Post-War Perk System
The Post-War Perk System is a pilot program for a new addition to the Gladius Stat & Skill rules. The idea behind these perks are to test out new mechanics, benefits, and abilities that might be used to counter-balance stats. The ultimate goal is to create a set of incentives for players to not trade skills for stats which appears to be the overwhelmingly dominant build type on Gladius.
The Post-War Perk System also is designed to reward players who have invested a significant amount of time and effort into the site's World War storyline. While many of the perks listed on this page are Universal, in that any player can choose them, there are some perks that are designated as being Veteran-specific. These are perks that can only be taken by players who have participated substantially in the War plot (can be on one or multiple characters, through Theater of War, Heavenly Emporium, or other plots that related to the broader conflict).
The Post-War Perk System is divided into three Paths: The Path of Fellowship, the Path of Re-Awakening, and the Path of Inheritance. A player can select ONE Post-War Path for a single character that they possess. The reason we are limiting these perks to a single character is because they are quite potent and this will afford players a meaningful opportunity to test them out, without creating too much disruption in terms of site balance.
These perks are meant to be temporary and will last for a total of 5 months. When the pilot program ends, the perks will be removed and characters will need to participate in the new system in order to keep them.
Please see the full list of rules below regarding the system.
The Post-War Perk System also is designed to reward players who have invested a significant amount of time and effort into the site's World War storyline. While many of the perks listed on this page are Universal, in that any player can choose them, there are some perks that are designated as being Veteran-specific. These are perks that can only be taken by players who have participated substantially in the War plot (can be on one or multiple characters, through Theater of War, Heavenly Emporium, or other plots that related to the broader conflict).
The Post-War Perk System is divided into three Paths: The Path of Fellowship, the Path of Re-Awakening, and the Path of Inheritance. A player can select ONE Post-War Path for a single character that they possess. The reason we are limiting these perks to a single character is because they are quite potent and this will afford players a meaningful opportunity to test them out, without creating too much disruption in terms of site balance.
These perks are meant to be temporary and will last for a total of 5 months. When the pilot program ends, the perks will be removed and characters will need to participate in the new system in order to keep them.
Please see the full list of rules below regarding the system.
Miscellaneous Rules & Notes
- Each player is allowed to select one path for one individual character. This is claimed via update and cannot be changed once selected not even by a reset. Choose wisely!
- The 5 month timer for the Post-War Perk System is uniform. It begins from the time of this post and shall end on: [PLACEHOLDER]. Regardless of absences, if you haven't gotten a chance to make the most of this system, then you will have to make the necessary trades/sacrifices to participate in the more complete perk system.
- Because many of these concepts and benefits are new to Gladius, we ask that all players exercise proper judgment and good faith behavior when using them. Abuse of the perks may lead to them being removed from your character.
- As part of this pilot program, perks are considered a standalone system. They cannot be enhanced or amplified by other aspects of the game including but not limited to: Techs, UAs, Custom Restricteds, etc. There is a general presumption against combining perks with other aspects of the game that may lead to imbalance.
Paths
Path of Fellowship
Path of Re-Awakening
Path of Inheritance
Path of Re-Awakening
Path of Inheritance