Age: 27
Gender: Female
Rank: A-Class, Right Hand of the Shogun
Village: Tetsumura
Bloodline: Fisei
Title: The Diplomat, Odoriko no Arashi - Storm Dancer
Experience:
- Total: 4290
- Spendable: 790
- Debt: 0
Ryo:
- 795,000
Items:
- Spoiler:
- Redemption:
- Name: Shōkan ('Redemption')
Item Rank: A
Material Rank: A++
Units Used: 3 Units of Ebony, 1 Senju Wood
Requirement: N/A
Crafting Time: Free A-Rank Item
Yield: 1
Description: Shōkan is a traditional Katana in design, a blade that holds Kiyoko’s hopes and dreams for the future of her people, it has a Tsuka wrapped in purple silk, giving it a comfy but textured grip--bits of white shown between the wraps. A basic oval Tsuba was met with a gold coloured Habaki. The blade itself was a slightly lengthy 34" razor sharp edge, with a curved Yokote, made of Ebony Steel. A simple design, but crafted to near perfection by a skilled blacksmith many years ago. The sheath is a matte engraved black, made of the famed Senju Wood, flowers and trees making up a story of more peaceful days past.
- Gaiko:
- Name: Gaikō
Item Rank: S
Material Rank: S+
Units Used: 1 unit Midnight Ore
Description: Gaikō is a 28 inch long Katana of superior craftsmanship. The black metal is stamped with the name of the sword and the dark purple sharkskin tsukaito wraps around an inlaid Iron symbol for the Iron Nation. The Tsuba is carved from bone, reinforced by the maker to be nigh indestructible. Due to this swords superior make and light weight it provides a + 1 tier to coordination.
- Kurosawa:
Name: Kurosawa
Item Rank: X
Material Rank: S
Materials Used: Unknown
Description: The sword is fairly long and thin, and has a rectangular hand-guard and a long hilt wrapped in bandages. The katana style blade is double-edged and due to its craftsmanship, makes it an ideal cutting blade.
Kurosawa is crafted to be used by the best swordsman. Any swordsman who wields this blade is considered the grand master since they were able to retrieve this from its previous owner. When wielding the blade the user feels the superior craftsmanship in their hands resulting in +1 tier to Coordination regarding handling.
As it was a blade made for Samurai it has a special affinity for the Iaidō technique. When using Iaidō the cost of the technique is reduced by -1 rank which stacks upon the regular Kenjutsu reduction.
Skills: Kenjutsu, Iryojutsu
Elements: Katon
Jutsu:
- Jutsu:
- S Rank:
- Name: Double Helix Blade
Rank: S
Cost: 30
Upkeep Cost: 20 cp per post
Range: Melee
Speed: N/A
Element: Katon
Skill: Kenjutsu, Ninjutsu
Classification: Secret
Requirement: Be Kiyoko, or learn directly from Kiyoko
Parent Technique: Helix Blade
Handseals: N/A
Description: Kiyoko channels massive amounts of pure Katon chakra to her blade, focusing it to the point and along the blade itself. The amount of chakra is far too much to remain within the blade, and as such leaks out constantly. Kiyoko molds the leaking chakra around her entire blade, causing it to appear as a flaming weapon that creates the shape of a double helix from the hilt to just past the tip. This jutsu is incredibly dangerous, as anyone without the chakra control and constitution to withstand the heat of this flame runs an extremely high risk of losing the affected hand. The flames of the blade are blue-hot, capable of melting any materials less than S-Rank that are not specifically stronger than Katon. On top of the physical damage caused by Kiyoko’s weapon this jutsu causes extremely devastating burns. Contact with these flames for even an instant causes 3rd and 4th degree burns and if the target has less than B-Rank Constitution these wounds will be fatal if medical attention is not given within one post.
Drawbacks: Requires the user to have both B-Rank Constitution and Stamina to wield it without damage. This jutsu creates a small aura of damaging heat, which although it will not damage the user, will not differentiate between friend or foe - making this difficult to use in close combat without endangering allies.
Name: Iaidō
Rank: S
Activation Cost: N/A
Upkeep Cost: 20 CP
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Land of Iron Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Iaido is a style of Kenjutsu that focuses on quick and precise strikes, starting from the way that the weapon is drawn from the saya with the push of the thumb into the tsuba in order to give maximum speed to the draw, and from there moving into quick and aggressive strikes in order to quickly eliminate one's opponent. This is the signature style of the Samurai of the Land of Iron.
This stance enhances the user's Coordination by +1 Tier and +2 Advantages, and their strength by +2 advantages.
