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Valen Minamoto
9 posters

    Tamwyn's Custom Techniques

    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Tamwyn's Custom Techniques

    Post by Valen Minamoto Sat Aug 08, 2020 9:10 pm

    Approved Techniques:


    Last edited by Tamwyn on Fri Jan 15, 2021 9:54 pm; edited 9 times in total


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Sat Aug 08, 2020 9:10 pm

    Name: Redirection
    Rank: A
    Power: Varies
    Activation Cost: 20 +
    Upkeep Cost: -
    Range: Varies
    Speed: Varies
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Snake - Tiger - Ox - Rat
    Description: Redirection is a jutsu that utilizes the flow of lightning in order to redirect a technique of that element. This technique allows the user, after forming the required hand seals to generate chakra in such a way to guide a lightning jutsu to one hand,  ‘catch’ that lightning jutsu in said hand, guide it through their body, avoiding the heart, and out the other hand in whatever direction that hand is pointing. In the process, the user does not take damage from the jutsu that had been redirected.

    This technique can, obviously, only be used on projectile lightning jutsu.

    It should be noted that ‘projectile’ in this case does include AoE, but does not include things like Chidori, Raikiri, and Lightning based Chakra Infusion. This is because these techniques have some sort of medium to carry the chakra and the technique cannot absorb the medium.

    In order to redirect a lightning technique in question the body must be ‘insulated’ against its power and as such requires just as much chakra to redirect as what went into casting the technique in question. This means that on top of the base cost of this jutsu the user must also pay chakra equal to the power level of the technique that is being redirected was.

    Redirected techniques retain power, speed, and range. More importantly the range is treated as if the jutsu is simply ‘continuing’ as Redirection does not ‘reset’ a jutsu, merely ‘redirects’ it. For example, should someone be twenty meters away from the user and utilize a lightning technique with a range of thirty meters. The user can redirect the technique to defend against the jutsu, but they [i]cannot[i] hit the original caster with it as the lightning jutsu could only go for another ten meters after it was redirected. Of course if the original user of the technique closed the distance this might not be the case.

    Weaknesses: This technique can only be utilized against lightning jutsu. Furthermore the user has to pay an exorbitant amount of chakra in order to redirect something. The users own chakra cost reductions will not apply to the jutsu being redirected. This means that if one redirects a lightning technique with S power, they’ll pay 30 chakra on top of Redirections cost. This occurs regardless of if the jutsu being redirected costs that much or not. The reverse is also true, if a lightning jutsu redirected is A rank, but only has a power of B, the user will be B rank chakra to redirect it. Chakra cost reductions do apply to the cost of Redirection itself, simply not to the added cost needed to redirect a specific jutsu.

    -

    Name: Transference
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Contact - 30 meters
    Speed: -
    Element: Lightning
    Skill: NinTai
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog - Monkey - Boar - Dragon
    Description: Transference is a lightning technique that supercharges the user body with high voltage lightning. The users themselves are immune to the damage so long as they are the originator of the technique. This high voltage lightning within their body will arc around their chakra coils while the user keeps it from escaping. Should the user make contact with something they may release the pent of lightning into the target immediately at the point of contact and deal A rank lightning damage to whatever made contact.

    Metals and Liquids will have the technique spread through its entire surface area, electrocuting whatever might be in contact with said metal or liquid for A rank damage. This will only affect those within thirty meters of the user when they make contact with metal or liquid. This will however flow through multiple conductive materials touching. For example, in a kunai clash between the user and the target. The metal of the user's kunai  will conduct the lightning through it, into the other blade, and then into the target.
    Weaknesses: Unless a metal or liquid is used as a medium one has no choice but to make physical contact to utilize this jutsu’s effects.

