Name: Shuurai Tekken Do
{The Way of the Lightning Strike Fist}
Rank: C
Upkeep Cost: 3 Chakra
Range: Self
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: C-Rank Coordination and Taijutsu Skill
Parent Technique: -
Hand Seals: -
Description: Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice within Kaminari No Kuni, this unusual taijutsu style is a unique style of combat who's practitioners strike erratically, uninhibited, with an explosive fury and without any second thoughts about their actions.
The movements in the style are fast, graceful and agile, allowing the practitioner to dart around their opponent(s), landing powerful blows striking nerve endings, joints and obviously bones. In a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. The style also used various acrobatic maneuvers like flips, wall runs, knee slides, sliding tackles, rolls, tumbles etc. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.
This style boosts Speed by 1-Tier
Weaknesses: N/A
Name: Hiraki Kairo {Open Circuit}
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: -
Parent Technique: Shuurai Tekken Do
Hand Seals: -
Description: More of a principal of the style rather than a Jutsu, viewed as the beginning step of learning Shuurai Tekken Do and becoming one with lightning as it is the foundation for all the other techniques of the style. Inhaling a deep breath, the practitioner opens their chakra pathways allowing Raiton chakra to flow freely through their body allowing the user to incorporate Raiton into their Taijutsu strikes. This allows the user to use Shuurai Tekken Do Techniques without the need for handseals. (Note: the user would still have to pay the CP for the combined jutsu) Lightning released in this manner will operate as the jutsu used in conjunction with this technique, taking on its Speed/Range/etc. As this is just used to removed the need of handseals.
Weaknesses: Due to the Raiton flowing through their body, the user picks up it's natural weakness causing fuuton techniques to act as a rank higher in terms of damage dealt to them.
Name: Denkōsenshi {Lightning Jab}
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Melee
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: Open Circuit
Parent Technique: Shuurai Tekken Do
Hand Seals: -
Description: The most basic of techniques taught to practitioners of Shuurai Tekken Do {requiring Open Circuit to be Activated}, focusing a portion of the chakra flowing through them to the tips of their fingers before delivering a jab to their target capable of piercing into flesh, (dependant on the strength of the user. As well as causing the victim to lose -1 advantage in their Coordination due to the pain.
Weaknesses: N/A
Name: Senkō {Lightning Path}
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: Melee
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: Open Circuit
Parent Technique: Shuurai Tekken Do
Hand Seals: -
Description: Practitioners of the Way of the lightning strike fist learn to move as if they were lightning, as such they learned early on that lightning does not travel in a straight line. So long as Open Circuit is active the use is capable to release a surge of Raiton to their legs allowing them to change direction instantaneously without losing momentum, the user is capable of performing 5 of these bursts per post with each burst costing 3 CP. This does not increase the user's speed, it simply allows for a rapid change in movement direction without losing the momentum.
Weaknesses: While this technique makes dodging and avoiding easier, it's hard to focus with all the changing of directions. Therefore the post this technique is used the user suffers from a -1 Tier to their Perception Stat, even if only one burst was activated in the post.
Name: Fukurō {Flawless Sight}
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Kyujutsu
Classification: Secret
Requirements: Taught by Zen
Parent Technique: -
Hand Seals: -
Description: By closing one eye and channeling chakra into their dominant eye, the user of this technique is able to increase their Perception by 1-Tier in terms of sight. While this technique is active the user is capable of seeing in perfect detail without hindrance of lights/darkness/smoke/mist/illusions of C-Rank or lower/etc. In addition to allowing the user to scope their sight and effectively allowing the user to double their range of sight. This technique also grants the user complete spatial awareness in relation to their eyesight, allowing them to instantly know and calculate the exact distance their target is away from them and their speed (if moving), the wind direction and speed, and the trajectory they will would need in order to shoot their projectile in order to hit their mark.
Weaknesses: This sight cannot see through solid objects; Walls/Boulders/Trees/Ground/People/etc. And can only be used to e through non-corporal hindrances that do not possess a mass.
While active the user loses -1 of Perception on non-visual cues.
