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    Kudo's Custom Techniques

    Kudo
    Kudo
    Wanderer
    Wanderer


    Village : N/A
    Posts : 159
    Join date : 2022-07-21
    Age : 34
    Location : Urath

    Kudo's Custom Techniques Empty Kudo's Custom Techniques

    Post by Kudo Tue Jan 30, 2024 10:03 pm

    Name: Earthen Grasp
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 2
    Range: 20 meters
    Speed: C-Rank
    Element: Earth Release
    Skill: Ninjutsu
    Classification: Restraining
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Horse
    Description: Earthen Grasp allows the user to manipulate the ground beneath their target, causing a sturdy earthen hand to emerge and restrain the opponent. Upon channeling chakra into the earth, an extra expenditure of the Activations Cost can allow an additional hand to be formed if desired. These earthen hands are capable of holding an opponent in place, limiting their movements. They are sized at roughly eight feet from the bottom of the palm to the end of its fingers with four extra feet of wrist bringing a total of twelve feet to their maximum length.
    Weaknesses: C-Rank or higher Strength allows a trapped target to free themselves, however each hand that grasps the target adds another tier of Strength required to break free.

    Name: Earthen Grasp - Mini Hands
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: 1
    Range: 10 meters
    Speed: D-Rank
    Element: Earth Release
    Skill: Ninjutsu
    Classification: Restraining
    Requirements: -
    Parent Technique: Earthen Grasp
    Hand Seals: Ram
    Description: Earthen Grasp - Mini Hands is a simplified version of the Earthen Grasp technique. With reduced chakra input, the user can conjure a smaller earthen hand from the ground within a 10-meter range. These smaller hands can have up to four summoned at once, each costing an additional Activation Cost. The hand measures about four feet from the bottom of the palm to the end of its fingers, with an additional two feet of wrist, bringing the total length to six feet. A single hand requires D-Rank Strength to break out of with each additional mini hand adding a ++ to that Strength requirement.
    Weaknesses: It only takes D-Rank Strength to break free from these stony shackles, however each additional mini hand adds a ++ to the Strength required to break free, not to exceed B.


    Last edited by Kudo on Thu Feb 01, 2024 8:45 am; edited 1 time in total


    _________________
    Stats and Character Info:
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Kudo's Custom Techniques Empty Re: Kudo's Custom Techniques

    Post by Burittsu Thu Feb 01, 2024 12:58 am

    Kudo wrote:Name: Earthen Grasp
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 2
    Range: 20 meters
    Speed: C-Rank
    Element: Earth Release
    Skill: Ninjutsu
    Classification: Restraining
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Horse
    Description: Earthen Grasp allows the user to manipulate the ground beneath their target, causing a sturdy earthen hand to emerge and restrain the opponent. Upon channeling chakra into the earth, an extra expenditure of the Activations Cost can allow an additional hand to be formed if desired. These earthen hands are capable of holding an opponent in place, limiting their movements. They are sized at roughly eight feet from the bottom of the palm to the end of its fingers with four extra feet of wrist bringing a total of twelve feet to their maximum length.
    Weaknesses: C-Rank or higher Strength allows a trapped target to free themselves, however each hand that grasps the target adds another tier of Strength required to break free.

    Name: Earthen Grasp - Mini Hands
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: 1
    Range: 10 meters
    Speed: D-Rank
    Element: Earth Release
    Skill: Ninjutsu
    Classification: Restraining
    Requirements: -
    Parent Technique: Earthen Grasp
    Hand Seals: Ram
    Description: Earthen Grasp - Mini Hands is a simplified version of the Earthen Grasp technique. With reduced chakra input, the user can conjure a smaller earthen hand from the ground within a 10-meter range. These smaller hands can have up to four summoned at once, each costing an additional Activation Cost. The hand measures about four feet from the bottom of the palm to the end of its fingers, with an additional two feet of wrist, bringing the total length to six feet.
    Weaknesses: It only takes D-Rank Strength to break free from these stony shackles, however each additional hand adds a ++ to the Strength required to break free, not to exceed B.

    Mention the two advantages these hands do in the description of the second jutsu. Everything approved after you’ve edited and shown that for Mini Hands


    _________________
    Kudo's Custom Techniques Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Kudo
    Kudo
    Wanderer
    Wanderer


    Village : N/A
    Posts : 159
    Join date : 2022-07-21
    Age : 34
    Location : Urath

    Kudo's Custom Techniques Empty Re: Kudo's Custom Techniques

    Post by Kudo Thu Feb 01, 2024 8:50 am

    Thanks for taking a look! All edited up


    _________________
    Stats and Character Info:
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Kudo's Custom Techniques Empty Re: Kudo's Custom Techniques

    Post by Burittsu Wed Feb 07, 2024 12:02 pm

    Kudo wrote:Name: Earthen Grasp
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 2
    Range: 20 meters
    Speed: C-Rank
    Element: Earth Release
    Skill: Ninjutsu
    Classification: Restraining
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Horse
    Description: Earthen Grasp allows the user to manipulate the ground beneath their target, causing a sturdy earthen hand to emerge and restrain the opponent. Upon channeling chakra into the earth, an extra expenditure of the Activations Cost can allow an additional hand to be formed if desired. These earthen hands are capable of holding an opponent in place, limiting their movements. They are sized at roughly eight feet from the bottom of the palm to the end of its fingers with four extra feet of wrist bringing a total of twelve feet to their maximum length.
    Weaknesses: C-Rank or higher Strength allows a trapped target to free themselves, however each hand that grasps the target adds another tier of Strength required to break free.

