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    Bones!
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    Post by Bones! on Mon Feb 17, 2020 1:33 pm


     

     


     

    PERSONAL



    Relationship: Married
    Team: N/A
    Lifestyle: Wealthy (Free via Hozuki District)

     

    EQUIPMENT


    Weapon: ???
    Head: ???
    Body: ???

     

    ROLEPLAY



    Topics
    [ Threads/Timeline ]

     

    MISSIONS


    [ Missions/Errand List ]

    NAVIGATION


    - [Template]
    - [Taijutsu + Summoning]
    - [Ninjutsu]
    - Ijutsu
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    - [ Majinism ]
    - [Relationship Request]

    [Other]
    - Update List
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    [Puppets]
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    Last edited by Bones! on Fri Mar 13, 2020 12:35 pm; edited 18 times in total
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    Post by Bones! on Tue Feb 18, 2020 1:13 pm

    Template: TSUBASA BASE TEMPLATE


    Kaisaki of The South
    Akeruseirei's Eyes

    Code:
    <div align="center"><div style="border-bottom:6px #1C0444 solid;width:500px;"><div style="font-size:40px;font-family:arial;letter-spacing:-2px;color:#7230DE;text-align:left;margin:100px 0px -100px 0px;">Kaisaki of The South</div><div style="font-size:11px;font-family:trebuchet ms;letter-spacing:3px;color:#8C58E1;text-align:left;margin:100px 0px -50px 50px;">Akeruseirei's Eyes</div><div align="right"><img src="https://i.imgur.com/k6sBDcS.png" style="max-width:70%;"></div></div><div style="width:460px;padding:20px;background:#0F0F0F;color:#888787;text-align:justify;font-size:11px;font-family:geneva;">███PUT YOUR WORDS HERE. WORDS GO HERE!! ███
    </div><div style="width:490px;padding:5px;background:#502498;">[b]Strength:[/b] D || [b]Constitution:[/b] D|| [b]Stamina:[/b] D || [b]Speed:[/b] D ||
    [b]Coordination:[/b] C || [b]Intelligence:[/b] C || [b]Perception:[/b] D
    50/50 Chakra
    [ [url=https://gladiusnarutorp.forumotion.com/t3279-kaisaki-npc][color=#cccccc]Kaisaki[/color][/url] ]</div></div>
    Strength: D || Constitution: D|| Stamina: D || Speed: D ||
    Coordination: C || Intelligence: C || Perception: D
    50/50 Chakra
    [ Kaisaki ]


    Akeruseirei Hozuki
    The Macabre Marrionette

    Code:
    <div align="center"><div style="border-bottom:6px #041B42 solid;width:500px;"><div style="font-size:40px;font-family:arial;letter-spacing:-2px;color:#0F5ADB;text-align:left;margin:100px 0px -100px 0px;">Akeruseirei Hozuki</div><div style="font-size:11px;font-family:trebuchet ms;letter-spacing:3px;color:#7BA5ED;text-align:left;margin:100px 0px -50px 50px;">The Macabre Marrionette</div><div align="right"><img src="https://signavatar.com/60897_s.gif " style="max-width:70%;"></div></div><div style="width:460px;padding:20px;background:#eeeeee;color:#111111;text-align:justify;font-size:11px;font-family:geneva;">███PUT YOUR WORDS HERE. WORDS GO HERE!! ███
    </div><div style="width:490px;padding:5px;background:#234D94;">[b]Strength:[/b] B || [b]Constitution:[/b] D(C)|| [b]Stamina:[/b] C || [b]Speed:[/b] B ||
    [b]Coordination:[/b] B+ || [b]Intelligence:[/b] C || [b]Perception:[/b] B
    110/110 Chakra</div></div>
    Strength: B || Constitution: D(C) || Stamina: C || Speed: B ||
    Coordination: B+ || Intelligence: C || Perception: B
    110/110 Chakra


    Last edited by Bones! on Sat Mar 21, 2020 11:09 am; edited 16 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:16 am

    Techniques : OPEN FIST / HOLLOW BONES



    D-Ranked Genjutsu:

    Name: Demonic Illusion: Hell's Viewing
    Rank: D
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rat
    Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.

    Once cast, this technique takes two posts to set in dealing D-rank psychological damage. If the user chooses, the victim may wait three posts to deal C-rank psychological damage. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.

    Weaknesses: N/A
    Name: Mist Servant Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 25 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coor and Speed), but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.

    This technique covers a 30 meter diameter that can be cast 25 meters from the user.

    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
    D-Rank Taijutsu:

    Name: Arhat Fist
    Rank: D
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
    Parent Technique: N/A
    Hand Seals: -
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.

    Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.

    Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
    Name: Shoulder Charge
    Rank: D
    Activation Cost: 3
    Range: 0 - 3 m.+
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.

    Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.

    Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.
    C-Rank Taijutsu:

    Name: Dead-Bone Pulse
    Rank: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0 - 3 m.
    Speed: Equal to the User's Base Coordination
    Element: -
    Skill: Taijutsu
    Classification:Kaguya Clan (Open)
    Requirements: Shikotsumyaku Level 2
    Parent Technique: -
    Hand Seals: -
    Description:  This is the most common application of the Kaguya's ability: producing bones out of their body to skewer their foe during combat or as a means of protecting oneself from harm. These bones can be produced from the user's body anywhere to as far as three meters. Despite sprouting from the surface of their skin this technique does not have any harm towards the user. The hardness of these bones are A-grade and the quality A-rank, S-rank at Level 3 Shikotsumyaku.
    Weaknesses: -
    Name: Dance of the Blossom
    Rank: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu or Kenjutsu
    Classification:Kaguya Clan (Open)
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:  This is the first fighting style many Kaguya are required to adopt first before moving onto other practices. Being the baseline for many of the clan's techniques this is the primary style many Kaguya members use as their martial art. This is because it is highly versatile allowing it to be incorporated into many tools as well as being sufficient on its own accord.

