Ijutsu
Ijutsu refers to the ability to apply chakra to medicine to produce a variety of effects including healing but also physical augmentation and degradation. Those with the Ijutsu skill have a strong knowledge of human anatomy and the life sciences. They serve as battle surgeons or hospital administrators capable of healing the sick, strengthening their allies with implants or medicine, and delivering lethal damage to an opponent from the inside out. Ijutsu users have an intrinsic understanding of biology and organic chemistry allowing them to craft poisons and medicines of C Rank and below. Those who wish to create poisons greater than C Rank would need to take the Chemistry skill. Those possessing the Ijutsu skill make use of several stats in order to determine their effectiveness. Intelligence governs the depth of their knowledge and how well they can apply it to unique situations, Coordination for the ability to perform surgeries and other delicate procedures, Wisdom in order to assess and predict injuries or vulnerabilities, and finally Stamina to utilize their techniques for long periods of time.
- D-Rank:
- Soft Body Manipulation:
- Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/Taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description: The user's physical flexibility allows them to activate her cells to such a degree that their body becomes malleable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
- Code:
[b]Name:[/b] Soft Body Manipulation
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] -
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] self
[b]Speed:[/b] -
[b]Element:[/b]-
[b]Skill:[/b] Ijutsu/Taijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] Ijutsu or Taijutsu
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] -
[b]Description:[/b] The user's physical flexibility allows them to activate her cells to such a degree that their body becomes malleable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
[b]Weaknesses:[/b] Can't use this technique when stamina is below 10
- Soft Body Manipulation - Surprise Whip:
- Name: Soft Body Manipulation - Surprise Whip
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 3m
Speed: -
Element: -
Skill: Open
Classification:
Requirements: Ijutsu or Taijutsu
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.
Soft Body Manipulation: Surprise Whip's speed is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
- Code:
[b]Name:[/b] Soft Body Manipulation - Surprise Whip
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] -
[b]Range:[/b] 3m
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Open
[b]Classification:[/b]
[b]Requirements:[/b] Ijutsu or Taijutsu
[b]Parent Technique:[/b] Soft Body Manipulation
[b]Hand Seals:[/b] -
[b]Description:[/b]
The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.
Soft Body Manipulation: Surprise Whip's speed is based on the user's base Coordination rank.
[b]Weaknesses:[/b] Can't use this technique when stamina is below 10
- Soft Body Modification: Writhing Agony Fangs:
- Name: Soft Body Modification: Writhing Agony Fangs
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: C rank Intelligence
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
After coating their canines in a fine layer of medical chakra, the user bites down on a target's flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly, This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.
-Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
-The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
-The speed of this technique is based on the user's base Coordination rank.
Weaknesses: Can't be used when stamina is 10 or lower
- Code:
[b]Name:[/b] Soft Body Modification: Writhing Agony Fangs
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Element:[/b]-
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Secret
[b]Requirements:[/b] C rank Intelligence
[b]Parent Technique:[/b] Soft Body Manipulation
[b]Hand Seals:[/b] -
[b]Description:[/b]
After coating their canines in a fine layer of medical chakra, the user bites down on a target's flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly, This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.
-Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
-The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
-The speed of this technique is based on the user's base Coordination rank.
[b]Weaknesses:[/b] Can't be used when stamina is 10 or lower
- Ijutsu-Reverse Chakra Palm:
- Name: Ijutsu-Reverse Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: Ijutsu- Chakra Palm
Hand Seals: -
Description: Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
- Code:
[b]Name:[/b] Ijutsu-Reverse Chakra Palm
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Personal
[b]Requirements:[/b] Intelligence C rank
[b]Parent Technique:[/b] Ijutsu- Chakra Palm
[b]Hand Seals:[/b] -
[b]Description:[/b] Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
[b]Weaknesses:[/b] Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
- Ijutsu - Chakra Palm:
- Name: Ijutsu - Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
- Code:
[b]Name:[/b] Ijutsu - Chakra Palm
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Personal
[b]Requirements:[/b] Intelligence C rank
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] -
[b]Description:[/b]
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
[b]Weaknesses:[/b] An overall well-balanced and solid technique, this has no apparent weakness.
- Pressure Strike:
- Name: Pressure Strike
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description: After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, of course with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
- Code:
[b]Name:[/b] Pressure Strike
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] -
[b]Range:[/b] Self
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] Dog-Ox-Rat
[b]Description:[/b] After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, of course with the accumulated activation cost of up to three uses.
[b]Weaknesses:[/b] Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
- Healing Hands:
- Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description: After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- Code:
[b]Name:[/b] Healing Hands
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] 2
[b]Range:[/b] Self/Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ijutsu
[b]Classification:[/b] Ijutsu, Open
[b]Requirements:[/b] Ijutsu
[b]Parent Technique:[/b]
[b]Hand Seals:[/b] Heaven-snake-dog
[b]Description:[/b] After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
[b]Weaknesses:[/b] Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.