    -

    Name: Pulse Burst
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-40m
    Speed: A
    Element: Lightning
    Skill: Nin
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Dog - Rat - Monkey - Dragon - Hare - Tiger - Ox - Clap
    Description: Pulse is similar in concept to an electromagnetic pulse that radiates out from the user. Once the hand seals are performed the user will clap their hands together and a nearly invisible electrical pulse will radiate outward going 40 meters in all directions. Should individuals be caught within the pulse it won’t do any damage, but will disrupt the chakra network of those caught by the pulse. While this won’t do anything permanent it will cause any currently ‘maintained’ techniques being used, including bloodlines, to fizzle temporarily and deactivate.

    This effect will only work for two posts and during that time anything that was caught by the pulse will be unable to be activated again. This pulse will affect anything that has a maintained chakra cost, so anything that costs any amount of chakra per post. It will not stop and cannot stop anything that just uses an initial cost of chakra. This technique can be completely resisted by those with a constitution higher than the power of the technique. Those who are caught by this jutsu will simply feel as if their chakra network has become ‘numb’ and will find that any maintained techniques that they had active when the pulse hit them will be unable to be activated. This will not stop the activation of different maintained techniques once the pulse has taken effect. Although different levels of the same maintained technique will be unable to be activated.
    Weaknesses: Indiscriminate, so it targets enemies and allies, only targets specific kinds of techniques and will do nothing to stop anything that doesn’t have a sustained cost.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Mon Aug 10, 2020 11:04 pm

    Tamwyn wrote:Name: Redirection
    Rank: A
    Power: Varies
    Activation Cost: 20 +
    Upkeep Cost: -
    Range: Varies
    Speed: Varies
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Snake - Tiger - Ox - Rat
    Description: Redirection is a jutsu that utilizes the flow of lightning in order to redirect a technique of that element. This technique allows the user, after forming the required hand seals to generate chakra in such a way to guide a lightning jutsu to one hand,  ‘catch’ that lightning jutsu in said hand, guide it through their body, avoiding the heart, and out the other hand in whatever direction that hand is pointing. In the process, the user does not take damage from the jutsu that had been redirected.

    This technique can, obviously, only be used on projectile lightning jutsu.

    It should be noted that ‘projectile’ in this case does include AoE, but does not include things like Chidori, Raikiri, and Lightning based Chakra Infusion. This is because these techniques have some sort of medium to carry the chakra and the technique cannot absorb the medium.

    In order to redirect a lightning technique in question the body must be ‘insulated’ against its power and as such requires just as much chakra to redirect as what went into casting the technique in question. This means that on top of the base cost of this jutsu the user must also pay chakra equal to the power level of the technique that is being redirected was.

    Redirected techniques retain power, speed, and range. More importantly the range is treated as if the jutsu is simply ‘continuing’ as Redirection does not ‘reset’ a jutsu, merely ‘redirects’ it. For example, should someone be twenty meters away from the user and utilize a lightning technique with a range of thirty meters. The user can redirect the technique to defend against the jutsu, but they [i]cannot[i] hit the original caster with it as the lightning jutsu could only go for another ten meters after it was redirected. Of course if the original user of the technique closed the distance this might not be the case.

    Weaknesses: This technique can only be utilized against lightning jutsu. Furthermore the user has to pay an exorbitant amount of chakra in order to redirect something. The users own chakra cost reductions will not apply to the jutsu being redirected. This means that if one redirects a lightning technique with S power, they’ll pay 30 chakra on top of Redirections cost. This occurs regardless of if the jutsu being redirected costs that much or not. The reverse is also true, if a lightning jutsu redirected is A rank, but only has a power of B, the user will be B rank chakra to redirect it. Chakra cost reductions do apply to the cost of Redirection itself, simply not to the added cost needed to redirect a specific jutsu.

    -

    Name: Transference
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Contact - 30 meters
    Speed: -
    Element: Lightning
    Skill: NinTai
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog - Monkey - Boar - Dragon
    Description: Transference is a lightning technique that supercharges the user body with high voltage lightning. The users themselves are immune to the damage so long as they are the originator of the technique. This high voltage lightning within their body will arc around their chakra coils while the user keeps it from escaping. Should the user make contact with something they may release the pent of lightning into the target immediately at the point of contact and deal A rank lightning damage to whatever made contact.