Weaknesses: N/A
Name: Iai Beheading
Rank: S
Activation Cost: 30
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Land of Iron Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A specific strike of Iaido that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn.
This technique grants the user +1 tier and +2 advantages to Coordination and -1 tier to the opponent's Perception for the duration of the technique.
Weaknesses: This technique can only be performed once per round.
- A Rank:
- Name: Samurai Sabre Technique
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 2 m.
Speed: One tier below user's Coordination
Element: Non-Elemental
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Through any weapon the user channels their chakra through the object and can manipulate it to such skill in order to makeshift any weapon they please out of raw chakra. This chakra cannot extend more than two meters off the weapon in any direction. At any moment the user can change the shape of their chakra leaving room for surprise attacks. This change happens at -1 tier below their Coordination stat.
Weaknesses: N/A
Name: Flash
Rank: A
Activation Cost: 20
Range: 0 - 25 m.
Speed: User's Coordination
Element: Non-Elemental
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: Samurai Sabre Technique
Hand Seals: N/A
Description: A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. The arc cannot be larger than two meters wide.
Weaknesses: The swing must be fully completed. If the swing is interrupted the technique fails.
Name: Saiko Denshin (Psycho Mind Transmission)
Rank: A
Activation Cost: 20
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: C-Tier Intelligence
Hand Seals: None
Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. The base speed for this process is a day per post, but that increases with higher levels of Intelligence:
B-Tier: a week per post
A-Tier: a month per post
S-Tier: six months per post
Using this technique in conjunction with a Mind Reading Amplification Machine multiplies the amount of memories that can be extracted by three.
Weaknesses: Contact with the target's head must be maintained.
- B Rank:
- Name: Helix Blade
Rank: B
Cost: 10
Upkeep Cost 5 cp per post
Range: Melee
Speed: N/A
Element: Katon
Skill: Kenjutsu
Classification: Secret
Requirement: Be Kiyoko, or learn directly from Kiyoko
Parent Technique: N/A
Handseals: N/A
Description: Kiyoko channels massive amounts of pure Katon chakra to her blade, focusing it to the point and along the blade itself. The amount of chakra is far too much to remain within the blade, and as such leaks out constantly. Kiyoko molds the leaking chakra around their entire blade, causing it to appear as a flaming blade that creates the shape of a helix from the hilt to just past the tip. The flames of this blade are extremely hot, visibly in the yellow to white range. On top of the physical damage caused by Kiyoko’s weapon strikes, this jutsu causes extremely devastating 2nd and 3rd degree burns, though does not harm the user.
Drawbacks: N/A
Name: Rupture
Rank: B
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user violently swings their sword with the intention of striking an approaching opponent. This technique is best used in conjunction with Flash to increase the speed of their chakra crescent.
The user receive +1 tier and +1 advantage to their Coordination stat.
Weaknesses: N/A
Name: Dancing Blade Risk
Rank: B
Activation Cost: 10 CP
Upkeep Cost: N/A
Range: Self/ 20m
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Dancing Blade Risk is a technique in which the user focuses their chakra and dashes towards their opponent, delivering a blow at blinding speed. The user's speed is increased by +1 Tier and ++ Advantages for this strike. They are able to dash up to 20m while using this.
Weaknesses: This technique can only be used for one strike, and should it be used again, they will need to pay the full activation cost once more.
Name: Fire Release: Extinguishing Curtain Field
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: A+
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: B rank Strength, or a fissure
Parent Technique: N/A
Hand Seals: Dragon -> Snake -> Ram -> Boar -> Monkey -> Clap hands
Description: The user stomps the ground with his foot, creating a crack that goes under the opponent, spreading out with a 10 meter diameter. They then send fire into the crack, boiling the earth below the opponent and finishes by clapping their hands together, creating a large and fiery explosion where the opponent is with a 20 meter diameter range. The explosion has a ten-meter diameter to it. If the user lacks the necessary strength, they can still use the technique, if there's a fissure.
Weaknesses: N/A
Name: Fire Release: Demon Lantern
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-100m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Horse → Tiger → Dog → Horse → Dragon → Boar → Ram
Description: This technique releases thirty floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact, with the same power as the technique and a range of 5 meters for each explosion.
Weaknesses: N/A
Name: Hazy Moon Night
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.
