Age: 23
Gender: Male
Rank: Jounin
Village: Kiri
Bloodline: Yuki
Experience: 8,325 exp
Spendable Exp: 2,225
Ryo: 4,062,000 Ryo
Items:
- Spoiler:
https://gladiusnarutorp.forumotion.com/t7192-toad-sage-mode#57094 ( Sage Mode )
Burittsu Also Carries Around A Sword He Won From The Raffles A-Rank
Samehada (Shark Skin) X-Rank - https://gladiusnarutorp.forumotion.com/t6517-samehada-shark-skin-rework-buri#52610
Demonic Chest Plate, and Boots - https://gladiusnarutorp.forumotion.com/t6577-burittsu-yuki-jutsu-registy#53105
Samui.
Eight Sealing Rings
Skills: Ninjutsu, Kenjutsu, Buki, Sensory and Summoning
Elements: Suiton, Fuuton, & Hyoton
Renown: 3,200
Attuned:: SAMEHADA :: Leggings is S Rank granting +1 Tier to speed
:: Chestplate is S Rank granting +1 Tier to Con.
Chakra Sources:
Saiken: 365/365
Samehada: 140/140
Senjutsu: 130/130
Jutsu:
S-rank
- Spoiler:
A-rank
- Spoiler:
Name: Absolute Zero Series: SnowFall
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: 0 Chakra
Range: 0 - 60m
Speed: A
Element: Hyoton
Skill:Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Snake, Horse, Ox, Tiger
Description: Blitz sends out a aura of cold chakra meant to shatter and destroy his own ice Jutsu this skill can shatter any level of ice jutsu Blitz has created but also destroying the opponents ice jutsu as well destroying their ice jutsu up to A rank and lower.
Weaknesses:
Name: Absolute Zero Series: Ice Block
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: N/A
Range: 0 - 10m
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Monkey, Ox, Tiger
Description: The user cast a large dome of pure ice to shield him, his Allies, and or entrap himself with a enemy. The dome being made from subzero like tempatures is strong enough to embrace that of A Rank and Lower Tiers Of Katon. “A” rank would melt the ice slowly but surely as S rank would burn through the ice. The dome is casted 10 meters out and around the user and his vicinity. Being 5.5 meters tall and 30 inches wide around the user.
Weaknesses: S Rank Katon Jutsu!
Name: Absolute Zero Series: Icy Plains
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: N/A
Range: 0 - 60m
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Ram, Horse, Hare
Description: Placing either foot forward the user launches a sea of spiked ice cultivated from the coldest temperatures each large enough to easily destroy a small village. The sea of ice spikes expanded out to 25m wide as the spikes themselves each were 15 meters tall. Tearing through the earth inflicting B rank frostbite onto his enemies numbing the infected body inflicting pain to the target for three turns. During this time the Coordination of the victim is reduced by one tier for two turns.
Weaknesses: S rank Katon.
Name: Absolute Zero Series: Neptune
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: 5 chakra
Range: 0 - 50m
Speed: B+
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Dog, Horse, Ox
Description: Clapping both his hands Blitz unleashes a fury cold aura as he channels the chakra from under his feet into the the earth. Infecting the ground around the user as he sends out the coldest part of his chakra. Tempering with the ground and atmosphere around him the sudden change in the area would be quick to pick up. Disrupting the land underneath of him causing it to crack and break down in turn changing the land by slowly killing and destroy everything around with ice. During this time the enemy caught in this jutsu would feel a the cold temperature itself growing upon them decreasing their Coordination by -1 tier. For as long as they are in range of the jutsu. The use of S rank katon would be the only warmth that could be felt when within the jutsu.
Weaknesses: The enemy escapes the range of the jutsu. S Rank Katon.
Name: Absolute Zero Series: RIME
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: 5 Chakra
Range: 0 - 60m
Speed: B+
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: No Handseals
Description: Blitz consumes the area in subzero temperatures during this time the equipment of his enemies are targeted lowering their hardness by one or two tiers for as long as they remained in range of the jutsu. During this time their armor would be become brittle and weaker. Infecting their armor with his ice. As the frost itself would begin to be seen upon the equipment of his enemies.
