Approved Custom Techniques
- Devil's Eye, Imperfect World:
Name: Devil's Eye, Imperfect World
Rank: D | B
Power: C | A
Activation Cost: 3 | 10
Upkeep Cost: 1 | 5
Range: 0-10m
Speed: -
Element: -
Skill: Genjutsu
Classification: Yokai KKG, Secret
Requirements: Yokai Clan member [Baku Path]
Parent Technique: Devil's Eye [Activated], Demonic Illusion: Hell Viewing Technique [Learned]
Hand Seals: -
Description:
'Imperfect World' is a mental torture technique in the form of a nightmarish hypnosis in which the Yokai captures the gaze of their target with their own. As soon as eye contact is made, the target is caught in the genjutsu while the user is forced to maintain eye contact - blinking is allowed. During the maintenance of the technique, the illusionist is free to alter the immediately perceivable environment of the victim to bring forward a hellish nightmare within the mind of the target.
The B-rank version allows the user to implement harmful effects, adding the registering of pain to the torturing technique. While not deadly, overdoing it can have the victim black out in exhaustion. Persistently suffering this technique (days, weeks) may cause lasting mental damage to the target.
Weaknesses: Due to its focus on torture, this technique is not fit for combat situations unless the target is bound, paralysed, captured or otherwise coerced/convinced of defeat. Forcing the user to break concentration or eye contact for longer than three seconds also breaks the genjutsu.
- Devil's Eye, All-Encompassing Void:
Name: Devil's Eye, All-Encompassing Void
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-15m
Speed: -
Element: -
Skill: Genjutsu
Classification: Yokai KKG
Requirements: Yokai Clan member [Baku Path]
Parent Technique: Devil's Eye [Activated]
Hand Seals: Yin - Bird - Rat
Description: 'All-Encompassing Void' imprints the realisation of the cosmos' vastness within the target, subjecting them to a sense of weightlessness and vertigo. While the imagery is but a flicker easily forgotten, the sub-conscious nonetheless remembers it and forces the body to endure a 3 post loss (- -) of coordination.
Weaknesses: -
- Devil's Eye, Dream Devouring Technique:
Name: Devil's Eye, Dream Devouring Technique
Rank: C
Power: -
Activation Cost: Varies
Upkeep Cost: -
Range: 0-15m
Speed: -
Element: -
Skill: -
Classification: Yokai KKG
Requirements: Yokai Clan member [Baku Path]
Parent Technique: Devil's Eye [Activated], Genjutsu Kai
Hand Seals: Yin - Tiger
Description: Basically a Baku Path-variant of the Genjutsu Kai, the Dream Devouring Technique requires the Yokai to have their genjutsu-afflicted target within their sight. Drawing upon the demon heritage that gave their name, the Baku 'devours' an active genjutsu by forcing their own chakra into the mind of the target with the help of their active Devil's Eye.
The activation cost equals that of the dispelled genjutsu's rank.
Weaknesses: The Yokai can only use this technique on others, not on themselves.
- Devil's Eye, Unseen Presence:
Name: Devil's Eye - Unseen Presence
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 3
Range: Sight
Speed: -
Element: -
Skill: Genjutsu
Classification: Yokai KKG [Baku Path], Secret
Requirements: Yokai Clan Member
Parent Technique: Devil's Eye [Active], Devil's Eye: Confusion [Learned]
Hand Seals: -
Description: A weak form of mind manipulation, the Yokai forces the people in their vicinity to disregard and forget about them as if they were no one worth paying attention to. This allows the Yokai to walk around unbothered by attention without needing to be invisible. Those who were affected by the genjutsu do not remember having passed/seen the Yokai even if afterwards the genjutsu would be lifted for one reason or another.
Weakness: This technique loses its efficiency against people consciously searching for the Yokai. Situations such as a friend actively looking for them, a battle involving the user of this technique or sensory jutsu are grounds to break the genjutsu's effects on those individuals without needing Kai. Searching 'for that person who just passed', however, does not suffice to break the genjutsu.
When 'Time Reversal Technique' and similar abilities has been used to restore the mind's memory, those affected by the genjutsu remember the individual as if the genjutsu never took place.
