Age: 15
Gender: Female
Rank: Genin [D-Class]
Village: Kumogakure
Bloodline: Doujutsu - Devil's Eye
Experience, Total: 705
Spendable: 5
Ryo: 259'550
Items:
- Spoiler:
[01] Vest | 10,000 ryo A plain leather vest which protects your torso
[01] Backpack | 50 ryo ea.
[01] Hip Pouch | 50 ryo ea.
[03] Kunai | 100 ryo ea. (Buki)
[01] Trench Knife | 3,000 ryo ea. (Versatile, Tai|Buki)
[01] Wrist-Mounted Senbon Launcher | 5,000 ryo ea. Five senbon slots. Senbon not included. Can be loaded with poison.
[10] Senbon | 50 ryo ea. (Simple)
[15] Caltrops | 10 ryo ea. (Simple)
[60] ft Steel Wire | 100 ryo per 15 feet. (Simple)
[05] Explosive Tag | 1,500 ryo ea. 15 feet blast radius.
[02] Smoke Bomb | 1,000 ryo ea. 10 cubic meters of smoke.
[01] Medikit | 5,000 ryo ea. Includes one syringe, blood drawing kit, two rolls of bandage wrap, grain alcohol, one tourniquet, one roll of gauze, soothing cream, needle, thread, tweezers, scalpel, and shears.
[01] Military Ration Pills | 5,000 ryo per bag of 20. Counts as a chakra recovery period when moving between short topics. Restores 10 points of the user's chakra in battle. Three usages per topic. [20 doses left]
Skills:
- Doujutsu: Devil Eye
- Genjutsu
- Ijutsu
- Taijutsu
Elements:
- None
Stats:
Strength: D
Constitution: C
Stamina: C [90]
Speed: D
Coordination: D
Intelligence: B
Perception: D
Unique Abilities:
- Physical: -
- Technique: 1
- Destiny: 2
Limit Break Points
Renown: 0
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Jutsu:
Please see my jutsu registry instead x.x
- Jutsu:
Doujutsu - Devil Eye- Spoiler:
- Devil Eye, Base Form:
When activated, the Devil's Eye grants the user a + to Perception as well as a + to the Power of Fire techniques while it remains active. It costs nothing to activate the Devil's Eye, however, an upkeep cost of 0.1 is required to keep the Eye active.
The Devil's Eye appears, at its base form, as if the corner of the user's eyes were leaking out an ethereal flame which dissipates into the air near them. This flame does not produce heat nor is tangible, however, it is a representation of the owner's demonic ancestry.
S-rank- Spoiler:
- None~
A-rank- Spoiler:
- None~
B-rank- Spoiler:
- None~
C-rank- Spoiler:
- None~
D-rank- Spoiler:
- Genjutsu - Demonic Illusion, Hell Viewing Technique:
Name: Demonic Illusion: Hell Viewing Technique
Rank: D
Cost: D
Range: 0m-15m
Element: N/A
Classification: Open
Handseals: Snake → Rat
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by looking at the swirl of illusory leaves that are conjured once the seals have been made. Once triggered, this genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Even after being release, the opponent may suffer after effects depending on their mental fortitude in the form of two minuses to Perception. This only happens if the user's Intelligence is below B Rank.
Drawbacks: N/A
- Genjutsu - Flower Ninja Art, Mirror Flower Water:
Name: Flower Ninja Art: Mirror Flower Water
Rank: D
Cost: D
Range: 0m-25m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill
Description: The user casts an illusion which surrounds the target in flower petals and darkens the surroundings around them.
Drawbacks: N/A
- Ijutsu - Healing Hands:
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description:
After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- Ijutsu - Soft Body Manipulation:
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
- Ijutsu - Soft Body Manipulation, Writhing Agony Fangs:
Name: Soft Body Modification: Writhing Agony Fangs
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: C rank Intelligence
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly, This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.
-Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
-The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
-The speed of this technique is based on the user's base Coordination rank.
Weaknesses: Can't be used when stamina is 10 or lower
E-rank- Spoiler:
- Body Replacement Technique:
Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
- Clone Technique:
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
- Tree Climbing Practise:
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Water Surface Walking Practise:
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Last edited by Akari on Wed Oct 31, 2018 5:52 pm; edited 35 times in total