Name: Chakra Draining Seal
Rank: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A fūinjutsu designed to drain chakra. By placing the target on top of the seal, the chakra drained is transferred to the user. The seal drains 5 per turn.
Weaknesses: If the target is removed from the seal then the technique ends and must be re-activated.
Name: Sealing Technique: Lion Closing Roar
Rank: A
Activation Cost: 20
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylised kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula. To successfully seal the target, one has to get them exactly inside the sealing formula. This may require great accuracy and can prove very difficult in most fight scenarios. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula.
Weaknesses: If the target is removed from the seal, then their tenketsu will re-open allowing them to utilize chakra once more.
Name: Five Elements Seal
Rank: A
Activation Cost: 20
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: Technique-specific seal
Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time (five posts.) A person afflicted with this seal will be unable to mold chakra properly making the performance of techniques B-rank or higher impossible. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.
Name: Five Elements Unseal
Rank: A
Power: Varies
Activation Cost: Varies
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This is a universal seal erasure technique. By applying chakra to the tips of their fingers, the user will be able to destabilize the numerical elements inherent within every seal, and unseal its contents if applicable. By identifying the seal at hand (following standard Fuuinjutsu rules) you can accurately assess how much power is required to break a seal. Otherwise, a standard 15 chakra point spending must occur.
Weaknesses: N/A
Name: Demonic Flute: Phantom Sound Chains
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 30 m.
Speed: A
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: Musical Instrument
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the opponent hearing the sound of the flute. Once triggered, the opponent will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique. The Genjutsu is ineffective if the opponent can't hear the technique.
This technique robs the target(s) of their mobility on the first post of hearing the flute. The illusion goes in full effect on the second post, causing B-rank psychological damage. Every post after the second deals C-rank psychological damage to the victim(s) for as long as the technique is sustained.
Weaknesses: Aside from the traditional means of release, the user will be automatically released from the Genjutsu once the user ceases playing the flute. Due to the intense concentration involved in this illusion the user cannot move from their location when playing their instrument.
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
Name: Lions Mane
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-25m
Speed: Coordination
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill, Long Hair
Parent Technique: N/A
Hand Seals: Tiger -> Monkey -> Bird
Description: The user performs the required hand seals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's base Coordination, capable of extending up to twenty-five feet and growing out the user's hair or shrinking it as needed.
Weaknesses: N/A
Name: Needle Hell
Rank: B
Power: C
Activation Cost: 13
Upkeep Cost: N/A
Range: 50m
Speed: B
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: Lion's Mane
Hand Seals: Ox
Description: The user performs the required hand seal before amplifying their chakra and infusing it into their hair before releasing it in a sudden barrage of razor-sharp needles at high speeds designed to bombard the target and tear through defenses traveling up to fifty meters at B-Rank speeds with C-Rank power.
Weaknesses: N/A
Name: Needle Cloak
Rank: B
Power: A
Activation Cost: 13
Upkeep Cost: N/A
Range: 0-5m
Speed: Coordination
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: Lion's Mane
Hand Seals: Boar
Description: The user performs the required hand seal before amplifying their chakra infused into their hair even further before forming it into multiple layers. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use.
Weaknesses: The technique "Lion's Mane" must be active to perform this technique. This technique has no upkeep cost and thus if it is used for more than 1 post the activation cost must be paid again.
Name: Chakra Drain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Sustained Physical Contact
Speed: -
Element: N/A
Skill: Ninjutsu
Classification: Canon
Requirements: N/A
Parent Technique: -
Hand Seals: -
Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent. Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.
Name: Shuriken Shadow Clone
Rank: A
Power: Varies
Activation Cost: A
Upkeep Cost: ---
Range: User's Throwing Distance
Speed: User's Throwing Speed
Element: ---
Skill: Ninjutsu
Classification: ---
Requirements: ---
Parent Technique: Shadow Clone
Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instantaneously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
Weaknesses: N/A
Name: Saiko Denshin (Psycho Mind Transmission)
Rank: A
Activation Cost: 20
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: C-Tier Intelligence
Hand Seals: None
Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. The base speed for this process is a day per post, but that increases with higher levels of Intelligence:
B-Tier: a week per post
A-Tier: a month per post
S-Tier: six months per post
Using this technique in conjunction with a Mind Reading Amplification Machine multiplies the amount of memories that can be extracted by three.
Weaknesses: Contact with the target's head must be maintained.
Name: Eye Mind Reading
Rank: A
Activation Cost: 15
Range: Self
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: A-Tier Intelligence
Parent Technique: Psycho Mind Transmission
Hand Seals: None
Description: This technique functions by using one's own mind as an infiltration point into the mind of a target, meaning that this technique requires the use of and is effectively a counter to Psycho Mind Transmission. When a target is reading the user's mind, the user will subtly weave a special set of seals via eye movement and then close the eyes. One of the user's eyes will then be projected into the mental plane where the mind reading takes place, unnoticeable by any that aren't using this technique. This will put up a block on the target's mind reading, preventing certain memories from being accessed, while also reading the target's own mind without him even knowing. The rate of this is the same as though the Psycho Mind Transmission were being used.
Weaknesses: If the target activates this technique in addition to Psycho Mind Transmission, he can effectively counter this, becoming aware of this technique's use and secretly guiding the user through his memories while sifting through the block in the user's mind without the user knowing. Because of this, Eye Mind Reading can be a risky technique to use.
Name: Lightning Flash Blade Creation
Rank: B
Activation Cost: 3 (Sealing) 1 (Unsealing)
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu Medium
Parent Technique: Unsealing Technique
Hand Seals: N/A
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fūma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. Furthermore, because the summoned ninja tools can remain hidden until right before they are used there are an exceptional number of possible tactics. One hundred ninja tools can be stored within each sealing mark, which can make the efficiency of this technique last longer. Five tools can be summons per unseal.
Weaknesses: Just like with any Fuuinjutsu, if the medium in which your seal is placed on is destroyed, everything stored within the seal is lost permanently.
Name: Lightning Flash Puppet Creation
Rank: B
Power: B
Activation Cost: D (Sealing) E (Unsealing)
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu
Parent Technique: Unsealing Technique/Lightning Flash Blade Creation
Hand Seals: N/A
Description: This is a special "puppet summon" that allows the user to seal puppets or large scale constructs into a scroll or their clothes beforehand, allowing them to be called upon when needed. The puppets can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a puppet. Furthermore, because the summoned puppets can remain hidden until right before they are used there are an exceptional number of possible tactics. 10 puppets can be stored within each sealing mark, which can make the efficiency of this technique last longer. The seal is about 4 inches and is the Kanji for puppet.
Weaknesses: N/A