S Tier: 1 Tier Down
A Tier: 2 Tiers Down
B Tier: 2 Tiers Down
C Tier: 2 Tiers Down
Weaknesses: The enemy escapes the range of the jutsu
Name: Water Release: Water-Heavens Convergence
Rank: A
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0m-70m.
Speed: One tier below the user's base Coordination
Element: Water
Skill: Ninjutsu
Classification: Kirigakure Village Exclusive
Requirements: Preexisting Water
Parent Technique: N/A
Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summon to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas, but useless in rocky areas.
Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable. Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities must specify that they are doing so and are thus evaluated on that basis. If the user seeks to draw moisture from the air, they must do so from their immediate person (5m maximum), thus any volume of water created in this method will first generate from the user before it can be freeform manipulated outward. The user can freeform manipulate 1 cubic meter of the liquid for every tier of stamina that they have (only the user's base stamina is counted for this).
Name:Bloody Mist Absorption Technique
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 4
Range: 0m-70m
Speed: N/A
Element: Water Release
Skill: Ninjutsu/Kenjutsu
Classification: Samehada Exclusive
Requirements: Samehada
Parent Technique: N/A
Hand Seals: N/A
Description: The user swipes their blood across Samehada. The blade then unleashes a thick red mist on the battlefield, absorbing chakra from all opponents' open wounds. Chakra is absorbed at a rate of 12 Stamina Points per post.
Weaknesses: Once Samehada reaches 100 Stamina Points this technique will automatically cease and cannot be used for the remainder of the thread. This technique cannot be used while fusion is in effect.
Name: Absolute Zero Series: Osaka
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 60m Radius
Speed: A
Element: Hyoton
Skill: Ninjutsu/Sensory
Classification: Blitz Only!
Requirements: Ninjutsu/Sensory
Parent Technique: Wind Style: Great Breakthrough
Hand Seals: Snake, Monkey, Ox, Rabbit
Description:
The caster creates a large blizzard using himself as the center point of the jutsu the blizzard would move with him. Covering a large distance submitting anything caught within its grasp. Using his sensory abilities to track down his enemies in the blinding cold it was easy to track out the chakra of his enemies. A decrease in PERC by one tier and receive “B” Rank FrostBite. However If the enemy manages to escape they would endure two remaining post of “B” Rank FrostBite before the effects of the Jutsu are removed.
Their PERC will remain lowered as long as they were within the jutsu given the fact if they make it out their PERC would return after one post. These affects also apply to the user. In turn making him just as blind as his opponent(s) depending on his sensory skills he would track down his enemies.
Calling it his way of a challenge. Within this jutsu temperatures are about 0 degrees leaving the enemy trapped within a deadly blizzard. Buildings and wild life if caught in this jutsu would succumb to the harsh environment and freeze over. The same would go for the wild life they too would die from the sheer drop in temperature. Due to the violent natures of the blizzard it was hard for anyone to see anything five feet ahead of them making this the perfect way to conceal himself. The user is free to attack or defend.
Weaknesses: Knocked Out, Ran Out Of Chakra. If the enemy escapes the jutsu they won’t be affected by the PERC debuff.
Name: Absolute Zero Series: Daunt
Rank: A
Power: D to A
Activation Cost: Varied
Upkeep Cost: Varied
Range: Self
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description:
Concentrating chakra in both of his palms the user forms ice around each hand. In turn reducing the temperature to Absolute Zero. Anyone in a five meter radius would be able to feel the cold emitting from this jutsu. Growing ice claws in both of his hands the user can increase their size by applying more chakra into the jutsu. Upgrading the class of the jutsu would cost From D to C ( 5CP ) C To B ( 10CP ) B to A ( 15CP ).
D: Using the lowest form of the jutsu the claws are about 3 inches long. If an enemy receives damage from this variant. They would receive D rank frost burns. Lasting for one post.
C: The second stage of this jutsu increases the length of the ice claws to a total of 6 inches. If an enemy receives damage from this variant they would receive C rank frost burns for two posts.
B: During the third stage of this jutsu the length of the claws remain six inches. The effects of being inflicted by this jutsu is increased to B rank frost burns. Enemies damaged from this jutsu will now feel numbness on their damaged limb. Reducing their Strength by one tier for one post.
