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Kiyoko
Hana Kaguya
Chen Kimyōnakama
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Shimiko Chinoike
Kitsuki Kurahasa
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Diana
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    Diana's Custom-Made Techniques

    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Shimiko Chinoike Sat Jan 01, 2022 5:14 pm

    Diana wrote:Name: Iwatomics Proto-Imprisonment Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open
    Requirements: Base A Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An entity seal Diana made to stabilize the Gozu Tennō. While it's design is unsuitable for in the field application, it still serves as a good enough Bijuu seal for her purposes.
    Weaknesses: Standard Bijuu Seal Weaknesses, can only be used on S-class Entity Claims.

    Approved.



    Name: Improved Explosive Tag Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range:  0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open (Iwa)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (10 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivated by applying chakra to the tag before the seal is burned and the explosion is released.



    Name: Advanced Explosive Tag Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range:  0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open (Iwa)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (20 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivated by applying chakra to the tag before the seal is burned and the explosion is released.

    Name: Mastered Explosive Tag Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range:  0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open (Iwa)
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: Snake
    Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (30 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivated by applying chakra to the tag before the seal is burned and the explosion is released.

    Approved.





    Canon tech Link
    Name: Jade Crystal Wall Eighth Formation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range:  0 - 100 m.
    Speed: A
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: Crystal Prison, Crystal Encampment Wall
    Hand Seals: Rat → Dog → Horse → Ram → Boar → Dragon → Rat → Ram → Boar
    Description: Made to directly combat a Bijuu or similar sized entity, such as Tate Eboshi or a Boss Summon. When used, the user encases their target in red crystal that rises from the ground/water, thus crystallizing everything within it. If the crystal is shattered, the victim(s) disintegrates along with the crystal particles. Normally The crystal is A-Rank quality/hardness, but if combined with the Jade Crystal Pentagonal Column technique, the hardness & quality are increased to S-rank.
    Weaknesses: Targets able to surround their body with chakra before they are completely encased can avoid the disintegration effect. Therefore, this jutsu has no effect on chakra & it is best used against weakened/exhausted opponents.

    Approved.


    _________________
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    Diana
    Diana
    Wanderer
    Wanderer


    Village : N/A
    Posts : 873
    Join date : 2020-06-21

    Character File
    Skills & Elements: A lot
    Class: S
    Ryo: Enough

    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Thu Jan 06, 2022 5:15 pm

    Name: Senju Wood Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Fuinjutsu or Kagaku
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Senju Wood for crafting purposes from their body. The senju wood's hardness is of B-grade, and shares the same trait as it's market variant of reducing the chakra cost of techniques flown through it by 1 rank.
    Weaknesses: Due to the specifics of how this variant of senju wood is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.

    Name: Light-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Tiger
    Description: A surprisingly simple technique invented to wield heavy weapons or tools, as force requires mass, not weight. By touching an item (usually a weapon) after preforming the handseal, the strength requirements for the item are lowered by 1 tier as long as they maintain upkeep, allowing the user to hold weapons they normally couldn't with ease, such as a Cleaver Sword with one hand.
    When combined with Ninja Art: Shuriken Giant Body Technique, the lowered strength requirement is removed, but the user can wield it as efficiently as if it had the same weight as before.
    Weaknesses: While the weight is lowered, the mass is not, so those who do not spend additional time training (500 wordcount) will take a (-) to coordination using this technique as they are unfamiliar with the sensation, though this penalty can be mitigated with an additional 1 CP of chakra per post if not trained yet. This does not lower the draw strength of bows.

    Name: Added-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Tiger
    Description: A dangerous but effective technique to disrupt the use of enemy weapons or tools. By touching an item after preforming the handseal, the strength requirements for the technique are increased by 1 tier as long as they maintain upkeep, making it harder for opponents to use their weapon without switching tactics. If used on your own weapon downward strikes add +1 tier Strength to the power behind your weapon, while upward strikes cause a -1 tier Strength to your attack (these buffs/debuffs are applied only to the attack, not your character's stats). If the user takes some additional time training (500 wordcount), they can learn to briefly suspend the technique on their own weapon, removing the upward-strike penalty.
    Weaknesses: You're trying to touch a weapon mid-combat, that's dangerous enough as-is. This also does not increase the draw strength of bows.

    Name: Kinjutsu Golem Technique
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0m-100m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu
    Parent Technique: Iwa Kinjutsu, Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: An optimized version of the Golem Technique, made to conserve chakra at the cost of it's regenerative functions. This technique allows the user to create a large, humanoid creature composed of rock that is expelled from the user's kinjutsu mouths on their palms, or formed from a pre-existing source of soft earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. As the golem no longer has it's regeneration, complete destruction is not needed, but is advised due to the earth containing the user's chakra which animates it, even when delimbed.

    Strength: S
    Constitution: S
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique A-rank or higher will destroy the golem entirely without taking in account its durability.

    Name: Earth Release: Golem Technique; Model Chunin
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-50m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu
    Parent Technique: Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: An simplified version of the Golem Technique for those not ready to use the proper technique or just looking for a practice dummy. This technique allows the user to create a medium, humanoid creature composed of rock that is expelled from the user's mouth, or formed from a pre-existing source of soft earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as a great support and shield. Earth Release: Golem Technique is not required to learn this technique, but if the user knows it, the golem can then morph its hands into very basic and simplistic weapons such as mallets, shields, and swords Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.

    Strength: B
    Constitution: B
    Speed: C
    Coordination: C
    Stamina: -
    Perception: -
    Intelligence: -

    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique C-rank or higher will destroy the golem entirely without taking in account its durability.


    _________________
    Diana, Crystalline Princess:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Shimiko Chinoike Thu Jan 13, 2022 9:02 am

    Diana wrote:Name: Senju Wood Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Fuinjutsu or Kagaku
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Senju Wood for crafting purposes from their body. The senju wood's hardness is of B-grade, and shares the same trait as it's market variant of reducing the chakra cost of techniques flown through it by 1 rank.
    Weaknesses: Due to the specifics of how this variant of senju wood is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.

    You should require Chemistry/Fuuinjutsu to preserve wood rather than the technique itself.



    Name: Light-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Tiger
    Description: A surprisingly simple technique invented to wield heavy weapons or tools, as force requires mass, not weight. By touching an item (usually a weapon) after preforming the handseal, the strength requirements for the item are lowered by 1 tier as long as they maintain upkeep, allowing the user to hold weapons they normally couldn't with ease, such as a Cleaver Sword with one hand.
    When combined with Ninja Art: Shuriken Giant Body Technique, the lowered strength requirement is removed, but the user can wield it as efficiently as if it had the same weight as before.
    Weaknesses: While the weight is lowered, the mass is not, so those who do not spend additional time training (500 wordcount) will take a (-) to coordination using this technique as they are unfamiliar with the sensation, though this penalty can be mitigated with an additional 1 CP of chakra per post if not trained yet. This does not lower the draw strength of bows.

    Needs more handsigns.



    Name: Added-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Tiger
    Description: A dangerous but effective technique to disrupt the use of enemy weapons or tools. By touching an item after preforming the handseal, the strength requirements for the technique are increased by 1 tier  as long as they maintain upkeep, making it harder for opponents to use their weapon without switching tactics. If used on your own weapon downward strikes add +1 tier Strength to the power behind your weapon, while upward strikes cause a -1 tier Strength to your attack (these buffs/debuffs are applied only to the attack, not your character's stats). If the user takes some additional time training (500 wordcount), they can learn to briefly suspend the technique on their own weapon, removing the upward-strike penalty.
    Weaknesses: You're trying to touch a weapon mid-combat, that's dangerous enough as-is. This also does not increase the draw strength of bows.

    Needs more handsigns.



    Name: Kinjutsu Golem Technique
    Rank: A
    Power: S
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0m-100m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu
    Parent Technique: Iwa Kinjutsu, Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: An optimized version of the Golem Technique, made to conserve chakra at the cost of it's regenerative functions. This technique allows the user to create a large, humanoid creature composed of rock that is expelled from the user's kinjutsu mouths on their palms, or formed from a pre-existing source of soft earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. As the golem no longer has it's regeneration, complete destruction is not needed, but is advised due to the earth containing the user's chakra which animates it, even when delimbed.

    Strength: S
    Constitution: S
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique A-rank or higher will destroy the golem entirely without taking in account its durability.

    Approved.



