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Kim Chang-Min
Rin Matoi
Yumi
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    Yumi's Workshop

    Yumi
    Yumi


    Posts : 201
    Join date : 2018-01-31
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    Post by Yumi Thu Feb 01, 2018 3:21 am

    Possess UA to utilise Genjutsu outside of my class allowance.

    Genjutsu
    D Ranks:

    C Rank:


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    Rin Matoi
    Rin Matoi


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    Post by Rin Matoi Fri Feb 02, 2018 6:18 am

    Yumi wrote:Possess UA to utilise Genjutsu outside of my class allowance.

    Genjutsu
    D Ranks:

    C Rank:


    Approved
    Yumi
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    Post by Yumi Sat Feb 03, 2018 6:31 pm

    Ijutsu
    Spoiler:


    Last edited by Yumi on Tue Feb 13, 2018 5:41 pm; edited 3 times in total


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    Post by Kim Chang-Min Sun Feb 04, 2018 10:05 am

    Yumi wrote:
    [*]Name: Soft Body Modification V1
    Rank: D
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Soft Body Manipulation
    Parent Technique:  Soft Body Manipulation
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

    At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

    Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10

    Suffice to say this technique should only work against techniques/attacks that inflict blunt trauma? It would be ineffective against say a D Rank Katon technique. If so that language should be in the weaknesses section.

    Yumi wrote:
    [*]Name: Oshiken (Pressure Fist)
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Intelligence C or higher Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Based off the Hyuga's gentle fist combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

    Boosts Speed by one tier with the taijutsu skill and by one plus without it.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.

    In order to create a style derivative from Gentle Fist you need to KNOW how Gentle Fist functions. That's determined by your Intelligence stat as per the rules. Although, for something like this you probably don't even need to know of Gentle Fist's existence. I'd suggest removing the mention of gentle fist as all this really does is target the weak points of the human body and anybody with medical knowledge would know what those are without being familiar with the Gentle Fist style.

    Yumi wrote:
    [*]Name: Kyosen Point
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Oshiken, Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    This looks good and will be approved when the parent style is fixed.

    Yumi wrote:

    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    Same as above.

    Yumi wrote:

    • Name: Sann Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    Same as above.

    Yumi wrote:

    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.

    Approved.


    Yumi wrote:

    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.

    Approved

    Yumi wrote:

    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear

    Approved.

    Yumi wrote:

    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear

    [/spoiler]

    Approved
    Yumi
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    Post by Yumi Sun Feb 04, 2018 2:39 pm

    Soft body modification and Oshiken have been fixed as asked. Bump.


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    Post by Rin Matoi Sun Feb 04, 2018 4:23 pm


    [*]Name: Soft Body Modification V1
    Rank: D
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Soft Body Manipulation
    Parent Technique:  Soft Body Manipulation
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

    At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

    Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    Approved

    [*]Name: Oshiken (Pressure Fist)
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Intelligence C or higher Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

    Boosts Speed by one tier with the taijutsu skill and by one plus without it.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.
    [/list]

    I notice you're using Speed as the boosted stat for this technique. Speed solely refers to your movement speed on foot. I believe Coordination might best interest you with this technique, as Coordination performs more like Dexterity, allowing better striking.


    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    I noticed that technique does not grant any particular boosts. Is this intentional? You can provide stat boosts to your Taijutsu technique, which stack on top of the Taijutsu style when used in conjunction.


    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.


    Same as above


    • Name: Sann Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    For paralysis-inducing technique such as this, I would like to see it be at least C-rank.
    Yumi
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    Post by Yumi Sun Feb 04, 2018 7:28 pm

    Bump necessary edits have been made.