A: The final form of this jutsu pushes the lengths of the claws to a total of 9 inches. Being hit by this jutsu would inflict A rank frost burns on the victim for three post. Same as it’s former variant numbing would be inflicted upon the damaged limbs of the enemy. Decreasing their Strength by one tier for two post.
Weaknesses: S rank Katon, User Runs Out Of Stamina, Knocked Out.
Name: Absolute Zero Series: Deaths Embrace
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 60m Radius From Caster
Speed: A+
Element: Hyoton
Skill: Hyoton
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Tiger, Horse, Ram, Monkey
Description: Activating this jutsu would use the caster as it’s center point. Dropping the temperature to about zero degrees the user would send out a wave of frost. Cold enough to stop “A”Rank Suiton and lower freezing them an destroying them. The fire from “A” Rank Katon and lower would be smothered out and killed in the cold. If an enemy is caught within range of this jutsu they too would also be captured. “S” Rank strength can break out immediately. Lower tiers of strength like “A” Rank and lower would take two post to be free. Allies or enemies when it comes to it the jutsu it freezes any side of the battlefield.
Weaknesses: S Rank Strength, S Rank Katon, S Rank Suiton, Enemy Out Of Range, Freezes both parties no mercy.
Name: Absolute Zero Series: Takeda
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Self
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: Lion Mane
Hand Seals: Tiger, Ram, Monkey
Description:
Activating this jutsu the caster freezes and distributes chakra through his hair having his hair color change to a white pigment. An extension of 24inches of frozen ice would extend out at temperatures of absolute zero. Each strand of hair harden by the ice and his chakra giving them A Rank Hardness. The ice that would grow from his hair is acting as an extension giving him full control. The length of his hair would stop half way down his back. As from the front the rest would hang just above his knees showing off it’s length. Using the new extensions to his body the user can use the Takeda to shield himself from A rank or lower tier jutsu of Suiton and Katon. If happen to be pinned or attacked Takeda can engage in battle with “A” Rank Jutsu’s on contact with a jutsu Ranked “A” the ice would receive damage but not break. Until the use of “S” Rank Variants are involved. “A” rank Katon would slowly melt the ice but “S” rank Katon can melt the ice away. “A” rank Suiton can crack some of the ice barley pushing through as for “S” Rank Suiton can break the hair. The Takeda jutsu is strong against Fuuton jutsu cutting through “A” rank Fuuton and lower tiers but “S” Rank Fuuton would shatter the hair.
Takeda is also strong against Mokuton and Doton piercing through and breaking their “A” rank and lower tier of jutsu. “S” Rank Mokuton and Doton would break through the hair and destroy this jutsu. While this jutsu is activated the user can also use the hair as offense and attack his enemies by launching or whipping his hair around that extends out too 20m or shooting medium sized ice senbon that reach out too 15m. The projectiles would move at “A” rank speed. An enemy receives “A” rank frost burns if touched by this jutsu their armor “A” rank would hold but receive sustaining damage for the duration of the post. “B” rank or lower armor would shatter and be destroyed under the pressure of Absolute Zero.
Weaknesses: The user runs out of chakra, Knocked Out, A rank to S rank Jutsu Of Suiton, Katon.
Name: Water Style: Falling Star
Rank: A
Power: A
Activation Cost: 20 Cp
Upkeep Cost: 10 Cp
Range: 0-100m
Speed: A
Element: Water
Skill: Ninjutsu/Sensory
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Hare, Ram, Snake, Ox, Tiger
Description: Using the caster as the center point. When this jutsu is activated the sky above the land would darken. The rain that comes out from these clouds are condensed with chakra from the user as he tracks the chakra signatures of his enemies. Raining upon the land at A rank speed piercing and destroying the land.
Weaknesses: The caster is knocked out Or Releases The Jutsu
Name: Water Release: Great Exploding Water Colliding Wave
Rank: A
Cost: 20
Range: 500 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: Water Release: Exploding Water Colliding Wave
Handseals: Ram
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
Drawbacks: N/A
Name: Water Release: Water Severing Wave
Rank: A
Cost: 20
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
Name: Ice Style: Breezy
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: N/A
Range: 0 - 40m
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Snake, Ox, Hare
Description: This jutsu allows the caster to blow out a cold stream of air this jutsu can be used to battle against Wind Release up to A rank. Freeze A rank or lower Water Style And counter against A rank or lower Katon Style Jutsu. If an enemy is hit by this jutsu their speed would be lowered by one tier which would last a total of two posts.