- Five Venom Fist:
Name: Five Venom Fist
Rank: D-A
Power: D-A
Activation Cost: -
Upkeep Cost: E-B
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: C-rank Coordination (no Taijutsu) or D-rank Coordination (with Taijutsu)
Parent Technique: -
Hand Seals: -
Description:
"Five venom Fist" is a fighting style that forsakes strength in favour for fast and precise strikes towards pressure points and sensitive spots, often including envenoming to further cripple their target. Originating from Ijutsu's need for precision during their craft and mixed in with the inspiration of five venomous animals (Scorpion, Snake, Lizard, Spider and Toad), Five Venom Fist allows a versatile approach both in offence and defence.
This base stance boosts speed for a faster execution of attacks, while mastery of the form offers better precision.
D-rank: + speed, + coordination
C-rank: ++ speed, + coordination
B-rank: ++ speed, ++ coordination
A-rank: +++ speed, ++ coordination
Weaknesses: -
Scorpion Style - An animal style forsaking sheer amount of strikes for focused, hard attacks that easily leave their targets broken and helpless.
- Scarlet Needle:
Name: Five Venom Fist, Scarlet Needle
Rank: C
Power: B
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Scorpion Style. The venom of the red scorpion is a dangerous one that leaves the opponent's muscles weakened and their ability to retaliate crippled. Scarlet Needle embodies the scorpion's violent nature by delivering a single ruthless strike to a pressure point on a targeted limb, reducing the effectiveness of its strikes. The limb in question suffers reduced strength (- -) for three posts when delivering and countering blows.
Boost strength advantage (++).
Weaknesses: -
- Antares:
Name: Five Venom Fist, Antares
Rank: B
Power: A
Activation Cost: 5
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Scorpion Style. Antares is the heart of the Scorpio constellation and therefore holds the most of its spirit. Once a target has been weakened by the Scarlet Needle (minimum two afflicted limbs), Antares is the next logical step in the destruction of its opponent. Left with little to defend with, Antares is aimed at a body's weak point of the opponent to deliver a devastating strike that may leave an opponent paralysed in pain.
Boosts advantage of strength (1 tier) and coordination (+).
Weaknesses: Antares is depending on the weakened state applied by Scarlet Needle. If this can be removed, Antares may suffer difficulties to hit.
Snake Style - An animal style focusing on bypassing defences and softening up their target so they are left vulnerable for finishing moves.
- Serpent Fang:
Name: Five Venom Fist, Serpent Fang
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: Writhing Agony Fang [Learned]
Hand Seals: -
Description:
Snake Style. With a small amount of chakra channelled towards the Yin aspect, the martial artist's strikes weaken the opponent blow for blow, imposing a (-) to constitution for three posts with every successful strike (one debuff/post).
The debuff can stack up to a maximum of - 1 tier in constitution if persistently applied but does not stack in duration as the chakra poison is fleeting.
Weaknesses: -
- Coiling Snakes:
Name: Five Venom Fist, Coiling Snakes
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: Soft Body Manipulation [Learned]
Hand Seals: -
Description:
Snake Style. Agile and fast, the snake is not easily stopped in taking down its prey. Applying the Soft Body Manipulation at a faster rate but with a shorter impact range, the martial artist practically bends their arms and legs around blocking manoeuvres to bypass them.
Boost coordination advantage (+1 tier).
Weaknesses: -
- Twin Snake Flurry:
Name: Five Venom Fist, Twin Snake Flurry
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Snake Style. Head and Tail of the snake are one, assaulting the opponent with a flurry of a blows with such blinding speed they seemingly strike all pressure points at the same time.
Boosts advantage of coordination (+) and execution speed (++) for this technique.
Weaknesses: -
Lizard Style - A surprisingly balanced form, this animal style focuses on acrobatics and the use of the environment to swiftly strike and retreat from attacks. It's main focus is mobility and stealth, but those who underestimate it will swiftly find themselves taken out.
- Jumping Lizard Technique:
Name: Five Venom Fist, Jumping Lizard Technique
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: 10m
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated], Tree Climbing Practise
Parent Technique: -
Hand Seals: -
Description:
Lizard Style. Relying on the Tree Climbing Practise to wall run or otherwise gain the advantage of high ground, the martial artist jumps off the wall/ceiling and drives their target into the ground as long as they are within 10m of the platform.