    Metals and Liquids will have the technique spread through its entire surface area, electrocuting whatever might be in contact with said metal or liquid for A rank damage. This will only affect those within thirty meters of the user when they make contact with metal or liquid. This will however flow through multiple conductive materials touching. For example, in a kunai clash between the user and the target. The metal of the user's kunai  will conduct the lightning through it, into the other blade, and then into the target.
    Weaknesses: Unless a metal or liquid is used as a medium one has no choice but to make physical contact to utilize this jutsu’s effects.

    -

    Name: Pulse
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-40m
    Speed: A
    Element: Lightning
    Skill: Nin
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Dog - Rat - Monkey - Dragon - Hare - Tiger - Ox - Clap
    Description: Pulse is similar in concept to an electromagnetic pulse that radiates out from the user. Once the hand seals are performed the user will clap their hands together and a nearly invisible electrical pulse will radiate outward going 40 meters in all directions. Should individuals be caught within the pulse it won’t do any damage, but will disrupt the chakra network of those caught by the pulse. While this won’t do anything permanent it will cause any currently ‘maintained’ techniques being used, including bloodlines, to fizzle temporarily and deactivate.

    This effect will only work for two posts and during that time anything that was caught by the pulse will be unable to be activated again. This pulse will affect anything that has a maintained chakra cost, so anything that costs any amount of chakra per post. It will not stop and cannot stop anything that just uses an initial cost of chakra. This technique can be completely resisted by those with a constitution higher than the power of the technique. Those who are caught by this jutsu will simply feel as if their chakra network has become ‘numb’ and will find that any maintained techniques that they had active when the pulse hit them will be unable to be activated. This will not stop the activation of different maintained techniques once the pulse has taken effect. Although different levels of the same maintained technique will be unable to be activated.
    Weaknesses: Indiscriminate, so it targets enemies and allies, only targets specific kinds of techniques and will do nothing to stop anything that doesn’t have a sustained cost.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Masaru Tue Aug 11, 2020 1:15 am

    Tamwyn wrote:Name: Transference
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Contact - 30 meters
    Speed: -
    Element: Lightning
    Skill: NinTai
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog - Monkey - Boar - Dragon
    Description: Transference is a lightning technique that supercharges the user body with high voltage lightning. The users themselves are immune to the damage so long as they are the originator of the technique. This high voltage lightning within their body will arc around their chakra coils while the user keeps it from escaping. Should the user make contact with something they may release the pent of lightning into the target immediately at the point of contact and deal A rank lightning damage to whatever made contact.

    Metals and Liquids will have the technique spread through its entire surface area, electrocuting whatever might be in contact with said metal or liquid for A rank damage. This will only affect those within thirty meters of the user when they make contact with metal or liquid. This will however flow through multiple conductive materials touching. For example, in a kunai clash between the user and the target. The metal of the user's kunai  will conduct the lightning through it, into the other blade, and then into the target.
    Weaknesses: Unless a metal or liquid is used as a medium one has no choice but to make physical contact to utilize this jutsu’s effects.

    Approved

    Redirection ~ I would like this to have to pay more chakra than Technique it's redirecting, i.e. you pay B in order to redirect a C tech. Etc. Additionally as an A-Rank this will only be able to effect B-Rank and lower this way

    Pulse ~ this wouldn't be able to stop S-Rank maintained techs as an A-Rank so please make a note of that, or raise the rank to S.


    _________________
    Character Update: Link
    Known Techniques: Link
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Tue Aug 11, 2020 11:48 am

    Name: Redirection
    Rank: A
    Power: Varies
    Activation Cost: 20 +
    Upkeep Cost: -
    Range: Varies
    Speed: Varies
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar - Snake - Tiger - Ox - Rat
    Description: Redirection is a jutsu that utilizes the flow of lightning in order to redirect a technique of that element. This technique allows the user, after forming the required hand seals to generate chakra in such a way to guide a lightning jutsu to one hand,  ‘catch’ that lightning jutsu in said hand, guide it through their body, avoiding the heart, and out the other hand in whatever direction that hand is pointing. In the process, the user does not take damage from the jutsu that had been redirected.