Weaknesses: S-rank Katon.
Name: Water Style: Jordan’s Passing
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: 10 Chakra
Range: 0 - 60m
Speed: A
Element: Water
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Tiger, Horse, Ox, Ram
Description: Raising his hands in front of him a thick wall of water as strong and dense as solid steel would rise in front of the user. The water can stretch out and expand out to sixty meters acting like shield or act as a giant crashing wave ready to crush As this jutsu is controlled by the user he can manipulate the water using it to attack and defend against the enemy. When this jutsu is released it comes down on the area in form a of a sea of crashing waves. If hit by the attack the enemy would lose one tier to strength.
Weaknesses:A to S Rank Raiton.
Name: Absolute Zero Series - Flash Freeze
Rank: A
Power: A
Activation Cost: 20 chakra
Upkeep Cost: 10 chakra
Range: 60 meters
Speed: A rank
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: Midnight Blizzard
Hand Seals: Ram, Boar, Hare, Horse
Description: The Caster forms the hand seals and inhales. On the exhale they release a swirling mist of Absolute Zero breath. This mist swirls around the caster so long as they hold the horse seal. Spreading at A rank speed and Freezing everything in its path. This can be withstood based on Constitution for a number of rounds. The
S tier Con - Unaffected
A tier Con - four turns with a Negative tier to speed and Coordination.
B tier Con - Three turns with a Negative tier and an advantage to speed and coordination
C tier Con - Two turns with a Negative tier and two advantages to speed and coordination
D tier Con - One turn with a Negative two tiers to speed and coordination
E tier con - No resistance
After the time has passed if the jutsu has not been interrupted or countered the individual will freeze solid and be vulnerable to attack or arrest. Unable to move but still aware.
Weaknesses: The jutsu must be maintained for the duration until the target is frozen solid. If they escape the range, interrupt the jutsu or counter it all effects drop and the counter must restart if they are reintroduced into the absolute zero jutsu.
Name: Absolute Series: Imperial
Rank: A
Power: A
Activation Cost: 15 Chakra
Upkeep Cost: N/A
Range: 0 - 60m
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only.
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Bird, Ram
Description: When this jutsu is activated the user distribute his chakra into the moisture of the air. The surrounding area around the user would begin to dehydrate and die off. Even the air between him would begin to feel thin hard to grasp. Growing cold and barren using the user as its center the surrounding area temperature would drop to zero degrees. Effecting the Strength of anyone caught within it dropping the stat down by one tier. During this time the user is free to attack his opponents or defend himself.
Weaknesses:
Name: Absolute Zero Series: Deva
Rank: A
Power: A
Activation Cost: 20 Chakra
Upkeep Cost: 5
Range: 0 - 80m
Speed: A
Element: Hyoton
Skill: Ninjutsu/Sensory
Classification: Blitz Only.
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Hare
Description: Using this jutsu would darken the sky above the land the caster would use the water particles in the air to summon a mighty blizzard coursing through the targeted vicinity. Pushing back any who are met with full frontal force. The user could use this mighty blizzard to conceal himself as the PERC of his enemies and allies would be reduced by one tier for however long they remain in this jutsu. The tempature of the land would drop dramatically to 0 degrees. Leaving both parties to submit to A-Rank FrostBite and Numbing In Their Body.
Weaknesses: Katon S-Rank
- Spoiler:
Name: Wind Release: Vacuum Sphere
Rank: B
Activation Cost: 10
Range: 0 - 30 m.
Speed: A
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Rabbit → Dog
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it. The user can exhale a maximum of seven bullets per usage.
Weaknesses: N/A
Name: Wind Release: Pressure Damage
Rank: B
Activation Cost: 10
Range: 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
Weaknesses: N/A
Name: Nadeshiko-Style Hardliner Gale Fist
Rank: B
Activation Cost: 10
Range: -
Speed: -
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: By covering one's own hand with wind-nature chakra, the user attacks the enemy with it. The force of the strike is great enough to produce a powerful shock wave that can cause noticeable fissures without direct contact.
