by Nakaba Mon Jun 24, 2024 5:58 pm
OOC: posting so I don't get 48 hour'd unconscious. We were already at "Catastrophic Conditions" from Innocence's invasion. I believe Lily's post has no further effect.
Nakaba's heart dropped when he heard the grumbling in the cave behind him.
Am I really about to get mugged again while these two are unconscious. Ninja. It wasn't a question in his mind what was about to happen. He kept his chakra suppressed as he molded his physical energy [Crd: S+] letting his attacker make their way up to him. Listening to the kick off and the steps that followed as he spun to face his attacker, Nakaba would have a perfect counter ready. As skilled as she was, this child seemed more like an assassin than a martial artist.
That was a knife she'd aimed at my head!Nakaba would be unpredictably quick though when fighting in close quarters [Applied debuffs - Neutralizing Crd boosts. General Crd: -1 Tier, Attack Reaction Crd -1 - (4-), misc. debuffs on hit] . As he turned he'd mirror Lily, his hand would block at her wrist to catch her there in a stalemate. He struck like a praying mantis in waiting. Ensnaring his target, he didn't care how mighty they were. He would point two fingers at her head with his other hand, inviting her to check him.
"Beautiful knife. You'll grow into it, if you leave." If she left, Nakaba wouldn't stop her, but Sera was stirring. As much as he wanted to believe in his steez, Nakaba knew that he was likely bluffing. That being said, it should have been clear to Lily that there would be no chance for her to rifle through their stuff. Nakaba didn't think that Lily would want to fight both of them at the same time. Tired as he was, he'd worked from dawn to dusk his entire life. Simply being tired wasn't going to let a child kill him. It would though make him unable to say no, if she asked him for a jar of his tasty jam.
When Sera did wake, (Assuming Lily just hit and run) Nakaba would chuckle lightly.
Sit still, she says. With a deep inhale he would pick Kudo up now.
"Can you carry our stuff? I can reinforce my muscles with chakra and carry her for now." Some of the kick in his voice was gone as he was visibly tired. Lily's attack was rough on his chakra, but it was Innocence's poison darts that did him in. He could leave Kudo here, but he figured she deserved a chance to prove herself to the world.
I'm probably gonna regret this when she also kicks my ass later. Nakaba would follow after Sera too then.
[Attempted Exit]
- Jutsu used:
Maintaining Chakra Suppression
Maintaining Drunken fist.
Theoretically using Arhat fist
I'm applying my -10% to pay for these guys too since they total out to much less than my minus to chakra from the debuff, and since they are flavor and not mechanical in regards to injury penalty unless decided otherwise. After all it is a hit & run.
- Taijutsu Specialist:
Name: Taijutsu Specialist
Rank: E
Power: E - S Rank
Activation Cost: E [1] to S Rank [30]
Upkeep Cost: Activation Cost -1 Rank
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu + Sensory
Classification: Secret [Personal]
Requirements: None
Parent Technique: None
Hand Seals: None
Description: The user has fought countless taijutsu users and generally knows how to handle them. The user easily adapts to increases in speed borne from the usage of chakra. This jutsu debuffs any boosts to a target's Coordination (-) and additionally debuffs them for each Rank above E (up to ------ at S Rank). This technique requires the target's chakra to be sensed by the user to ignore boosts to free manipulation speeds or similar chakra-control based effects.
Addional Effect: The user can receive physical attacks from strong opponents that do not have the taijutsu spec in taijutsu with an open palm or the bottom of a foot reducing the effective strength of those blows. The user takes a debuff to their Speed (up to ---) and in exchange gives the target an equivalent debuff (---) to their strength.
Weaknesses: User's without the taijutsu spec can use this ability up to their Intelligence (C Rank Int can only cast this up to C Rank power), and they cannot use the additional effect.
- Counter!:
Name: Perfect Form: Counter!
Rank: D Rank
Power: D
Activation Cost: D Rank [3] - S Rank [30]
Upkeep Cost: Activation -1 Rank [1]
Range: Self | 10 meters
Speed: N/A
Element: None
Skill: Taijutsu
Classification: Secret [Personal]
Requirements: None
Parent Technique: None
Hand Seals: None
Description: The user waits for the target to strike as they look for openings in their defenses. The sound of their heartbeat quiets, their breath slows, and they can feel their blood move through their veins. The mental and physical aspects of this jutsu make time seem to almost slow down just for the user. The user debuffs their speed (up to ---) and in turn debuffs opponents' effective coordination an equal amount (up to ---) within 10 meters of them, regarding attacks aimed at the user.