    This technique can, obviously, only be used on projectile lightning jutsu.

    It should be noted that ‘projectile’ in this case does include AoE, but does not include things like Chidori, Raikiri, and Lightning based Chakra Infusion. This is because these techniques have some sort of medium to carry the chakra and the technique cannot absorb the medium.

    In order to redirect a lightning technique in question the body must be ‘insulated’ against its power and as such requires just as much chakra to redirect as what went into casting the technique in question. This means that on top of the base cost of this jutsu the user must also pay chakra equal to the power level of the technique that is being redirected was.

    Redirected techniques retain power, speed, and range. More importantly the range is treated as if the jutsu is simply ‘continuing’ as Redirection does not ‘reset’ a jutsu, merely ‘redirects’ it. For example, should someone be twenty meters away from the user and utilize a lightning technique with a range of thirty meters. The user can redirect the technique to defend against the jutsu, but they cannot hit the original caster with it as the lightning jutsu could only go for another ten meters after it was redirected. Of course if the original user of the technique closed the distance this might not be the case.

    Weaknesses: This technique can only be utilized against lightning jutsu. Furthermore the user has to pay an exorbitant amount of chakra in order to redirect something. The users own chakra cost reductions will not apply to the jutsu being redirected. This means that if one redirects a lightning technique with S power, they’ll pay 30 chakra on top of Redirections cost. This occurs regardless of if the jutsu being redirected costs that much or not. The reverse is also true, if a lightning jutsu redirected is A rank, but only has a power of B, the user will be B rank chakra to redirect it. Chakra cost reductions do apply to the cost of Redirection itself, simply not to the added cost needed to redirect a specific jutsu.

    -

    If I might respectfully debate with you good sir.
    I would be willing to make this one a bit different in how it functions in terms of chakra, but paying more than what the techniques power would equate feels quite a bit much. Especially considering Redirection cannot store the jutsu for later, nor does it give him anything out of it except for a redirection of a jutsu of a very specific element. Not only that, but being unable to affect jutsu of equal rank seems like a bit much as well. If I may propose a different arrangement.

    Keep the rank as A, to denote the difficulty of the tech and not exactly the cost, power, etc.

    The chakra cost would vary based on the rank of jutsu the user redirects. So if the user were trying to redirect an S rank the base cost would then be that of an S rank. This chakra cost can be discounted. Then however the user has to insulate their body against the power of the tech they're redirecting. So if the tech in question had S rank power they would be pay an additional 30 chakra. If it was an S rank of E power for whatever reason it would cost an additional amount of 1 chakra. This additional payment could [i]not
    be discounted under any circumstances. Should a technique in question not have a power the additional cost becomes 1 rank less than it's rank. Which again, cannot be discounted further.

    So a few examples to make this clear.

    Jim Bo decides to uses an S rank Lightning Jutsu with A rank power.
    I use Redirection.
    I have to pay the initial of redirection to activate, which in this case becomes 30 because it's going up against an S rank technique.
    This chakra cost gets reduced by one ranks worth so it goes down to 20.
    In order to protect himself successfully from the technique however he'd have to pay chakra equal to the techniques power rank. So in this case since it's A, that would require me to pay an additional A ranks worth of chakra. Which totals out to 40 chakra.

    S rank technique with S rank power? 50 chakra
    S rank technique with no power? 40 chakra, since the powers rank is considered to be the ranks - 1
    B rank technique with B rank power? 15 chakra

    This is assuming there's a 1 rank discount affecting this technique, to paint these numbers in their worst possible light.

    As it's written now I would still pay 40 chakra to redirect a tech with S rank power (No matter what rank that tech might actually be). The intent of this was to cause me to pay more because of those who raised the power of their techniques somehow. Basically the formula for what this tech cost as written is

    redirected jutsu's power in chakra + 10.