An advantage to coordination (+) and strength (++) is granted for this technique.
Weaknesses: The technique requires a surface to jump off from to boost the speed and power of their attack, leaving it a poor choice in open fields.
- Lizard's Pass:
Name: Five Venom Fist, Lizard's Pass
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Lizard Style. The martial artist focuses on the avoidance of attacks by nimbly dodging out, under or over the opponent's strikes. To achieve this, their coordination is boosted (+1 tier). The technique can find even more versatility with the help of Tree Climbing Technique or Water Surface Walking Practise.
Weaknesses: Acrobatics of this sorts require persistent focus and leave little room for proper offence, reducing strength (-) at the same time.
- Blending into the Land:
Name: Five Venom Fist, Blending into the Land
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated], a proper distraction
Parent Technique: -
Hand Seals: -
Description:
Lizard Style. Like the chameleon, one moment of distraction is all the martial artist needs to briefly vanish from sight in preparation of a surprise attack. This technique reduces the opponent's ability to properly perceive (- -) the martial artist's movement for this post.
Weaknesses: This technique does not offer invisibility. It relies on the distraction to create an opportunity.
Spider Style - Representing the solitary hunter or an entire nest, the skittering spider is never there where the opponents expect them to be. Always on the move and being a real pest, this animal style uses the mobility of the opponent against them.
- Sticky Hands:
Name: Five Venom Fist, Sticky Hands
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Spider Style. Sticky Hands is an ability that allows the martial artists to redirect physical attacks aimed at them by 'sticking' to the movement of the opponent. As long as the martial artist maintains contact, the opponent suffers a coordination penalty (- -).
Weaknesses: The user must maintain physical contact with the opponent for this. An equal or superior speed is mandatory if they wish to follow up the opponent's movement of any sort.
- Cocoon Weaving Technique:
Name: Five Venom Fist, Cocoon Weaving Technique
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Spider Style. Unlike what the name would state, the martial artist doesn't actually weave a web but strikes several pressure points in the legs that cripple the target's movement (- -) for the next three posts, reducing their manoeuvrability in general.
Weaknesses: -
Toad Style - A defensive animal style focused on endurance, the toad is a stubborn animal embodying the mountains. Focused on throws and counters, those who do not understand the toad wants to be left alone will eventually meet their demise.
- Fly-Catching Technique:
Name: Five Venom Fist, Fly-Catching Technique
Rank: C
Power: B
Activation Cost: 1
Upkeep Cost: -
Range: 10m (Throw)
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Toad Style. A counter to incoming strikes, the martial artist grabs hold of the opponent's striking limb and uses the opponent's momentum to pull him out of balance. The opponent's strike is executed with a penalty in coordination (- -) as a result, and allows the Toad Style fighter to execute a throw as a follow-up action if they have at least D-rank strength.
Weaknesses: -
- Iron Skin:
Name: Five Venom Fist, Iron Skin
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 3
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open
Requirements: Five Venom Fist [Activated]
Parent Technique: -
Hand Seals: -
Description:
Toad Style. The toad's ability to withstand weather, water and land is captured within the ability of the shinobi to withstand any form of attack. While this technique is sustained, the martial artist focuses on a strictly defensive form that grants them an enhanced constitution (+1 tier) to deal with incoming blows.
Weaknesses: There is always an Achilles Heel that renders the technique useless. The martial artist must have one weak spot on their body which voids this technique, and may never change the technique's weak spot during the course of their life - it is inherent to their use of the technique.
- Rope Escape Technique:
Name: Rope Escape Technique
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: General
Classification: Open
Requirements: D-rank Coordination
Parent Technique: -
Hand Seals: -
Description: One of the most basic shinobi techniques, Rope Escape allows a bound shinobi to escape its roped confines through dexterity and a modicum of chakra to loosen up the bindings.
