut strings must be re-activated by the user, same limit for how many puppets the user can control at once.