    It's important to say that not matter HOW this tech breaks down in  the compromised version I outlined above I'm always paying more chakra than whoever cast the tech did. (Unless someone did something really weird and make a jutsu with a power 2 or more ranks below the rank of the technique but I find that to be unlikely.)

    It's also important to note that with the outlined version it could work on any rank of projectile lightning jutsu, the rank is only to showcase the difficulty of the tech.

    -

    Name: Pulse
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-40m
    Speed: A
    Element: Lightning
    Skill: Nin
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Dog - Rat - Monkey - Dragon - Hare - Tiger - Ox - Clap
    Description: Pulse is similar in concept to an electromagnetic pulse that radiates out from the user. Once the hand seals are performed the user will clap their hands together and a nearly invisible electrical pulse will radiate outward going 40 meters in all directions. Should individuals be caught within the pulse it won’t do any damage, but will disrupt the chakra network of those caught by the pulse. While this won’t do anything permanent it will cause any currently ‘maintained’ techniques being used, including bloodlines, to fizzle temporarily and deactivate.

    This effect will only work for two posts and during that time anything that was caught by the pulse will be unable to be activated again. This pulse will affect anything that has a maintained chakra cost, so anything that costs any amount of chakra per post. This includes techniques and bloodline, such as Sharingan, Byakugan, etc. Anything that has to be 'activated' It will not stop and cannot stop anything that just uses an initial cost of chakra, or bloodlines that are forcefully activated, such as a Senju's Regeneration. This technique can be completely resisted by those with a constitution higher than the power of the technique. Those who are caught by this jutsu will simply feel as if their chakra network has become ‘numb’ and will find that any maintained techniques that they had active when the pulse hit them will be unable to be activated. This will not stop the activation of different maintained techniques once the pulse has taken effect. Although different levels of the same maintained technique will be unable to be activated.
    Weaknesses: Indiscriminate, so it targets enemies and allies, only targets specific kinds of techniques and will do nothing to stop anything that doesn’t have a sustained cost.

    -

    S rank maintained techniques only cost A rank chakra per post though in the vast majority of situations, I'm willing to make it S rank, but I do feel like it might be a bit much for a tech that has a set duration on the 'stun' that cannot be increased at all and is already rather short. Two posts really isn't that long.

    Also, for the sake of making sure that all thoughts behind this jutsu are clear I've added the following lines for clarification in the second paragraph.

    'This effect will only work for two posts and during that time anything that was caught by the pulse will be unable to be activated again. This pulse will affect anything that has a maintained chakra cost, so anything that costs any amount of chakra per post. This includes techniques and bloodlines, such as Sharingan, Byakugan, etc. Anything that has to be 'activated' It will not stop and cannot stop anything that just uses an initial cost of chakra, or bloodlines that are forcefully activated, such as a Senju's Regeneration. This technique can be completely resisted by those with a constitution higher than the power of the technique. Those who are caught by this jutsu will simply feel as if their chakra network has become ‘numb’ and will find that any maintained techniques that they had active when the pulse hit them will be unable to be activated. This will not stop the activation of different maintained techniques once the pulse has taken effect. Although different levels of the same maintained technique will be unable to be activated.'
    [/i]


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Tue Aug 11, 2020 10:34 pm

    Name: Pulse
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-40m
    Speed: S
    Element: Lightning
    Skill: Nin
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Dog - Rat - Monkey - Dragon - Hare - Tiger - Ox - Clap
    Description: Pulse is similar in concept to an electromagnetic pulse that radiates out from the user. Once the hand seals are performed the user will clap their hands together and a nearly invisible electrical pulse will radiate outward going 40 meters in all directions. Should individuals be caught within the pulse it won’t do any damage, but will disrupt the chakra network of those caught by the pulse. While this won’t do anything permanent it will cause any currently ‘maintained’ techniques being used, including bloodlines, to fizzle temporarily and deactivate.