    Name: Earth Release: Golem Technique; Model Chunin
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-50m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu
    Parent Technique: Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: An simplified version of the Golem Technique for those not ready to use the proper technique or just looking for a practice dummy. This technique allows the user to create a medium, humanoid creature composed of rock that is expelled from the user's mouth, or formed from a pre-existing source of soft earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as a great support and shield. Earth Release: Golem Technique is not required to learn this technique, but if the user knows it, the golem can then morph its hands into very basic and simplistic weapons such as mallets, shields, and swords Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.

    Strength: B
    Constitution: B
    Speed: C
    Coordination: C
    Stamina: -
    Perception: -
    Intelligence: -

    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique C-rank or higher will destroy the golem entirely without taking in account its durability.

    No generation ability.


    _________________
    Spoiler:
    Diana
    Diana
    Wanderer
    Wanderer


    Village : N/A
    Posts : 873
    Join date : 2020-06-21

    Character File
    Skills & Elements: A lot
    Class: S
    Ryo: Enough

    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Thu Jan 13, 2022 9:23 am

    Name: Senju Wood Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Fuinjutsu or Kagaku
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Senju Wood for crafting purposes from their body. The senju wood's hardness is of B-grade, and shares the same trait as it's market variant of reducing the chakra cost of techniques flown through it by 1 rank.
    Weaknesses: Due to the specifics of how this variant of senju wood is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.

    You should require Chemistry/Fuuinjutsu to preserve wood rather than the technique itself.
    The technique has Fuinjutsu or Kagaku (Chem) as a requirement. We had a similar discussion over Tetsudashi Steel Generation and it requiring Fuin/Chem.




    Name: Light-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Tiger → Horse → Ram
    Description: A surprisingly simple technique invented to wield heavy weapons or tools, as force requires mass, not weight. By touching an item (usually a weapon) after preforming the handseal, the strength requirements for the item are lowered by 1 tier as long as they maintain upkeep, allowing the user to hold weapons they normally couldn't with ease, such as a Cleaver Sword with one hand.
    When combined with Ninja Art: Shuriken Giant Body Technique, the strength requirement of the weapon is not lowered, but in return the user can wield it as efficiently as if it had the same weight as before.
    Weaknesses: While the weight is lowered, the mass is not, so those who do not spend additional time training (500 wordcount) will take a (-) to coordination using this technique as they are unfamiliar with the sensation, though this penalty can be mitigated with an additional 1 CP of chakra per post if not trained yet. This does not lower the draw strength of bows.

    Name: Added-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Ram → Horse → Tiger
    Description: A dangerous but effective technique to disrupt the use of enemy weapons or tools. By touching an item after preforming the handseal, the strength requirements for the technique are increased by 1 tier  as long as they maintain upkeep, making it harder for opponents to use their weapon without switching tactics. If used on your own weapon downward strikes add +1 tier Strength to the power behind your weapon, while upward strikes cause a -1 tier Strength to your attack (these buffs/debuffs are applied only to the attack, not your character's stats). If the user takes some additional time training (500 wordcount), they can learn to briefly suspend the technique on their own weapon, removing the upward-strike penalty.
    Weaknesses: You're trying to touch a weapon mid-combat, that's dangerous enough as-is. This also does not increase the draw strength of bows.

    Name: Earth Release: Golem Technique; Model Chunin
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-50m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu
    Parent Technique: Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: An simplified version of the Golem Technique for those not ready to use the proper technique or just looking for a practice dummy. This technique allows the user to create a medium, humanoid creature composed of rock that is expelled from the user's mouth, or formed from a pre-existing source of soft earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as a great support and shield. Earth Release: Golem Technique is not required to learn this technique, but if the user knows it, the golem can then morph its hands into very basic and simplistic weapons such as mallets, shields, and swords.

    Strength: B
    Constitution: B
    Speed: C
    Coordination: C
    Stamina: -
    Perception: -
    Intelligence: -

    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique C-rank or higher will destroy the golem entirely without taking in account its durability. Unlike it's parent technique, it cannot regenerate it's body.


    _________________
    Diana, Crystalline Princess:
    Gou Zhuan al-Sannyasin
    Gou Zhuan al-Sannyasin


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    Posts : 35
    Join date : 2022-01-13

    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Gou Zhuan al-Sannyasin Sun Jan 16, 2022 2:50 pm

    Diana wrote:Name: Senju Wood Generation
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Touch
    Speed: D
    Element: Mokuton
    Skill: Ninjutsu
    Classification: Exclusive (Senju)
    Requirements: Fuinjutsu or Kagaku
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user creates 1 unit of Senju Wood for crafting purposes from their body. The senju wood's hardness is of B-grade, and shares the same trait as it's market variant of reducing the chakra cost of techniques flown through it by 1 rank.
    Weaknesses: Due to the specifics of how this variant of senju wood is created in order to not dissipate after the end of a thread or chain of threads, it cannot be used for combat.

    You should require Chemistry/Fuuinjutsu to preserve wood rather than the technique itself.
    The technique has Fuinjutsu or Kagaku (Chem) as a requirement. We had a similar discussion over Tetsudashi Steel Generation and it requiring Fuin/Chem.




    Name: Light-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Tiger → Horse → Ram
    Description: A surprisingly simple technique invented to wield heavy weapons or tools, as force requires mass, not weight. By touching an item (usually a weapon) after preforming the handseal, the strength requirements for the item are lowered by 1 tier as long as they maintain upkeep, allowing the user to hold weapons they normally couldn't with ease, such as a Cleaver Sword with one hand.
    When combined with Ninja Art: Shuriken Giant Body Technique, the strength requirement of the weapon is not lowered, but in return the user can wield it as efficiently as if it had the same weight as before.
    Weaknesses: While the weight is lowered, the mass is not, so those who do not spend additional time training (500 wordcount) will take a (-) to coordination using this technique as they are unfamiliar with the sensation, though this penalty can be mitigated with an additional 1 CP of chakra per post if not trained yet. This does not lower the draw strength of bows.

    Name: Added-Weight Weapon Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Contact
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Earth Release: Light-Weight Rock Technique
    Hand Seals: Ram → Horse → Tiger
    Description: A dangerous but effective technique to disrupt the use of enemy weapons or tools. By touching an item after preforming the handseal, the strength requirements for the technique are increased by 1 tier  as long as they maintain upkeep, making it harder for opponents to use their weapon without switching tactics. If used on your own weapon downward strikes add +1 tier Strength to the power behind your weapon, while upward strikes cause a -1 tier Strength to your attack (these buffs/debuffs are applied only to the attack, not your character's stats). If the user takes some additional time training (500 wordcount), they can learn to briefly suspend the technique on their own weapon, removing the upward-strike penalty.
    Weaknesses: You're trying to touch a weapon mid-combat, that's dangerous enough as-is. This also does not increase the draw strength of bows.

    Name: Earth Release: Golem Technique; Model Chunin
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-50m
    Speed: -
    Element: Doton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu
    Parent Technique: Earth Release: Golem Technique
    Hand Seals: Seal of Confrontation
    Description: An simplified version of the Golem Technique for those not ready to use the proper technique or just looking for a practice dummy. This technique allows the user to create a medium, humanoid creature composed of rock that is expelled from the user's mouth, or formed from a pre-existing source of soft earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as a great support and shield. Earth Release: Golem Technique is not required to learn this technique, but if the user knows it, the golem can then morph its hands into very basic and simplistic weapons such as mallets, shields, and swords.

    Strength: B
    Constitution: B
    Speed: C
    Coordination: C
    Stamina: -
    Perception: -
    Intelligence: -

    Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique C-rank or higher will destroy the golem entirely without taking in account its durability. Unlike it's parent technique, it cannot regenerate it's body.

    Approved.
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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Jan 18, 2022 2:54 pm

    Name: C1; Model Pixie
    Rank: C
    Power: C
    Activation Cost: 1, 3, or 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals:  Preparation: Dog → Tiger | Detonation: Seal of Confrontation
    Description: The user makes up to 4 clay Pixies (1 for 1 CP, 2 for 3 CP, or 4 for 5 CP) the size of a Softball through the Iwa Kinjutsu. A Clay Pixie has E++ Strength and E constitution, and can fly at C speeds. The explosion a pixie makes when detonated is E power, 2 detonated together deal D power, and all 4 detonating close together deal C damage.
    Weaknesses: Great for team communication or moving lighter objects, so-so for combat.

