Name: Bakuhatsu Fuuin (Explosion Seal)Rank: D - A
Power: 1 Tier Above Rank (D = C)
Creation Cost: 1cp Creation
Activation Cost: D = 3, C = 5, B = 10, A = 15
Sticking Cost: N/A
Activation Range: 0-50m
Speed: Equal to Rank (D = D)
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Taught by creator)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram (activation)
Description: A seal that incorporates the kanji for 'explosion' as the key to its formula. The seal can be crafted directly onto an item and activated or drawn onto a paper tag or scroll. When draw onto an item by applying chakra that sealing item can stick to a surface. When the tag is activated the seal lights up and explodes. The range of the explosion will vary depending on the strength of the seal.
- D Rank: 1x1x1m area (1m Radius)
- C Rank: 3x3x3m area (3m Radius)
- B Rank: 5x5x5m area (5m Radius)
- A Rank: 10x10x10m area (10m Radius)
Each rank of the seal is trained individually.
Weaknesses: N/A
Name: Instant ReflexRank: D
Power: N/A
Activation Cost: 3cp
Upkeep Cost: 1cp
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Exclusive (Taught by creator)
Requirements: Ijutsu
Parent Technique: Hand Seals: N/A
Description: The user floods their body with medical chakra, to stimulate not only the muscles but the nervous system to forcibly return the user to attack stance after they are thrown off-balance by a previous attack. It's effective for dodging enemy attacks but puts a large burden on the user's body.
Weaknesses: Instant reflex puts a large strain on the user's body. The number of times the Instant Reflex can be activated in battle depends on the wielder's constitution, a higher constitution the more uses before the body damages itself. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture. 4 uses over the limit can permanently cripple the user.
Constitution Chart
- E Constitution: 0 Times
- D Constitution: 1 Time
- C Constitution: 3 Times
- B Constitution: 5 Times
- A Constitution: 10 Times
- S Constitution: 15 Times
- X Constitution: Unlimited
Name: Regeneration Level 3Rank: B
Power: B
Activation Cost: 10cp
Upkeep Cost: 5cp
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Exclusive (Taught by creator)
Requirements: Ijutsu
Parent Technique: Regeneration Level 1 | Level 2
Hand Seals: N/A
Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.
It can be used to treat both external and internal injuries. In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Can be used to restore not just flesh wounds but damage to muscle and bone, as the Regeneration level 3 becomes a fushion of Bone Restoration and Regeneration Level 2.
Weaknesses: N/A
Name: Soft Body ModificationRank: C-A
Power: N/A
Activation Cost: C = 5, B = 10, A = 15
Upkeep Cost: C = 3, B =5, A = 10
Range: Self
Speed: N/A
Element: N/A
Skill: N/A
Classification: Exclusive (Taught by creator)
Requirements: Ijutsu, Soft Body Modification V1 (D Rank)
Parent Technique: Soft Body Modification V1 (D Rank)
Hand Seals: N/A
Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.
- At C rank the Soft Body Modification is only effective against attacks of equal or lower strength. C Rank Damage and C rank Jutsu.
- At B rank the Soft Body Modification is only effective against attacks of equal or lower strength. B Rank Damage and B rank Jutsu.
- At A rank the Soft Body Modification is only effective against attacks of equal or lower strength. A Rank Damage and A rank Jutsu.
Each Rank is trained individually.
Weaknesses: Works only against blunt force trauma. Can't use when stamina is below 10.
Name: Genpo: Ningyou Geki:: Hou Ni (Illusion Art: Puppet Play: Act Two)Rank: B
Power: N/A
Activation Cost: 10cp
Upkeep Cost: 5cp
Range: 0-30m
Speed: N/A
Skill: Genjutsu
Classification: Exclusive (Taught by creator)
Requirements: Genjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears three humanoid wooden puppets will appear.
The three puppets will stand in front of the user in a triangle formation. At the front is a puppet with green armour wielding a two metre long naginata. The puppet at the back right wears red armour wielding a massive great sword two metres in length as well. The back puppet to the left is dressed in blue armour wielding a Kusarigama. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.
Can be used in unison with Puppet Play: Act One to form 5 puppets. Overlaying the two illusions together. The illusion attacks the brain to make the enemy think they are really facing a puppet user. When hit by a weapon the mind will affect the body to believe it actually hurts or they have been cut. Any damage caused in the illusion though is negated once the illusion is broken.
If the puppets are attacked they will break apart with one blow, only to reform, parts regenerating like nothing happened. To help with the illusion, seals will light up all across the puppets body to make the enemy believe the puppets regenerates through the user of some advanced sealing techniques.
Weaknesses: N/A
Name: Grasp HeartRank: B
Power: N/A
Activation Cost: 10cp
Upkeep Cost: N/A
Range: 0-30m
Speed: N/A
Skill: Genjutsu
Classification: Exclusive (Taught by creator)
Requirements: Genjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: The illusion is triggered by spreading ones chakra over a large area to infect the enemy, to trap them within the technique. Once cast in the illusion in the enemies eye the user will seem to lift their right arm holding it up as if to grasp something, palm facing upwards. A black mist will appear in the hand as a beating heart materialises. The 'user' will then appear to crush it. The illusion is designed to affect the brain, making it and the body believe that suddenly a piercing pain has shot out from the chest where the heart is.
The illusion is used to trick the enemy into thinking their heart has suddenly been crushed and they are dying, acting to distract the target.
Weaknesses: N/A