    This effect will only work for three posts and during that time anything that was caught by the pulse will be unable to be activated again. This pulse will affect anything that has a maintained chakra cost, so anything that costs any amount of chakra per post. It will not stop and cannot stop anything that just uses an initial cost of chakra. This technique can be completely resisted by those with a constitution higher than the power of the technique. Those who are caught by this jutsu will simply feel as if their chakra network has become ‘numb’ and will find that any maintained techniques that they had active when the pulse hit them will be unable to be activated. This will not stop the activation of different maintained techniques once the pulse has taken effect. Although different levels of the same maintained technique will be unable to be activated.
    Weaknesses: Indiscriminate, so it targets enemies and allies, only targets specific kinds of techniques and will do nothing to stop anything that doesn’t have a sustained cost.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Thu Aug 20, 2020 10:02 am

    Name: Ambush of Xuen
    Rank: A
    Power: -
    Activation Cost: -
    Upkeep Cost: B
    Range: Self
    Speed: -
    Element:
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Ambush of Xuen is a style that revolves around quick and brutal motions that focus on overpowering speed, and precision during its use. The style itself gives the user a 1 tier increase to coordination and a ++ increase to speed while in use.
    Weaknesses: -

    Absolutely nothing special here, I'm re-apping one of my previously apped things only with the removal of the lightning element. Frankly, that was a mistake as it doesn't make much sense for a tai style to have an element in the first place. I just want to be able to teach it to people and not worry if they have the lightning element. Sorry for the inconvenience.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Sayuri
    Sayuri


    Village : Kirigakure
    Posts : 979
    Join date : 2020-06-24
    Age : 24
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: S
    Ryo: I take payment in blood

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Sayuri Fri Aug 21, 2020 12:57 am

    Tamwyn wrote:Name: Ambush of Xuen
    Rank: A
    Power: -
    Activation Cost: -
    Upkeep Cost: B
    Range: Self
    Speed: -
    Element:
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Ambush of Xuen is a style that revolves around quick and brutal motions that focus on overpowering speed, and precision during its use. The style itself gives the user a 1 tier increase to coordination and a ++ increase to speed while in use.
    Weaknesses: -

    Absolutely nothing special here, I'm re-apping one of my previously apped things only with the removal of the lightning element. Frankly, that was a mistake as it doesn't make much sense for a tai style to have an element in the first place. I just want to be able to teach it to people and not worry if they have the lightning element. Sorry for the inconvenience.

    Approved~


    _________________
    Tamwyn's Custom Techniques TjQ3hVh

    The Ice Queen:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Sat Aug 22, 2020 3:54 am

    Name: Kikoho
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 300m
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat
    Description: Kikoho is a massive beam of lightning that is fired from the users hands. The user performs the seal and then places their hands together with the fingertips touching, palms apart, and the thumbs extended and overlapped, creating a triangular shape with the hands. The user then fires a massive blast of Raiton chakra that expands to 100m wide and travels up to its maximum jutsu range before dissipating.
    Weaknesses: -


    Name: Seraph’s Brilliance
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: User’s speed/coordination
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements:
    Parent Technique: -
    Hand Seals: Boar - Ox - Rat
    Description: Seraph’s Brilliance is a technique Tamwyn designed shortly after becoming a member of ‘Team Seraphim’. The technique creates multiple wings of electrical energy that take on the appearance of angelic wings. Three pairs of wings are made and they allow the user to fly at their speed stat.