    Dance of the Blossom boosts the user's Coordination by +2 advantages and Strength by +2 advantages.
    Weaknesses: -
    Name: Dead-Bone Pulse
    Rank: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0 - 3 m.
    Speed: Equal to the User's Base Coordination
    Element: -
    Skill: Taijutsu
    Classification:Kaguya Clan (Open)
    Requirements: Shikotsumyaku Level 2
    Parent Technique: -
    Hand Seals: -
    Description:  This is the most common application of the Kaguya's ability: producing bones out of their body to skewer their foe during combat or as a means of protecting oneself from harm. These bones can be produced from the user's body anywhere to as far as three meters. Despite sprouting from the surface of their skin this technique does not have any harm towards the user. The hardness of these bones are A-grade and the quality A-rank, S-rank at Level 3 Shikotsumyaku.
    Weaknesses: -
    Name: Shatter Palm
    Rank: C
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Name: Slamming Palm
    Rank: C
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    B-Ranked Taijutsu:

    Name: Dance of the Willow
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Kaguya Clan
    Requirements: Shikotsumyaku Level 2
    Parent Technique: -
    Hand Seals: -
    Description: The most difficult dance to master, Dance of the Willow revolves around eight bone growths: user's knees, elbows, palms, and shoulders. It combines great offense and defense being shown to easily take on several Shinobi at once. This is because the user, in addition to the fighting style, is trained how to use their entire body to cover their blind spot using the protruding bones from their body as well as reading and reacting to an opponent's motives.

    Dance of the Willows boosts the user's Coordination by +1 tier +1 advantage and Perception by +1 tier.

    Weaknesses: Due to the location of the bone growth (mainly around the knees) the user suffers one tier to their Speed when moving on foot. When using this dance the user cannot perform other skills of any degree due to the focus required.
    Name: Shell
    Rank: B
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Kaguya Clan
    Requirements: Shikotsumyaku Level 2
    Parent Technique: -
    Hand Seals: -
    Description:  This technique lets the user rapidly produce a layer of dense bone beneath their skin acting as a type of primary defense against an incoming attack. This technique was capable of withstanding the pressure of being buried 200 m. deep in compressed sand. It is considered the Kaguya's ultimate defense. Being paired with a high Constitution makes the technique much more effective, as this technique gives the user +1 tier to the user's Constitution as the shell-like armor helps absorb impact force. This armor also increases hardness of the Kaguya bone into S-grade.
    Weaknesses: When the user executes this technique they are rendered immobile until the bone armor is dissolved.
    Name: Ten-Finger Drilling Bullets
    Rank: B
    Power: B
    Activation Cost: 10 (1 for each bullet)
    Upkeep Cost: -
    Range: 80 m.
    Speed: A
    Element: -
    Skill: Taijutsu
    Classification: Kaguya Clan
    Requirements: Shikotsumyaku Level 2
    Parent Technique: -
    Hand Seals: -
    Description: The user utilizes the bones at the tips of their fingers as a firing projectile by propelling it with chakra. Unlike a bullet, these continue to push through after impact. Combined with a drilling dynamic increasing its overall penetration force being shown to easily pass through steel armor. The bullet will continue to drill into a target at its velocity until the round is over.
    Weaknesses: -
    Name: Dance of the Clematis: Vine
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 25 m.
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Kaguya Clan
    Requirements: Shikotsumyaku Level 1
    Parent Technique: -
    Hand Seals: -
    Description: The user removes their own spine to be used as a whip. Maintaining contact with their spine allows them to stretch and contract its cartilage at ease giving full manipulation having it become a living whip. They may also grow the spines of their spine to effectively impale a constricted target.

    The grip strength is equal to one tier below the user's Coordination.

    Weaknesses:  The user must maintain contact at all times with the whip to manipulate it. Letting go of the whip will make it fall lifeless.
    Name: Dance of the Clematis: Flower
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Kaguya clan
    Requirements: Shikotsumyaku Level 1
    Parent Technique: -
    Hand Seals: -
    Description: This technique is centered around heavy, forceful impacts with a large drill-like structure around the user's arm. The user trades speed for impact strength resulting in a tool which can obliterate almost any defense. If not, the damage dealt to the armor will be tremendous.

    Dance of the Clematis: Flower boosts the user's Strength by +2 tiers when impacting objects with the drill.
    Weaknesses: This technique lowers the user's Speed by -2 Advantages
    Name: Smashing Boulder
    Rank: B
    Activation Cost: 10
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: C-tier Strength
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user throws a punch at their opponent at full power and with all their weight behind it. The strike is easily capable of smashing boulders.

    Increases Strength by +1 tier and +1 advantage.

    Weaknesses: N/A
    Name: Crushing Palm
    Rank: B
    Activation Cost: 10
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description:  A technique where the user savagely thrusts their palm down at an opponent.

    Boosts Strength by +1 tier and +1 advantage.

    Weaknesses: N/A
    Name: Peregrine Falcon Drop
    Rank: B
    Activation Cost: 10
    Range: Self
    Speed: D
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: -
    Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.

    The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.

