This is where I will keep public notes on Perks as I workshop the Perk System for its full implementation. Anyone who has ideas for perks or suggestions for them system as a whole, can place them here.
Edit: 8/10/ 2021 - This is just my rough thoughts and early categorizations based on
Alts Helping Alts
Clique: Allow for X-Tier Nullification for 3 rounds if solo?
Shinobi Syndicalism: Might be nixed or increase the earned exp threshold to 4K.
Neo-Sangunis: Unlocked at S-Class?
Melt: Only available once you reach X-Class.
Fresh Start: Comes with Melt? Maybe nix altogether.
Dual Casting: An innovation brought about by the War. Dual-Casting allows you to cast two different Ninjutsu simultaneously by using each hand to complete a different set of seals. This perk requires the One-Handed Seals UA and it doubles the tier penalty resulting in a -2 Tiers to Coordination for the purpose of using it. Requires Ninjutsu.
- Specify -2 Tiers for regulars, -1 Tier for clanless freebie UA
Master Stylist: A true martial arts genius acknowledges the strengths and weaknesses of various styles, then uses them to overwhelm his opponents. Master Stylist permits the user to have TWO physical style techniques active at once for the purpose of boosting. However, these boosts cannot result in a combined total of more than two tiers worth of boosts. When this perk is being used, no chakra reductions may be in effect for the relevant styles. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu.
Master Surgeon: Spurred by the war, scientists have made startling advances in the world of medicine. Master Surgeon grants the user the ability to perform partial implants. A partial implant will always be a guaranteed success because an entire organ is not needed for the process. Instead, the doctor takes a piece of the donor's organ and grafts it into the patient's organ. The donor must pay 500 EXP as part of this process as opposed to the full cost of the bloodline. While the donor does incur a flaw, this flaw is not permanent and will only last for three months IRL. A partial implant can only be performed once by the Master Surgeon and a donor can only benefit from a single partial implant. Partial implants grant the user access to a single A-Rank Technique (Custom or Canon) for a period of two IRL years (5 months for the trial version). After which time, a new graft will need to be applied. The A-Rank Technique selected as part of the implant process must be approved by staff so as to ensure balance. The technique must be standalone and derivatives may not be learned nor registered. This perk also allows the user to self-operate and give themselves implants both full and partial. Requires Ijutsu.
Accelerating Returns
Solo Roleplay: Create a single-character friendly version. Increase mission cap from 5 to 10?
Triggerman: Reality can be thrown off by the simplest of gestures or words. Triggerman allows a Genjutsu user to select a single "Universal Trigger" which can be used as an alternative trigger for up to five Genjutsu in their possession. The Universal Trigger and the techniques it can be applied to are specified in the user's update thread and can only be changed once per activity check. Requires Genjutsu.
Memetic Warfare: A well-crafted illusion is like a moving maze, trapping its victims for long periods of time with little hope of escape. This perk adds two posts to the amount of time it takes for the victim to recognize they are in a Genjutsu pursuant to the Genjutsu Rules. Requires Genjutsu.
Blackout: History speaks of a secret sect of shinobi that learned how to cloak their casting from enemy sensors, this knowledge was once thought to be lost forever. No more. Blackout makes it so that your Ninjutsu Techniques cannot be sensed by those with Sensory, however, the Sensor will still be able to sense you as an individual. Requires Ninjutsu.
Indomitable Magic: Some wills are just too strong to be snuffed out. Indomitable Magic makes it so that the Power Ranking of a user's Ninjutsu Techniques cannot be debuffed by the external machinations of an opponent. The only exception is for the purpose of the Elemental Matchup Rules. Requires Ninjutsu.