    Name: Remote Mystic Palm
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch (Receiver), 150m (Receiver range)
    Speed: -
    Element: N/A
    Skill: Ijutsu
    Classification: Restricted Derived
    Requirements: 1 Blast Receiver
    Parent Technique: Blast Receiver, Mystic Palm Technique
    Hand Seals: Ox → Tiger
    Description: A remote version of the Mystic Palm Technique used through a Blast Receiver, allowing the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using the Mystic Palm Technique, each Ijutsu user taking a post off.
    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.) As the user is healing through an unmoving object, having the rod touch the afflicted area is a lot tougher.

    Name: Blast Receiver; Minerva Lightshow
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-30m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Restricted Derived
    Requirements: 1 Blast Receiver minimum
    Parent Technique: Blast Receiver, Minerva's Light
    Hand Seals: Ram → Dog → Monkey
    Description: The user builds up chakra within their Blast Receivers, and once it's built up enough energy it focuses the chakra to the tip of the receiver into a beam of heat about 1 foot wide. If the user has multiple receivers, they can split the damage into smaller beams (2 beams of C damage, 4 beams of D damage, 8 beams of E damage).
    Weaknesses: Using a mirror or a similar reflective surface can redirect the energy in any direction, including back at the user.

    Name: C2; Model Golem
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements:
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a clay golem no larger then twice the size of the user. This golem, while not as strong as Iwa's Earth Golem, can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords.
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2φ; Disciple Fabrication
    Rank: S
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0m-100m
    Speed: B
    Element: Bakuton, Shōton, Mokuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Kiokugan Dojutsu
    Parent Technique: C2; Model Golem, Blast Receivers, Earth Release: Golem Technique
    Hand Seals: Activation/Detonation: Seal of Confrontation
    Description: The user creates a clay-crystal replica of One of the Five Sage Disciples (Hohoni, Jōki, Yaburenai, Raiun, Harikēn). Made with A Strength & A Constitution, the replica has several Blast Receivers embed into itself to allow it to replicate jutsu using the creator's chakra, as well as their signature weapon (2 knives, katana, staff, longsword, bow & 10 arrows) made of a crystal-wood mixture to fight with. (Weapon is A rank, Dropped to B if Mokuton element is from Nue).
    Weaknesses: While the Fabrications may replicate jutsu, the user must still provide the handseals for them, and they are limited to the user's skills & elements. Raiton techs one rank above that of this technique will delay detonation for a single post. Raiton techs two ranks above will nullify this technique entirely such that the explosion will not occur at all.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Kitsuki Kurahasa Mon Jan 31, 2022 4:16 pm

    Diana wrote:Name: C1; Model Pixie
    Rank: C
    Power: C
    Activation Cost: 1, 3, or 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals:  Preparation: Dog → Tiger | Detonation: Seal of Confrontation
    Description: The user makes up to 4 clay Pixies (1 for 1 CP, 2 for 3 CP, or 4 for 5 CP) the size of a Softball through the Iwa Kinjutsu. A Clay Pixie has E++ Strength and E constitution, and can fly at C speeds. The explosion a pixie makes when detonated is E power, 2 detonated together deal D power, and all 4 detonating close together deal C damage.
    Weaknesses: Great for team communication or moving lighter objects, so-so for combat.

    Name: Remote Mystic Palm
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch (Receiver), 150m (Receiver range)
    Speed: -
    Element: N/A
    Skill: Ijutsu
    Classification: Restricted Derived
    Requirements: 1 Blast Receiver
    Parent Technique: Blast Receiver, Mystic Palm Technique
    Hand Seals: Ox → Tiger
    Description: A remote version of the Mystic Palm Technique used through a Blast Receiver, allowing the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using the Mystic Palm Technique, each Ijutsu user taking a post off.
    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.) As the user is healing through an unmoving object, having the rod touch the afflicted area is a lot tougher.

    Approved


    Name: Blast Receiver; Minerva Lightshow
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-30m
    Speed: C
    Element: Shōton
    Skill: Ninjutsu
    Classification: Restricted Derived
    Requirements: 1 Blast Receiver minimum
    Parent Technique: Blast Receiver, Minerva's Light
    Hand Seals: Ram → Dog → Monkey
    Description: The user builds up chakra within their Blast Receivers, and once it's built up enough energy it focuses the chakra to the tip of the receiver into a beam of heat about 1 foot wide. If the user has multiple receivers, they can split the damage into smaller beams (2 beams of C damage, 4 beams of D damage, 8 beams of E damage).
    Weaknesses: Using a mirror or a similar reflective surface can redirect the energy in any direction, including back at the user.

    Approved


    Name: C2; Model Golem
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements:
    Parent Technique: N/A
    Hand Seals: Snake
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a clay golem no larger then twice the size of the user. This golem, while not as strong as Iwa's Earth Golem, can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords.
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Stats?



    Name: C2φ; Disciple Fabrication
    Rank: S
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0m-100m
    Speed: B
    Element: Bakuton, Shōton, Mokuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Kiokugan Dojutsu
    Parent Technique: C2; Model Golem, Blast Receivers, Earth Release: Golem Technique
    Hand Seals: Activation/Detonation: Seal of Confrontation
    Description: The user creates a clay-crystal replica of One of the Five Sage Disciples (Hohoni, Jōki, Yaburenai, Raiun, Harikēn). Made with A Strength & A Constitution, the replica has several Blast Receivers embed into itself to allow it to replicate jutsu using the creator's chakra, as well as their signature weapon (2 knives, katana, staff, longsword, bow & 10 arrows) made of a crystal-wood mixture to fight with. (Weapon is A rank, Dropped to B if Mokuton element is from Nue).
    Weaknesses: While the Fabrications may replicate jutsu, the user must still provide the handseals for them, and they are limited to the user's skills & elements. Raiton techs one rank above that of this technique will delay detonation for a single post. Raiton techs two ranks above will nullify this technique entirely such that the explosion will not occur at all.

    Denied due to idolatry.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Mon Jan 31, 2022 4:28 pm

    Discussed in DMs, edited as needed




    Name: C2; Model Golem
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu
    Parent Technique: C2
    Hand Seals: Preparation: Snake | Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a clay golem no larger then twice the size of the user. This golem, while not as strong as Iwa's Earth Golem, can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords.
    Strength: A
    Constitution: Varies of Clay Material Rank (Doesn't take strength recoil damage)
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2φ; Disciple Fabrication
    Rank: S
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0m-100m
    Speed: B
    Element: Bakuton, Shōton, Mokuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Kiokugan Dojutsu
    Parent Technique: C2; Model Golem, Blast Receivers, Earth Release: Golem Technique
    Hand Seals: Activation/Detonation: Seal of Confrontation
    Description: The user creates a clay-crystal replica of One of the Five Sage Disciples (Hohoni, Jōki, Yaburenai, Raiun, Harikēn). Made with A Strength & A Constitution, the replica has several Blast Receivers embed into itself to allow it to replicate jutsu using the creator's chakra, as well as their signature weapon (2 knives, katana, staff, longsword, bow & 10 arrows) made of a crystal-wood mixture to fight with. (Weapon is A rank, Dropped to B if Mokuton element is from Nue).
    Stats:
    Strength: A
    Constitution: A
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: While the Fabrications may replicate jutsu, the user must still provide the handseals for them, are limited to the user's skills & elements, and are capped using up to B-rank techniques through them. Raiton techs one rank above that of this technique will delay detonation for a single post. Raiton techs two ranks above will nullify this technique entirely such that the explosion will not occur at all.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Kitsuki Kurahasa Mon Jan 31, 2022 7:16 pm

    Diana wrote:Discussed in DMs, edited as needed




    Name: C2; Model Golem
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu
    Parent Technique: C2
    Hand Seals: Preparation: Snake | Detonation: Seal of Confrontation
    Description: The user feeds clay into both mouths grafted onto their hands via the Iwagakure Kinjutsu and creates a clay golem no larger then twice the size of the user. This golem, while not as strong as Iwa's Earth Golem, can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords.
    Strength: A
    Constitution: Varies of Clay Material Rank (Doesn't take strength recoil damage)
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: All creations of C2 are beholden to Bakuton's weakness. Raiton techs one rank above that of an C2 will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: C2φ; Disciple Fabrication
    Rank: S
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0m-100m
    Speed: B
    Element: Bakuton, Shōton, Mokuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Kiokugan Dojutsu
    Parent Technique: C2; Model Golem, Blast Receivers, Earth Release: Golem Technique
    Hand Seals: Activation/Detonation: Seal of Confrontation
    Description: The user creates a clay-crystal replica of One of the Five Sage Disciples (Hohoni, Jōki, Yaburenai, Raiun, Harikēn). Made with A Strength & A Constitution, the replica has several Blast Receivers embed into itself to allow it to replicate jutsu using the creator's chakra, as well as their signature weapon (2 knives, katana, staff, longsword, bow & 10 arrows) made of a crystal-wood mixture to fight with. (Weapon is A rank, Dropped to B if Mokuton element is from Nue).
    Stats:
    Strength: A
    Constitution: A
    Speed: B
    Coordination: A
    Stamina: -
    Perception: -
    Intelligence: -
    Weaknesses: While the Fabrications may replicate jutsu, the user must still provide the handseals for them, are limited to the user's skills & elements, and are capped using up to B-rank techniques through them. Raiton techs one rank above that of this technique will delay detonation for a single post. Raiton techs two ranks above will nullify this technique entirely such that the explosion will not occur at all.

