Aliases/Titles Defender of The Faith, Tatewari, Mamoru, Panda
Age: 22
Gender: Male
Rank: Chuunin* (KIA)
Village: Kumogakure
Bloodline: Mikiri, Dark Release
Elements:
Storm Release* (NS) [Full Unlock]
Dark Release [Full unlock]
Lightning Release
Wind Release
Water Release
Event Perks Active:
2021 Halloween Event "Angels Don't Die in Heaven", Neo-Sanguinis Extension to 2022
Accelerated Returns -15% on Experience Related Expenditures.
Neo Sanguinis Bloodline Implant [Storm]
On November 2022, Irui's total stat raises are capped at 17
Experience:
Spendable Experience Earned: 850
Bonus Experience: 0
Total Experience 6,000/6,000 (S-class)
Ryo: 275,000
- Stats:
Current Stats:
Strength: D
Constitution: B (+2 (w/ JI) | S
Stamina: C (+2 (w/ JI) | A
Speed: B (++ w/JI) | B++
Coordination: B
Intelligence: B
Perception: B
Jashinist Immortality
- Items:
- Resonating Echo Speaker (X2)
- Senbon (25?)
- Tiger Scissors Seals (5)
- Exploding Tags (5)
- Leather Vest
- Trench Knife (1)
- Razor Wire Spool (15 ft), A-grade Quality (TOW Gift)
Shin Guards
Cuisse | 20,000 ryo Steel armor that protects your thighs down to your knees.
Faulds | 10,000 ryo A pair of steel flaps that help protect the waist and hips.
Spaulders | 20,000 ryo A pair of steel guards that protect your shoulder and your upper arm.
Cloak | 5,000 ryo. A basic hooded cloak made of cloth and insulation. (replacement)
Armor Purchase: -65,000
Blank Sealing Paper | 67 remaining
Sealing Ink Pen | 100 ryo ea. Used to scribe Fuuinjutsu into flesh.
Large Blank Scroll | 3,000 ryo ea. A large scroll which can hold up to 100'x100' of dimensional space, or ten Fuuinjutsu seals
Explosive Tag | 1,500 ryo ea. 15 feet blast radius.(x10) (15,000)
Steel Wire | 100 ryo per 15 feet. (Simple) (x9) (900)
- Skills:
Ninjutsu | The most famous and practical of the Ninja Arts, Ninjutsu is founded upon the principles brought about by the Sage of the Six Paths and focuses upon the use of Chakra to accomplish a variety of tasks. As the most prominent of the three main Ninja Arts, Ninjutsu is widely practiced among the shinobi and as such comes more easily than other fields, allowing any shinobi to learn up to C-Rank without the Skill, while having the actual Skill represents time and dedication invested into this, beyond the already hefty amount of training that any academy student would devote, granting access to all ranks. Investing in Ninjutsu allows the character to choose one element or non-element they have an affinity towards which applies a one rank reduction in cost for those technique. This does not stack with UAs or enchantments.
✦ Unlock: Access to higher ranked techniques and customs within this skill type.
✦ Perk: Picking this skill results in a 1 rank cost reduction in one element's techniques.
✦ Free: Everyone can use this skill for free up to C-Rank.
Fuinjutsu |
The Ninja Art of sealing. Fuuinjutsu's specialized and complex abilities are involving the use of chakra-laced inscriptions to store things away in a separate dimensional space or even to seal living entities inside of other living entities. The most common application allows for mass storage of many items in a small and convenient scroll or markings on the body, while the more complex can create such legendary powers as Jinchuuriki. The complexity of the seal is created by the user's own cunning mind, allowing for virtually limitless versaility and creativity, making each person's seals slightly different from everyone else's. Intelligence is the key factor here, both for securing one's sealing formulas and for cracking another's. It will generally take no time at all to decipher and undo a seal with the appropriate unsealing technique if your intelligence is higher than the seal creator, but as that advantage wanes, it may take additional time and effort. Equal Intelligence often takes two posts, one Tier lower takes four; two tiers lower: seven; three tiers lower: ten. An Intelligence difference of more than three tiers is simply too great to overcome, no matter how much time is invested into the seal. As this, like many Skills on this list, is not on the three main Ninja Arts, Fuuinjutsu is not inherently known and generally requires a Skill Point placed into to it to learn techniques under its category.
✦ Unlock: Access to techniques and customs within this skill type.
✦ Perk: Can make use of chakra ink to form seals with A-Tier Intelligence and B-Tier Stamina
✦ Free: None, without spending a Skill Point this can't be learned.
Pre-Prepared Seals:
5x Lion Closing Roar (A-rank)
10x Self Cursing Seal (A-rank)
3x Time Release Technique (A-rank)
1x (-5) Mirrored Sudden Attacker (A-rank)
1x (-5) 5 Seal Barrier (C-rank)
5x Lightning Tiger Scissors (B-rank)
Sensory |
One of the more utility-based Skills, Sensory attunes ones senses to the presence of chakra throughout the world around them. Many are incapable of this feat, while some actively seek to learn it for its incredible usefulness. A sixth sense can afford sight where none could be had, in areas of low to no visibility and even through villages and the like. Knowing this Skill grants access to the Sensing Technique, the foundation for all sensors. The power of a sensor is largely determined by their Perception, which is the attunement to all of their senses, as well as the world around them. Some sensors have even found or developed unique techniques that further extend their range to levels that rival even the Byakugan, while a rare few are so adept that such a level is natural to them. Chakra levels, locations, intent, and chakra nature can all be detected from a distance.
✦ Unlock: Access to techniques and customs within this skill type.
✦ Perk: To sense chakra levels, locations, intent and nature while able to suppress their own.
✦ Free: None, without spending the Skill Point this can't be learned.
Kugutsu |
The art of puppetry was made famous long ago by the Village Hidden in the Sand, where famed users such as Sasori of the Red Sand and Kankuro would utilize the Chakra Threads technique to master the Puppet Technique, which can control a number of inanimate objects based on the user's Coordination. Not only does this Skill allow one to learn the Puppet Technique, it affords a basic knowledge of poisons and weaponry, so that puppet users can create their own mechanized monstrosities and the lethal edge coatings that often go with them. These both are limited to Level C and less. If a Puppeteer wishes to make puppets greater than C-Rank then they must take either: Weapons Crafting, Armour Crafting, or Engineer in addition to having the Kugutsu Skill.
Familiarity: Free access to poison, weapon and puppet building knowledge up to C-Rank.
Summoning |
The Ninja Art of Summoning; Kuchiyose is founded upon the principles of a single technique: the Summoning Jutsu. While any shinobi can learn this technique, only those with this Skill are able to master it to such a degree as signing a secondary contract and even creating their own custom contracts. Only the highly trained can tame even the wildest of beasts Those without this Skill are lacking in their affinity for new and unused summons, therefore limiting them to signing existing contracts and only calling upon creatures that are C-Rank and lower. Stamina determines how big a creature can be summoned, and how many, as it takes not only a hefty toll on the user, but requires a certain caliber of shinobi to summon certain higher level creatures.
✦ Unlock: Access to higher ranked techniques and customs within this skill type.
✦ Perk: Can create their own custom contract based on a creature set of their choice.
✦ Free: Can only sign already existing contracts. Can only summon creatures up to C-Rank.
- Enhanced State:
Link: https://gladiusnarutorp.forumotion.com/t3411-restricted-techniques-abilities-information
"When the body suffers, only then do the gods listen"
Name: Jashinism
Rank: S
Power: D
Activation Cost: 30* (See below)
Upkeep Cost: N/A
Range: N/A
Speed: Instant
Element: Yin
Skill: Juujutsu
Classification: Enhanced State
Requirements: Jashinist, or belong to a Jashinist Sect (e.g "Orthodoxy")
Parent Technique: Unknown
Hand Seals: N/A
Description: The fabled ritual of Jashin's followers, said to grant immortality of both the mind and body, has been preserved by various Jashinist sects. At least one iteration of the technique is held in the bowels of St. Memori's Cathedral. The exact mechanics of the ritual are a closely guarded secret, but it involves inscribing the circled-triangle of Jashin on the Follower's forehead with blood. Recovered surviving texts reference altars, while artworks depict different iterations, suggesting the technique has evolved over time.
Jashin's blessing will imbue the body with profound levels of physical stamina and constitution. The Follower will be unable to die from most causes. The ritual allows them to survive normally fatal injuries, surviving even dismemberment and decapitation (retaining the ability to speak and control their limbs after severing). Unfortunately, the body will still experience pain. Jashinist's also are gifted extremely fast regeneration, recovering from normally fatal injuries very quickly. This regeneration is akin to that of the Senju Clan.
The Ritual grants the Jashinist a permanent +2 Tier Unique boost to Constitution and Stamina. It also grants a ++ Unique Boost to Coordination or Speed. The Jashinist also receives a level of indestructibility, and can no longer be killed via physical injury, including dismemberment, decapitation, blood-loss, internal trauma, explosions, etc. Immortality is passive, and does not require upkeep, unless using Regeneration. For a large amount of chakra (30), the Jashinist can trigger regeneration, recovering from most physical injuries. Jashinism also allows access to Jashinist "Curse Techniques" (Including "Curse Technique: Death Controlling Possessed Blood) and allows them to register Customs in this area.
Curse Techniques: Lord Jashin blesses his faithful with unnatural abilities, so long as they take something from their opponent's in return, and suffer in his name. Curse Techniques harm the enemy by inflicting a curse. Blood is a common vehicle for Curse Techniques such as Death Controlling Possessed Blood, however records suggest there are additional avenues (Blood, Bone, Flesh, Chakra, Organs, Items, etc. ). Curse Techniques operate by seizing something from the opponents body, and using it as a medium to create a link between them and the caster. This area of Jutsu is very poorly understood by the broader Shinobi world. These techniques are subject to their individual rules and restrictions.Costs 1,500 Exp to unlock Jashinism
Weaknesses: Jashinist's blessed by this ritual cannot die or be killed by conventional means. Unfortunately this means the most agonizing methods available can dispose of them.
Dismemberment, and breaking the body into pieces will neutralize them. Jashinist Regeneration does not affect severed limbs (e.g cannot regrow or re-attach a limb). The most effective weakness of course, is to fully dismember and decapitate them, ensuring they cannot regenerate and slowly starve to death. Jashinist's can still be sealed, or contained within barrier-ninjutsu. They can also be defeated through malnutrition and dehydration and likewise they can still be drowned and suffocated. Draining a Jashinist of their chakra will kill them as well.
Strong corrosive substances (e.g Chemistry, Boil and Lava) that can out-speed the regeneration can effectively neutralize regeneration, but will not kill them. Other unorthodox methods include freezing/petrifying/crystallization followed by shattering the body. Dust Release's atomizing will completely disintegrate the body and overpower this technique (naturally).
Techniques:
- Spoiler:
- Lightning Release: Tiger Scissors (B)
- Barrier Encampment Method (B)
- Enclosing Method (D)
- Exploding Tag Seal (C)
- Five Seal Barrier (C)
- Five Seal Barrier Pass (C)
- Lion Closing Roar (A)
- Five Elements Seal (A)
- Contract Seal (A)
- Five Elements Unseal (A)
- Self Cursing Seal (A)
- Cursed Tongue Eradication Seal (A)
- Time Release Technique (A)
Ninjutsu - E-Rank Academy Techniques
- Body Flicker Technique
- Haze Clone Technique
- Temporary Body Paralysis Technique (D-rank)
- Chakra Threads / Puppetry Technique (C)
- Resonating Echo Drill (C-rank)
- Walk into Yin (C-rank Custom)
- Lightning Release: Signal Flare
- Body Elimination Technique (B)
- Genjutsu Kai (C)
- Hiding in Shadows Technique (C)
- Shadow Clone Technique (B)
- Perfect Copy (B)
- Transparent Escape (B)
- Assimilate All Creation (A)
- Shuriken Shadow Clone (A)
- Chakra Drain (A)
- Shadow Clone Great Explosion (A)
Water Style
- Water Style: Water Bullet
- Water Style: Gunshot
- Hiding in Water Technique
- Water Clone Technique
- Water Style: Waterfall Basin
- Water Style: Starch Syrup Capture Field
- Water Style: Wild Bubble Wave
- Water Style: Water Whip
- Water Style: Marine Battle Formation
- Thousand Flying Water Needles
- Water Style: Exploding Water Colliding Wave
- Water Style: Water Dragon Bullet
- Water Style: Water Fang Bullet
- Water Style: Water Formation Wall
- Water Release: Water Severing Wave (A)
- Water Release: Water Exploding Colliding Wave (A)
Wind Style
Wind Release:
- Wind Release: Verdant Mountain Gale (D)
- Wind Release: Passing Typhoon (D)
- Wind Release: Slash (C)
- Wind Release: Drilling Air Bullet (C)
- Wind Release: Divine Wind (C)
- Wind Release: Gale Palm (C)
- Wind Release: Great Breakthrough (C)
- Wind Release: Rotating Shuriken (C)
- Wind Release: Vacuum Blade (B)
- Wind Release: Vacuum Sphere (B)
- Wind Release: Pressure Damage (B)
- Wind Release: Air Bullets (B)
- Wind Release: Dust Wind (B)
- Wind Release: Divine Mountain Wind (B)
- Wind Release: Dust Cloud Technique (A)
- Wind Release: Vacuum Wave (A)
- Wind Release: Vacuum Great Sphere (A)
Lightning Style - Lightning Release: Wave of Inspiration (B)
- Lightning Release: Rock Avalanche (B)
- Lightning Release: Four Pillar Bind (B)
- Lightning Release: Thunderclap Drill (C)
- Lightning Release: Lightning Rod (C-rank)
- Lightning Release: Thunderbolt (C-Rank)
- Lightning Release: Lightning Strike (C-rank)
- Lightning Release: Ball Lightning (C-rank)
- Lightning Release: Snake Thunder (C-rank)
- Irui Style Lightning Release: Thunderclap (B-rank)
- Lightning Release: False Darkness (B-rank)
- Electromagnetic Murder (A)
-Lightning Release: Four Pillar Bind (A)
- Lightning Release Shadow Clone (A)
Storm Release:
- "Storm Release: Laser Circus" (B-Rank)
- "Storm Release: Thundercloud Inner wave" (C-rank)
Dark Release: - Dark Release: Inhaling Maw (A-rank)
- Dark Release: Judgement (A-rank)
- Dark Release: Singularity (S-Rank)
Fuinjutsu / Curse Techniques:
Summoning:- Contract with The Silent (Link)
- Spiritualism (C-rank)
- Sensory:
[*]- Sensor Technique | A-rank
- Chakra Suppression Technique (D-rank)
- Lightning Release: Tiger Scissors (B)
Link: Irui Mikiri
Last edited by Irui Mikiri on Thu Dec 30, 2021 10:19 pm; edited 31 times in total (Reason for editing : Correcting coding)