Weakness: Does not work on chakra binds
- Transformation Technique:
Name: Transformation Technique
Rank: E
Power: E
Activation Cost: -
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open, General Skill
Requirements: -
Parent Technique: -
Hand Seals: Dog → Boar → Ram
Description:
This jutsu is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart
Weakness: A transformation is dispelled when the user is injured or attacked.
- Cloud Body Technique:
Name: Cloud Body Technique
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Taijutsu
Classification: Open [Kumogakure only]
Requirements: -
Parent Technique: -
Hand Seals: -
Description: Also known as the 'Skill of Light Body', the technique was developed in Kumogakure with the intent to have it easier to deal with the mountainous areas by allowing shinobi to jump from one mountain peak to another rather than to climb the whole way up or down.
This technique teaches the martial artist to lighten their body mass to such a degree they become as light as a cloud. In its early phase, it allows the martial artist to move around without making any noise nor leaving behind any footprints. This makes the skill an interesting one to study even to genin. The pinnacle of this skill (requires C-rank constitution) which grants the technique its name, allows the shinobi to float downwards (rather than to drop) safely as a weak sort of levitation, and seems to make them fly through the air as they jump, allowing further jumping heights and distance than most other shinobi due to the 'lightened body' state.
Weakness: -
- Flower Ninja Art, Vanishing Flower:
Name: Flower Ninja Art: Vanishing Flower (消失花 - Shōshitsu hana)
Rank: D
Power: C
Activation Cost: 3
Upkeep Cost: -
Range: 0-25m
Speed: -
Element: -
Skill: Genjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Bird
Description: A supplementary technique, the illusionist weaves the Bird hand seal before any other hand seals they may be needing for their follow-up technique. In doing so, this technique momentarily allows the illusionist to vanish in a sudden puff of flower petals, pulling them away from visual perception so they can move to a more favourable position before unleashing their follow-up technique.
Weakness: The use of any hostile action breaks the genjutsu.
- Mask of a Thousand Faces:
Name: Mask of a Thousand Faces
Rank: C
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Secret
Requirements: B-rank Intelligence, D-rank Constitution
Parent Technique: -
Hand Seals: Dragon - Snake - Yang
Description: The Mask of Thousand Faces allows a shinobi to alter their appearance in a similar degree to that of the Henge no Jutsu. Unlike Henge no Jutsu, this transformation is 'permanent' in that way that it is not a genjutsu but an actual alteration of the physique through Ijutsu cell manipulation. As such, this disguise is not as easily pierced through as other techniques as it is not dispelled upon being wounded.
The cost is paid for every alteration, including returning to one's original looks.
Weakness: While great when passing as a random person, posing as someone else still requires voice mimicry, behaviour analysis and other intricate details to succeed at this. The technique doesn't alter clothes worn either.
- Demonic Arts, 108 Defilements:
Name: Demonic Arts: 108 Defilements (百八の煩悩 - Hyaku Hachi no Bonnou)
Rank: D-A
Power: C-S
Activation Cost: D-A
Upkeep Cost: -
Range: Melee
Speed: -
Element: -
Skill: Taijutsu, Genjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: In essence, the 108 Defilements is nothing but a flurry of rapid strikes performed by the martial artist. Combined with the genjutsu that gets applied as soon as one strike hits the opponent's body (hit or blocked), the opponent is tricked into believing a 108 strikes are being delivered with such a blinding speed it is simply impossible to block them all.
In effect, it looks like the user had multiple arms (due to the illusory speed) during the execution of the skill, making the ability look far more dangerous than it actually is. However, because of its dual nature, "108 Defilements" imposes a strain both on the physical and mental fortitude of the opponent enduring it as not only will they have to get through the actual punches delivered, but they will also require to dispel the wounds created by the illusion (starting B rank).
The technique is executed with a bonus in Coordination, starting at (+) at D, and ending with (++++) at A rank - this bonus can't exceed S-rank Coordination.
Weakness: This technique partially comes into existence through superstition and the mind of the opponent. In Buddhism religion, the 108 defiling spirits can be banished with the help of a bell. Those wearing ringing bells remain unaffected by the genjutsu part of the technique (or can dispel the genjutsu without needing Kai), and thus lower the actual power by 1 rank.
Last edited by Akari on Tue Oct 16, 2018 9:00 am; edited 13 times in total