    Approved.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Wed Feb 09, 2022 5:40 pm

    Name: Tachyon Tunguska
    Rank: S
    Power: B
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-200m
    Speed: S++
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Clay Stage 2, Iwa Kinjutsu
    Parent Technique: C3
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user creates an enormous 20 meter statue of a meteor that can be sealed and dropped on a target from above. The explosive power covers a range of 200 meters and can do notable damage against sections of a village or a large area. The statue can be shrunk to the size of a basketball and then expanded at the moment of detonation.
    Weaknesses: This technique requires the appropriate advancement within the Explosion Release bloodline. This technique takes quite a while to prepare (at least a week IC) before it can be used as such it is often pre-prepared and then stored for use. The massive range of the blast forces the user and its allies to get clear lest the destroy themselves with this technique. Lightning Release techniques one rank above that of an C3 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: Light Shield Receiver Block
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-3m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Restricted Derived
    Requirements: Kiokugan
    Parent Technique: Blast Recievers
    Hand Seals: -
    Description: Inspired by the Mechanical Light Shields used by puppeteers, the user creates 4 temporary Blast Receivers that come out of their arm to create a chakra-based shield to defend the user from attacks in front of their arm. If the user already has Blast Receivers already active, they may use those instead of needing to deploy the shield on their arm for better defense
    Weaknesses: The shield is flat, and as such can really only defend from one angle, making pincer attacks difficult to counter.

    Name: Remote Puppeting
    Rank: B
    Power: B
    Activation Cost: 1
    Upkeep Cost: .5
    Range: 0-150m
    Speed: S++
    Element: -
    Skill: Kugutsu
    Classification: Secret
    Requirements: Blast Receiver, D Rank Coordination
    Parent Technique: Blast Receiver, Puppet Technique
    Hand Seals: -
    Description: Instead of using the user's fingertips to control their puppets, the user will create chakra threads out of blast receivers to control a puppet. In order to work, the Receiver must be placed inside the puppet. This allows for both farther control and less risk of threads being cut.
    Weaknesses: Removing the Blast Receiver from a puppet will prematurely end the technique on said puppet. The amount of puppets they can control is still limited by their Coordination Stat.

    Name: Spotter Assist
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 10m
    Speed: -
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: User must have a higher perception then their target
    Parent Technique: -
    Hand Seals: -
    Description: The user assists an ally with their perception, pointing out small details they may have missed. This grants a +1 tier maneuver specific boost to the target's perception for their next post.
    Weaknesses: The boost their target receives cannot go higher then the user's own perception stat.

    Name: Metamorphosis of Spellflame
    Rank: A
    Power: Varies
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Meiton
    Skill: Ninjutsu
    Classification: Exclusive (Mikiri)
    Requirements: Singularity Level Unlocked
    Parent Technique: Dark Release: Judgment
    Hand Seals: N/A
    Description: A technique made to account and expand on the strange shape Dark Release: Judgment takes; light blue flames in a near-similar manner as Katon. Users who know this technique are able to learn Katon (Fire) Jutsu, even if they do not have the element, and can use said techniques in conjunction with this one. When done so, the technique's element changes from Katon to Meiton and the fire changes to become a light-blue color, but all other mechanics of the technique remain the same. (OOC Note: This technique exists to cut down on unnecessary approval work for Meiton-flavored techniques that are just Katon jutsu.)
    Weaknesses: Only jutsu that can be expelled from the user's mouth or Kāma can be learned. Also, this does not give the user the Katon element, and if they do not have it they MUST use this technique in conjunction with the Katon technique. As the jutsu is now Meiton and not Katon, it loses it's elemental strengths & weaknesses. If the user does not have Katon, the user can only learn Katon jutsu up to their Class instead of 1 above their Class.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Nozomi Sat Feb 12, 2022 9:47 pm

    Diana wrote:Name: Tachyon Tunguska
    Rank: S
    Power: B
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-200m
    Speed: S++
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Exclusive (Kotōshura)
    Requirements: Explosive Clay Stage 2, Iwa Kinjutsu
    Parent Technique: C3
    Hand Seals: Detonation: Seal of Confrontation
    Description: The user creates an enormous 20 meter statue of a meteor that can be sealed and dropped on a target from above. The explosive power covers a range of 200 meters and can do notable damage against sections of a village or a large area. The statue can be shrunk to the size of a basketball and then expanded at the moment of detonation.
    Weaknesses: This technique requires the appropriate advancement within the Explosion Release bloodline. This technique takes quite a while to prepare (at least a week IC) before it can be used as such it is often pre-prepared and then stored for use. The massive range of the blast forces the user and its allies to get clear lest the destroy themselves with this technique. Lightning Release techniques one rank above that of an C3 will delay detonation for a single post. Lightning Release techniques two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all.

    Name: Light Shield Receiver Block
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-3m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Restricted Derived
    Requirements: Kiokugan
    Parent Technique: Blast Recievers
    Hand Seals: -
    Description: Inspired by the Mechanical Light Shields used by puppeteers, the user creates 4 temporary Blast Receivers that come out of their arm to create a chakra-based shield to defend the user from attacks in front of their arm. If the user already has Blast Receivers already active, they may use those instead of needing to deploy the shield on their arm for better defense
    Weaknesses: The shield is flat, and as such can really only defend from one angle, making pincer attacks difficult to counter.

    Name: Remote Puppeting
    Rank: B
    Power: B
    Activation Cost: 1
    Upkeep Cost: .5
    Range: 0-150m
    Speed: S++
    Element: -
    Skill: Kugutsu
    Classification: Secret
    Requirements: Blast Receiver, D Rank Coordination
    Parent Technique: Blast Receiver, Puppet Technique
    Hand Seals: -
    Description: Instead of using the user's fingertips to control their puppets, the user will create chakra threads out of blast receivers to control a puppet. In order to work, the Receiver must be placed inside the puppet. This allows for both farther control and less risk of threads being cut.
    Weaknesses: Removing the Blast Receiver from a puppet will prematurely end the technique on said puppet. The amount of puppets they can control is still limited by their Coordination Stat.

    Name: Spotter Assist
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 10m
    Speed: -
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: User must have a higher perception then their target
    Parent Technique: -
    Hand Seals: -
    Description: The user assists an ally with their perception, pointing out small details they may have missed. This grants a +1 tier maneuver specific boost to the target's perception for their next post.
    Weaknesses: The boost their target receives cannot go higher then the user's own perception stat.

    Name: Metamorphosis of Spellflame
    Rank: A
    Power: Varies
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: Meiton
    Skill: Ninjutsu
    Classification: Exclusive (Mikiri)
    Requirements: Singularity Level Unlocked
    Parent Technique: Dark Release: Judgment
    Hand Seals: N/A
    Description: A technique made to account and expand on the strange shape Dark Release: Judgment takes; light blue flames in a near-similar manner as Katon. Users who know this technique are able to learn Katon (Fire) Jutsu, even if they do not have the element, and can use said techniques in conjunction with this one. When done so, the technique's element changes from Katon to Meiton and the fire changes to become a light-blue color, but all other mechanics of the technique remain the same. (OOC Note: This technique exists to cut down on unnecessary approval work for Meiton-flavored techniques that are just Katon jutsu.)
    Weaknesses: Only jutsu that can be expelled from the user's mouth or Kāma can be learned. Also, this does not give the user the Katon element, and if they do not have it they MUST use this technique in conjunction with the Katon technique. As the jutsu is now Meiton and not Katon, it loses it's elemental strengths & weaknesses. If the user does not have Katon, the user can only learn Katon jutsu up to their Class instead of 1 above their Class.
    Approved


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Fri Jan 20, 2023 10:37 am

    Name: Kujira Strike - Fist
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: N/A
    Skill: Kuchiyose
    Classification: Exclusive (Warmachina contract)
    Requirements: Warmachina Summon contract signed
    Parent Technique: S-001 Series; Kujira Indaina (AKA Big Daddy)
    Hand Seals: Monkey → Dog
    Description: The user quickly summons the arm of S-001 next to the them to punch their enemy into submission before disappearing. The fist is quite large (comparable to a bijuu's fist), making the attack hard to take head-on.
    Weaknesses: S-001 must not be present in the thread in order to use this technique.

