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    Perk System Workshop

    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1145
    Join date : 2017-09-14

    Perk System Workshop Empty Perk System Workshop

    Post by Kitsuki Kurahasa Sat Nov 20, 2021 12:28 pm

    Skill-Based Perks

    Genjutsu

    Blindside: Illusions can cast a long and dark shadow over the unwary. Blindside makes it so that Sensors cannot sense your use of Genjutsu on themselves.  Requires Genjutsu. 

    Triggerman: Reality can be thrown off by the simplest of gestures or words. Triggerman allows a Genjutsu user to select a single "Universal Trigger" which can be used as an alternative trigger for up to five Genjutsu in their possession. The Universal Trigger and the techniques it can be applied to are specified in the user's update thread and can only be changed once per activity check. Requires Genjutsu.

    Memetic Warfare: A well-crafted illusion is like a moving maze, trapping its victims for long periods of time with little hope of escape. This perk adds two posts to the amount of time it takes for the victim to recognize they are in a Genjutsu pursuant to the Genjutsu Rules. Requires Genjutsu.

    Memetic Warfare: Lower the timer Set-In Timer. Requires Genjutsu.

    Memetic Warfare: Entity must break out of illusions first before dispelling for their partner.

    Memetic Warfare: Double-Horizontal. Let's you cast two of each rank on one person

    [b]Memetic Warfare:
    Spontaneous Stacking. Let's you stack Genjutsu without it being pre-registered that way.  

    [b]Signature Genjutsu:
    Adds a + to Psychological Damage. This is effectuated by a free - to any stat of your choosing.  

    [b]Signature Genjutsu:
    Adds a ++ to Psychological Damage. This is effectuated by a free -- to any state of your choosing.

    [b]Signature Genjutsu:
    Adds a +1 Tier to Psychological Damage. This is effectuated by a free -1 Tier to any state of your choosing.

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    Ninjutsu
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    [b]Blackout:
     History speaks of a secret sect of shinobi that learned how to cloak their casting from enemy sensors, this knowledge was once thought to be lost forever. No more. Blackout makes it so that your Ninjutsu Techniques cannot be sensed by those with Sensory, however, the Sensor will still be able to sense you as an individual. Requires Ninjutsu.

    Dual Casting: An innovation brought about by the War. Dual-Casting allows you to cast two different Ninjutsu simultaneously by using each hand to complete a different set of seals. This perk requires the One-Handed Seals UA and it doubles the tier penalty resulting in a -2 Tiers to Coordination for the purpose of using it. Requires Ninjutsu.

    Indomitable Magic: Some wills are just too strong to be snuffed out. Indomitable Magic makes it so that the Power Ranking of a user's Ninjutsu Techniques cannot be debuffed by the external machinations of an opponent. The only exception is for the purpose of the Elemental Matchup Rules. Requires Ninjutsu.

    Indomitable Magic: 1 Sealess Technique. If you already have the UA. Can cast two sealess techs simultaneously.

    Indomitable Magic: Elemental Genius. Grants a single custom X-Rank Elemental Technique with set CP cost at 50 CP and upkeep at 30 CP which cannot be reduced.

    Indomitable Magic: Concealment. Those with high intel cannot know your customs. Your jutsu also cannot be precogged nor copied by sharingan.

    Indomitable Magic: Gain your Syndicalism technique at 3,000 EXP instead of 4,500 EXP so long as it is Ninjutsu.

    Indomitable Magic: Jutsu Speed boost +

    Indomitable Magic: Jutsu Speed boost ++

    Indomitable Magic: Jutsu Speed boost +1 Tier, with a ++ but for S-Rank.

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    [b]Master Stylist:
    A true martial arts genius acknowledges the strengths and weaknesses of various styles, then uses them to overwhelm his opponents. Master Stylist permits the user to have TWO physical style techniques active at once for the purpose of boosting. However, these boosts cannot result in a combined total of more than two tiers worth of boosts. When this perk is being used, no chakra reductions may be in effect for the relevant styles. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu.