Weaknesses: N/A
Name: Nadeshiko-Style Hardliner Revolving Cut
Rank: B
Power: B
Activation Cost: 10
Range: -
Speed: -
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user covers one leg with wind chakra and delivers a powerful falling kick to his/her opponent. This kick was powerful enough to slice through a mechanical puppet.
Weaknesses: N/A
Name: Sickle Weasel Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 50 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Dragon → Bird
Description: By freely manipulating a gale created using this technique the user assaults the target in attempts to draw them within the air pocket. The person enveloped by this gale is assaulted by countless invisible blades carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet. The user can control this gale of wind by -1 tier of their Coordination. Upon trapping an opponent the technique ends at the end of the post.
Weaknesses: The user must use both hands when the technique is in use, robbing them from their options.
Name: Wind Release: Beast Tearing Palm
Rank: B
Power: B
Activation Cost: 10
Range: 0 - 100 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A powerful technique of wind nature chakra that can cut and slash through any material. The blades can be controlled to their full potential being equal to the user's Coordination, however will die out at the end of the user's post. The technique seems to hold up well to impacts being able to slice through multiple bodies without losing momentum.
Weaknesses: N/A
Name: Dust Wind Technique
Rank: B
Power: C
Activation Cost: 10
Range: 0 - 60 m.
Speed: C++
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique creates a stiff upwards wind which picks up loose sand and covers the surrounding area. The dirt it picks up is imbued with chakra to latch onto most surfaces and "give" when tread upon. This makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
Weaknesses: N/A
Name: Absolute Zero Series: Sheet
Rank: B
Power: N/A
Activation Cost: 10
Upkeep Cost: 5
Range: User
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: Upon activation the caster would concentrate chakra underneath his feet to control ice and lessen the friction between the land and body. Using this jutsu cools the atmosphere around the user to zero degrees that’s felt within 5m or less. Allowing the user to leave a slippery trail of frost behind him and bathe the battlefield in ice increasing his domain but also boosting his Speed tier up by one. Keeping this jutsu active keeps the ice from melting on the battlefield once this technique is release so is the ice.
Weaknesses: User is Knocked Out, Released Jutsu.
Name: Wind Release: Spiraling Wind Ball
Rank: B
Activation Cost: 10
Upkeep Cost: 10 per 2 balls afterwards
Range: 0 - 100 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
Weaknesses: N/A
Name: Wind Release: Divine Mountain Wind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Ram
Description: This technique creates a vortex of wind to blast at a target. The wind has the ability to leave multiple cuts in the target upon impact, and can even be controlled from the user's hands at -1 tier Coordination.
Weaknesses: When controlling this technique the user's hands remain occupied.
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique, mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost: 10
Upkeep: 5
Range: 0 - 100 m.
Speed: One tier below the user's Coordination
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to sever the body will effectively end the technique.
Name: Water Release: Water Fang Bullet
Rank: B
Cost: 10
Range: 20 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Tiger
Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage.
Drawbacks: Must require a body of water in order to use this technique.
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
Name: Wind Style: Shed
Rank: B
Power: C
Activation Cost: 10 Chakra
Upkeep Cost: 5 Chakra
Range: 0 - 60m
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Snake, Hare, Tiger, Ox
Description: The user expels a strong vacuum of air with the strength to physically leave cuts upon the skin of his enemies. The wind is strong enough to either push back or knock the opponent’s off their feet if hit by this jutsu it would reduce the stat of the opponents CON by one tier that would last a total of three turns. Continuously using this jutsu would weaken the target(s) and provide B-rank cuts upon the body.
Weaknesses: A Rank Wind.
Name: Wind Style: Talon Strike
Rank: B
Power: B
Activation Cost: 10 Chakra
Upkeep Cost: 5
Range: 0 - 40m
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Ram, Hare, Snake
Description: Using the air in the area around the user using the chakra manifest claws around their fingers made of air. Slashing with these claws sends out a wave of five potent air projectiles. Each powerful enough to leave a scar in the earth or a large engraved slash upon buildings and large holes upon the body of anyone caught in the path of this jutsu. Taking damage from this jutsu would result in the decrease of PERC by one tier. Lasting a total of three rounds.
Weaknesses: A Rank Wind, Target Out Of Range.
Name: Absolute Zero Series: Cold Snap
Rank: B
Power: B
Activation Cost: 15 Chakra
Upkeep Cost: 5
Range: 0 - 40m
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Snake, Hare, Ox, Tiger
Description: Using this jutsu allows the user to douse out and eliminate the flames of Katon Jutsu Ranking From “A” to lower Stats. By distribution of his chakra in the air the user condenses and suffocates the oxygen in the air by lowering the temperature to 0 degrees. Doing this makes it even hard for anyone else to breath while In range of the technique. Anyone caught in range will have a chance at catching B-rank Frostbite and their Stamina lowered by one tier as long as they are in range.
Weaknesses: Katon S Rank. Enemy Out Of Range.
Name: Absolute Zero Series: Icebreakers
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 30 Meters
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Hare, Snake, Ox
Description: Releasing a breath of chakra the caster manipulates the air around him. Drying out the moisture in the skin of his enemies. If they did not have a mask any form of eye protection the liquid in their eyeballs would freeze over causing them to receive B-Rank frostbite. This jutsu would lower the affected enemies Perception by one tier.
Weaknesses:
Name: Ice Style: Cleaver
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0 - 40m
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Open
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Ox, Snake, Tiger
Description: Using the water molecules in the air the user manipulates the atmosphere in front of him allowing him to throw out a wave of senbon shaped ice. The user can either send one at a time or shower his enemies in a rain of ice needles. A total of 20 senbon shaped ice would take shape around the caster at this time ready to be fired from front or back.
Weaknesses: A rank Katon.
Name: Water Style: Water Boy
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: N/A
Range: 0 - 50m
Speed: B
Element: Suiton
Skill: Ninjutsu/Sensory
Classification: Blitz Only!
Requirements: Suiton
Parent Technique: N/A
Hand Seals: Ox, Snake
Description: The user concentrates his chakra in forming a tiny duplicate of himself. In a form of condensed water sending it out to use for spy work by tracking chakra signatures or being used as a bomb. From the outside it may look ordinary the water boy has a surface strong as steel. Making it a walking bomb set to explode when near, on contact or remotely by the user the impact of the explosion would lower the Speed of the enemy by one tier for two posts. The Water Boy is about toddler height proving small packages bring big rewards. Bomb Radius 25m!
Weaknesses: Katon A Rank Or Higher.
Name: Absolute Zero Series: Itsu
Rank: B
Power: B
Activation Cost: 15
Upkeep Cost: N/A
Range: Self
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Hare, Tiger
Description: Lowering his body temperature to exactly 0 degrees with the use of this jutsu it would allow his bones would solidify with ice and give him a ice like breath to be seen by anyone. Any contact with the user lowers the CON tier of the opponent by one tier. Giving them B-Rank Frost-burns for two post while also numbing their body part that made contact for two posts.
Weaknesses:
Name: Absolute Series: Furious Bite
Rank: B
Power: B
Activation Cost: 15 Chakra
Upkeep Cost: N/A
Range: 0 - 60m
Speed: B
Element: Hyoton
Skill: Ninjutsu/Sensory
Classification: Open
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Dragon, Hare, Ox
Description: The user summons a total of 6 tiny mice each made of compressed chakra mixed with the coldest temperature of ice. Using this jutsu allows the mice to track down a target using their chakra and heat signature. They can only go so far from the user before exploding in a 10m radius acting as bombing agent. Spreading frostbite in the area and numbing any limbs or body part that comes into contact. If contact is made with the enemy this skill will lower their CON by one tier.
Weaknesses: Out Of Range From Target Or User, Katon B To S Rank.
Name: Absolute Zero Series: Winters Fang
Rank: B
Power: B
Activation Cost: 10 Chakra
Upkeep Cost: N/A
Range: 0 - 40
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Open
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Snake, Ox, Hare
Description: When this jutsu is activated the cold is stretched out to forty meters surrounds the user but also freezing solid any B Rank Suiton Jutsu or Lower. As this tight grasp effects jutsu it also grasps enemies with B rank strength. A rank strength and Above can break out instantly. B rank and lower would take two post for them to break out of the grip.
