Good morning folks, I’m here to give an opinion and a suggestion for a change to Chemistry. A skill that is exceptionally powerful when you really dive down into it. The aspect in particular I’ll be talking about will be the use of poisons and in particular.
Specifically the following.
In particular I refer to the ‘Permanent stat reduction’ aspect of them. Personally I think this is insanely powerful. Especially given the increase in experience requirements to reach A and S rank in a particular stat. It is actually that part in particular that I have issues with and not necessarily the stat reduction that lasts an extremely long time.
To that end I have a solution that I believe retains the strength of such poisons on that level. Without making it quite so cripplingly strong to a build. Rather than make it so that someone has to retrain the damaged stat why not take a page out of the restricted guidelines, specifically, the Eight Inner Gates, and make it so that a ‘-’ is recovered every few days (Gates uses 1 - per 4 days but the numbers here don’t matter too much I think). Medical personnel can obviously remove the poison from the system via a tech designed to remove poisons of such high rank, or at least reduce the recovery time.
To that end you’d end up with a note in the Chemistry Guidelines under poisons saying something akin to.
'x' being a placeholder for whatever number staff decides.
This keeps the spirit of the power of permanent stat reduction poisons without making them so powerful as to suddenly cost someone up to 300 posts of experience. With all of that said, I welcome critique of the suggestion <3. Thank you for your time.
Specifically the following.
- Look Poisons:
- A - Very deadly poisons that can often kill those most Shinobi very shortly after the intake. Only a select few gifted craftsmen can create these poison who have spent years studying the art. There are little flaws in their design, if any. These are very much meant to kill.
Requires A Tier Intelligence to craft.
Price: 50,000 ryo - 75,000 ryo
Examples: Debuff any stat(s) by nine advantages | Damage enemy's chakra by 50 points | Permanently damage one stat by a full tier (victim must retrain damaged stat) | Asphyxiation leading to unconsciousness
Countdown: 3 posts
Duration: 6 - 10 posts
S - Legendary poisons. Even the toughest foe will suffer and significantly be weakened by this. Few even dream of coming here, and only one will make it. These mostly have no drawbacks in their design and are essentially perfect. Only a genius from birth through life will ever achieve this design. Encounter with one of these poisons will surely damage your character permanently if they survive.
Requires S Tier Intelligence to craft.
Price: 100,000 ryo +
Examples: Debuff any stat(s) by twelve advantages (one stat cannot be affected by more than three tiers) | Damage enemy's chakra by 100 points | Permanently damage two stats by a full tier, or one stat by two tiers (victim must retrain damaged stat) | Organ Failure
Countdown: 2 posts
Duration: 6 - 12 posts
In particular I refer to the ‘Permanent stat reduction’ aspect of them. Personally I think this is insanely powerful. Especially given the increase in experience requirements to reach A and S rank in a particular stat. It is actually that part in particular that I have issues with and not necessarily the stat reduction that lasts an extremely long time.
To that end I have a solution that I believe retains the strength of such poisons on that level. Without making it quite so cripplingly strong to a build. Rather than make it so that someone has to retrain the damaged stat why not take a page out of the restricted guidelines, specifically, the Eight Inner Gates, and make it so that a ‘-’ is recovered every few days (Gates uses 1 - per 4 days but the numbers here don’t matter too much I think). Medical personnel can obviously remove the poison from the system via a tech designed to remove poisons of such high rank, or at least reduce the recovery time.
To that end you’d end up with a note in the Chemistry Guidelines under poisons saying something akin to.
- Permanent stat reductions last the rest of the topic the afflicted individual is in and afterwards 1 ‘-’ is recovered every ‘x’ days. A shinobi with Ijutsu using a jutsu that removes poisons with power equal to or greater than the rank of poison can remove said poison immediately whereas otherwise a shinobi with Ijutsu with an intelligence stat at least 1 rank below the rank of the poison can reduce the recovery rate by ‘x’ days per -.
'x' being a placeholder for whatever number staff decides.
This keeps the spirit of the power of permanent stat reduction poisons without making them so powerful as to suddenly cost someone up to 300 posts of experience. With all of that said, I welcome critique of the suggestion <3. Thank you for your time.