    Fountain of Youth: Youth is just as much a state of mind as it is a matter of chrono-biology. The user gains a single + to either Strength, Constitution, Speed, or Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. This boost is considered a "Unique Ability" for the purposes of the boosting stacking/ordering rules. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu

    Hardy Protection: When the spirit is unbreakable, the body follows. This perk grants the user a 1 tier boost for the sole purpose of countering a debuff to a single stat. This boost remains inactive and unusable otherwise. The user can assign this boost to either Strength, Constitution, Speed, or Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu

    Training Weights: Taijutsu cannot be precogged and Allows you the ability to use "training weights." Gives 25% discount on EXP for physical stats. For every post you wear them you get a -1 tier to two stats. If you wear them for 4 months IRL, you get a single + when they are removed. Take them off prematurely and you get nothing. Another 4 months IRL, you get an additional ++, Another 4 and you get a +1 Tier to both when they are removed for the duration of a thread. Muscle strain. then the process starts all over. These boosts are counted as   When taking them off it becomes a +1 tier to each lasting for the duration of the thread. These boosts count as UAs. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu

    :  Taijutsu cannot be precogged.

    :


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    Ijutsu
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    [b]Master Surgeon
    : Spurred by the war, scientists have made startling advances in the world of medicine. Master Surgeon grants the user the ability to perform partial implants. A partial implant will always be a guaranteed success because an entire organ is not needed for the process. Instead, the doctor takes a piece of the donor's organ and grafts it into the patient's organ. The donor must pay 500 EXP as part of this process as opposed to the full cost of the bloodline. While the donor does incur a flaw, this flaw is not permanent and will only last for three months IRL. A partial implant can only be performed once by the Master Surgeon and a donor can only benefit from a single partial implant. Partial implants grant the user access to a single A-Rank Technique (Custom or Canon) for a period of two IRL years (5 months for the trial version). After which time, a new graft will need to be applied. The A-Rank Technique selected as part of the implant process must be approved by staff so as to ensure balance.  The technique must be standalone and derivatives may not be learned nor registered. This perk also allows the user to self-operate and give themselves implants both full and partial. Requires Ijutsu.

    Iryō-Pharmacologist: Innovation has a trickle down effect as the knowledge of the greats filters to the ordinary doctor, thereby increasing his proficiency in once niche fields like pharmacology. This perk allows the user to create B-Rank Drugs and Provisions pursuant to the Ijutsu Skill in addition to Poisons and Medicines. Requires Ijutsu.






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    Sigma Six Black Belt: The process and procedure of creating puppets has been boiled down to a tangible science and those with the discipline to learn it are rewarded handsomely. This perk applies a 25% discount on the base price of all puppets.

    Nimble Fingers: A puppet's fingers are naturally fast and quick-moving. The user gains a single + to Coordination. This boost is specified via character update and cannot be changed once assigned except for character resets. This boost is considered a "Unique Ability" for the purposes of the boosting stacking/ordering rules. Requires Taijutsu/Kyujutsu/Bukijutsu/Kenjutsu.

    Bulk Apperception: Chakra is the omnipresent lifeforce of the ninja world and those who can sense it may get a glimpse of things to come. This perk gives the user a single precognitive save subject to the same rules as specified here (users with an intelligence under B-Tier will have an analysis period of 5 posts). This save can only be prepped and used while Sensory abilities are active.

    Hi-Fi: A sensor's brain can be exercised like any other muscle, the result is a signal booster for their extra-sensory abilities. This perk increases the range of Sensory Techniques by 25%.

    Runic Arts: An immigrant from the non-shinobi Far West has brought the study of runology to Kishin and with it, more efficient ways of applying enchantments. This perk reduces the price of Enchantments by 25%%

    Inkology: Talent goes a long way in the Sealing Arts, enough to make up for raw brainpower in some cases. This perk permits the user to utilize chakra ink at B-Tier Intelligence instead of A.
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