    Name: Kujira Strike - Heel
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: N/A
    Skill: Kuchiyose
    Classification: Exclusive (Warmachina contract)
    Requirements: Warmachina Summon contract signed
    Parent Technique: S-001 Series; Kujira Indaina (AKA Big Daddy)
    Hand Seals: Monkey → Boar
    Description: The user quickly summons the foot of S-001 down to the them to crush their enemy into submission before disappearing. The foot is quite large (comparable to a bijuu's foot), making the attack hard to take head-on.
    Weaknesses: S-001 must not be present in the thread in order to use this technique.

    Name: C2Σ: Wood Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Mokuton, Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Senju Wood Dragon using the same process as it's parent technique, generating the steel from their body to feed through the Kinjutsu. The Wood Dragon is much hardier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's wooden talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Σ are beholden to Bakuton's & Mokuton's weakness to Raiton. Raiton techs one rank above that of an C2Σ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. If made using Nue's Mokuton, the explosive power of Bakuron remains the same, but the wood itself is weaker by 1 rank.

    Name: Iwagakure Formation, Yaburenai Defense
    Rank: S
    Power: S
    Activation Cost: 50 (Initial) 30 (Reverse)
    Upkeep Cost: 30
    Range: Dwelling
    Speed: S
    Element: Doton
    Skill: Ninjutsu
    Classification: Iwa Exclusive (Kage)
    Requirements: A-Class, Fuinjutsu (Fuinjutsu only required for construction, not activation/upkeep)
    Parent Technique: Earth Release: Sandwich Technique, Earth Release: Great Moving Earth Core, Earth Release: Earth-Style Wall, Earth Release: Golem Technique, Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
    Hand Seals: Rat → Dog → Horse → Monkey → Horse → Ox → Dragon → Rat → Dragon → Rat → Hare → Ram → Rat → Dog → Bird → Monkey → Rat → Ox → Hare → Dragon → Tiger → Rat → Boar → Mirror Ram → Ram → Mirror Ram → Dog → Clap Hands → Slam Surface
    Description: Created as a last resort to defend Iwagakure in the case of a powerful attack force (be it an individual or an army). This technique lowers an entire Dwelling into the ground and covers the top with chakra-enhanced earth (held up by earth pillars) to protect it from intruders and attackers. While normally a technique that would absolutely drain a person of their chakra, through understanding of Prison Dome's chakra draining capabilities it uses a miniscule amount of chakra from everyone inside the dwelling to reduce the drain on the caster. While a person doesn't need to maintain upkeep, doing so will cause the enhanced earth to repair itself from attacks, making it tougher to break into the dwelling and preventing most burrowing techniques from getting through. Finally, while a single person may be needed to activate the technique, they do not need to be the one to maintain it. A person inside the dwelling may contribute up to 5 CP per post to alleviate the cost just by willing it.
    Once the threat has passed, the user may pay the reverse cost instead of the initial cost to return the dwelling back to it's original spot.
    Weaknesses: In order to be able to use this technique, the dwelling must be pre-prepped in the same way Heavenly Transfer needs a specific platform to be made. Preparing this technique takes time, taking a construction time of 5 days, Fuinjutsu, and 1,000,000 ryo to prepare a dwelling for this technique to be usable. Once the construction has been made, the user can be used as many times as a person likes. The user must be inside the Dwelling to activate this technique. The activation cost of this technique may not be reduced. Using this technique will be treated as turning the thread into a Level 1 serious thread due to it being created as a reaction for dwelling invasions, and abusing this Out of Character side effect is highly ill-advised.

    Name: AP Blast: Scattershot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-60m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: AP Blast, Flair Gun Technique
    Hand Seals: See Below
    Description: The user forms a fist with an opening inside while the other grabs the open ended side closer to the user. Then they build up Bakuton chakra in their palm before firing it off in a rapid fire usage of Bakuton energy to create 20 baseball-sized chakra spheres that make volleyball-sized explosions on contact. In order not to injure their focusing hand the inner part of covered in a thin layer of non-elemental chakra. While best used defensively against a lot of small projectiles, it has just as much used offensively when the opponent can't avoid all the spheres.
    Weaknesses: N/A


    Last edited by Diana on Sun Jan 22, 2023 4:25 pm; edited 1 time in total


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Sun Jan 22, 2023 3:46 pm

    Diana wrote:Name: Kujira Strike - Fist
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: N/A
    Skill: Kuchiyose
    Classification: Exclusive (Warmachina contract)
    Requirements: Warmachina Summon contract signed
    Parent Technique: S-001 Series; Kujira Indaina (AKA Big Daddy)
    Hand Seals: Monkey → Dog
    Description: The user quickly summons the arm of S-001 next to the them to punch their enemy into submission before disappearing. The fist is quite large (comparable to a bijuu's fist), making the attack hard to take head-on.
    Weaknesses: S-001 must not be present in the thread in order to use this technique.

    Name: Kujira Strike - Heel
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: N/A
    Skill: Kuchiyose
    Classification: Exclusive (Warmachina contract)
    Requirements: Warmachina Summon contract signed
    Parent Technique: S-001 Series; Kujira Indaina (AKA Big Daddy)
    Hand Seals: Monkey → Boar
    Description: The user quickly summons the foot of S-001 down to the them to crush their enemy into submission before disappearing. The foot is quite large (comparable to a bijuu's foot), making the attack hard to take head-on.
    Weaknesses: S-001 must not be present in the thread in order to use this technique.

    Name: C2Σ: Wood Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Mokuton, Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Senju Wood Dragon using the same process as it's parent technique, generating the steel from their body to feed through the Kinjutsu. The Wood Dragon is much hardier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's wooden talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Σ are beholden to Bakuton's & Mokuton's weakness to Raiton. Raiton techs one rank above that of an C2Σ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. If made using Nue's Mokuton, the explosive power of Bakuron remains the same, but the wood itself is weaker by 1 rank.

    Name: Iwagakure Formation, Yaburenai Defense
    Rank: S
    Power: S
    Activation Cost: 50 (Initial) 30 (Reverse)
    Upkeep Cost: 30
    Range: Dwelling
    Speed: S
    Element: Doton
    Skill: Ninjutsu
    Classification: Iwa Exclusive (Kage)
    Requirements: A-Class
    Parent Technique: Earth Release: Sandwich Technique, Earth Release: Great Moving Earth Core, Earth Release: Earth-Style Wall, Earth Release: Golem Technique, Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
    Hand Seals: Rat → Dog → Horse → Monkey → Horse → Ox → Dragon → Rat → Dragon → Rat → Hare → Ram → Rat → Dog → Bird → Monkey → Rat → Ox → Hare → Dragon → Tiger → Rat → Boar → Mirror Ram → Ram → Mirror Ram → Dog → Clap Hands → Slam Surface
    Description: Created as a last resort to defend Iwagakure in the case of a powerful attack force (be it an individual or an army). This technique lowers an entire dwelling into the ground and covers the top with chakra-enhanced earth (held up by earth pillars) to protect it from intruders and attackers. While normally a technique that would absolutely drain a person of their chakra, through understanding of Prison Dome's chakra draining capabilities it uses a miniscule amount of chakra from everyone inside the dwelling to reduce the drain on the caster. While a person doesn't need to maintain upkeep, doing so will cause the enhanced earth to repair itself from attacks, making it tougher to break into the dwelling and preventing most burrowing techniques from getting through. Finally, while a single person may be needed to activate the technique, they do not need to be the one to maintain it. A person inside the dwelling may contribute up to 5 CP per post to alleviate the cost just by willing it.
    Once the threat has passed, the user may pay the reverse cost instead of the initial cost to return the dwelling back to it's original spot.
    Weaknesses: Preparing this technique takes time, taking a construction time of 5 days, Fuinjutsu, and 1,000,000 ryo to prepare a village in order for this technique to be usable. The user must be inside the Dwelling to activate this technique. The activation cost of this technique may not be reduced. Using this technique will be treated as turning the thread into a Level 1 serious thread due to it being created as a reaction for dwelling invasions, and abusing this Out of Character side effect is highly ill-advised.