Weaknesses: A rank strength can break out immediately. B rank strength and lower takes two post to break out. Effects all sources of water in the area enemies and Allies freezing solid any B rank suiton and lower.
Name: Absolute Zero Series - Midnight Blizzard
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 40 meters
Speed: B tier
Element: Hyoton
Skill: Ninjutsu
Classification: Open
Requirements: Hyoton
Parent Technique: Winter's grasp
Hand Seals: Snake, Rat, Dragon, Dog, Ox, Bird
Description: The Caster forms the hand signs and holds the last hand sign. So long as they hold this hand sign and utilize the correct amount of chakra they create a Blizzard that remains centered on them even as they move. Spreading at B tier speed and causing B rank damage frost burns to anyone caught within it.
Weaknesses: If the hand seal is dropped or forced to end the jutsu ends as well.
Name: Absolute Series: Cold Sunder
Rank: B
Power: B
Activation Cost: 10 Chakra
Upkeep Cost: 5 Chakra
Range: 0 - 20m
Speed: B
Element: Hyoton
Skill: Ninjutsu
Classification: Open
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Hare, Ox, Dog
Description: As this jutsu is activated the user would manipulate the water in the air to form four large orbs of ice spheres. Each solidified to their core with ice this jutsu acts like a rubber band using the user as its center rotating above his head. Each orb is about 9in diameter ( Baseball ). They can reach out to about 20 meters before retracting back to the user. If wanting the user can send out all or just one. If blinded by light the jutsu would be rendered undone.
Weaknesses: Katon A to S Rank, If User Is Blinded By Light.
- Spoiler:
Name: Certain Kill Ice Spears
Rank: C
Power: B
Cost: 13
Range: 15 meters
Element: Hyōton
Skill: Ninjutsu
Speed: A
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user unleashes giant spikes made of ice, capable of piercing through a cottage with ease. The spikes are usually manifested the first time as a defensive response by the body, though this is not always the case. Spikes of various sizes are created, some being a little more than a few meters in diameter while others are smaller and more suited to impaling living things. The technique costs slightly more to allow for its higher than normal speed for its rank despite its simplicity in execution.
Drawbacks: Short range, and anybody within that range will likely sustain injury. This includes allies, making it a situational technique at best.
Name: Ice Release: Ice-Breaking Sledgehammer
Rank: C
Power: C
Cost: 5
Skill: Ninjutsu
Upkeep: 1
Range: User
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user surrounds their fists with ice, increasing their striking power or, alternatively, allowing them to use their fists to block stronger attacks than they would be able to otherwise. The ice has the same durability as all other ice techniques and provide a boost of one tier to the user's Strength.
Drawbacks: Can't weave seals with ice on your hands, or wield a weapon effectively.
Name: Wind Release: Great Breakthrough
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 150 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Ox → Dog → Rabbit → Snake
Description: The user creates a powerful, concentrated gust of wind that can easily tear trees up from their roots and hollow out the ground in its wake.
Weaknesses: N/A
Name: Wind Release: Gale Palm
Rank: C
Activation Cost: 5
Range: 0 - 40 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjunction with shuriken or kunai, the tools become more lethal as their speed is increased.
When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
Weaknesses:
Name: Wind Release: Divine Wind
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 60 m.
Speed: B
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram
Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
Weaknesses: N/A
Name: Wind Release: Drilling Air Bullet
Rank: C
Activation Cost: 5
Range: 0 - 100 m.
Speed: B+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: To use this technique the user will first take a deep breath, and then exhale to shoot a highly compressed air ball from its mouth. This bullet can be as large as the amount of air the user can store in their lungs.
Weaknesses: N/A
Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost: 5
Upkeep: 3
Range: 30 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Ram > Tiger
Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.
Name: Water Clone Technique
Rank: C
Cost: -
Range: 25 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as a medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user (such ranged spawning would require the clone to be spawned from a pre-existing source of water)
Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
Name: Water Release: Gunshot
Rank: C
Cost: 5
Range: 80 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
Drawbacks: N/A
Name: Water Release: Wild Bubble Wave
Rank: C
Cost: 5
Range: 50 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This makes traveling over said surface almost impossible without losing traction.
Drawbacks: N/A
Name: Water Prison Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: Contact | 0 - 5 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: Kirigakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Horse → Hare → Ram → Horse → Hare
Description: The first version of this technique allows the user to spew water directly from their mouth and have it quickly form a sphere around their target trapping it within the confines of the prison. This version does not require pre existing water, however, must require the user to maintain contact with the water prison at all times.
The second version of this technique allows the user to create water prisons without the need for direct contact, requiring a source of preexisting water. The user channels their chakra through the body of water, in most cases through their feet, to create the water prison and maintain it over the victim. The user must maintain contact with the body of water that is used to create the prison in order to sustain it.
In both cases the water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
Weaknesses: The user must maintain contact with the sphere otherwise it loses structure.
Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 3
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
Name: Hiding in Shadows Technique
Rank: C
Activation Cost: 5
Upkeep: 1
Range: Self
Speed:-
Element: Non-Elemental
[b[Skill:[/b] Ninjutsu
Classification:Open
Requirements: Standing on a shadow or in a dark area.
Parent Technique:N/A
Hand Seals: Tiger
Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
Name: Ninja Art: Shuriken Giant Body Technique
Rank: C
Power: C
Activation Cost: 5
Range: 15m
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Tiger->Rabbit->Dog
Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
Name: Absolute Zero Series - Winter's Grasp
Rank: C
Power: C
Activation Cost: 5 chakra
Upkeep Cost: N/A
Range: 20 meters
Speed: C Tier
Element: Hyoton
Skill: Ninjutsu
Classification: Open
Requirements: Hyoton element
Parent Technique: N/A
Hand Seals: Snake, Rat, Dog
Description: The Caster will form their hand signs and clap their hands. For twenty meters around them in every direction pre existing sources of water Freeze Solid (Including Suiton jutsu C rank and below) and hold tight anyone within them.
Weaknesses: Anyone with C rank strength can break free within two posts. B rank and up can break free immediately. Effects all sources of water including friendly within the twenty meters. Suiton jutsu of a higher rank are unaffected.
Name: Ice Sword Technique
Rank: C
Power: C
Cost: 5
Range: 0-40 meters
Speed: C
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user condenses the moisture in the atmosphere into swords of ice that can then be used for close-range combat or shot at a target. The swords can be formed and fired up to forty meters away from the user.
Drawbacks: Each sword costs a C rank amount of stamina.
- Spoiler:
Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also generally, since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu, Kenjutsu, Bukijutsu, and Kyujutsu and below. However, specific custom techniques may be registered to allow the user access to certain individual jutsu that can be used while Chakra Suppression remains active.
Name: Wind Release: Verdant Mountain Gale
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 40 m/
Speed: C
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner that is not consistent with a distraction.
Weaknesses: -
Name: Hiding in Mist Technique
Rank: D
Cost: 3
Range: 125 m.
Speed: C (only applicable when expelled)
Element: Water
Skill: Ninjutsu
Classification: Village Specific (Kiri)
Requirement: N/A
Parent Technique: N/A
Handseals: Seal of Confrontation
Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates force the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.
Name: Silent Killing
Rank: D
Activation Cost: -
Upkeep Cost: 1
Range: 30 m.
Speed: -
Element: -
Skill: -
Classification: Kirigakure Village Exclusive
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique allows the user to move silently without producing any sound as well as increase their attentiveness to their surroundings allowing the user to track foe by diminutive measures, such as breathing (unlocked at B-tier Perception.) This allows the user to soundlessly approach their victim through smoke or mist without any warning before delivering a final blow.
Weaknesses: This technique allows the user to track their sound alone. Noise obstructions loud enough make the user unable to focus on pinpointing the enemy's location. Although the user moves silently they are still vulnerable to Doujutsu, sensory, and other means of tracking. The user's speed is capped at one tier below their base Speed when using this technique.
E-rank
- Spoiler:
Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Stats:
Strength: A
Constitution: B (A)
Stamina: A+
Speed: B (A)
Coordination: A
Intelligence: D
Perception: A
Last edited by Burittsu on Tue Sep 24, 2024 12:40 am; edited 113 times in total