    Weaknesses: N/A

    Onihara Stances:
    Name: Onihara's Scorching Flame
    Rank: B
    Power:
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Onihara's Service (Open)
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: One of the core stances of Onihara's Teachings. This is one of the core techniques to lead into the other forms under Onihara's teachings. It is the base teaching for understanding fire release and how it effects nature. This stance is meant to take a destructive form, much like a massive blaze that can burn down a mountainside.

    Scorching Flame boosts the user's Strength by +3 advantages and Constitution by +1 advantages.
    Weaknesses: N/A
    Name: Onihara's Lightning Strike
    Rank: B
    Power:
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Onihara's Service (Open)
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: One of the core stances of Onihara's Teachings. This is one of the core techniques to lead into the other forms under Onihara's teachings. It is the base teaching for understanding lightning release and how it effects nature. This stance is meant to strike fast, rather than hard, like a flash of lightning.

    Lightning Strike boosts the user's Speed by +3 advantages and Strength by +1 advantages.
    Weaknesses:  N/A
    Name: Onihara's Crashing Wave
    Rank: B
    Power:
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Onihara's Service (Open)
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: One of the core stances of Onihara's Teachings. This is one of the core techniques to lead into the other forms under Onihara's teachings. It is the base teaching for understanding water release and how it effects nature. This stance is meant to flow and connect other motions and movements to each other, like a flowing river.

    Crashing Wave boosts the user's Constitution by +2 advantages and Coordination by +2 advantages.
    Weaknesses: N/A
    Name: Onihara's Immovable Boulder
    Rank: B
    Power:
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Onihara's Service (Open)
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: One of the core stances of Onihara's Teachings. This is one of the core techniques to lead into the other forms under Onihara's teachings. It is the base teaching for understanding earth release and how it effects nature. This stance is meant to keep your body firm, so nothing can shake or break you.

    Immovable Boulder boosts the user's Constitution by +3 advantages and Strength by +1 advantages.
    Weaknesses: N/A
    Name: Onihara's Flowing Wind
    Rank: B
    Power:
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Onihara's Service (Open)
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: One of the core stances of Onihara's Teachings. This is one of the core techniques to lead into the other forms under Onihara's teachings. It is the base teaching for understanding wind release and how it effects nature. This stance is meant to move with the wind, seeing as the birds and leaves do.

    Flowing Wind boosts the user's Perception by +2 advantages and Coordination by +2 advantages.
    Weaknesses:  N/A
    Name: Onihara's Perfected Stance
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: -
    Speed: -
    Element: N/A
    Skill: -
    Classification: Taijutsu
    Requirements: All other Onihara stances
    Parent Technique:
    Hand Seals: N/A
    Description: Having learned and understood the fundamentals of nature and all of the world's elements, Onihara's teachings have manifested into a perfect form. From a series of flowing movements like water, that is as wild as wind and strong as rock, strikes as fast as lighting with the force of a flame.

    The user's Strength and Speed gain +2 advantage, and Perception is increased by +2 advantage.

    Weaknesses: User must have entered into all five of the other Onihara Stances. All two hand seals take twice as long to sign while in this stance. All held weapon attacks and strikes do not gain the bonuses from this stance.

    Summon Information:

    Summon Name: Sakamushi
    Rank: C
    Appearance: A small common clam, of the variety and color that would typically be seen when ordering clams at a restaurant. Despite this appearance Sakamush is intelligent, and able to speak just as a human would. It's most used position is placed around the ear or in the hair of a member of the Hozuki Clan, where it relates its sensory information through subtle whispers.

    Thousands of clams are bred for these purposes by the Hozuki Clan, all generally referred to by the same name. As a result, multiple Sakamushi's may be summoned at the same time without issue.
    Element: Suiton
    Skill(s): Sensory
    Stats: [10/10]

    Strength: E [0]
    Constitution: C [2]
    Stamina: B [3]
    Speed: E [0]
    Coordination: E [0]
    Intelligence: C [2]
    Perception: B [3]

    Techniques Known:
    Sensing Technique
    Chakra Suppression


    Last edited by Bones! on Sat Mar 21, 2020 9:24 pm; edited 22 times in total
    Bones!
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    Village : Kirigakure
    Posts : 382
    Join date : 2018-07-14
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    Post by Bones! on Thu Feb 20, 2020 10:16 am

    Techniques : OPEN FIST / HOLLOW BONES : NINJUTSU




    E-Ranked Ninjutsu:

    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Boar → Ox → Dog
    Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.

    The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.

    Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.  
    Name: Cloak of Invisibility
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: A piece of cloth large enough to cover their body
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
    Weaknesses: Not incredibly effective against opponents with higher Perception.
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Snake → Tiger
    Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
    Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
    Name: Rope Escape Technique
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
    Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
    Name: Transformation Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Boar → Ram
    Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
    Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
    ame: One Thousand Years of Death
    Rank: E
    Activation Cost: 0.5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.

    This technique boosts the user's Strength by +1 advantage.

    Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
    D-ranked Ninjutsu:

    Name: Lightning Release: Lightning Signal Fire
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0-50m
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare. The discharge doesn't occur until it's traveled the maximum distance of 50 meters into the air. Since this is merely for directing people to one's position, this technique doesn't work well in combat, and only does D damage.
    Weaknesses: Doesn't really have means of combat.
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
    Name: Haze Clone Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -
    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A
    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 125 m.
    Speed: C (only applicable when expelled)
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Seal of Confrontation
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.
    Name: Silent Killing
    Rank: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 30 m.
    Speed: -
    Element: -
    Skill: -
    Classification: Village Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique allows the user to move silently without producing any sound as well as increase their attentiveness to their surroundings allowing the user to track foe by diminutive measures, such as breathing (unlocked at B-tier Perception.) This allows the user to soundlessly approach their victim through smoke or mist without any warning before delivering a final blow.
    Weaknesses: This technique allows the user to track their sound alone. Noise obstructions loud enough make the user unable to focus on pinpointing the enemy's location. Although the user moves silently they are still vulnerable to Doujutsu, sensory, and other means of tracking. The user's speed is capped at one tier below their base Speed when using this technique.
    C-Ranked Ninjutsu:

    Name: Lightning Release: Lightning Rod
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rabbit -> Horse
    Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. This can also be used without physical contact, in which case the user's body is electrified, electrocuting anything that comes in contact with them.
    Weaknesses: Requires physical contact.
    Name: Lightning Release: Young Lightning
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rabbit -> Rat
    Description: The user charges a single hand with electricity. Upon striking an opponent, they release the chakra in a sudden burst shocking them on top of the physical impact.
    Weaknesses: N/A
    Name: Lightning Release: Thunderbolt
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-20m, 0-40m with water
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Snake → Tiger
    Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters.
    Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary.
    Name: Lightning Release: Thunderclap Arrow
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Refer to Projectile Information
    Speed: Refer to Projectile Information
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rabbit -> Dog
    Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter.
    Weaknesses: N/A
    Name: Lightning Release: Snake Thunder
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-30m
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon -> Clap hands → Monkey
    Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
    Weaknesses: N/A
    Name: Telegram Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-25m
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rabbit → Rat → Horse
    Description: The user slams their hand onto the ground and cause lightning to arc out and spread from their hand to underneath the opponent, shocking them. This can be used when someone is giving chakra with the Chakra Transfer technique, in which case the technique's Power is boosted by 1 tier. In the case of not actually shocking the opponent by directing the lightning chakra under them, it tears apart the ground beneath them, possibly ruining their footing while they're attempting to avoid the technique.
    Weaknesses: Requires contact with the ground.
    Name: Lightning Release: Spider Web
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-15m
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Dragon → Rat
    Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electrocutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime.
    Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work.
    Name: Lightning Release: Lightning Ball
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: User's Coordination -1 tier.
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: D-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Bird → Snake → Monkey
    Description: The user creates spheres of electrical energy and launches them at the enemy. When they makes contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers.
    Weaknesses: N/A
    Name: Lightning Release: Lightning Strike
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-60m
    Speed: User's Coordination -1 tier.
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Snake → Dog
    Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers.
    Weaknesses: N/A
    Name: Water Release: Water Bullet Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 50 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger > Ox > Tiger > Rat
    Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.

    This technique can also be used collaboratively to increase its range and effect.

    Drawbacks: N/A
    Name: Water Release: Gunshot
    Rank: C
    Cost: 5
    Range: 80 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
    Drawbacks: N/A
    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.
    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user (such ranged spawning would require the clone to be spawned from a pre-existing source of water)
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
    Name: Water Release: Starch Syrup Capturing Field
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 30 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Ram > Tiger
    Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
    Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.
    Name: Water Release: Wild Bubble Wave
    Rank: C
    Cost: 5
    Range: 50 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction.
    Drawbacks: N/A
    Name: Water Release: Water Whip
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 10 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Rat > Dog > Ox
    Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent.
    Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user.
    Name: Focused Amplification
    Rank:  C
    Activation Cost: 5
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description:  The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
    Weaknesses:  Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description:  The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time
    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger->Rabbit->Dog
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    B-Ranked Ninjutsu:

    Name: Transparent Escape Technique
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
    Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.

    When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.

    For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.

    If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.

    Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless.  
    Name: Needle Cloak
    Rank: B
    Power: A
    Activation Cost: 13
    Upkeep Cost: N/A
    Range: 0-5m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Boar
    Description: The user performs the required handseal before amplifying their chakra infused into their hair even further before forming it into multiple layers. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique. This technique has no upkeep cost and thus if it is used for more than 1 post the activation cost must be paid again.
    Name: Needle Hell
    Rank: B
    Power: C
    Activation Cost: 13
    Upkeep Cost: N/A
    Range: 50m
    Speed: B
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Ox
    Description: The user performs the required handseal before amplifying their chakra and infusing it into their hair before releasing it in a sudden barrage of razor-sharp needles at high speeds designed to bombard the target and tear through defenses traveling up to fifty meters at B-Rank speeds with C-Rank power.
    Weaknesses: N/A
    Name: Lions Mane
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Ninjutsu Skill, Long Hair
    Parent Technique: N/A
    Hand Seals: Tiger -> Monkey -> Bird
    Description: The user performs the required handseals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's base Coordination, capable of extending up to twenty-five feet and growing out the users hair or shrinking it as needed.
    Weaknesses: N/A
    Name: Perfect Copy
    Rank: B
    Power: --
    Upkeep Cost: 1
    Range: Self
    Speed: --
    Element: N/A
    Skill: Ninjutsu
    Classification: N/A
    Requirements: B-Rank Stamina, knowledge of the copied person’s voice/appearance (common sense stuff)
    Parent Technique: Transformation Technique
    Hand Seals: Clap Hands (hold for 5 seconds)
    Description: A unique technique that allows the user to augment their body’s appearance and voice, hence its name since it could be used well when applied to imitating someone else. Like the technique it was inspired by, the Transformation Technique, it can be used with very little upkeep, although it functions differently. Instead of just requiring minimal chakra at the start and nearly the same amount going onward, this technique utilizes a large amount of chakra at the beginning, requiring users to have potent and refined control over their reserves, in turn for allowing it to be maintained even when the user is struck or distracted from what’s essentially a subconscious upkeep.
    Weaknesses: Requires excessive buildup. Works only in cases where there's a straight path between the user and their target. Also pretty obvious to a target that can react.
    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
    Name: Lightning Release: False Darkness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-40m
    Speed: B+
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
    Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
    Weaknesses: N/A
    Name: Lightning Release: Lightning Rat Violent Quake
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-80m
    Speed: B++
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Ox → Boar → Tiger → Rat → Dog
    Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity, that can each be controlled individually with the efficiency of the user's Coordination -2 tiers.
    Weaknesses: N/A
    Name: Lightning Release: Thunder Binding
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-10m
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ox → Horse → Dragon
    Description: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the technique can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls. At least C-Rank Power is required for an attack to destroy the barrier.
    Weaknesses: An outside party can get rid of the technique by firing an attack. Requires conductors as tall as the person being binded, but they can't be larger than ten feet.
    Name: Lightning Release: Wave of Inspiration
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-25m
    Speed: User's Coordination -1 tier
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rabbit → Dog → Boar → Ram → Rat
    Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes. When conducted through a material it also increases the power of the technique by +1 rank.
    Weaknesses: N/A
    Name: Lightning Release: Thunderclap Drill
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user compresses lightning chakra down to embrace their forearm. Using this lightning chakra, they temporarily enhance their physical output, boosting it by 1 tier and + advantages. On top of boosting the user's Strength temporarily, the attack electricutes a target when they're struck, hitting them with C Power ontop of whatever damage inflicted upon them by the user.
    Weaknesses: N/A
    Name: Lightning Release: Rock Avalanche
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-10m
    Speed: -
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Upside down Tiger → Hands clapped together
    Description: The user causes a rockslide by sending a wave of electric energy into a cliff. However, this technique is extremely location-based and needs to be done uphill of a mountain for it to be effective. When it is employed, however, the technique tears apart the structure, causing large rocks that span, at most, two meters in diameter to drop down upon whatever they're directed to, striking while electrified containing their charge with B Power.
    Weaknesses: As the description says, its use is limited to cliffs, or structures similar to one.
    Name: Lightning Release: Four Pillar Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: B
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: Four stone pillars are summoned in a perfect square around the target.  Once formed, these pillars discharge a powerful electrical current.
    Weaknesses: Because this technique focuses on stunning, the damage it deals is relatively minimal. While still subject to stunning, B-Tier and higher Con will be dealt no damage, while lower levels are hurt as though this were a C-Rank technique. The stun effect lasts as long as the upkeep is paid and the victim remains in the range. Pillars can be shattered with A-Tier Strength.
    Name:  Water Release: Water Mirror Technique
    Rank: B
    Cost: 10
    Range: Self
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification:  Village Specific (Kiri)
    Requirements: N/A
    Parent Technique: N/A
    Handseals: N/A
    Description: The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. The reflections emerge and materializes from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.
    Drawbacks: The user can only create one mirror at a time. The mirror must face the technique it is reflecting directly and can only face one direction (in front of the user).
    Name: Water Release: Water Formation Wall
    Rank: B
    Cost: 10
    Upkeep: 5
    Range: 15 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Handseals: Tiger > Snake > Rat > Snake > Tiger
    Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source.
    Drawbacks: N/A
    Name: Water Release: Water Fang Bullet
    Rank: B
    Cost: 10
    Range: 20 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Water
    Parent Techique: N/A
    Handseals: Tiger
    Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage.
    Drawbacks: Must require a body of water in order to use this technique
    Name: Water Release: Water Dragon Bullet Technique
    Rank: B
    Cost: 10
    Upkeep: 5
    Range: 0 - 100 m.
    Speed: One tier below the user's Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Water
    Parent Technique: N/A
    Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
    Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
    Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique.
    Name: Water Release: Exploding Water Colliding Wave
    Rank: B
    Cost: 10
    Range: 250 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake
    Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
    Drawbacks: N/A
    Name: Thousand Flying Water Needles of Death
    Rank: B
    Cost: 10
    Range: 10 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Requirements: N/A
    Classification: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
    Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
    Name:Water Release: Marine Battle Formation Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 35 m.
    Speed: User's Coordination
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals:Boar → Dog → Horse → Tiger
    Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
    Weaknesses: N/A


    Last edited by Bones! on Sat Mar 21, 2020 9:11 pm; edited 12 times in total
    Bones!
    Bones!

    Village : Kirigakure
    Posts : 382
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    Tracker - Kas Empty Re: Tracker - Kas

    Post by Bones! on Thu Feb 20, 2020 10:16 am

    Techniques : FERTILE FIST : IJUTSU



    D-Ranked Ijutsu:

    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10
    Name: Soft Body manipulation - Surprise Whip
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 3m
    Speed: -
    Element: -
    Skill: Open
    Classification:
    Requirements:Ijutsu or taijutsu
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.

    Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10
    Name: Soft Body Modification: Writhing Agony Fangs
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: C rank Intelligence
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly,  This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.

    -Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
    -The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
    -The speed of this technique is based on the user's base Coordination rank.

    Weaknesses: Can't be used when stamina is 10 or lower
    Name:Ijutsu-Reverse Chakra Palm
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
    Name: Ijutsu - Chakra Palm
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
    Name: Healing Hands
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 2
    Range: Self/touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Ijutsu, Open
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: Heaven-snake-dog
    Description:
    After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.

    Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
    C-Ranked Ijutsu:

    Name: Cherry Blossom Impact
    Rank: C
    Power: Varies
    Activation Cost: C
    Upkeep Cost: ---
    Range: Varies
    Speed: --
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: Chakra Enhanced Strength (B)
    Parent Technique: Chakra Enhanced Strength
    Hand Seals: ---
    Description: This technique is an application of medical ninjutsu, that demands the ability to concentrate, along with minute chakra control granting the user what can be described as “superhuman strength”. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip, so long as they have the second version of the technique.

    When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". The overall force spreads across a range dependent on the user's Strength. For every tier of Strength the user has when utilizing the technique, it spreads across a 5-meter radius, with the user's attack at the epicenter, craterizing the ground in that range. Pieces of the ground sent upwards from the physical force of the attack dealt to the the ground, most of which are 5 meters wide.

    They move at a Speed one tier below the Strength of the user (while factoring in the Chakra Enhanced Strength boost), with the force based on the speed they move. While using this attack, the user gains an additional two pluses to their Strength, added on in conjunction with Chakra Enhanced Strength. These two pluses only factor into the attack when they're striking someone directly with it.
    Weaknesses: N/A
    Name: Chakra Scalpel
    Rank: C/B
    Power: C/B
    Activation Cost: --
    Upkeep Cost: 3/5
    Range: 0-3m
    Speed: ---
    Element: ---
    Skill: Iijutsu
    Classification: ---
    Requirements: C Intelligence. B Coordination for the B-Rank Version
    Parent Technique: ---
    Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.

    Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
    Weaknesses: N/A
    B-Ranked Ijutsu:

    Name: Delicate Illness Extraction Technique
    Rank: B
    Power: B
    Activation Cost: 5
    Range: 0.5m
    Speed: N/A
    Element: Yoton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: Chakra Scalpel
    Hand Seals: None
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.

    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.
    Name: Mystical Palm Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
    Name: Poison Mist
    Rank: B
    Power: B
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range:0m-25m
    Speed: D Rank
    Element: N/A
    Skill: Ijutsu/Chemistry
    Classification: Open
    Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
    Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.
    Name: Chakra Enhanced Strength
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Iijutsu
    Classification: N/A
    Requirements: B Intelligence & C Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resillience.

    This gives  a one tier boost and + to Strength while being utilized.
    Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
    Name: Cherry Blossom Tearing Impact
    Rank: B/S
    Power: B/S
    Activation Cost: 10/25 (based on level of CES being used)
    Upkeep Cost: --
    Range: 0-30m
    Speed: User's Strength -1 tier
    Element: --
    Skill: Ijutsu
    Classification: Open
    Requirements: Standard CES requirements, Taijutsu skill
    Parent Technique: Chakra Enhanced Strength
    Hand Seals: N/A
    Description: Using the Chakra Enhanced Strength technique, the user slams their fist into the ground, forming a line of split earth and releasing their chakra from their fist. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it.
    Weaknesses: N/A


    Last edited by Bones! on Sat Mar 07, 2020 10:28 am; edited 5 times in total
    Bones!
    Bones!

    Village : Kirigakure
    Posts : 382
    Join date : 2018-07-14
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    Tracker - Kas Empty Re: Tracker - Kas

    Post by Bones! on Thu Feb 20, 2020 10:17 am

    Techniques : BODY & BLADE : KENJUTSU



    D-Ranked Techniques :

    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A
    C-Ranked Techniques:

    Name: Kendo
    Rank: C
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Open
    Requirements: Kenjutsu weapon
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.

    Coordination is boosted by +1 tier and Strength by +1 advantage.

    Weaknesses: N/A
    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.


    Weaknesses: N/A
    Name: Moonlight
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.

    The user gains +2 advantages in Coordination and +2 advantages in Strength.
    Weaknesses:
    B-Ranked Techniques:

    Name: Dance of the Camilla
    Rank: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 5 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Kaguya Clan (Open)
    Requirements: Dance of the Blossom
    Parent Technique: -
    Hand Seals: -
    Description: This is a relatively advanced technique which goes with the Beginner's Stance to give the newest warriors of the Kaguya clan and advanced edge. To the foreign eye this technique may seem chaotic, however it is actually a series of highly planned, tactically placed strikes. The user masters this technique through muscle memory of their strike placement. They used random twists and turns using their wrist and arm to deliver oddly placed strikes on their target. This gives the user the element of surprise. In addition their greatly rehearsed shot placement allows them to move at a greater speed.

    Dance of Camilla boosts the user's Coordination by +1 advantage. Within range of the technique the target's Perception is dropped by -1 tier.
    Weaknesses: N/A
    Name: Secret Sword: Moonlight
    Rank: B
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.

    The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
    Weaknesses: N/A
    Name: Hazy Moon Night
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.

    The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
    Weaknesses: N/A
    Name: Manipulated Shuriken Wire Binding
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 10 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By using shuriken with wire strings attached to them, the user can set a trap for their target. Using the shuriken to spread and set the wires around, they can position them as to bind their target, requiring only to trigger a change of position of the set wires, such as cutting one of them, causing the others to rearrange. The user can create a field as large as ten meters in diameter to trap the opponent. The shuriken do not lose momentum when using this technique.

