Jutsu:
C-rank
C-rank
- Spoiler:
- Hazy Genjutsu
- Code:
[b]Name:[/b] Hazy Genjutsu
[b]Rank:[/b] C
[b]Activation Cost:[/b] 5
[b]Upkeep Cost:[/b] 3
[b]Range:[/b] 0 - 15 m.
[b]Speed:[/b] C
[b]Element:[/b] N/A
[b]Skill:[/b] Genjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Ram -> Tiger
[b]Description:[/b] This technique casts an illusion on the enemy that blurs the target's vision of the entire area damaging the target's Perception by one tier. In addition, it causes the victim to react as though they're sinking in quicksand reducing their Speed by one tier as well.
This technique takes three posts to set in. The user must be aware of their targets' position with no obstructions in the way.
[b]Weaknesses:[/b] N/A
- Hazy Genjutsu
- Spoiler:
- Chakra Strings Technique
- Code:
[b]Name:[/b] Chakra Strings Technique
[b]Rank:[/b] D
[b]Cost:[/b] C[B] (Activation) D[C] (Upkeep)
[b]Range:[/b] 0m-60m
[b]Element:[/b] N/A
[b]Classification:[/b] Open
[b]Handseals:[/b] N/A
[b]Requirements:[/b] Kugutsu Skill
[b]Description:[/b] The Chakra Strings Technique allows the user to focus and manipulate their chakra into fine tuned strings that can be used to manipulate objects. Once attached, chakra strings can be used to manipulate any object in accordance with the user's Coordination stat. Obviously the user's ability to successfully manipulate an heavy object will depend on their Strength stat. This generally applies only to objects as opposed to people and puppets which are considered too complex to manipulate via strings alone and thus require a secondary technique for utilization. Chakra strings can be temporarily suppressed to minute stubs on a puppeteers fingers when not in active use (although an upkeep must be paid lest the want to repay the activation cost).
[b]Drawbacks:[/b] The strings can be cut by any chakra based or enfused weapon or technique C Rank or greater. Cut strings must be re-activated by the user.
- Gentle Way
- Code:
[b]Name:[/b] Gentle Way
[b]Rank:[/b] D
[b]Power:[/b] C
[b]Activation Cost:[/b] -
[b]Upkeep Cost:[/b] 3
[b]Range:[/b] -
[b]Speed: [/b]-
[b]Element:[/b] -
[b]Skill:[/b] Taijutsu
[b]Classification:[/b] Village Specific (Iwa): Open
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] -
[b]Description:[/b] Gentle Way was designed for its simplicity and ability for Iwagakure's military to adopt despite not being Taijutsu professionals. This technique focuses on grapples and redirecting an attacker's energy, utilizing the strength an experienced close-quarters user would have and pin it against them. This would in turn give the weaker opponent an advantage and allow them to either flee to a safer distance or quickly finish off a weakened opponent.
As mentioned, this style revolves around redirecting an attacker's energy into powerful throws or slams. Because of this, the technique is purely defensive in nature. The user gains +1 tier in Coordination when taking control of an opponent or sprawling. When a throw or take-down becomes successful, the user's strength and opponent's strength of the attack are combined to determine impact force. Upon a successful throw or slam the +1 tier in Coordination becomes +1 tier in Strength.
[b]Weaknesses:[/b] Due to the defensive nature and dedication this technique takes the user has to remain completely stationary, or in sprawling cases be working around a stationary opponent. In addition, the power is determined of the combined strengths of the user and attacker. This will also only on creatures equal or lower to the user's size.
- Hard-Soft Style
- Code:
[b]Name:[/b] Hard-Soft Style
[b]Rank:[/b] C
[b]Activation Cost:[/b] -
[b]Upkeep Cost:[/b] 3
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Element:[/b] -
[b]Skill:[/b] Taijutsu
[b]Classification:[/b] Village Specific (Iwa): Open
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] -
[b]Description:[/b] Being the Taijutsu standard enforced for experienced Taijutsu users and those capable to learn it effectively, Hard-Soft Style is one based around striking primarily with speed and precision first before dedicating a powerful attack when an opening comes within a weakened opponent. This technique revolves around softening up an opponent's defenses using their hands and sometimes legs to execute accurately timed strikes to gradually weaken their opponent before using dedicated leg-only Taijutsu to deliver the powerful kick to cripple their opponent.
The style itself is based around the soft style. When using this Taijutsu the user loses -1 advantage to their Strength and gain +2 advantages to Coordination and +2 advantages to Perception in regards to saves and perceiving your opponent's actions maximizing your ability to land successful attacks.
- Puppet Technique
- Code:
[b]Name:[/b] Puppet Technique
[b]Rank:[/b] D
[b]Cost:[/b] E [D]
[b]Range:[/b] 0m-60m
[b]Element:[/b] N/A
[b]Classification:[/b] Open
[b]Handseals:[/b] N/A
[b]Requirements:[/b] Kugutsu Skill/D Rank Coordination
[b]Description:[/b] The Puppet Technique refers to the art of using Chakra Strings to manipulate the complex inner-workings of puppets for the purpose of battle. Normally, manipulating an object as heavy as a standard puppet would require tremendous strength but by using Chakra Strings to control various gears within a puppet via distinct movements of the hands, a Puppeteer can control gargantuan constructs without raw strength. The Puppet Technique is useful in that it can also be used to trigger projectiles or other weapons hidden inside the puppet allowing for offensive and defensive capabilities. The Coordination stat is a critical part of determining a puppeteer's skill with the Puppet Technique. Coordination determines how many puppets the user can control at one time and at one what level of complexity. A base Coordination of D is required for the Puppet Technique.
[u]Guide[/u]
D: 1 Puppet/ D Ranked Puppets
C: 4 Puppets/ C Ranked Puppets
B: 6 Puppets/ B Ranked Puppets
A: 8 Puppets/ A Ranked Puppets
S: 10 Puppets/ S Ranked Puppets
[b]Drawbacks:[/b] N/A
- Chakra Strings Technique
- Spoiler:
- All Open & Approved E-Rank Nin, Gen, Tai, and Kugutsu
- Ventriloquism
Name: Ventriloquism
Rank: E
Power: E
Activation Cost: 1 [3]
Upkeep Cost: 1 [3]
Range: 60m
Speed: N/A
Element: N/A
Skill: Kugutsu
Classification: Sunagakure
Requirements: Chakra Strings + Kugutsu Skill
Parent Technique: Puppet Technique
Hand Seals: N/A
Description: A secret technique of the puppeteers of Suna who have furthered the art more than any other, this allows the puppeteer to vibrate the strings which manipulate the puppet and create sound, acting as a long range voice box as the name would imply. They can also modulate the voice to their liking.
Weaknesses: Voice modulation is dependent on the user's coordination, able to fool those with a perception of equal to or lower than said coordination.
- All Open & Approved E-Rank Nin, Gen, Tai, and Kugutsu