Additional effect: The user's taijutsu strikes on an opponent that has attempted an attack that was debuffed by this jutsu in the same post, give that opponent a cumulative debuff (- per strike) to their coordination for one post. If the target doesn't have the taijutsu spec that debuff lasts for three posts.
Weaknesses: This jutsu's ongoing debuffs max out (---). Any debuff it applies after that vanishes at the end of the post. Users without taijutsu cannot use the additional ability and debuff their opponent's coordination less (--).
- Spinning + Punch:
Name: Spinning + _
Rank: D-Rank
Power: D-Rank
Activation Cost: D-Rank cost [3]
Range: CQC
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal Tech
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique can be applied to a plethora of physical attacks, but must be used in conjunction with another taijutsu technique (of any rank). The user must spin (or with the path of their descent if they are falling) at least 180 degrees for this technique to work. In exchange for a -1 tier to speed during the attack the target receives a -1 to their coordination for the purposes of dodging the attack.
Additional effect: If the target doesn’t have taijutsu, the heavy blow gives them a temporary - to their stamina. This debuff lasts for one post.
Weaknesses: Without the taijutsu spec the user must spin at least 360 degrees, can only give - - to coordination, and cannot use the additional effect.
- Punch:
Name: Perfect Form: Punch
Rank: E
Power: E
Activation Cost: 1
Range: CQC
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: One who knows this technique displays mastery of the fundamentals of Taijutsu. Though simple, a punch is one of the most important techniques in a ninja's toolbox. When delivering a punch with this technique strikes at openings in the target's defenses effectively giving them a - to coordination to react to the punch, but their focus gives the user a -- to their Con in regards to Doton, Taijutsu, or other physical attacks while delivering the punch.
Additional effect: The user can deliver open hand strikes to these openings in addition to punches to give their opponent a - to coordination to react to the users next Taijutsu technique in the same post. These knife hands, palm strikes, and other open hand variants leave an opponent a little more winded making it hard for them to regain their composure.
Weaknesses:Without the taijutsu spec the user takes a -1 to their Con instead of a --, and they cannot access the additional effect.
- Spring Chant:
Name: Spring Chant
Rank: D
Power: C
Activation Cost: N/a
Upkeep Cost: 3
Range: Self
Speed: N/a
Element: N/a
Skill: Taijutsu
Classification: Open
Requirements: C rank Coordination w/o taijutsu skill or D rank with the taijutsu skill.
Parent Technique: N/a
Hand Seals: N/a
Description: This style of combat focuses on fast, flowing combinations utilizing basic principles of Taijutsu. The style uses sheer speed and number of attacks to achieve its goals in contrast to other more strength reliant Taijutsu styles. While those who aren't trained in Taijutsu find that faster strikes tend to lose out on power, a Taijutsu user who has trained in the skill can utilize this style without losing any of their striking power, allowing body mechanics to make up for any power lost. Boosts coordination by one tier with the taijutsu skill and by one plus without it.
Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their strength is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
- Unique Booster:
Name: Unique Booster: Radiant Chakra Circulation
Rank: C Rank
Power: E to S
Activation Cost: E [1] to S [30]
Upkeep Cost: Rank -1 Tier
Range: (Heat Sensory) 5m [E] | 25m | 50m | 125m | 250m | 500m [S]
Speed: N/A
Element: N/A
Skill: Taijutsu/Sensory
Classification: Secret [Personal, Unique Booster]
Requirements: None
Parent Technique:
Hand Seals: None
Description: Nakaba's chakra appears as a range of radiant gold and intense oranges and dances like an inferno to those who can visualize chakra, and his eyes glow to match. Nakaba takes a debuff [--] to their Intelligence when they activate this technique. In exchange they receive a Unique Boost to their Coordination [+] and their Speed [+]. If used with D Rank power Nakaba receives a reduced debuff [-] and can choose to boost either Speed or Coordination. If used at E Rank Nakaba receives neither debuff nor unique booster.
Additional Effect: This technique gives Nakaba the ability to see lower ends of the light spectrum allowing him to visualize heat with his naked eye within the applicable range increment. Nakaba receives a buff [+] to perception that increases [by a +] for each rank above E [++++++ (two tiers) at S rank].
Weaknesses: