- Skimming:
- Name: Skimming
Rank: E
Activation Cost: 2 CP (or 5 per post (non combat)
Upkeep Cost: (or 5 per post (non combat)
Range: 10 meters
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Kanara secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: None
Description:
Taking up on the concept of the Body flicker technique, Kanara developed a modified version of it, doable without handsigns and with decreased range then the normal body flicker technique, making her movements a bit more enigmatic to anyone looking at her. Whats making it unique is the way it can be used and its effects.
Key features compared to body flicker technique:
Decreased range
++ speed bonus (compared to 1 tier bonus)
- debuff on perception for movement (only affects other people looking at the user (affecting sight))
Movement has to be straight lines but can be in any direction (for example user can use it to "hop" backwards)
Weaknesses:
Lower speed bonus, perception debuff is on a single sense, lower range, carelessly hopping can injure user if they crash into something.
- Skipping:
- Name: Skipping
Rank: E
Activation Cost: 1 CP
Upkeep Cost:(or 5 per post (non combat)
Range: 10 meters
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Kanara secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: None
Description:
Taking up on the concept of the Body flicker technique, Kanara developed a modified version of it, doable without handsigns and with decreased range then the normal body flicker technique. Whats making it unique is the way it can be used and its effects.
Key features compared to body flicker technique:
Decreased range
++ speed bonus (compared to 1 tier bonus)
Movement has to be straight lines but can be in any direction (for example user can use it to "hop" backwards)
Weaknesses:
Lower speed bonus, lower range, can hurt user if the crash into something.
- Superheating:
- Name: Superheating
Rank: C
Power: C
Activation Cost: 10 (mode 1)
Upkeep Cost: 3 (mode 2), 5 (mode 1)
Range: User or users weapon
Speed: -
Element: Katon
Skill: Ninjutsu
Classification: Kanara secret
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Superheating has two different modes.
Mode 1 will heat up the hands of the user (or other body parts (which must be stated OOCly)) (who will remain unharmed by the effect through their skill in the element), causing her hands or other body parts to cause B-rank fire damage and ignite things he comes in contact with.
Mode 2 will superheat a weapon that the user is carrying or readying to throw. Said weapon will deal B-rank fire damage on hit additionally to its normal damage and set target on fire (should they be flamable). In case of a thrown weapon, it will cool down after some time, however can still ignite things while it is hot.
Both modes can be controlled to the degree where they will radiate heat or wont, keeping the heat in its chakra form underneath the skin.
Furthermore the superheated body parts or weapons can cauterise wounds on contact (throught the immense heat usable by this technique). WHile this doesnt "heal" a character, it can stop them from blleding out because of serious wounds until real help arrives (obsiously to a certain degree. It wont stop bleeding on an organ or internal bleeding.
Weaknesses: N/A
All techniques were created by Kanara either becasue she is too lazy to always use the proper technique, finds it to unpractical or to surpass her shortcomings.
Last edited by FROSTCestrell on Fri Dec 10, 2021 1:13 am; edited 3 times in total