    Name: AP Blast: Scattershot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-100m
    Speed: User's Coordination
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: AP Blast, Flair Gun Technique
    Hand Seals: See Below
    Description: The user forms a fist with an opening inside while the other grabs the open ended side closer to the user. Then they build up Bakuton chakra in their palm before firing it off in a rapid fire usage of Bakuton energy to create 20 chakra spheres that explode on contact. In order not to injure their focusing hand the inner part of covered in a thin layer of non-elemental chakra.
    Weaknesses: N/A
    Yaburenai Defense: Define "Dwelling". Would this be a single house, a series of buildings, the entire village? Fuuinjutsu needs to be a requirement (in the Requirements section). I would say that this would need to be an Out of Battle jutsu due to it's long cast time and Ryo requirements.
    Scattershot: Is this offensive? How big are the spheres? How big are the explosions?


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Sun Jan 22, 2023 5:03 pm

    Diana wrote:Name: Kujira Strike - Fist
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: N/A
    Skill: Kuchiyose
    Classification: Exclusive (Warmachina contract)
    Requirements: Warmachina Summon contract signed
    Parent Technique: S-001 Series; Kujira Indaina (AKA Big Daddy)
    Hand Seals: Monkey → Dog
    Description: The user quickly summons the arm of S-001 next to the them to punch their enemy into submission before disappearing. The fist is quite large (comparable to a bijuu's fist), making the attack hard to take head-on.
    Weaknesses: S-001 must not be present in the thread in order to use this technique.

    Name: Kujira Strike - Heel
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: N/A
    Skill: Kuchiyose
    Classification: Exclusive (Warmachina contract)
    Requirements: Warmachina Summon contract signed
    Parent Technique: S-001 Series; Kujira Indaina (AKA Big Daddy)
    Hand Seals: Monkey → Boar
    Description: The user quickly summons the foot of S-001 down to the them to crush their enemy into submission before disappearing. The foot is quite large (comparable to a bijuu's foot), making the attack hard to take head-on.
    Weaknesses: S-001 must not be present in the thread in order to use this technique.

    Name: C2Σ: Wood Dragon
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: N/A
    Element: Mokuton, Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Iwa Kinjutsu, Explosive Clay Stage 2
    Parent Technique: C2
    Hand Seals: Seal of Confrontation
    Description: The user creates a Senju Wood Dragon using the same process as it's parent technique, generating the steel from their body to feed through the Kinjutsu. The Wood Dragon is much hardier and denser then the Clay Dragon, making it a formidable threat on it's own. Like it's predecessor can fly, shoot miniature versions of itself while the user is on it's back, and burrow itself with it's wooden talons. Like C2 it can shoot up to 20 miniature versions of itself before its structural integrity is compromised to the point of collapse. These mini versions can track their target, and when they explode they do A-rank Bakuton damage in a 10m radius, and B-rank in a 10m-20m radius.
    Weaknesses: All creations of C2Σ are beholden to Bakuton's & Mokuton's weakness to Raiton. Raiton techs one rank above that of an C2Σ will delay detonation for a single post. Raiton techs two ranks above will nullify Explosion Release techniques entirely such that the explosion will not occur at all. If made using Nue's Mokuton, the explosive power of Bakuron remains the same, but the wood itself is weaker by 1 rank.

    Name: Iwagakure Formation, Yaburenai Defense
    Rank: S
    Power: S
    Activation Cost: 50 (Initial) 30 (Reverse)
    Upkeep Cost: 30
    Range: Dwelling
    Speed: S
    Element: Doton
    Skill: Ninjutsu
    Classification: Iwa Exclusive (Kage)
    Requirements: A-Class, Fuinjutsu (Fuinjutsu only required for construction, not activation/upkeep)
    Parent Technique: Earth Release: Sandwich Technique, Earth Release: Great Moving Earth Core, Earth Release: Earth-Style Wall, Earth Release: Golem Technique, Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
    Hand Seals: Rat → Dog → Horse → Monkey → Horse → Ox → Dragon → Rat → Dragon → Rat → Hare → Ram → Rat → Dog → Bird → Monkey → Rat → Ox → Hare → Dragon → Tiger → Rat → Boar → Mirror Ram → Ram → Mirror Ram → Dog → Clap Hands → Slam Surface
    Description: Created as a last resort to defend Iwagakure in the case of a powerful attack force (be it an individual or an army). This technique lowers an entire Dwelling into the ground and covers the top with chakra-enhanced earth (held up by earth pillars) to protect it from intruders and attackers. While normally a technique that would absolutely drain a person of their chakra, through understanding of Prison Dome's chakra draining capabilities it uses a miniscule amount of chakra from everyone inside the dwelling to reduce the drain on the caster. While a person doesn't need to maintain upkeep, doing so will cause the enhanced earth to repair itself from attacks, making it tougher to break into the dwelling and preventing most burrowing techniques from getting through. Finally, while a single person may be needed to activate the technique, they do not need to be the one to maintain it. A person inside the dwelling may contribute up to 5 CP per post to alleviate the cost just by willing it.
    Once the threat has passed, the user may pay the reverse cost instead of the initial cost to return the dwelling back to it's original spot.
    Weaknesses: In order to be able to use this technique, the dwelling must be pre-prepped in the same way Heavenly Transfer needs a specific platform to be made. Preparing this technique takes time, taking a construction time of 5 days, Fuinjutsu, and 1,000,000 ryo to prepare a dwelling for this technique to be usable. Once the construction has been made, the user can be used as many times as a person likes. The user must be inside the Dwelling to activate this technique. The activation cost of this technique may not be reduced. Using this technique will be treated as turning the thread into a Level 1 serious thread due to it being created as a reaction for dwelling invasions, and abusing this Out of Character side effect is highly ill-advised.

    Name: AP Blast: Scattershot
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-60m
    Speed: C
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: AP Blast, Flair Gun Technique
    Hand Seals: See Below
    Description: The user forms a fist with an opening inside while the other grabs the open ended side closer to the user. Then they build up Bakuton chakra in their palm before firing it off in a rapid fire usage of Bakuton energy to create 20 baseball-sized chakra spheres that make volleyball-sized explosions on contact. In order not to injure their focusing hand the inner part of covered in a thin layer of non-elemental chakra. While best used defensively against a lot of small projectiles, it has just as much used offensively when the opponent can't avoid all the spheres.
    Weaknesses: N/A
    Diana's Custom-Made Techniques  - Page 3 5CUsWMA


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Wed Jan 25, 2023 8:43 pm

    Name: Flash Bang v2
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 15m
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within a 10m radius of the user take a -1 tier debuff to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears (A Coord) can avoid the negative effects of this tech.

    Name: Flash Bang v3
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m
    Speed: A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang v2
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within a 10m radius of the user take 4 (-) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears (S Coord)can avoid the negative effects of this tech.

    Name: Flash Bang v4
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 25m
    Speed: S
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang v3
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within a 10m radius of the user take 5 (-) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears (X Coord) can avoid the negative effects of this tech.

    Name: C1; Model Salamander
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Close Contact
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1, Cloak of Invisibility
    Hand Seals: Preparation: Dog → Dragon | Detonation: Seal of Confrontation
    Description: The user creates a small salamander about 4-6 in. in length through the Iwa Kinjutsu. This salamander can stick to walls and are very tough to see and hear, requiring B perception to notice them when not within a meter of the salamander.
    Weaknesses: Standard Bakuton weakness. Those who are sensing chakra can spot the technique regardless of perception.

    Name: C1; Model Falcon
    Rank: B
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Dog → Bird | Detonation: Seal of Confrontation
    Description: The user creates a clay falcon through the Iwa Kinjutsu. The falcon has only D Strength and E constitution, but can move at A speeds. The explosion the falcon makes when detonated is C power.
    Weaknesses: Standard Bakuton weakness


    Last edited by Diana on Tue Jan 31, 2023 10:22 pm; edited 2 times in total


    _________________
    Diana, Crystalline Princess:
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    Posts : 2094
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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Thu Jan 26, 2023 5:28 pm

    Diana wrote:Name: Flash Bang v2
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 15m
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within 10m take a -1 tier debuff to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears can avoid the negative effects of this tech.

    Name: Flash Bang v3
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m
    Speed: A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang v2
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within 10m take 4 (-) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears can avoid the negative effects of this tech.

    Name: Flash Bang v4
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 25m
    Speed: S
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang v3
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within 10m take 5 (-) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears can avoid the negative effects of this tech.