    The target suffers a -1 tier in Perception when under the influence of this technique. The user gains +1 advantage in Coordination when controlling the Shuriken. When triggering the wire trap, the wire encloses on the target at a speed of their Strength and Coordination (refer to projectile information) +1 tier in Speed.
    Name: Rupture
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Secret (Kirigakure Exclusive)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user violently swings their sword with the intention of striking an approaching opponent. This technique is best used in conjunction with Flash to increase the speed of their chakra crescent.

    The user receive +1 tier and +1 advantage to their Coordination stat.

    Weaknesses: N/A
    Name: Twin Rising Dragons
    Rank: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Projectile Rules
    Speed: Projectile Rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: Two custom scrolls sealed with ninja tools
    Parent Technique: -
    Hand Seals: Tiger → Dragon → Monkey → Hare → Snake → Cross arms
    Description: The starts by placing the scrolls on either side of her in an upright position. After completing the necessary hand signs, the scrolls rise up and spin around each other cloaked in smoke shaped like a dragon. The smoke covers a 20 meter diameter. When the smoke disperses, the user jumps in between the scrolls, where they summon weapons in a barrage at their target in quick succession by motion of their hand.

    This technique grants the user +1 tier in Strength in terms of projectile speed, and +1 advantage in Coordination for projectile accuracy.

    Weaknesses: This technique leaves the user vulnerable as they are suspended in air.

    Puppet Techniques:
    Name: Chakra Strings Technique
    Rank: D
    Cost: 5(Activation) 3 (Upkeep)
    Range: 0m-60m
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: Kugutsu Skill
    Description: The Chakra Strings Technique allows the user to focus and manipulate their chakra into fine tuned strings that can be used to manipulate objects. Once attached, chakra strings can be used to manipulate any object in accordance to the user's Coordination stat. Obviously the user's ability to successfully manipulate an heavy object will depend on their Strength stat. This generally applies only to objects as opposed to people and puppets which are considered to complex to manipulate via strings alone and thus require a secondary technique for utilization. Chakra strings can be temporarily suppressed to minute stubs on a puppeteers fingers when not in active use (although an upkeep must be paid lest the want to repay the activation cost).
    Drawbacks: The strings can be cut by any chakra based or enfused weapon or technique C Rank or greater. Cut strings must be re-activated by the user.
    Name: Puppet Technique
    Rank: D
    Cost: 1
    Range: 0m-60m
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: Kugutsu Skill/D Rank Coordination
    Description: The Puppet Technique refers to the art of using Chakra Strings to manipulate the complex inner-workings of puppets for the purpose of battle. Normally, manipulating an object as heavy as a standard puppet would require tremendous strength but by using Chakra Strings to control various gears within a puppet via distinct movements of the hands, a Puppeteer can control gargantuan constructs without raw strength. The Puppet Technique is useful in that it can also be used to trigger projectiles or other weapons hidden inside the puppet allowing for offensive and defensive capabilities. The Coordination stat is a critical part of determining a puppeteer's skill with the Puppet Technique. Coordination determines how many puppets the user can control at one time and at one what level of complexity. A base Coordination of D is required for the Puppet Technique.


    Guide
    D: 1 Puppet/ D Ranked Puppets
    C: 4 Puppets/ C Ranked Puppets
    B: 6 Puppets/ B Ranked Puppets
    A: 8 Puppets/ A Ranked Puppets
    S: 10 Puppets/ S Ranked Puppets

    Drawbacks: N/A


    Last edited by Bones! on Sat Mar 21, 2020 10:42 am; edited 6 times in total
    Bones!
    Bones!

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    Posts : 382
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    Post by Bones! on Thu Feb 20, 2020 10:18 am

    Relationships to Other People





    RELATIONSHIPS
    WHY DON'T YOU SHOW ME WHAT YOU'VE GOT


    Friends/Allies:
    Engetsu (NPC): [Husband]
    Chigetsu : [Son(?)]
    Kaisaki (NPC):


    Neutral:
    Zeke: [Possible Student]
    Emiki: [Possible Student]
    Mizukage Kaguya: [Great Leader]
    Master Onihara: [indifference]

    Enemies:
    ???



    Last edited by Bones! on Sat Mar 07, 2020 10:31 am; edited 3 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:18 am


    Familial : Having seen Chigetsu returning home after some time, Rei takes a moment to speak with her son, and after hearing of his recent successes, and future success, she decides to test him. After a spar, where Chi only makes one attack, Rei celebrates by taking him to a replicated bar based on the place she met his father, a place hidden in the Hozuki warehouse. However, things take a turn, as Rei begins to breakdown, only to push Chi into a part of his mind he dared not think.
    - Windy Bones
    - Getting A Seven Sword
    - Where there's a will, there's a Rei
    - New Beginnings
    - Arrow and Lotus
    - I Was Once A Man (Craft)
    - Cold Shoulder
    - [3 Days]
    - Inner Workings of A Cat


    Last edited by Bones! on Sun Mar 22, 2020 9:23 pm; edited 9 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:18 am

    Template: TSUBASA BASE TEMPLATE




    Silvery Shark (C) - ???
    Raw Rowdy Rocktails (C) - ??
    Rat Race (C) - ??



