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    Raiton Techniques

    Toonami & Konami
    Toonami & Konami
    Jounin

    Posts : 1128
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Raiton Techniques Empty Raiton Techniques

    Post by Toonami & Konami on Mon Sep 11, 2017 1:34 pm

    D-rank:

    Name: Lightning Release: Lightning Signal Fire
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0-50m
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare. The discharge doesn't occur until it's traveled the maximum distance of 50 meters into the air. Since this is merely for directing people to one's position, this technique doesn't work well in combat, and only does D damage.
    Weaknesses: Doesn't really have means of combat.

    C-rank:
    Name: Lightning Release: Lightning Rod
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rabbit -> Horse
    Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. This can also be used without physical contact, in which case the user's body is electrified, electrocuting anything that comes in contact with them.
    Weaknesses: Requires physical contact.

    Name: Lightning Release: Young Lightning
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rabbit -> Rat
    Description: The user charges a single hand with electricity. Upon striking an opponent, they release the chakra in a sudden burst shocking them.
    Weaknesses: N/A

    Name: Lightning Release: Thunderbolt
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-20m, 0-40m with water
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Snake → Tiger
    Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters.
    Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary.

    Name: Lightning Release: Thunderclap Arrow
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Refer to Projectile Information
    Speed: Refer to Projectile Information
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rabbit -> Dog
    Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter.
    Weaknesses: N/A

    Name: Lightning Release: Snake Thunder
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-30m
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon -> Clap hands → Monkey
    Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
    Weaknesses: N/A

    Name: Telegram Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-25m
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rabbit → Rat → Horse
    Description: The user slams their hand onto the ground and cause lightning to arc out and spread from their hand to underneath the opponent, shocking them. This can be used when someone is giving chakra with the Chakra Transfer technique, in which case the technique's Power is boosted by 1 tier. In the case of not actually shocking the opponent by directing the lightning chakra under them, it tears apart the ground beneath them, possibly ruining their footing while they're attempting to avoid the technique.
    Weaknesses: Requires contact with the ground.

    Name: Lightning Release: Spider Web
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-15m
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Dragon → Rat
    Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electrocutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime.
    Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work.

    Name: Lightning Release: Lightning Ball
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: User's Coordination -1 tier.
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: D-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Bird → Snake → Monkey
    Description: The user creates spheres of electrical energy and launches them at the enemy. When they makes contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers.
    Weaknesses: N/A

    Name: Lightning Release: Lightning Strike
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-60m
    Speed: User's Coordination -1 tier.
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Snake → Dog
    Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers.
    Weaknesses: N/A

    B-rank:

    Name: Lightning Oppression Horizontal Chop
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Nintaijutsu
    Classification: N/A
    Requirements: B-Rank Strength
    Parent Technique: Lightning Release Chakra Mode
    Hand Seals: N/A
    Description: Covered in the Lightning Release Chakra Mode, the user leaps from a high vantage point and performs a simple yet powerful horizontal chop on their opponent from above, seemingly using the momentum gained in the previous fall to increase the force behind their strike. In the event the attack isn't powerful enough to penetrate an opponent's defence, the attack can be used to push an opponent well into the ground to prevent them from escaping from another incoming attack.

     Boosts Strength by +1 tier and Speed by +1 advantage.

    Weaknesses: Easily able to be dodged or countered if the opponent notices the attack coming beforehand.

    Name: Lightning Release: False Darkness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-40m
    Speed: B+
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ox → Horse → Dragon → Tiger → Snake →  Rat
    Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
    Weaknesses: N/A

    Name: Lightning Release: Lightning Rat Violent Quake
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-80m
    Speed: B++
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Ox → Boar → Tiger →  Rat → Dog
    Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity, that can each be controlled individually with the efficiency of the user's Coordination -2 tiers.
    Weaknesses: N/A

    Name: Lightning Release: Thunder Binding
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-10m
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ox → Horse → Dragon
    Description: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the technique can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls. At least C-Rank Power is required for an attack to destroy the barrier.
    Weaknesses: An outside party can get rid of the technique by firing an attack. Requires conductors as tall as the person being binded, but they can't be larger than ten feet.

