by DamienDarhk Thu Sep 24, 2020 5:05 am
Update Type: Claiming Crafting Exp & Renown
Information: 2 S-Rank building upgrades & 1 S-Rank Airship
+150exp | +2400 Renown (3 S-Rank Constructs 400 renown each, Doubled by Mastercraft)
Old Totals:
560/2910 Exp | 7600 Renown
New Totals:
710/3060 Exp | 10k Renown
Link: Here
Also due to my misunderstanding I have to make another change to the Storm Troopers because they can't have village exclusives. Sorry. Please note though these were purchased on the 9th with 3 weeks of training.
30 Groups
Inazuma NPC (Storm Troopers)
A-Rank Assault NPCs (5150exp)
Ninjutsu | Raiton | Suiton | Ranton (-1000exp)
Strength D -150
Constitution C -450
Stamina B -950
Speed C -450
Coord B -950
Intel D -150
Percep B -950
- Bloodline:
Storm Release: Energy Beam Creation - 500 EXP
This is the initial stage of the Storm Release bloodline and it grants the ability to generate energy beams. The beams can be broad and flowing or fine and super focused like a laser. At this stage the user is limited to using and creating Storm Release techniques related to energy beams. These energy beams are often guided by the user or flowed through weapons. While this stage has excellent offensive and defensive capabilities, the user is restricted to energy beam based Ranton techniques.
Storm Release: Storm Cloud Creation - 500 EXP
This is the second and final stage of the Storm Release bloodline and it grants the ability to generate storm clouds. The storm clouds naturally suck up moisture in the air to grow and are rife with electricity making them excellent catalysts for controlling the environment. Storm cloud techniques are often used to form barriers or manipulate the weather to setup other ninjutsu that have environmental requirements.
- 8 Jutsu up to A-Rank:
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
Weaknesses: N/A
Name: Lazer Circus
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-25m
Speed: B
Element: Storm Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Storm Release
Parent Technique: N/A
Hand Seals: Rat → Tiger → Dog → Snake → Dragon
Description: This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then it encircles the user's hand and from that, the beams are shot out towards the enemy. The user is able to alter the beam's direction after being shot, making it possible to strike multiple enemies, even bypassing hostages held in close proximity.The user can also increase the number of beams to a great amount to pin down an enemy
Weaknesses: The beams can be dissipated by wind release techniques of the same rank and above.
Name: Thunder Cloud Inner Wave
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-10m
Speed: N/A
Element: Storm Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Storm Release
Parent Technique: N/A
Hand Seals: Technique specific seal → Boar → Horse
Description: The user uses Storm Release to generate a thick ring of thunderclouds and electricity around him, creating an offensive and defensive ward. He can then use these clouds to fire powerful blasts of lightning at his enemies, and as an electrified perimeter; in order to prevent enemies from getting close
Weaknesses: This technique can be cancelled about by Fuuton of the same rank or above.
Name: Lightning Release: Electromagnetic Murder
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0 - 30 m.
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Ram → Snake
Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Weaknesses: N/A
Name: Lightning Release: Lightning Shadow Clone
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 1km
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: General
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Clone seal or Tiger
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source.
Drawbacks: N/A