    Last edited by Bones! on Sat Mar 14, 2020 11:07 am; edited 4 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:19 am


    [ P L A C E H O L D E R ]



    Last edited by Bones! on Sat Mar 14, 2020 11:08 am; edited 1 time in total
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    Post by Bones! on Thu Feb 20, 2020 10:19 am


    Tracker - Kas CK0tlHr
    Name: Ojin ("Without Man")
    Rank: C
    Materials: Wood
    Weapons: Metal balls that encase its hands. The ball like gloves can be removed. They themselves give a +1 advantages on strikes, but without them, suffers a -1 disadvantage on strikes with its hands.
    Defenses: The metal gloves also act as a sort of armor, but only for the hands.
    Stats:
    - Strength: C
    - Constitution: C
    General Description: A very simple plainly made puppet. It is unrefined and very stout for a puppet. It stands alone at 4 feet tall. the hands however are intricate, and much more detailed than the rest of the puppet. Ojin was created as a part of a set of puppets who were all given detailed hands. Their purpose simply to play music. Akeru, having taken the puppet away from its original collection had made a few modifications to it. Mainly painting it in a dull gray color, and often dressing it in simple clothing to allow it to appear more normal. However the difficulties of the large chest still exist. rings have been embedded and attached to the forearms to allow easy storage of the gloves when the puppet is used to play an intrument.
    Requirements: Min D+ Coordination
    Weaknesses: N/A

    Code:
    <center><table border="0" width="600"><tbody><tr><td bgcolor="transparent"><div style=" padding:  10px; border: 7px double #39206D; background-color: #000000; font-size: 12px; text-shadow: 0 0 7pt;">
    [center][img]https://i.imgur.com/cK0tlHr.png[/img][/center]
    [b]Name:[/b] [url=https://gladiusnarutorp.forumotion.com/t3432-akeru-s-ojin-puppet-prototype]Ojin[/url] ("Without Man")
    [b]Rank:[/b] C
    [b]Materials:[/b] Wood
    [b]Weapons:[/b] Metal balls that encase its hands. The ball like gloves can be removed. They themselves give a +1 advantages on strikes, but without them, suffers a -1 disadvantage on strikes with its hands.
    [b]Defenses:[/b] The metal gloves also act as a sort of armor, but only for the hands.
    [b]Stats:[/b]
    - [i]Strength: [/i] C
    - [i]Constitution:[/i] C
    [b]General Description:[/b] A very simple plainly made puppet. It is unrefined and very stout for a puppet. It stands alone at 4 feet tall. the hands however are intricate, and much more detailed than the rest of the puppet. Ojin was created as a part of a set of puppets who were all given detailed hands. Their purpose simply to play music. Akeru, having taken the puppet away from its original collection had made a few modifications to it. Mainly painting it in a dull gray color, and often dressing it in simple clothing to allow it to appear more normal. However the difficulties of the large chest still exist. rings have been embedded and attached to the forearms to allow easy storage of the gloves when the puppet is used to play an intrument.
    [b]Requirements:[/b] Min D+ Coordination
    [b]Weaknesses:[/b] N/A
    </span></span></div></td></tr></tbody></table></center>


    Last edited by Bones! on Sun Mar 22, 2020 8:14 am; edited 4 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:19 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:19 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:20 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:20 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:20 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:20 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:20 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:21 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:21 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:22 am


    [ P L A C E H O L D E R ]



    Last edited by Bones! on Sat Mar 14, 2020 11:09 am; edited 1 time in total
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    Post by Bones! on Thu Feb 20, 2020 10:22 am


    [ P L A C E H O L D E R ]



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    Post by Bones! on Thu Feb 20, 2020 10:22 am



    Last edited by Bones! on Fri Mar 13, 2020 11:21 am; edited 2 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:22 am

    Tracker - Kas S1lz0m





    MAJINISM

    The following of the Manji is a collection of scattered teachings, that together is made whole. It is not a single path to enlightenment to attain a glimpse into the great god, Geno's power. A god whose name has aged, that often, is spelled differently depending on the teaching that was passed down. All that follow, walk in the path of his nameless disciple, a single servant who was devoted to her god, and had gotten but a sliver of the great god's power.

    [Following of Jinos]
    - [N/A

    [Members of Geno]
    - N/A




    HISTORY & LORE


    The Manji clan was shrouded in mystery once their leader disappeared many years ago. The Clan was all but exterminated after a mass execution and raid on their home village. Their leader had vanished without a trace. He was not their to defend his village. While it would seem that they would hold bitter resentment to him abandoning them, they all understood the conditions of his sudden disappearance. They blamed the murder of their own siblings, parents and children on the great cursed weapons. They would carry them to the end of days. Those left alive were the chosen successors.

    N/A WIP


    Last edited by Bones! on Thu Mar 12, 2020 12:33 pm; edited 3 times in total
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    Post by Bones! on Thu Feb 20, 2020 10:23 am

    Request for Relationship template








    Character Name: (Fullname)
    Guild: (Where you belong yo?)
    Role: (Friend, enemy? Lve interest? WHO ARE YOU TO ME??)
    Current Location: (Where are you?)
    Link to App: (Link your character app)



    Code:
    <center><table border="0" width="600"><tbody><tr><td bgcolor="transparent"><div style=" padding:  10px; border: 7px double #39206D; background-color: #000000; color: #8269B5; font-size: 12px; text-align: center; text-shadow: 0 0 7pt;">
    [b]Character Name:[/b] (Fullname)
    [b]Guild:[/b] (Where you belong yo?)
    [b]Role:[/b] (Friend, enemy? Lve interest? WHO ARE YOU TO ME??)
    [b]Current Location:[/b] (Where are you?)
    [b]Link to App:[/b] (Link your character app)

    </span></span></div></td></tr></tbody></table></center>


    Last edited by Kaseki on Thu Feb 20, 2020 10:34 am; edited 1 time in total


    _________________

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