{The Way of the Lightning Strike Fist}
Rank: C
Upkeep Cost: 3 Chakra
Range: Self
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: C-Rank Coordination and Taijutsu Skill
Parent Technique: -
Hand Seals: -
Description: Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice within Kaminari No Kuni, this unusual taijutsu style is a unique style of combat who's practitioners strike erratically, uninhibited, with an explosive fury and without any second thoughts about their actions.
The movements in the style are fast, graceful and agile, allowing the practitioner to dart around their opponent(s), landing powerful blows striking nerve endings, joints and obviously bones. In a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. The style also used various acrobatic maneuvers like flips, wall runs, knee slides, sliding tackles, rolls, tumbles etc. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.
This style boosts Speed by 1-Tier
Weaknesses: N/A
Name: Hiraki Kairo {Open Circuit}
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: -
Parent Technique: Shuurai Tekken Do
Hand Seals: -
Description: More of a principal of the style rather than a Jutsu, viewed as the beginning step of learning Shuurai Tekken Do and becoming one with lightning as it is the foundation for all the other techniques of the style. Inhaling a deep breath, the practitioner opens their chakra pathways allowing Raiton chakra to flow freely through their body allowing the user to incorporate Raiton into their Taijutsu strikes. This allows the user to use Shuurai Tekken Do Techniques without the need for handseals. (Note: the user would still have to pay the CP for the combined jutsu) Lightning released in this manner will operate as the jutsu used in conjunction with this technique, taking on its Speed/Range/etc. As this is just used to removed the need of handseals.
Weaknesses: Due to the Raiton flowing through their body, the user picks up it's natural weakness causing fuuton techniques to act as a rank higher in terms of damage dealt to them.
Name: Denkōsenshi {Lightning Jab}
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Melee
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: Open Circuit
Parent Technique: Shuurai Tekken Do
Hand Seals: -
Description: The most basic of techniques taught to practitioners of Shuurai Tekken Do {requiring Open Circuit to be Activated}, focusing a portion of the chakra flowing through them to the tips of their fingers before delivering a jab to their target capable of piercing into flesh, (dependant on the strength of the user. As well as causing the victim to lose -1 advantage in their Coordination due to the pain.
Weaknesses: N/A
Name: Senkō {Lightning Path}
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: Melee
Speed: -
Element: Raiton
Skill: Taijutsu
Classification: Kumo Exclusive {Open}
Requirements: Open Circuit
Parent Technique: Shuurai Tekken Do
Hand Seals: -
Description: Practitioners of the Way of the lightning strike fist learn to move as if they were lightning, as such they learned early on that lightning does not travel in a straight line. So long as Open Circuit is active the use is capable to release a surge of Raiton to their legs allowing them to change direction instantaneously without losing momentum, the user is capable of performing 5 of these bursts per post with each burst costing 3 CP. This does not increase the user's speed, it simply allows for a rapid change in movement direction without losing the momentum.
Weaknesses: While this technique makes dodging and avoiding easier, it's hard to focus with all the changing of directions. Therefore the post this technique is used the user suffers from a -1 Tier to their Perception Stat, even if only one burst was activated in the post.
Name: Fukurō {Flawless Sight}
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Kyujutsu
Classification: Secret
Requirements: Taught by Zen
Parent Technique: -
Hand Seals: -
Description: By closing one eye and channeling chakra into their dominant eye, the user of this technique is able to increase their Perception by 1-Tier in terms of sight. While this technique is active the user is capable of seeing in perfect detail without hindrance of lights/darkness/smoke/mist/illusions of C-Rank or lower/etc. In addition to allowing the user to scope their sight and effectively allowing the user to double their range of sight. This technique also grants the user complete spatial awareness in relation to their eyesight, allowing them to instantly know and calculate the exact distance their target is away from them and their speed (if moving), the wind direction and speed, and the trajectory they will would need in order to shoot their projectile in order to hit their mark.
Weaknesses: This sight cannot see through solid objects; Walls/Boulders/Trees/Ground/People/etc. And can only be used to e through non-corporal hindrances that do not possess a mass.
While active the user loses -1 of Perception on non-visual cues.
Last edited by DarhkMyr on Mon Jan 13, 2020 1:11 am; edited 2 times in total