    Name: C1; Model Salamander
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Close Contact
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1, Cloak of Invisibility
    Hand Seals: Preparation: Dog → Dragon | Detonation: Seal of Confrontation
    Description: The user creates a small salamander about 4-6 in. in length through the Iwa Kinjutsu. This salamander can stick to walls and are very tough to see and hear, requiring B perception to notice them when not within a meter of the salamander.
    Weaknesses: Standard Bakuton weakness. Those who are sensing chakra can spot the technique regardless of perception.

    Name: C1; Model Falcon
    Rank: B
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Dog → Bird | Detonation: Seal of Confrontation
    Description: The user creates a clay falcon through the Iwa Kinjutsu. The falcon has only D Strength and E constitution, but can move at A speeds. The explosion the dog makes when detonated is C power.
    Weaknesses: Standard Bakuton weakness
    + Flashbangs - All of them - I'd probably say if people have a Coordination of 1 Tier higher than the jutsu may be quick enough to cover their eyes. Yup, we can go with that. For the range, is it in radius or diameter?
    + The Explosion the dog makes? Please change this to fit the current jutsu.



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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Tue Jan 31, 2023 10:48 pm

    Diana wrote:Name: Flash Bang v2
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 15m
    Speed: B
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within a 10m radius of the user take a -1 tier debuff to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears (A Coord) can avoid the negative effects of this tech.

    Name: Flash Bang v3
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25m
    Speed: A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang v2
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within a 10m radius of the user take 4 (-) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears (S Coord)can avoid the negative effects of this tech.

    Name: Flash Bang v4
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 25m
    Speed: S
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: N/A
    Parent Technique: Flash Bang v3
    Hand Seals: N/A
    Description: The user gathers Bakuton chakra in both of their hands, then releases it to create an effect similar to a flash-bang. While it doesn't do any damage, those within a 10m radius of the user take 5 (-) to perception for 1 post as they're blinded & have ringing in their ears.
    Weaknesses: Those who can move fast enough to cover their eyes and ears (X Coord) can avoid the negative effects of this tech.

    Name: C1; Model Salamander
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Close Contact
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1, Cloak of Invisibility
    Hand Seals: Preparation: Dog → Dragon | Detonation: Seal of Confrontation
    Description: The user creates a small salamander about 4-6 in. in length through the Iwa Kinjutsu. This salamander can stick to walls and are very tough to see and hear, requiring B perception to notice them when not within a meter of the salamander.
    Weaknesses: Standard Bakuton weakness. Those who are sensing chakra can spot the technique regardless of perception.

    Name: C1; Model Falcon
    Rank: B
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Close Contact
    Speed: N/A
    Element: Bakuton
    Skill: Ninjutsu
    Classification: Clan Exclusive (Kotōshura)
    Requirements: Iwa Kinjutsu, Clay Stage 1
    Parent Technique: C1
    Hand Seals: Preparation: Dog → Bird | Detonation: Seal of Confrontation
    Description: The user creates a clay falcon through the Iwa Kinjutsu. The falcon has only D Strength and E constitution, but can move at A speeds. The explosion the falcon makes when detonated is C power.
    Weaknesses: Standard Bakuton weakness
    Approved


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Tue Jan 31, 2023 11:40 pm

    More varieties of Elemental Hijack (based on the previously approved Hyoton Hijack)



    Name: Doton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Doton is vulnerable to this due to rocks and minerals being crystalline in structure. The use targets a Doton technique and converts the Earth into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Doton, they cannot take control of techniques that are internal in nature like Earth Spear, . Korikane Crystal made this way also isn't perfect, and over time a Doton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kōton is vulnerable to this as steel, being metal, is a crystalline solid. The use targets a Kōton technique and converts the Steel into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of metal, they cannot take control of internal Kōton techniques nor their Impervious Armour. Korikane Crystal made this way also isn't perfect, and over time a Kōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kyanton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kyanton is vulnerable to this as sugar is a crystalline structure. The use targets a Kyanton technique and converts the candy into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of various candies, they cannot take control of internal Kyanton techniques, including candy that has been eaten. Korikane Crystal made this way also isn't perfect, and over time a Kyanton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Mokuton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Mokuton is vulnerable to this as wood is a crystalline solid. The use targets a Mokuton technique and converts the Wood into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of metal, they cannot take control of internal Mokuton techniques nor do they retain their anti-bijuu properties. Korikane Crystal made this way also isn't perfect, and over time a Mokuton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kaguya Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kaguya Bone is vulnerable to this as bone is made of crystalline minerals. The use targets a Kaguya technique and converts the Bone into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of bone, they cannot take control of internal Kaguya techniques and techniques directly connected to the Kaguya. Korikane Crystal made this way also isn't perfect, and over time a Kaguya user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Thu Mar 09, 2023 4:21 pm

    Name: Hyōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Hyōton is particularly vulnerable to this as Ice and Snow are, in a basic sense, cold crystal water structures. The use targets a Hyōton technique and converts the Yuki Ice into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Ice & Snow, they cannot take control of Hyōton techniques that produce cold-effects. Korikane Crystal made this way also isn't perfect, and over time a Hyōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Diana wrote:More varieties of Elemental Hijack (based on the previously approved Hyoton Hijack)



    Name: Doton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Doton is vulnerable to this due to rocks and minerals being crystalline in structure. The use targets a Doton technique and converts the Earth into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Doton, they cannot take control of techniques that are internal in nature like Earth Spear, . Korikane Crystal made this way also isn't perfect, and over time a Doton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kōton is vulnerable to this as steel, being metal, is a crystalline solid. The use targets a Kōton technique and converts the Steel into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of metal, they cannot take control of internal Kōton techniques nor their Impervious Armour. Korikane Crystal made this way also isn't perfect, and over time a Kōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kyanton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kyanton is vulnerable to this as sugar is a crystalline structure. The use targets a Kyanton technique and converts the candy into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of various candies, they cannot take control of internal Kyanton techniques, including candy that has been eaten. Korikane Crystal made this way also isn't perfect, and over time a Kyanton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Mokuton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Mokuton is vulnerable to this as wood is a crystalline solid. The use targets a Mokuton technique and converts the Wood into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of metal, they cannot take control of internal Mokuton techniques nor do they retain their anti-bijuu properties. Korikane Crystal made this way also isn't perfect, and over time a Mokuton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kaguya Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kaguya Bone is vulnerable to this as bone is made of crystalline minerals. The use targets a Kaguya technique and converts the Bone into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of bone, they cannot take control of internal Kaguya techniques and techniques directly connected to the Kaguya. Korikane Crystal made this way also isn't perfect, and over time a Kaguya user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    All of these will need their Chakra Costs re-adjusted. Including Hyouton Highjack
    Since this is a B-Rank technique, I'm going to say it will require B Rank Chakra Cost (10) + the cost of the jutsu (up to S).

    These jutsus do not explain HOW something is converted to crystal or turned into crystal. Is there something that needs to hit the jutsu in order to convert it to crystal? This being like shooting a wave of energy towards the jutsu being turned into crystal.

    How long do you have possession of a crystallized jutsu? Are you able to maintain it for as long as you have chakra? Is the jutsu instantly used right as it is turned into crystal? Needs more information on usage. I would also have a limit that it cannot hijack bone and metal within a person's body as that can instantly be used to completely crystallize a target.

    I would also extend the resistance to conversion for all of these highjacking jutsu and not this specific element.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Thu Mar 09, 2023 10:36 pm

    Airi Ohara wrote:
    Name: Hyōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Hyōton is particularly vulnerable to this as Ice and Snow are, in a basic sense, cold crystal water structures. The use targets a Hyōton technique and converts the Yuki Ice into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Ice & Snow, they cannot take control of Hyōton techniques that produce cold-effects. Korikane Crystal made this way also isn't perfect, and over time a Hyōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Diana wrote:More varieties of Elemental Hijack (based on the previously approved Hyoton Hijack)