    Name: Earthen Grasp - Mini Hands
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: 1
    Range: 10 meters
    Speed: D-Rank
    Element: Earth Release
    Skill: Ninjutsu
    Classification: Restraining
    Requirements: -
    Parent Technique: Earthen Grasp
    Hand Seals: Ram
    Description: Earthen Grasp - Mini Hands is a simplified version of the Earthen Grasp technique. With reduced chakra input, the user can conjure a smaller earthen hand from the ground within a 10-meter range. These smaller hands can have up to four summoned at once, each costing an additional Activation Cost. The hand measures about four feet from the bottom of the palm to the end of its fingers, with an additional two feet of wrist, bringing the total length to six feet. A single hand requires D-Rank Strength to break out of with each additional mini hand adding a ++ to that Strength requirement.
    Weaknesses: It only takes D-Rank Strength to break free from these stony shackles, however each additional mini hand adds a ++ to the Strength required to break free, not to exceed B.

    Approved


    _________________
    Kudo's Custom Techniques Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Kudo
    Kudo
    Wanderer
    Wanderer


    Village : N/A
    Posts : 159
    Join date : 2022-07-21
    Age : 34
    Location : Urath

    Kudo's Custom Techniques Empty Re: Kudo's Custom Techniques

    Post by Kudo Fri Feb 09, 2024 1:48 pm

    Name: Petal’s Dance: Ignition Step
    Rank: C
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: Futon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Dancing Petal Armor set
    Parent Technique: Petal’s Dance
    Hand Seals: -
    Description: This technique is devised to give Kudo every bit of speed she can possibly squeeze from the Petal’s Dance by increasing the user’s Speed by ++ with the addition of more wind propelling the user forward. Simply increasing the output of the parent technique wasn’t enough, with such speed it became an issue with turning fast enough when going fast in one direction. By expending the Activation Cost the user can perform a similar flap with their armored plates like when deflecting an attack with the parent technique, but in reverse by pushing the plates inwards rather than outwards with the added gusts of Futon chakra to help propel the user in a different direction with a motion similar to a jellyfish movement.
    Weaknesses: Similar weakness to the parent technique with Katon jutsu being particular effective against it

    Name: Skyward Gale
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 20m
    Speed: B
    Element: Doton | Futon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Two hands to be formed with Earthen Grasp
    Parent Technique: Earthen Grasp
    Hand Seals: Serpent | Ram
    Description: With two stone hands created with the Earthen Grasp technique, the user forms the Serpent seal to control the hands and have them form the Ram seal. This summons a gust of Futon chakra to swirl around the hands, creating a whirlwind to try and send whatever or whoever is around them into the air as far as twenty meters at a decent speed. This technique counts as a Futon technique for the purposes of any influence on cost, though the Earthen Grasp technique must be maintained or formed in the post this is used in. The gale of wind can be summoned for just one post or it can be maintained, requiring the Earthen Grasp hands to remain in the Ram seal position as well as have their technique be maintained. This technique can also be made of use by the user to gain a height advantage by being flung into the sky.
    Weaknesses: Requires the earthen hands to be close to one another to use properly, also takes them away from their primary purpose of restraining targets.


    _________________
    Stats and Character Info:
    Burittsu
    Burittsu
    Mist Jounin
    Mist Jounin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 983
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 4,062,000

    Kudo's Custom Techniques Empty Re: Kudo's Custom Techniques

    Post by Burittsu Sat Feb 10, 2024 12:06 am

    Kudo wrote:Name: Petal’s Dance: Ignition Step
    Rank: C
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: Futon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Dancing Petal Armor set
    Parent Technique: Petal’s Dance
    Hand Seals: -
    Description: This technique is devised to give Kudo every bit of speed she can possibly squeeze from the Petal’s Dance by increasing the user’s Speed by ++ with the addition of more wind propelling the user forward. Simply increasing the output of the parent technique wasn’t enough, with such speed it became an issue with turning fast enough when going fast in one direction. By expending the Activation Cost the user can perform a similar flap with their armored plates like when deflecting an attack with the parent technique, but in reverse by pushing the plates inwards rather than outwards with the added gusts of Futon chakra to help propel the user in a different direction with a motion similar to a jellyfish movement.
    Weaknesses: Similar weakness to the parent technique with Katon jutsu being particular effective against it

    Name: Skyward Gale
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 20m
    Speed: B
    Element: Doton | Futon
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Two hands to be formed with Earthen Grasp
    Parent Technique: Earthen Grasp
    Hand Seals: Serpent | Ram
    Description: With two stone hands created with the Earthen Grasp technique, the user forms the Serpent seal to control the hands and have them form the Ram seal. This summons a gust of Futon chakra to swirl around the hands, creating a whirlwind to try and send whatever or whoever is around them into the air as far as twenty meters at a decent speed. This technique counts as a Futon technique for the purposes of any influence on cost, though the Earthen Grasp technique must be maintained or formed in the post this is used in. The gale of wind can be summoned for just one post or it can be maintained, requiring the Earthen Grasp hands to remain in the Ram seal position as well as have their technique be maintained. This technique can also be made of use by the user to gain a height advantage by being flung into the sky.
    Weaknesses: Requires the earthen hands to be close to one another to use properly, also takes them away from their primary purpose of restraining targets.

    Approved


    _________________
    Kudo's Custom Techniques Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning] - [Buki]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]

    Strength: A
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A

    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con

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