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    Post by Rin Matoi Sun Feb 04, 2018 10:17 pm

    Yumi wrote:
    Ijutsu
    Spoiler:


    All approved
    Yumi
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    Post by Yumi Mon Feb 05, 2018 5:15 am

    Ijutsu
    Spoiler:
    Genjutsu
    Spoiler:


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    Post by Ryuko Thu Feb 08, 2018 12:28 am

    Yumi wrote:
    Ijutsu
    Spoiler:
    Genjutsu
    Spoiler:

    All approved


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    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Yumi
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    Post by Yumi Thu Feb 08, 2018 12:30 am

    Ijutsu
    Spoiler:


    _________________

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    Post by Rin Matoi Sat Feb 10, 2018 6:33 pm

    Yumi wrote:
    Ijutsu
    Spoiler:


    It appears I did forget to mention one thing: For Pressure Fists and its related technique do need to have a sort of "build up" for its pain yield. Something like three consecutive strikes in the same area, or you can increase the rank to C and power to B, following an increase of chakra. If you plan to deal a lasting, localized pain it would require an effort rather than me stubbing your toe and poking your forehead to draw such effects.
    Yumi
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    Post by Yumi Tue Feb 13, 2018 5:43 pm

    Made edits to Oshiken and the three techniques under it.

    The other four listed aren't apart of it do they require editing for the same purpose when two are only used for healing?


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    Post by Rin Matoi Sun Feb 18, 2018 8:59 pm

    Yumi wrote:
    Ijutsu
    Spoiler:


    That was a quoting issue on my behalf.


    Regardless, reapproved
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    Post by Rin Matoi Sun Feb 18, 2018 9:14 pm

    Yumi wrote:
    Ijutsu
    Spoiler:

    Approved
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    Post by Yumi Mon Feb 19, 2018 2:17 pm

    Genjutsu
    Spoiler:


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    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Posts : 2197
    Join date : 2017-09-29

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Ryuko Fri Feb 23, 2018 8:29 pm

    Yumi wrote:
    Genjutsu
    Spoiler:

    Approved


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    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Yumi
    Yumi


    Posts : 201
    Join date : 2018-01-31
    Age : 31

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu, Engineering
    Class: C
    Ryo: 94,500

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Yumi Sat Aug 25, 2018 9:57 pm

    Element conversion seal requires a second person to make effective, boosted strength and rank of fired technique.

    Fuuinjutsu

    Spoiler:

    Ijutsu
    Spoiler:

    Genjutsu
    Spoiler:


    Last edited by Yumi on Wed Aug 29, 2018 8:42 pm; edited 1 time in total


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    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Copycat Wed Aug 29, 2018 2:49 am

    Yumi wrote:
    Fuuinjutsu

    Spoiler:

    Ijutsu
    Spoiler:

    Genjutsu
    Spoiler:

    Approved.


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    Yumi
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    Posts : 201
    Join date : 2018-01-31
    Age : 31

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu, Engineering
    Class: C
    Ryo: 94,500

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    Post by Yumi Wed Aug 29, 2018 4:58 am

    Fuuinjutsu

    Spoiler:

    Ninjutsu
    Spoiler:


    Last edited by Yumi on Fri Aug 31, 2018 6:07 am; edited 2 times in total


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    Stray Dog
    Stray Dog


    Posts : 124
    Join date : 2017-11-12

    Character File
    Skills & Elements: Taijutsu, Armorsmith, Fuuinjutsu
    Class: C
    Ryo: 165,250

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Stray Dog Fri Aug 31, 2018 4:09 am

    Name: Sealing Art: Reinforce Lesser Armour
    Rank: B
    Power: B
    Activation Cost: 10cp Creation | 5cp Activation
    Upkeep Cost: 3cp
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal designed to boost the endurance or durability of whatever it is placed on. A sealing array is crafted onto a medium using the proper equipment, engraved with five key kanji of 'reinforce', 'strengthen', 'durable', 'armour' and 'harden'. The seal is then placed on an item or person to reinforce their durability. Once activated a green hue of chakra will encase the person or item creating a protective shield that power is equal to this seal. The seal can then be used to block attacks. Attacks D rank or lower will simply slide off. C rank attacks will cause the shield to lose 20% of its strength. B rank attacks will cause the protective shield to lose 50% of its strength, two blows to shatter.
    Weaknesses: Protective Aura is unable to defend again A rank attacks or higher.[/quote]

    Approved.

    Name: Sealing Art: Lesser Ability Boost
    Rank: B
    Power: N/A
    Activation Cost: 10cp Creation | 5cp Activation
    Upkeep Cost:
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal designed to boost the speed of the wielder. The seal incorporates five key kanji 'Swift', 'Stride', 'Dash', 'Speed' and 'Agility' into its design, operating around these five words. The seal is placed onto the body or onto an item. When activated a light red aura will surround the item or wielder. When activated the speed of the wielder will suddenly accelerate to B rank (45m/s)
    Weaknesses: Seal can only be activated once before it breaks. The number of seals that can be placed on the body is unlimited but the number that can be activated per topic depends on the user's endurance, as the sudden burst of speed puts a tremendous strain on the body. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture.

    Endurance Chart
    [list]
    [*]E to C Endurance: 1 seal activation per topic without damage.
    [*]B Endurance: 2 seal activations per topic without damage.
    [*]A Endurance: 3 seal activations per topic without damage.
    [*]S Endurance: 5 seal activations per topic without damage.

    Approved.

    Name: Sealing Art: Lesser Array of Slaughter
    Rank: B
    Power: C
    Activation Cost: 10cp Creation | 10cp Activation
    Upkeep Cost: N/A
    Range: 0-20m
    Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Some kind of Metal, Sealing Chisel
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Array of Slaughter is a type of seal designed for primarily offensive purposes. The sealing array incorporates the key kanji of 'Slaughter' surrounded by kanji for 'Death', 'Warrior', 'Fight', 'Kill', 'Massacre' and 'Blood'. The first kanji sits in the middle of the array with the other six floating around it, but all are connected to one another. Chakra is first added to the chakra seals before the array can be used. The array is either thrown towards a target or can be laid down beforehand as a trap. As long as someone enters its 20m range the plate will begin its activation.

    Once activated chakra will spread out as the sealing array itself will seem to materialise. The array will glow before chakra rises up in the air. Chakra will then take the shape of hundreds of spears each 2m in length. These spears of chakra will then rain down towards the activator covering a ten-metre radius around them, to increase the difficulty of dodging.

    Weaknesses: When engraved onto paper cannot be used again as once the array is finished the paper bursts into flames. When engraved onto metal can continue to be used as long as the formation is retrieved.

    Add that it requires actual spears of some weapon of sort that you want to use with the technique, and limit it to the amount that you have. Materializing mere metal into a complete weapon in the form of hundreds isn't going to fly.

    Name: Sealing Art: Control Formation
    Rank: C
    Power: N/A
    Activation Cost: 5cp Creation | 1cp Activation
    Upkeep Cost: 1cp
    Range: 0-20m
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu,
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal that requires the creation of two seals a primary and secondary. The Primary seal only needs to be created once and it is the controller seal which is placed onto the user, positioned at the back of the neck. The secondary seal can be reproduce as many times as necessary and are incorporated into other formations. When a seal that incorporates a control formation is activated, the controller seal will activate allowing the user to control what ever the control seal is attached to.
    Weaknesses: Only works on items C rank or lower.

    Approved.

    Name: Sealing Art: Flying Blades Formation
    Rank: C
    Power: N/A
    Activation Cost: 5cp Creation | 3cp Activation
    Upkeep Cost: 1cp (per item)
    Range: 0-15m
    Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Sealing Art: Control Formation
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Flying Blades Sealing formulae is an array that is comprised of various seals that can be placed onto edged weapons, shuriken, kunai, swords, etc. Once placed using the appropriate materials the user can inject chakra into the seal, making it light up. The entire weapon will then be coated with a thin layer of chakra which can then be manipulated through the use of a control seal that has been integrated into the flying blades formation. The item will then float up into the air, floating no more than two metres off the ground. Once in the air, the user can direct them to attack a target or targets. The items will continue to fly as long as chakra is supplied to them, once the chakra is cut the items simply drop to the ground.

    As long as the item remains in a 15m area of the user, the seal can be reactivated, at an added cost of 1cp for every 5ms, the item is away from the user. 15 metres away requires 6cp.  
    Weaknesses: Can only be placed on C grade items. The higher one's coordination the more blades that can be used at once.

    Coordination Chart
    • E: 1 Blade
    • D: 3 Blades
    • C: 5 Blades
    • B: 10 Blades
    • A: 15 Blades
    • S: 20 Blades

    Approved.

    Name: Sealing Art: Lesser Protection
    Rank: C
    Power: N/A
    Activation Cost: 5cp Creation | 1cp Activation
    Upkeep Cost: 1cp
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal that is designed to protect friendlies from the users own sealing techniques. The seal is inscribed onto flesh or some kind of sealing medium, such as a ring or something else. Once engraved the seal when it encounters a sealing technique that has the creaters chakra signature, the carrier will be able to freely pass through the seal without being targeted.
    Weaknesses: Only works on techniques cast by the creater of the Protection Seal.

    Approved.

    Name: Sealing Art: Lesser Mass Storage Formation
    Rank: C
    Power: N/A
    Activation Cost: 5cp Seal Creation | 1cp Unseal
    Upkeep Cost: N/A
    Activation Range: 0-30m
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Appropriate material
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of a storage seal designed to seal a single item in large bulk. A seal placed can allow one to store up to thirty of one single item, whether it be kunai, shuriken, makibishi spikes, arrows or similar. As long as the items total rank does not exceed C rank.
    Weaknesses: Cannot be used to store large items such as swords, spears etc.

    Approved.

    Name: Sealing Art: Lesser Sealing Formation
    Rank: B
    Power: C
    Activation Cost: 10cp Seal Creation | 5cp Activation
    Upkeep Cost: 3cp
    Activation Range: 0-10m
    Formation Range: 0-20m
    Speed: B
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An array that incorporates the key kanji of 'seal', 'being', 'strength, 'immobilise' and 'weaken' into its design. The kanji for 'seal' is placed in the centre while the remaining four are placed around it in a diamond formation. These five act as the key to the array before others are laid over the top to help increase the seal's strength. The seal when activated will remain stationary until someone enters a 10m range or it can be activated immediately by the user. Once within that 10m range the formation leaves the plate and appears on the surface it is on forming a 20m large sealing array.

    Anyone caught within will find seals travelling up their legs and covering their body. Once caught in its midst they will find themselves unable to move. The seal is designed to seal away all movement from those within. To escape the seal those caught can attempt to override the seal with chakra.  However, on activation, the user will channel an excess amount of chakra into the seal. In order to break free the amount of chakra the trapped releases must exceed the amount the user channelled.

    Example: User channels 10 chakra, the trapped must channel 11 chakra.
    Weaknesses: Works only works on those with C rank strength or lower.

    Probably going to need to change it so that they need to come in contact with the seal itself rather than the range. Though with that alternative you could just have the sealing formula itself be larger than average to make up for that.

    Name: Sealing Art: Shrapnel
    Rank: C
    Power: Equal to Item Hardness
    Activation Cost: 5cp Seal Creation | 1cp Activation
    Upkeep Cost: N/A
    Detonation Range: 0-20m
    Shrapnel Range: 0-5m
    Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A sealing array consisting of the key kanji 'Shrapnel', 'Detonate' and 'Explode' at its centre in a triangle formation. Around these three kanji are four more 'Pierce', 'Shred', 'Sharpen' and 'Break'. These four are placed around the first three like a square, trapping them in. The seal is drawn onto an item. When the seal is activated chakra will course into the item, finding its weak spots and cause it to explode apart into a dozen tiny pieces of shrapnel that fly out over a 5m area to impale anyone foolish enough to be caught within.
    Weaknesses: Seal won't work outside of the detonation range.

    Gonna have to have this follow projectile rules, meaning the Power should be based on how fast the shrapnel is moving instead. Otherwise this looks good.

    Spoiler:


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    Yumi


    Posts : 201
    Join date : 2018-01-31
    Age : 31

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    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu, Engineering
    Class: C
    Ryo: 94,500

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Yumi Fri Aug 31, 2018 4:55 am

    Edited. Not to clear when it comes to projectile rules especially on how to add it to the shrapnel, but tried.


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    Stray Dog
    Stray Dog


    Posts : 124
    Join date : 2017-11-12

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    Skills & Elements: Taijutsu, Armorsmith, Fuuinjutsu
    Class: C
    Ryo: 165,250

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Stray Dog Fri Aug 31, 2018 12:02 pm

    Name: Sealing Art: Lesser Array of Slaughter
    Rank: B
    Power: C
    Activation Cost: 10cp Creation | 10cp Activation
    Upkeep Cost: N/A
    Range: 0-20m
    Speed: B
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Some kind of Metal, Sealing Chisel
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Array of Slaughter is a type of seal designed for primarily offensive purposes. The sealing array incorporates the key kanji of 'Slaughter' surrounded by kanji for 'Death', 'Warrior', 'Fight', 'Kill', 'Massacre' and 'Blood'. The first kanji sits in the middle of the array with the other six floating around it, but all are connected to one another. A mass storage array is also overlayed over the initial formation in order to store a large number of weaponry.

    The array is either thrown towards a target or can be laid down beforehand as a trap. As long as someone enters a 10m range of the plate it will activate. Once activated chakra will spread out as the sealing array itself will seem to materialise. The sealing array will span a 20m array in size. The storage seal will activate and anything stored inside will pop up into the air, floating in mid-air. The items sealed inside will surround whoever is trapped inside before they shoot forward with the intent to do damage.

    Weaknesses: When engraved onto paper cannot be used again as once the array is finished the paper bursts into flames. When engraved onto metal can continue to be used as long as the formation is retrieved. Requires items to be sealed inside the formation before use.

    Approved.

    Name: Sealing Art: Lesser Sealing Formation
    Rank: B
    Power: C
    Activation Cost: 10cp Seal Creation | 5cp Activation
    Upkeep Cost: 3cp
    Range: 0-20m
    Speed: B
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An array that incorporates the key kanji of 'seal', 'being', 'strength, 'immobilise', 'conceal' and 'weaken' into its design. The kanji for 'seal' is placed in the centre while the remaining five are placed around it in a star formation. These six act as the key to the array before others are laid over the top to help increase the seal's strength. The seal when activated will appear on the surface of whatever it is on and blend into its surroundings. Once someone steps into the array the seal will activate.

    Anyone caught within will find seals travelling up their legs and covering their body. Once caught in its midst they will find themselves unable to move. The seal is designed to seal away all movement from those within. To escape the seal those caught can attempt to override the seal with chakra.  However, on activation, the user will channel an excess amount of chakra into the seal. In order to break free the amount of chakra the trapped releases must exceed the amount the user channelled.

    Example: User channels 10 chakra, the trapped must channel 11 chakra.
    Weaknesses: Works only works on those with C rank strength or lower.

    Approved.

    Name: Sealing Art: Shrapnel
    Rank: C
    Power: Equal to speed of Shrapnel (C)
    Activation Cost: 5cp Seal Creation | 1cp Activation
    Upkeep Cost: N/A
    Detonation Range: 0-20m
    Shrapnel Range: 0-5m
    Shrapnel Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A sealing array consisting of the key kanji 'Shrapnel', 'Detonate' and 'Explode' at its centre in a triangle formation. Around these three kanji are four more 'Pierce', 'Shred', 'Sharpen' and 'Break'. These four are placed around the first three like a square, trapping them in. The seal is drawn onto an item. When the seal is activated chakra will course into the item, finding its weak spots and cause it to explode apart into a dozen tiny pieces of shrapnel that fly out over a 5m area to impale anyone foolish enough to be caught within.
    Weaknesses: Seal won't work outside of the detonation range.

    Approved.

    I'll get back to you on the Ninjutsu customs.


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    Yumi


    Posts : 201
    Join date : 2018-01-31
    Age : 31

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu, Engineering
    Class: C
    Ryo: 94,500

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Yumi Thu Sep 06, 2018 4:45 am

    Fuuinjutsu

    Spoiler:

    Ijutsu
    Spoiler:

    Genjutsu
    Spoiler:


    Last edited by Yumi on Mon Oct 22, 2018 7:57 pm; edited 3 times in total


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    Copycat
    Copycat


    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Yumi's Workshop Empty Re: Yumi's Workshop

    Post by Copycat Tue Sep 11, 2018 1:52 am

    Name: Bakuhatsu Fuuin (Explosion Seal)
    Rank: D - A
    Power: 1 Tier Above Rank (D = C)
    Creation Cost: 1cp Creation
    Activation Cost: D = 3, C = 5, B = 10, A = 15
    Sticking Cost: N/A
    Activation Range: 0-50m
    Speed: Equal to Rank (D = D)
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram (activation)
    Description: A seal that incorporates the kanji for 'explosion' as the key to its formula. The seal can be crafted directly onto an item and activated or drawn onto a paper tag or scroll. When draw onto an item by applying chakra that sealing item can stick to a surface. When the tag is activated the seal lights up and explodes. The range of the explosion will vary depending on the strength of the seal.

    • D Rank: 1x1x1m area (1m Radius)
    • C Rank: 3x3x3m area (3m Radius)
    • B Rank: 5x5x5m area (5m Radius)
    • A Rank: 10x10x10m area (10m Radius)


    Each rank of the seal is trained individually.
    Weaknesses: N/A

    Name: Instant Reflex
    Rank: D
    Power: N/A
    Activation Cost: 3cp
    Upkeep Cost:  1cp
    Range: Self
    Speed:  N/A
    Element:  N/A
    Skill: Ijutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: N/A
    Description: The user floods their body with medical chakra, to stimulate not only the muscles but the nervous system to forcibly return the user to attack stance after they are thrown off-balance by a previous attack. It's effective for dodging enemy attacks but puts a large burden on the user's body.

    Weaknesses: Instant reflex puts a large strain on the user's body. The number of times the Instant Reflex can be activated in battle depends on the wielder's constitution, a higher constitution the more uses before the body damages itself. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture. 4 uses over the limit can permanently cripple the user.

    Constitution Chart

    • E Constitution: 0 Times
    • D Constitution: 1 Time
    • C Constitution: 3 Times
    • B Constitution: 5 Times
    • A Constitution: 10 Times
    • S Constitution: 15 Times
    • X Constitution: Unlimited


    Name: Regeneration Level 3
    Rank: B
    Power: B
    Activation Cost: 10cp
    Upkeep Cost:  5cp
    Range: Touch
    Speed:  N/A
    Element:  N/A
    Skill: Ijutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Ijutsu
    Parent Technique: Regeneration Level 1 | Level 2
    Hand Seals: N/A
    Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

    It can be used to treat both external and internal injuries. In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Can be used to restore not just flesh wounds but damage to muscle and bone, as the Regeneration level 3 becomes a fushion of Bone Restoration and Regeneration Level 2.

    Weaknesses: N/A

    Name: Soft Body Modification
    Rank: C-A
    Power: N/A
    Activation Cost: C = 5, B = 10, A = 15
    Upkeep Cost: C = 3, B =5, A = 10
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: N/A
    Classification: Exclusive (Taught by creator)
    Requirements: Ijutsu, Soft Body Modification V1 (D Rank)
    Parent Technique: Soft Body Modification V1 (D Rank)
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.


    • At C rank the Soft Body Modification is only effective against attacks of equal or lower strength. C Rank Damage and C rank Jutsu.

    • At B rank the Soft Body Modification is only effective against attacks of equal or lower strength. B Rank Damage and B rank Jutsu.

    • At A rank the Soft Body Modification is only effective against attacks of equal or lower strength. A Rank Damage and A rank Jutsu.


    Each Rank is trained individually.
    Weaknesses: Works only against blunt force trauma. Can't use when stamina is below 10.

    Name: Genpo: Ningyou Geki:: Hou Ni (Illusion Art: Puppet Play: Act Two)
    Rank: B
    Power: N/A
    Activation Cost: 10cp
    Upkeep Cost: 5cp
    Range: 0-30m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears three humanoid wooden puppets will appear.

    The three puppets will stand in front of the user in a triangle formation. At the front is a puppet with green armour wielding a two metre long naginata. The puppet at the back right wears red armour wielding a massive great sword two metres in length as well. The back puppet to the left is dressed in blue armour wielding a Kusarigama. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.

    Can be used in unison with Puppet Play: Act One to form 5 puppets. Overlaying the two illusions together. The illusion attacks the brain to make the enemy think they are really facing a puppet user. When hit by a weapon the mind will affect the body to believe it actually hurts or they have been cut. Any damage caused in the illusion though is negated once the illusion is broken.

    If the puppets are attacked they will break apart with one blow, only to reform, parts regenerating like nothing happened. To help with the illusion, seals will light up all across the puppets body to make the enemy believe the puppets regenerates through the user of some advanced sealing techniques.
    Weaknesses: N/A

    Name: Grasp Heart
    Rank: B
    Power: N/A
    Activation Cost: 10cp
    Upkeep Cost: N/A
    Range: 0-30m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The illusion is triggered by spreading ones chakra over a large area to infect the enemy, to trap them within the technique. Once cast in the illusion in the enemies eye the user will seem to lift their right arm holding it up as if to grasp something, palm facing upwards. A black mist will appear in the hand as a beating heart materialises. The 'user' will then appear to crush it. The illusion is designed to affect the brain, making it and the body believe that suddenly a piercing pain has shot out from the chest where the heart is.

    The illusion is used to trick the enemy into thinking their heart has suddenly been crushed and they are dying, acting to distract the target.
    Weaknesses: N/A

    All approved.

    [*]Name: Night of the Ripper
    Rank: A
    Power: N/A
    Activation Cost: 15cp
    Upkeep Cost:  N/A
    Range: 0-30m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Night of the Ripper is an illusion that can be triggered through the user of one of three triggers. The first trigger requires the user to lock onto their target to begin the illusion. The second is through scent where the user channels chakra into something with a scent. The third and final trigger is sound where the user will do anything to create a sound, channeling chakra to help it carry over a wide area.

    Once successfully cast, darkness will spread out consuming anyone affected by the illusion trapping them within. The illusion mixes in with the time of day if its day clouds will roll in turning the sky black. At night the moon will turn red. A thick mist begins to roll in rising up into the air, permeating the air with a heavy frost. A chill will roll of the spine of those within as if they are being watched. Now and then they will momentarily see a pair of blood red eyes looking at them only to vanish the moment they are spotted, to make it seem like the target was just seeing things.

    The illusion attacks ones mind, to install a deep fear in them. The mist around their feet will part revealing cobblestone street. The sound of metal grinding on stone will ring in their ears as a shadow appears before them. The shadow is tall, over six feet, hunched over so its possible it is close to seven feet. Their arms are long, with what appears to be long blades attached to their fingers. As the shadow steps forward, their form will be illuminated. The shadow is a horribly grotesque man with burn marks all over his body wearing a black and red striped jumper. As for those blades on his fingers, they are his fingers. The blades are each distinct with blood dripping from them.

    The figure's red eyes will glow before it lunges forward at a speed the target can't comprehend. They find themselves unable to act as decaying hands will have broken through the cobblestone street to latch onto their legs. Countless arms will reach out, hands latching onto the enemies legs keeping them rooted. The figure will appear before them and swipe with a single bladed hand, piercing deep into their torso and rip out their intestines.

    The illusion will trigger the receptors in the brain, to make the target thing they have actually been hurting, causing pain to course through their body from the impacted area. The brain will think the target is dying, causing their body to go cold. When they finally do die in the illusion they will reappear unhurt back where they started, bound and facing off against the shadow.

    Weaknesses: N/A

    Give this one trigger and one handseal. Note that you're rooted during its use.

    [*]Name: Burning Man
    Rank: A
    Power: N/A
    Activation Cost: 15cp
    Upkeep Cost: N/A
    Range: 0-50m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Night of the Ripper is an illusion that can be triggered through the user of one of three triggers. The first trigger requires the user to lock onto their target to begin the illusion. The second is through scent where the user channels chakra into something with a scent. The third and final trigger is sound where the user will do anything to create a sound, channeling chakra to help it carry over a wide area.

    Once cast the user will appear to breath in before exhaling, unleashing fire shaped into a literal sea of flame, which covers a wide range. The massive wall of fire will surge forward engulfing everything, scorching the earth and tearing it apart. Nothing will be spared as the sea of fire collapses onto those caught within the illusion. The flames will sear away at those caught within burning them slowly but surely. The illusion is so intense that it attempts to affect the user's mind, triggering it to make the brain think that the body is actually being burnt. This will cause the enemy to feel pain through their body. The illusion even fools the brain into thinking it can feel the intense heat of the flames on the skin.

    In the illusion flesh will burn away to the point it will turn to ash, falling off as the body degrades. The illusion will only stop when it is broken or when the entire body has been burnt to ash.
    Weaknesses: N/A

    Same as above.


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