    Name: Lightning Release: Wave of Inspiration
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-25m
    Speed: User's Coordination -1 tier
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rabbit → Dog → Boar → Ram → Rat
    Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes. When conducted through a material it also increases the power of the technique by +1 rank.
    Weaknesses: N/A

    Name: Lightning Release: Thunderclap Drill
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Melee
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user compresses lightning chakra down to embrace their forearm. Using this lightning chakra, they temporarily enhance their physical output, boosting it by 1 tier. On top of boosting the user's Strength temporarily, the attack electricutes a target when they're struck, hitting them with C Power ontop of whatever damage inflicted upon them by the user.
    Weaknesses: N/A

    Name: Lightning Release: Rock Avalanche
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-10m
    Speed: -
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Upside down Tiger → Hands clapped together
    Description: The user causes a rockslide by sending a wave of electric energy into a cliff. However, this technique is extremely location-based and needs to be done uphill of a mountain for it to be effective. When it is employed, however, the technique tears apart the structure, causing large rocks that span, at most, two meters in diameter to drop down upon whatever they're directed to, striking while electrified containing their charge with B Power.
    Weaknesses: As the description says, its use is limited to cliffs, or structures similar to one.

    A-rank:

    Name: Lightning Release: Electromagnetic Murder
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0 - 30 m.
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Ram → Snake
    Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
    Weaknesses: N/A

    Name: Lightning Release: Sixteen Pillar Bind
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 50m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: Lightning Release: Four Pillar Bind
    Hand Seals: Rat → Monkey → Horse
    Description: A more powerful variant of the parent technique,  this jutsu forms sixteen stone pillars that encase the target in an oven-like structure. Once formed,  the pillars discharge a powerful electrical current to damage the target and anything else caught within.
    Weaknesses: The pillars can be shattered by S-Tier Strength, thereby disabling the technique. The Activation Cost of this technique increases to 25 if there are no preexisting pillars created by the parent technique.

    Name: Lightning Release: Lightning Shadow Clone
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 1km
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: General
    Requirements: Shadow Clone
    Parent Technique: Shadow Clone
    Hand Seals: Clone seal or Tiger
    Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
    Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.

    Name: Body Pathway Derangement
    Rank: A
    Power: A
    Activation Cost: 20
    Range: Touch
    Speed: Instant
    Element: Raiton
    Skill: Ijutsu
    Classification: Open
    Requirements: B-Tier Intelligence
    Parent Technique: None
    Hand Seals: None
    Description: An extremely high-level technique, used as a medical Ninjutsu. The human body is controlled with electrical signals from the brain, but a person who has those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become almost impossible.
    Weaknesses: The victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat, however, is not an easy one and takes a high amount of concentration and at least A-Tier Intelligence. When using this method, the technique will only be effective for one post.

    S-rank:
    Name: Lightning Release: Four Pillar Binding
    Rank: S
    Power: B
    Activation Cost: 30
    Upkeep Cost: 10
    Range: 0-250m
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: Four, 30 meter tall rock pillars are summoned around the enemy, each at a 50 meter distance away. Once being established, one by one the pillars are electrified and they release bolts of lightning that electrify the area surrounded by the pillars, electricuting anything caught in it and leaving a basin below where the lightning tore up the technique's surroundings. Despite being part of the Raiton technique, the pillars are weak to Raiton like any other earth composition would, and they take an extra tier of damage. In addition, they withstand up to B-Rank damage, but are required for the technique to work.
    Weaknesses: Should an opponent hit one of the pillars hard enough, whether they're inside of the attack range or outside of it, they'll cancel out the technique by destroying said pillar.

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