The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
Weaknesses: N/A
Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
- C Rank:
- Universal Techniques Claimed: Katon Ninjutsu, Kenjutsu and Iryojutsu
Name: Cauterize
Rank: C-Rank
Power: D-Rank
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: 15 m/s
Element: Fire
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu Skill
Parent Technique: Chakra Palm
Hand Seals: Tiger
Description:
Utilizing the principles brought forth by the Chakra Palm technique, the user combines their Medical Chakra with Fire Chakra which coats their hands and upon making direct contact with the flesh of a wounded individual begins to burn the wound lightly enough as to not cancel out the numbing effect of the ordinary Chakra Palm technique while being hot enough to close an open wound so long as the damage is external.
It is worth noting that this technique requires at least one post to repair surface-level cuts and deeper cuts will require up to three posts to cauterize depending on severity. This technique cannot heal wounds larger than a limb in size and cannot repair organs.
Unlike Healing Hands, however, this technique is capable of stopping the bleeding on larger physical wounds so long as they do not fall under the aforementioned exceptions and is primarily of use when a patient has lost a limb or has suffered a wound requires bleeding to be staunched immediately, such as a deep stab-wound or a wound involving an artery.
Weaknesses:
- If interrupted, the technique must be restarted to take effect.
Name: Akai Rubi ”Red Ruby”
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: ---
Hand Seals: ---
Description:
The Red Ruby was given that name simply because this attack is power oriented. It takes on the katsugi waza technique in terms of aspect as the user brings the sword to their left shoulder. Then after taking a step forward the user brings a heavy strike around the opponent’s upper torso. The technique is meant to break through the opponent’s guard, but should there be no armor then the katana would very likely slice a limb off or at least half way. Boosts Strength by 1 tier.
Weaknesses:
Due to the stance the user would be considered vulnerable at the lower body.
Name: Agehacho ”Swallowtail”
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: ---
Range: Melee
Speed: C
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Crescent/Red Tiger Style
Hand Seals: ---
Description:
An advanced counter that follows the same concept as the Red Crescent. The user avoids the opponent’s incoming melee attack by sidestepping or in some cases even backstepping. Instead of swinging the katana in a horizontal arc however, the user instead precisely slashes at the opponent’s palm side of the wrist or forearm. Should there be no armor present, this technique will cut into the muscles at just the right depth to practically render them useless from carrying weapons. It makes any sign weaving clumsy with the affected limb, and forming a fist will be a struggle on its own. Boosts Coordination by 2 advantages and Speed by 1 advantage.
Weaknesses:
Again this is a counter, so naturally it won’t go off if the opponent is not the one attacking. Additionally if the opponent is wearing armor around the arms then it’ll be a contest of blade against armor. In most cases the technique won’t hinder the opponent’s arm, but it will still leave a mark be it skin or armor.
Name: The Unyielding
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: C tier Coordination w/o Ken/Bukijutsu. D tier Coordination w/ Ken/Bukijutsu. | Requires a shield.
Parent Technique: N/A
Hand Seals: N/A
Description:
Whether it is with a knife or a hammer, The Unyielding is a mixture of weapons yet no matter what the weapon there is always a shield. It is designed so that when evasion fails and there appears to be no way out then the shield would help the user endure punishment to an extent. It is mainly a protection based fighting style and doesn’t rely on evasion. A skilled user with the shield can defend a small group of people from projectiles and ward off most physical attacks.
Boosts Strength by +1 tier.
Weaknesses:
It is physically impossible to protect themselves against attacks that are meant to target areas. So if someone launches a Fireball for example at the user, sure the user can allow the shield to take the immediate impact, but because it is such an large attack the flames would just go around the shield and at the user.
- D Rank:
- Universal Techniques Claimed: Katon Ninjutsu, Kenjutsu and Iryojutsu
Name: Flaring Embers
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: ---
Range: 15m
Speed: C
Element: Katon
Skill: Ninjutsu
Classification: Open
Requirements: Pre-existing Fire
Parent Technique: ---
Hand Seals: Tiger
Description:
By pouring their katon chakra into the source of fire, the user causes a sudden eruption within the heat. Capable of exploding up to a small campfire-sized fire scattering stones, burning wood, ashes, etc within a 5 meter radius. Causing flammable materials to ignite and cause light physical trauma and minor burns. The eruption also creates an audible bang that can be heard within 100 meter radius.
Weaknesses: No fire means no bang.
Name: Red Tiger Style
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: ---
Parent Technique: ---
Hand Seals: ---
Description:
A common swordstyle that most people and beginners start off and even more often than not they unknowingly do it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
Name: Zangeki no Sora ”Slashing Sky”
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A simple upperslash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
Weaknesses: ---
Name: Akai Mikadzuki ”Red Crescent”
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A counter based technique that requires near perfect timing to execute properly to have maximum effect. When the opponent moves to attacking the user either by weapon or body, the user may react to it by evading it. The process starts by leaning to the rear foot and using the dominant foot to pivot into a spinning motion. Using the ball of the rear foot for balance, the practitioner effectively side-steps out of the opponent’s trajectory. The full spin ends in a single swift motion as the user would slash horizontally at the opponent’s arm, leg, or the sides. Using this technique boosts Coordination by 2 advantages.
