Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
- E-Tier: 5m
- D-Tier: 25m
- C-Tier: 50m
- B-Tier: 125m
- A-Tier: 250m
- S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals: Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
The Sensing Technique allows the user to perceive any of the following about any target within range: total and current chakra level, elements, exact location, and whether or not they have a kkg. However, they can only know if the target has a KKG if the user has encountered that KKG's chakra in the past. The technique is also able to detect whether any of the targets are under the influence of Genjutsu, as well as if the user himself is under the influence of Genjutsu.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few. This cannot be used to ascertain stacked Genjutsu, only whichever Genjutsu the target/user is suffering from at that particular moment.
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Name: Seismic Sense
Rank: S
Power: N/A
Activation Cost: -
Upkeep Cost: 0.5
Range: 500 Meter Radius
Speed: N/A
Element: Doton
Skill: Sensory
Classification: Secret
Requirements: Sensory Skill
Parent Technique: Sensing Technique
Hand Seals: Ox, Snake, Dragon (feet must be touching ground)
Description: The user is capable of pushing chakra out from the bottom of their feet into the ground spanning a 1km diameter with the user in the center of this area. This technique enables the user to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, feeling even the slightest of vibrations cause by touching the earth. Anything and everything the moves across the ground within the area causes vibrations, from footsteps to small minor changes in the person's stance or a light rain fail. Through this the user is able to instantly get a constantly updating map within their mind of the immediate surrounding of them up to 500 meters in every direction. Alternatively, the user is capable of expending (1) Chakra as they slam their foot down release a burst of chakra that works like Sonar, but through the earth. This burst allows the user to see a complete layout of the area around them, anything that is touching the ground can be seen even if they are not moving. from trees and other plant life to buildings, including underground tunnels or buildings.
Weaknesses: The user cannot sense things that are not causing vibrations upon the ground, meaning standing still, or moving through the air without touching the ground renders this technique unable to sense them. This technique cannot detect jutsu, except jutsu that interact with the earth therefore causing vibrations. Additionally, this technique is ineffective on sand or sand like areas.
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Name: Earth Release: Fissure
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 0-10m (Fissure is 100m long, 10m wide, 100m deep)
Speed: A
Element: Doton
Skill: Ninjutsu
Classification: CanonRequirements: pre-existing earth
Parent Technique: -
Hand Seals: Dog -> Snake -> Horse -> Tiger -> Snake -> Dog -> Tiger
Description: After the hand seals are formed, a large fissure, spanning a considerable distance is formed upto 10 meters away of the user. Unsuspecting victims will then fall deep into the earth. Due to its speed and size it can literally pull the ground out from underneath several opponents before they new the didn't have ground to stand on.
Weaknesses: Targets can fly out of the fissure or if they survive the fall use supernatural walking skill to walk up the sides of the fissure.
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Name: Earth Release: Moving Earth Core
Rank: B
Power: B
Activation Cost: 10
Range: 50m
Speed: B
Element: Doton
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Hare | Snake | Boar | Tiger | Palms on Ground
Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
Weaknesses: The technique must be activated again in order to return the terrain back to its original state. Only one terrain shift can occur per use of this jutsu.
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Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 10 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Ox | Boar | Dragon | Horse | Tiger | Palms on Earth
Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after Kiba hit it with his Passing Fang. The user can also absorb the chakra of everyone trapped within the dome (5 CP per post per person.) The user must remain in contact with the dome with both hands to drain the victim's chakra and keep the dome repairing.
Weaknesses: The user must remain in constant contact to yield the benefits of the technique.