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    Non-Elemental Techniques

    Toonami & Konami
    Toonami & Konami
    Jounin

    Posts : 1128
    Join date : 2016-12-08

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Non-Elemental Techniques Empty Non-Elemental Techniques

    Post by Toonami & Konami on Sun Aug 06, 2017 3:15 pm

    Ranked w/o Registration:
    Spoiler:
    Assimilation: Red Poisonous Smokescreen - C-Rank (Requires poisonous red soil)
    http://naruto.wikia.com/wiki/Assimilation:_Red_Poisonous_Smokescreen

    Assimilation: Rock Blizzard - D-Rank (Requires stone)
    http://naruto.wikia.com/wiki/Assimilation:_Rock_Blizzard

    Assimilation: Rock Tank - C-Rank (Requires stone)
    http://naruto.wikia.com/wiki/Assimilation:_Rock_Tank

    Assimilation: Sand Binding Coffin (Requires sand/powder/dust)
    http://naruto.wikia.com/wiki/Assimilation:_Sand_Binding_Coffin

    Assimilation: Sand Waterfall Funeral (Requires sand/powder/dust)
    http://naruto.wikia.com/wiki/Assimilation:_Sand_Waterfall_Funeral


    E-Rank
    Spoiler:

    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Boar → Ox → Dog
    Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.

    The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.

    Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.  

    Name: Cloak of Invisibility
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: A piece of cloth large enough to cover their body
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
    Weaknesses: Not incredibly effective against opponents with higher Perception.

    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Snake → Tiger
    Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
    Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.

    Name: Rope Escape Technique
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
    Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.

    Name: Transformation Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Boar → Ram
    Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
    Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)

    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.

    Name: One Thousand Years of Death
    Rank: E
    Activation Cost: 0.5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.

    This technique boosts the user's Strength by +1 advantage.

    Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.

    D-Rank
    Spoiler:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. 
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Silent Killing
    Rank: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 30 m.
    Speed: -
    Element: -
    Skill: -
    Classification: Village Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique allows the user to move silently without producing any sound as well as increase their attentiveness to their surroundings allowing the user to track foe by diminutive measures, such as breathing (unlocked at B-tier Perception.) This allows the user to soundlessly approach their victim through smoke or mist without any warning before delivering a final blow.
    Weaknesses: This technique allows the user to track their sound alone. Noise obstructions loud enough make the user unable to focus on pinpointing the enemy's location. Although the user moves silently they are still vulnerable to Doujutsu, sensory, and other means of tracking. The user's speed is capped at one tier below their base Speed when using this technique.

    Name: Haze Clone Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -

    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    C-Rank
    Spoiler:

    Name: Resonating Echo Drill
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 5
    Range: 0-5m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Supplementary, Offensive
    Requirements: Resonating Echo Speaker
    Parent Technique: -
    Hand Seals: None* or Half-Tiger
    Description: "Resonating Echo Drill" (RED) is the blanket term for techniques involving the Resonating Echo Speaker (RES). The Resonating Speakers, worn on the forearm, enable the wearer to use Sound Ninjutsu.  The Speaker amplifies sounds from the arm's mere movements, but can make even louder sounds if the Speaker is physically struck. The Wearer can direct the sound waves based on how they move their arm, or they can guide them at a specific target using chakra; because it's sound, it cannot be blocked by traditional means.

    When making contact with a target, the user can channel the vibrations into the target (such as a body, or tree), dealing damage to them by rapidly vibrating the water within. Similarly, if an opponent strikes the RES, the wearer can deal damage equal to the Power of the strike unless it exceeds C-rank. At range, this technique is used to attack the inner ears. Resonating Echo Drill is required to be learned to create custom techniques. Once this technique has been mastered, the user can craft techniques to attack the victim's Coordination and Perception.

    Weaknesses: Blocked by Chakra Barrier/Defenses at C-rank and Below. At range, if the Target cannot hear, or has their ears plugged, this technique will not work on them. Nullified with C-rank or higher Wind Style. If the Resonating Echo Speakers are destroyed this technique cannot be used. User must be moving their body to utilize this technique, it cannot be used while immobile.

    Name: Body Elimination Technique
    Rank:  C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Touch
    Speed:  A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: B-Tier Intelligence  
    Parent Technique:  N/A
    Hand Seals: N/A
    Description:  A  techinique often used by Anbu and other higher ranking ninja for body disposal in order to eliminate evidence after a sucessful kill.   It works by laying a hand on a targets and ejecting them with pure chakra overloading their chakra coils causing their body to be engulfed in blue fire like substance that will burn them and only them away within seconds.  Can also be used on self to commit suicide and completely destroy your body if caught or on the verge of death.  When used this technique leaves no trace of a body behind whatsoever.
    Weaknesses:  Must be used on either the user himself OR on a corpse OR a completely willing target.


    Name: Pressure Points of Harm and Death
    Rank: C
    Power: S
    Activation Cost: -
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Iwagakure Exclusive*
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user releases two tenketsu points to greatly increase their chakra for a short time by changing their life force into chakra, allowing the use of more taxing techniques such as Arrow of Light. The amount of chakra released is so much that it becomes visible and causes liquid to form a vortex around the user, similar to the one caused by opening the "Sixth Gate of Joy" from the Eight Gates. The user's eyes also becomes whatever color their sclera is (usually white) while the technique is active. Those born of the Korikane bloodline can naturally learn this technique if they reach B-Class, regardless of whether or not they are from Iwa, though they cannot teach it to others unless they've seen the Iwa Exclusive version.
    The user gets a +4 advantage boost to Stamina while the Technique is active.
    Weaknesses: The technique can only be held for so long, lasting 2 posts per tier of Base Constitution. Once this technique ends, the user cannot use it again for 1 irl week and takes a (--) to Stamina during that week to recover, though if the user stays in a hospital that time is reduced to 3 days. A skilled opponent who can close tenketsu can forcefully end this technique prematurely if they close both points, halving the boost if just 1 tenketsu is closed prematurely.

    Name: Iwagakure Kinjutsu
    Rank: C
    Power: S
    Activation Cost: E
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Iwagakure Exclusive
    Requirements: Ninjutsu | Ijutsu (for application)
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This kinjutsu, which was passed down through generations in Iwagakure, allows the user to knead chakra into materials. Through a secret and carefully guarded process, a mouth is grafted into the hands of the subject's as well as their chest. The mouths can remain sealed so as to conceal the appearance of any abnormality (except to those possessing certain Dojutsu) and they can be activated via a payment of E Rank chakra. The technique has a close relationship with the Explosian Release utilized by the Iwagakure Blast Corps. The Iwagakure Kinjutsu allows one with Explosian Release to perform techniques related to Explosive Clay although it has other potential applications in the area of Ninjutsu.
    Weaknesses: Significant damage to the mouths while active may result in the process needing to be performed again. In order for someone to apply the Iwagakure Kinjutsu on themselves or someone else they must have the Ijutsu Skill.

    Name: Hiding in Shadows Technique
    Rank: C
    Activation Cost: 5
    Upkeep: 1
    Range: Self
    Speed:-
    Element: Non-Elemental
    [b[Skill:[/b] Ninjutsu
    Classification:Open
    Requirements: Standing on a shadow or in a dark area.
    Parent Technique:N/A
    Hand Seals: Tiger
    Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Name: Focused Amplification
    Rank:  C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description:  The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses:  Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.

    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    B-Rank
    Spoiler:

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.


    Name: Perfect Copy
    Rank: B
    Power: --
    Upkeep Cost: 1
    Range: Self
    Speed: --
    Element: N/A
    Skill: Ninjutsu
    Classification: N/A
    Requirements: B-Rank Stamina, knowledge of the copied person’s voice/appearance (common sense stuff)
    Parent Technique: Transformation Technique
    Hand Seals: Clap Hands (hold for 5 seconds)
    Description: A unique technique that allows the user to augment their body’s appearance and voice, hence its name since it could be used well when applied to imitating someone else. Like the technique it was inspired by, the Transformation Technique, it can be used with very little upkeep, although it functions differently. Instead of just requiring minimal chakra at the start and nearly the same amount going onward, this technique utilizes a large amount of chakra at the beginning, requiring users to have potent and refined control over their reserves, in turn for allowing it to be maintained even when the user is struck or distracted from what’s essentially a subconscious upkeep.
    Weaknesses: Requires excessive buildup. Works only in cases where there's a straight path between the user and their target. Also pretty obvious to a target that can react.

    Name: Lions Mane
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill, Long Hair
    Parent Technique: N/A
    Hand Seals: Tiger -> Monkey -> Bird
    Description: The user performs the required handseals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's base Coordination, capable of extending up to twenty-five feet and growing out the users hair or shrinking it as needed.
    Weaknesses: N/A


    Name: Needle Hell
    Rank: B
    Power: C
    Activation Cost: 13
    Upkeep Cost: N/A
    Range: 50m
    Speed: B
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Ox
    Description: The user performs the required handseal before amplifying their chakra and infusing it into their hair before releasing it in a sudden barrage of razor-sharp needles at high speeds designed to bombard the target and tear through defenses traveling up to fifty meters at B-Rank speeds with C-Rank power.
    Weaknesses: N/A

    Name: Needle Cloak
    Rank: B
    Power: A
    Activation Cost: 13
    Upkeep Cost: N/A
    Range: 0-5m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Boar
    Description: The user performs the required handseal before amplifying their chakra infused into their hair even further before forming it into multiple layers. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique. This technique has no upkeep cost and thus if it is used for more than 1 post the activation cost must be paid again.

    Name: Transparent Escape Technique
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
    Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.

    When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.

    For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.

    If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.

    Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless.  

    A-Rank
    Spoiler:

    Name: Assimilate All Creation Technique
    Rank: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Self
    Speed: 5 Seconds
    Element: Yoton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Dragon -> Snake -> Rabbit -> Boar -> Horse
    Description: By making skin contact with an object, the user is able to take on the properties of the targeted object, thereby becoming completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. He is able to manipulate any substance similar to what was absorbed, allowing him to mold it into different forms to create various techniques of his own based on that substance. Should the need arise, they are able to generate more of the emulated substance from their bodies.
    Weaknesses: Gaining the strengths of a material will also subject the user to its weaknesses; this includes natural, creative weaknesses such as water to sand, or basic elemental natures, such as lightning to earth or fire to metal. Energy based materials cannot be assimilated via this technique.


    Name: Eye Mind Reading
    Rank: A
    Activation Cost: 15
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: N/A
    Classification: Open
    Requirements: A-Tier Intelligence
    Parent Technique: Psycho Mind Transmission
    Hand Seals: None
    Description: This technique functions by using one's own mind as an infiltration point into the mind of a target, meaning that this technique requires the use of and is effectively a counter to Psycho Mind Transmission. When a target is reading the user's mind, the user will subtly weave a special set of seals via eye movement and then close the eyes. One of the user's eyes will then be projected into the mental plane where the mind reading takes place, unnoticeable by any that aren't using this technique. This will put up a block on the target's mind reading, preventing certain memories from being accessed, while also reading the target's own mind without him even knowing. The rate of this is the same as though the Psycho Mind Transmission were being used.
    Weaknesses: If the target activates this technique in addition to Psycho Mind Transmission, he can effectively counter this, becoming aware of this technique's use and secretly guiding the user through his memories while sifting through the block in the user's mind without the user knowing. Because of this, Eye Mind Reading can be a risky technique to use.


    Name: Hiding with Camouflage Technique
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: C
    Range: Self
    Speed: N/A
    Element: None
    Skill: Ninjutsu
    Classification: Iwagakure Exclusive
    Requirements: Ninjutsu
    Parent Technique:  N/A
    Hand Seals: Tiger
    Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment (a base of A Rank Perception or above). The usefulness of this ability can be entirely negated by those with special vision (Dojutsu) or sensory skills, except for particularly adept users (an additional training 1,000 word count and must have possession the Sensory skill), who can completely erase even their chakra signature with it.
    Weaknesses: Those with a base of A Rank Perception and above can use the slightest environmental differences to vaguely perceive the user's position.

    Name: Repulsion Technique
    Rank: A
    Activation Cost: 20
    Range: 0 - 5 m.
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret (O'uzu Exclusive)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By expelling a great amount of chakra from their palm, the user can produce a strong repulsive force a meter in diameter outwards to a maximum of five meters great enough to push targets with tremendous force. It can also be unleashed from any point on the user's body to repel the force of the enemy attack.

    All variations of this technique expels the assailant back ten meters at A-tier Speeds.

    Weaknesses: The power of this technique is limited to A-rank, thus any Ninjutsu attack that is S-rank in power will successfully overpower this technique as normal.

