Age: 17
Gender: Male
Rank: Genin (C Class)
Village: Kiri
Bloodline: Shikotsumyaku
Level 1/3 (500/1000)
Experience:
2210/2750 (Total)
0 (Spendable)
Ryo: 620,000
Items:
- Spoiler:
Skills: Taijutsu, Kenjutsu
2 skill points traded thus far.
Elements: None
Jutsu:
S-rank
- Spoiler:
- Spoiler:
- Spoiler:
Name: Dance of the Clematis: Vine
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 25 m.
Speed: -
Element: -
Skill: Taijutsu
Classification: Kaguya Clan
Requirements: Shikotsumyaku Level 1
Parent Technique: -
Hand Seals: -
Description: The user removes their own spine to be used as a whip. Maintaining contact with their spine allows them to stretch and contract its cartilage at ease giving full manipulation having it become a living whip. They may also grow the spines of their spine to effectively impale a constricted target.
The grip strength is equal to one tier below the user's Coordination.
Weaknesses: The user must maintain contact at all times with the whip to manipulate it. Letting go of the whip will make it fall lifeless.
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Name: Ten-Finger Drilling Bullets
Rank: B
Power: B
Activation Cost: 10 (1 for each bullet)
Upkeep Cost: -
Range: 80 m.
Speed: A
Element: -
Skill: Taijutsu
Classification: Kaguya Clan
Requirements: Shikotsumyaku Level 2
Parent Technique: -
Hand Seals: -
Description: The user utilizes the bones at the tips of their fingers as a firing projectile by propelling it with chakra. Unlike a bullet, these continue to push through after impact. Combined with a drilling dynamic increasing its overall penetration force being shown to easily pass through steel armor. The bullet will continue to drill into a target at its velocity until the round is over.
Weaknesses: -
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Name: Shell
Rank: B
Power: S
Activation Cost: 25
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Kaguya Clan
Requirements: Shikotsumyaku Level 2
Parent Technique: -
Hand Seals: -
Description: This technique lets the user rapidly produce a layer of dense bone beneath their skin acting as a type of primary defense against an incoming attack. This technique was capable of withstanding the pressure of being buried 200 m. deep in compressed sand. It is considered the Kaguya's ultimate defense. Being paired with a high Constitution makes the technique much more effective, as this technique gives the user +1 tier to the user's Constitution as the shell-like armor helps absorb impact force. This armor also increases hardness of the Kaguya bone into S-grade.
Weaknesses: When the user executes this technique they are rendered immobile until the bone armor is dissolved.
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Name: Dance of the Willow
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Kaguya Clan
Requirements: Shikotsumyaku Level 2
Parent Technique: -
Hand Seals: -
Description: The most difficult dance to master, Dance of the Willow revolves around eight bone growths: user's knees, elbows, palms, and shoulders. It combines great offense and defense being shown to easily take on several Shinobi at once. This is because the user, in addition to the fighting style, is trained how to use their entire body to cover their blind spot using the protruding bones from their body as well as reading and reacting to an opponent's motives.
Dance of the Willows boosts the user's Coordination by +1 tier +1 advantage and Perception by +1 tier.
Weaknesses: Due to the location of the bone growth (mainly around the knees) the user suffers one tier to their Speed when moving on foot. When using this dance the user cannot perform other skills of any degree due to the focus required.
- Spoiler:
- Name: Dance of the Blossom
Rank: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu or Kenjutsu
Classification:Kaguya Clan (Open)
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This is the first fighting style many Kaguya are required to adopt first before moving onto other practices. Being the baseline for many of the clan's techniques this is the primary style many Kaguya members use as their martial art. This is because it is highly versatile allowing it to be incorporated into many tools as well as being sufficient on its own accord.
Dance of the Blossom boosts the user's Coordination by +2 advantages and Strength by +2 advantages.
Weaknesses: -
Name: Moonlight
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Taijutsu/Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.
The user gains +2 advantages in Coordination and +2 advantages in Strength.
Weaknesses:
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Name: Arhat Fist
Rank: D
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
Parent Technique: N/A
Hand Seals: -
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.
Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.
Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
Name: Rising Knee
Rank: D
Activation Cost: 1
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: A simple technique where the user drives their knee upwards into an opponent's abdomen.
Boosts Strength by +2 advantages.
Name: Shoulder Charge
Rank: D
Activation Cost: 1
Range: 0 - 3 m.+
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.
Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.
Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.
E-rank
- Spoiler:
Stats:
Strength: C
Constitution: B
Stamina: C
Speed: B+
Coordination: B
Intelligence: D
Perception: B
Unique Abilities:
Learning Class Advantage: A player may have access to learning technique one rank above of what their class allows. This early access must result in stunted growth forcing the player to spend an additional 10% experience to advance into the next class. This *can* be stacked with other modifiers (Sensei, Intelligence, etc..)
Portable Shop: A player may invest a sum of money and expect returns to a maximum of 5% per month. The player must roll a 1d10 to determine the outcome of the success. An outcome of 6-10 means that the investment failed and all of the money is lost, but an outcome of 1-5 means a successful investment and 5% of that money is paid to her once per month, permanently.
- Physical: 0
- Technique: 0
- Destiny: 3
Limit Break Points
Renown: 0
Last edited by Calin Kaguya on Sat Jul 27, 2019 3:26 am; edited 22 times in total