Fountain of Youth: Youth is just as much a state of mind as it is a matter of chrono-biology. The user gains a single + to either Strength, Constitution, Speed, or Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. This boost is considered a "Unique Ability" for the purposes of the boosting stacking/ordering rules. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu
Hardy Protection: When the spirit is unbreakable, the body follows. This perk grants the user a 1 tier boost for the sole purpose of countering a debuff to a single stat. This boost remains inactive and unusable otherwise. The user can assign this boost to either Strength, Constitution, Speed, or Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu
Nimble Fingers: A puppet's fingers are naturally fast and quick-moving. The user gains a single + to Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. This boost is considered a "Unique Ability" for the purposes of the boosting stacking/ordering rules. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu.
Bulk Apperception: Chakra is the omnipresent lifeforce of the ninja world and those who can sense it may get a glimpse of things to come. This perk gives the user a single precognitive save subject to the same rules as specified here (users with an intelligence under B-Tier will have an analysis period of 5 posts). This save can only be prepped and used while Sensory abilities are active.
Blindside: Illusions can cast a long and dark shadow over the unwary. Blindside makes it so that Sensors cannot sense your use of Genjutsu on themselves. Requires Genjutsu.
Iryō-Pharmacologist: Innovation has a trickle down effect as the knowledge of the greats filters to the ordinary doctor, thereby increasing his proficiency in once niche fields like pharmacology. This perk allows the user to create B-Rank Drugs and Provisions pursuant to the Ijutsu Skill in addition to Poisons and Medicines. Requires Ijutsu.
Sigma Six Black Belt: The process and procedure of creating puppets has been boiled down to a tangible science and those with the discipline to learn it are rewarded handsomely. This perk applies a 25% discount on the base price of all puppets.
Loot: Increased ryo payout for missions
Crafting: Increasing yield from market bought materials?
On The Go: Travel time reduction
Hi-Fi: A sensor's brain can be exercised like any other muscle, the result is a signal booster for their extra-sensory abilities. This perk increases the range of Sensory Techniques by 25%.
Runic Arts: An immigrant from the non-shinobi Far West has brought the study of runology to Kishin and with it, more efficient ways of applying enchantments. This perk reduces the price of Enchantments by 25%%
Inkology: Talent goes a long way in the Sealing Arts, enough to make up for raw brainpower in some cases. This perk permits the user to utilize chakra ink at B-Tier Intelligence instead of A.
Edit: 8/10/ 2021 - This is just my rough thoughts and early categorizations based on
Three Trades
Alts Helping Alts
Clique: Allow for X-Tier Nullification for 3 rounds if solo?
Shinobi Syndicalism: Might be nixed or increase the earned exp threshold to 4K.
Neo-Sangunis: Unlocked at S-Class?
Melt: Only available once you reach X-Class.
Fresh Start: Comes with Melt? Maybe nix altogether.
Dual Casting: An innovation brought about by the War. Dual-Casting allows you to cast two different Ninjutsu simultaneously by using each hand to complete a different set of seals. This perk requires the One-Handed Seals UA and it doubles the tier penalty resulting in a -2 Tiers to Coordination for the purpose of using it. Requires Ninjutsu.
- Specify -2 Tiers for regulars, -1 Tier for clanless freebie UA
Master Stylist: A true martial arts genius acknowledges the strengths and weaknesses of various styles, then uses them to overwhelm his opponents. Master Stylist permits the user to have TWO physical style techniques active at once for the purpose of boosting. However, these boosts cannot result in a combined total of more than two tiers worth of boosts. When this perk is being used, no chakra reductions may be in effect for the relevant styles. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu.
Master Surgeon: Spurred by the war, scientists have made startling advances in the world of medicine. Master Surgeon grants the user the ability to perform partial implants. A partial implant will always be a guaranteed success because an entire organ is not needed for the process. Instead, the doctor takes a piece of the donor's organ and grafts it into the patient's organ. The donor must pay 500 EXP as part of this process as opposed to the full cost of the bloodline. While the donor does incur a flaw, this flaw is not permanent and will only last for three months IRL. A partial implant can only be performed once by the Master Surgeon and a donor can only benefit from a single partial implant. Partial implants grant the user access to a single A-Rank Technique (Custom or Canon) for a period of two IRL years (5 months for the trial version). After which time, a new graft will need to be applied. The A-Rank Technique selected as part of the implant process must be approved by staff so as to ensure balance. The technique must be standalone and derivatives may not be learned nor registered. This perk also allows the user to self-operate and give themselves implants both full and partial. Requires Ijutsu.