    Name: Doton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Doton is vulnerable to this due to rocks and minerals being crystalline in structure. The use targets a Doton technique and converts the Earth into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of Doton, they cannot take control of techniques that are internal in nature like Earth Spear, . Korikane Crystal made this way also isn't perfect, and over time a Doton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kōton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kōton is vulnerable to this as steel, being metal, is a crystalline solid. The use targets a Kōton technique and converts the Steel into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of metal, they cannot take control of internal Kōton techniques nor their Impervious Armour. Korikane Crystal made this way also isn't perfect, and over time a Kōton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kyanton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kyanton is vulnerable to this as sugar is a crystalline structure. The use targets a Kyanton technique and converts the candy into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of various candies, they cannot take control of internal Kyanton techniques, including candy that has been eaten. Korikane Crystal made this way also isn't perfect, and over time a Kyanton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Mokuton Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Mokuton is vulnerable to this as wood is a crystalline solid. The use targets a Mokuton technique and converts the Wood into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of metal, they cannot take control of internal Mokuton techniques nor do they retain their anti-bijuu properties. Korikane Crystal made this way also isn't perfect, and over time a Mokuton user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    Name: Kaguya Hijack
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 60m
    Speed: B
    Element: Shōton
    Skill: Ninjutsu
    Classification: Exclusive (Korikane)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon → Hare → Boar → Ram → Dragon → Snap Finger
    Description: As Shōton offers command over all crystalline structures in some way, Kaguya Bone is vulnerable to this as bone is made of crystalline minerals. The use targets a Kaguya technique and converts the Bone into Korikane Crystal, the jutsu now under control of the user. The cost of this technique is the same as the technique the user is taking over.
    Weaknesses: While the user can take control of bone, they cannot take control of internal Kaguya techniques and techniques directly connected to the Kaguya. Korikane Crystal made this way also isn't perfect, and over time a Kaguya user can learn to resist this technique. If the target has 3 separate jutsu converted by this technique, they can resist any subsequent conversions for the rest of the thread by the specific user, with the technique only being able to work once per thread on the specific target afterwards. The user is also limited by their Class and can't hijack jutsu 2 or more ranks above their Class. (so a C-class shinobi is limited to B-rank jutsu and below)

    All of these will need their Chakra Costs re-adjusted. Including Hyouton Highjack
    Since this is a B-Rank technique, I'm going to say it will require B Rank Chakra Cost (10) + the cost of the jutsu (up to S).

    These jutsus do not explain HOW something is converted to crystal or turned into crystal. Is there something that needs to hit the jutsu in order to convert it to crystal? This being like shooting a wave of energy towards the jutsu being turned into crystal.

    How long do you have possession of a crystallized jutsu? Are you able to maintain it for as long as you have chakra? Is the jutsu instantly used right as it is turned into crystal? Needs more information on usage.  I would also have a limit that it cannot hijack bone and metal within a person's body as that can instantly be used to completely crystallize a target.

    I would also extend the resistance to conversion for all of these highjacking jutsu and not this specific element.
    As per @Nozomi all of these techniques are considered denied pending re-evaluation of their strengths.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Fri Mar 10, 2023 3:52 pm

    Name: Iwatomics Proto-Imprisonment Seal v2
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open
    Requirements: Base A Intelligence
    Parent Technique: Iwatomics Proto-Imprisonment Seal, Blast Recievers
    Hand Seals: N/A
    Description: An entity seal Diana made to account for the sealing of Entities, such as Bijuu. While it's design still is unsuitable for in the field application, the improved design now can seal Entities gained from S/X-Class claim as well as Entiries owned by Minor nations.
    Weaknesses: Standard Bijuu Seal Weaknesses


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    Post by Airi Ohara Mon May 29, 2023 5:26 pm

    Diana wrote:Name: Iwatomics Proto-Imprisonment Seal v2
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Close Contact
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Open
    Requirements: Base A Intelligence
    Parent Technique: Iwatomics Proto-Imprisonment Seal, Blast Recievers
    Hand Seals: N/A
    Description: An entity seal Diana made to account for the sealing of Entities, such as Bijuu. While it's design still is unsuitable for in the field application, the improved design now can seal Entities gained from S/X-Class claim as well as Entiries owned by Minor nations.
    Weaknesses: Standard Bijuu Seal Weaknesses
    General Entity sealing. Good to go


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Sat Jun 03, 2023 2:38 am

    Name: Medium Shield Receiver Block
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-5m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Restricted Derived
    Requirements: Kiokugan
    Parent Technique: Light Shield Receiver Block, Blast Recievers
    Hand Seals: -
    Description: An upgraded version of its parent tech the user creates 6 temporary Blast Receivers that come out of their arm to create a chakra-based shield to defend the user from attacks in front of their arm. If the user already has Blast Receivers already active, they may use those instead of needing to deploy the shield on their arm for better defense
    Weaknesses: The shield is flat, and as such can really only defend from one angle, making pincer attacks difficult to counter.

    Name: Heavy Shield Receiver Block
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0-7m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Restricted Derived
    Requirements: Kiokugan
    Parent Technique: Medium Shield Receiver Block, Blast Receivers
    Hand Seals: -
    Description: An upgraded version of its parent tech the user creates 8 temporary Blast Receivers that come out of their arm to create a chakra-based shield to defend the user from attacks in front of their arm. If the user already has Blast Receivers already active, they may use those instead of needing to deploy the shield on their arm for better defense
    Weaknesses: The shield has a slight curve, but can really only defend from one angle, making pincer attacks difficult to counter.
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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Airi Ohara Tue Jun 06, 2023 2:47 am

    Diana wrote:Name: Medium Shield Receiver Block
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-5m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Restricted Derived
    Requirements: Kiokugan
    Parent Technique: Light Shield Receiver Block, Blast Recievers
    Hand Seals: -
    Description: An upgraded version of its parent tech the user creates 6 temporary Blast Receivers that come out of their arm to create a chakra-based shield to defend the user from attacks in front of their arm. If the user already has Blast Receivers already active, they may use those instead of needing to deploy the shield on their arm for better defense
    Weaknesses: The shield is flat, and as such can really only defend from one angle, making pincer attacks difficult to counter.

    Name: Heavy Shield Receiver Block
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0-7m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Restricted Derived
    Requirements: Kiokugan
    Parent Technique: Medium Shield Receiver Block, Blast Receivers
    Hand Seals: -
    Description: An upgraded version of its parent tech the user creates 8 temporary Blast Receivers that come out of their arm to create a chakra-based shield to defend the user from attacks in front of their arm. If the user already has Blast Receivers already active, they may use those instead of needing to deploy the shield on their arm for better defense
    Weaknesses: The shield has a slight curve, but can really only defend from one angle, making pincer attacks difficult to counter.
    :: Medium Shield Receiver Block: I'm going to assume this blocks up to A Rank damage? If so please indicate how much it'll block
    :: Heavy Shield Receiver Block: Same as above. Also, for both -- how big can you make the Blast Receivers? IE: How big are these shields.


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    Diana's Custom-Made Techniques  - Page 3 Empty Re: Diana's Custom-Made Techniques

    Post by Diana Sat Jul 01, 2023 8:34 pm

    NOT READY

    Name: Zero Point Heaven Queen
    Rank: A
    Power: S
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Hypherion Battery
    Parent Technique: Pressure Points of Harm and Death
    Hand Seals: -
    Description: Taking the principles of opening tenketsu points on the user's body, the user instead forcibly Overclocks their Hypherion Battery to output more chakra then normal. While active, the user's Hypherion Battery's CP Pool is temporarily increased to an A+ Stamina amount of CP instead of the normal B amount of CP. Techniques that require Pressure Points of Harm and Death may be used while this technique is active.
    Weaknesses: Like it's parent technique; this technique can only be held for so long, lasting 1 post per tier of the user's Base Constitution. In addition each post while this technique is up costs an additional post of Chakra Access for the Battery, reducing how long the user can access this chakra. Instead of taking a (--) to stamina when the technique ends, the user loses access to the Hypherion Battery for the remainder of the thread, even if they still have additional posts of Chakra Access. A skilled opponent who can close tenketsu can forcefully end this technique prematurely if they strike the battery.

    Name: Ishihara Eyesight
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 0.1
    Range: Self
    Speed: -
    Element: -
    Skill: Kanchijutsu
    Classification: Secret
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: -
    Description: By blocking specific cones in the user's eyes with chakra, the user is able to give themselves temporary color blindness, be it Deutan, Protan, Tritan, or even Monochrome. By itself this technique doesn't give any statistical advantages or disadvantages, but it does allow the user to reasonably see things they normally couldn't, such as seeing camouflage easier with Deutan or picking up textures & patterns with any of the deficiencies.
    Weaknesses: You are limiting what colors you can recognize, making the technique very situational.

    Removing clothing & armor mid-combat is hard, and as such the user's strength stat is contested against the target's strength stat. If the user

    Name: Warmachina Replicator
    Rank: A
    Power: C
    Activation Cost: 5 (Application)
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Secret
    Requirements: Enjinia, Warmachina Summon Contract
    Parent Technique: Parasitic Destruction Insect Technique, Iwa
    Hand Seals: -
    Description: The user
    Weaknesses:


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