Weaknesses:
As mentioned beforehand, this technique requires the opponent to initiate an attack that is frontal or simply charging within the 120 degree view of the user’s sight. As such the user must be aware of the attack and it must be within melee range. Ninjutsu being externalized at a distance such as a Fireball for example would render this counter ineffective.
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
- E Rank:
- Universal Techniques Claimed: Katon Ninjutsu, Kenjutsu and Iryojutsu
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projects chakra from their hand to generate a small orb typically between the size of a marble and a golf ball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independent of the original caster.
As a source of illumination it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Stats:
Strength: C (B from Ancestral Strength)
Constitution: B (B++ from Ancestral Strength)
Stamina: C
Speed: D
Coordination: A
Intelligence: C (D++ with Fisei Drawback)
Perception: A
(18/23 Stat Raises)
Unique Abilities:
Skill Trade: 3 Skill points traded for 1500 Spendable EXP and 3 additional stat raises.
Experience Advantage: Kiyoko begins with an extra 1050 exp which is owed towards the next rank and must be paid back before any other exp can be gained.
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Clan Features:
- Virtuous Ardor:
750 expUnlocked
The term ‘Fire in their Blood’ is used unironically within the Fisei Clan. The ardor with which they approach all situations lends them an intensity that is difficult to miss. The Fisei are naturally attuned to the Element of Fire and as such are able to manipulate it with ease. All techniques that they use which include both Katon and Kenjutsu in the same technique are applied at 1 Rank higher for the purpose of determining Power.
- Ancestral Strength:
1000 expUnlocked
The history of the Fisei Clan is steeped in combat. They are almost always the first to battle and they stay to defend until either combat is concluded or there are none left standing. Through devotion and reverence to their Ancestors the Fisei Clan members are able to draw on their Strength and Endurance to aid them. This equates to a permanent ++ (2 advantages) to Constitution and a 1 tier boost to Strength. This is considered a generic boost and follows all rules associated with Stat Boosting and Stacking order.
- Truth’s Gaze:
- Truth’s Gaze {500 exp} Not Unlocked
Knowing a person's intent is paramount to passing judgment upon them. Guided by years of training and the influence of their ancestors the members of the Fisei Clan are especially adept at knowing the true intentions of those they interact with. The true power of this ability is not always active however, if it were it is doubtful any they spent enough time with would survive their wrath. This gives the Fisei Clan the confidence to say that they always know when someone is lying.- Truth’s Gaze:
- Name: Truth’s Gaze
Rank: D
Activation Cost: - / 5
Upkeep: - / 0.5 per post
Range: 10 / 30 meters
Speed: Instant
Element: None
Classification: Group Exclusive, Fisei Clan
Hand Seals:
Base: None
Focused: Direct line of sight
Requirements: Unlocked for 500 exp via Fisei Clan
Description: Passively the Fisei Clan member can ‘sense’ the intentions of those in close proximity to them (within 10 meters). This passive sense is not particularly clear and often is internalized as colours seen in the mind's eye, or more viscerally as a mild stomach ache or headache. Without proper focus (and paying a chakra cost) the information gathered is muddled at best, and frequently confusing to the recipient. When choosing to use Truth’s Gaze active ability the user will pay an activation cost of 5CP (with an upkeep of 0.5CP per post which will extend the range of their ability to within 30 meters of them and gives them a clear sense of the intentions of those around them. This equates to an accurate sense of either aggression or calm - how this is interpreted by the user is just flavour.
Drawbacks: This is not true sensory - it only provides information on the intentions of a person, very strictly as either the intention to harm, or not (i.e. readying a weapon, preparing to use an offensive technique etc.). It does not provide any of the other typical information that sensory allows. It also requires that the user be aware of the target (e.g. seeing them) and is not directional. If the target is outside of the user’s line of sight, but is known the ability only provides a general sense of aggression/calm in an area and may not be used initially to target a specific individual. Through IC investigation of course this can be narrowed down.
Renown: 3900
Dialogue Colour:
- Kiyoko: #993300
- Aihi: pink
- Yuka: #ffcc33
- Code:
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Last edited by Kiyoko on Sat Jan 08, 2022 10:55 am; edited 23 times in total