Two Trades
Accelerating Returns
Solo Roleplay: Create a single-character friendly version. Increase mission cap from 5 to 10?
Triggerman: Reality can be thrown off by the simplest of gestures or words. Triggerman allows a Genjutsu user to select a single "Universal Trigger" which can be used as an alternative trigger for up to five Genjutsu in their possession. The Universal Trigger and the techniques it can be applied to are specified in the user's update thread and can only be changed once per activity check. Requires Genjutsu.
Memetic Warfare: A well-crafted illusion is like a moving maze, trapping its victims for long periods of time with little hope of escape. This perk adds two posts to the amount of time it takes for the victim to recognize they are in a Genjutsu pursuant to the Genjutsu Rules. Requires Genjutsu.
Blackout: History speaks of a secret sect of shinobi that learned how to cloak their casting from enemy sensors, this knowledge was once thought to be lost forever. No more. Blackout makes it so that your Ninjutsu Techniques cannot be sensed by those with Sensory, however, the Sensor will still be able to sense you as an individual. Requires Ninjutsu.
Indomitable Magic: Some wills are just too strong to be snuffed out. Indomitable Magic makes it so that the Power Ranking of a user's Ninjutsu Techniques cannot be debuffed by the external machinations of an opponent. The only exception is for the purpose of the Elemental Matchup Rules. Requires Ninjutsu.
Fountain of Youth: Youth is just as much a state of mind as it is a matter of chrono-biology. The user gains a single + to either Strength, Constitution, Speed, or Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. This boost is considered a "Unique Ability" for the purposes of the boosting stacking/ordering rules. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu
Hardy Protection: When the spirit is unbreakable, the body follows. This perk grants the user a 1 tier boost for the sole purpose of countering a debuff to a single stat. This boost remains inactive and unusable otherwise. The user can assign this boost to either Strength, Constitution, Speed, or Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu
Nimble Fingers: A puppet's fingers are naturally fast and quick-moving. The user gains a single + to Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. This boost is considered a "Unique Ability" for the purposes of the boosting stacking/ordering rules. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu.
Bulk Apperception: Chakra is the omnipresent lifeforce of the ninja world and those who can sense it may get a glimpse of things to come. This perk gives the user a single precognitive save subject to the same rules as specified here (users with an intelligence under B-Tier will have an analysis period of 5 posts). This save can only be prepped and used while Sensory abilities are active.
One Trade
Blindside: Illusions can cast a long and dark shadow over the unwary. Blindside makes it so that Sensors cannot sense your use of Genjutsu on themselves. Requires Genjutsu.
Iryō-Pharmacologist: Innovation has a trickle down effect as the knowledge of the greats filters to the ordinary doctor, thereby increasing his proficiency in once niche fields like pharmacology. This perk allows the user to create B-Rank Drugs and Provisions pursuant to the Ijutsu Skill in addition to Poisons and Medicines. Requires Ijutsu.
Sigma Six Black Belt: The process and procedure of creating puppets has been boiled down to a tangible science and those with the discipline to learn it are rewarded handsomely. This perk applies a 25% discount on the base price of all puppets.
Loot: Increased ryo payout for missions
Crafting: Increasing yield from market bought materials?
On The Go: Travel time reduction
Hi-Fi: A sensor's brain can be exercised like any other muscle, the result is a signal booster for their extra-sensory abilities. This perk increases the range of Sensory Techniques by 25%.
Runic Arts: An immigrant from the non-shinobi Far West has brought the study of runology to Kishin and with it, more efficient ways of applying enchantments. This perk reduces the price of Enchantments by 25%%
Inkology: Talent goes a long way in the Sealing Arts, enough to make up for raw brainpower in some cases. This perk permits the user to utilize chakra ink at B-Tier Intelligence instead of A.