    Name: Sennō Sōsa no Jutsu (Memory-Concealing Manipulative Sand Technique)
    Rank: A
    Activation Cost: 20
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Exclusive (Sunagakure)
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: The user seals away the target's memories by burying an extremely small needle into the brain's memory center. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation performed on their brains and has infiltrated in enemy camp, they can safely perform spy activity over a long period of time with no memory of being a sleeper agent. This could help enhance them in their act as they will fully believe their loyalty lies with the ones they are spying upon. If the user cancels the technique, the target will once again remember their mission as sleeper agent.
    Weaknesses: Once the technique is canceled, the user will need to surgically insert the needle again. Memories that are sealed are chosen at the time of insertion, which will typically require that either the target discloses all necessary information to the user, or the user reads the mind of the target prior to inserting the needle, because after the needle is in place, the memories it seals cannot be changed and will not be remembered until the technique is canceled either by the user's will or the destruction of the needle, typically only possible through Ijutsu.


    Name: Multi-Shadow Clone Technique
    Rank: A
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Village Exclusive
    Requirements: -
    Parent Technique: Shadow Clone Jutsu
    Hand Seals: Clone seal or Tiger
    Description: This technique is just like the Shadow Clone Technique, however a more refined version meaning less chakra is required to keep each clone functional. Instead of a few clones, it creates a few hundred clones to even thousands. This technique removes the requirement that the creation of clones split the user's chakra evenly. Rather, each clone can have a specific amount of chakra apportioned to it. Each clone must have at least .1 chakra in order to be functional and must be created next to the user, though more could always be added to serve a greater purpose.
    Weaknesses: When casting the Multi-Shadow Clone technique the user's stamina must be above 30 CP in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Once clones of this nature are dispersed, the chakra does not return to the user but is instead lost/spent as though it were a regular jutsu.  


    Name: Saiko Denshin (Psycho Mind Transmission)
    Rank: A
    Activation Cost: 20
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: N/A
    Classification: Open
    Requirements: C-Tier Intelligence
    Hand Seals: None
    Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. The base speed for this process is a day per post, but that increases with higher levels of Intelligence:
    B-Tier: a week per post
    A-Tier: a month per post
    S-Tier: six months per post
    Using this technique in conjunction with a Mind Reading Amplification Machine multiplies the amount of memories that can be extracted by three.
    Weaknesses: Contact with the target's head must be maintained.

    Name: Rasengan
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Konoha Exclusive
    Requirements: B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: -
    Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand, inspired by the Tailed Beast Ball and intended to be the highest form of shape transformation in Ninjutsu. Unlike most jutsu, the Rasengan does not require hand seals to perform. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.

    On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory - either away from the user or into the ground beneath them - and at some point bursts, causing severe damage at the point of contact. Due to the level of chakra control required to manifest the Rasengan, it requires a reasonable amount of coordination from those that attempt to learn it, and even more to utilize it without a conduit (like shadow clones). Once formed, Rasengan lasts up to 3 posts without sustenance before dispersing on its own.
    Weaknesses: Requires A-Rank Coordination to utilize without shadow clones or something like chakra arms to properly form it.

    Name: Shuriken Shadow Clone
    Rank: A
    Power: Varies
    Activation Cost: A
    Upkeep Cost: ---
    Range: User's Throwing Distance
    Speed: User's Throwing Speed
    Element: ---
    Skill: Ninjutsu
    Classification: ---
    Requirements: ---
    Parent Technique: Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult

    For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
    Weaknesses: N/A


    Name: Chakra Drain
    Rank: A
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: Sustained Physical Contact
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Canon
    Requirements: N/A
    Parent Technique: -
    Hand Seals: -

    Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent.  Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work.  Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.

    S-Rank
    Spoiler:

    Name: Fission Technique
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: Global
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Iwagakure Exclusive
    Requirements: Ninjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Fission Technique is a highly advanced ninjutsu which allows the user to literally split their own body into two identical — yet entirely independent — duplicates of themselves. Unlike clone techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains physically unharmed as neither can truly be regarded as the original. The duplicates cannot be dispelled like normal clones and must physically merge in order for the technique to end.
    Weaknesses: While split the user's chakra is halved meaning if one of them die then that chakra is permanently lost. The remaining duplicate must live on with their stamina point total halved. While this technique is active both duplicates cannot perform S Rank techniques.

      Current date/time is Mon Nov 30, 2020 9:01 am