    The wings extend from the users back with the top wings being three  meters in length, the middle pair being two and finally the bottom pair being one. In additional to giving flight, these wings can be physically controlled and strike things at a speed of the user's coordination stat with the power of the jutsu as the force of the strike. Although the wings do not have the strength to hold objects, meaning no swords or other weapons.
    Weaknesses: -


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Ryuko
    Ryuko
    Wanderer
    Wanderer
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Posts : 2197
    Join date : 2017-09-29

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Ryuko Mon Aug 24, 2020 3:11 am

    Tamwyn wrote:Name: Kikoho
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 300m
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat
    Description: Kikoho is a massive beam of lightning that is fired from the users hands. The user performs the seal and then places their hands together with the fingertips touching, palms apart, and the thumbs extended and overlapped, creating a triangular shape with the hands. The user then fires a massive blast of Raiton chakra that expands to 100m wide and travels up to its maximum jutsu range before dissipating.
    Weaknesses: -


    Name: Seraph’s Brilliance
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: User’s speed/coordination
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements:
    Parent Technique: -
    Hand Seals: Boar - Ox - Rat
    Description: Seraph’s Brilliance is a technique Tamwyn designed shortly after becoming a member of ‘Team Seraphim’. The technique creates multiple wings of electrical energy that take on the appearance of angelic wings. Three pairs of wings are made and they allow the user to fly at their speed stat.

    The wings extend from the users back with the top wings being three  meters in length, the middle pair being two and finally the bottom pair being one. In additional to giving flight, these wings can be physically controlled and strike things at a speed of the user's coordination stat with the power of the jutsu as the force of the strike. Although the wings do not have the strength to hold objects, meaning no swords or other weapons.
    Weaknesses: -

    Approved


    _________________
    Ryuko's Ninja Card


    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Thu Aug 27, 2020 9:23 pm

    Name: Shocking Surface
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 60m (30 in all directions)
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat - Tiger - Dog - Boar - Ram.
    Description: After performing the hand seals, the user channels lightning chakra into any surface they might be touching. Be it the one they are standing on, or one they are touching with their hands. A surge of lightning chakra will infuse the surface, spreading out in it for the jutsu’s range. Should another come into contact with that surface they will find themselves electrified by jutsu power lightning damage. The user can maintain this technique so long as they are maintaining contact with the surface they have ‘trapped’ but the lightning chakra will only stay infused for a single post once contact with the surface has ended. The range of this technique is doubled if the surface the user channels it into is either metal or liquid.

    Weaknesses: -


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Sayuri
    Sayuri


    Village : Kirigakure
    Posts : 979
    Join date : 2020-06-24
    Age : 24
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: S
    Ryo: I take payment in blood

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Sayuri Sun Aug 30, 2020 12:54 am

    Tamwyn wrote:Name: Shocking Surface
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 60m (30 in all directions)
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat - Tiger - Dog - Boar - Ram.
    Description: After performing the hand seals, the user channels lightning chakra into any surface they might be touching. Be it the one they are standing on, or one they are touching with their hands. A surge of lightning chakra will infuse the surface, spreading out in it for the jutsu’s range. Should another come into contact with that surface they will find themselves electrified by jutsu power lightning damage. The user can maintain this technique so long as they are maintaining contact with the surface they have ‘trapped’ but the lightning chakra will only stay infused for a single post once contact with the surface has ended. The range of this technique is doubled if the surface the user channels it into is either metal or liquid.

    Weaknesses: -

    Approved~


    _________________
    Tamwyn's Custom Techniques TjQ3hVh

    The Ice Queen:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Sun Aug 30, 2020 4:52 am

    Name: Xuen's Cunning
    Rank: S
    Power: -
    Activation Cost: 30
    Upkeep Cost:
    Range: Close
    Speed: -
    Element:
    Skill: Taijutsu
    Classification: Personal
    Requirements: Ambush of Xuen
    Parent Technique: -
    Hand Seals: -
    Description: Xuen's Cunning is a series of five brutal strikes that rather than relying on sheer power, instead revolve around misleading the opponent. These strikes generally involve a feint or other form of trickery before striking with the full force of their body. This technique doesn't give the user any particular boosts but due to the trickery inherent in the strikes does reduce the opponents perception for the purposes of following the user during these strikes, and the strikes themselves, by 1 tier --.

    Weaknesses: -


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Nyguyen Uchiha
    Nyguyen Uchiha


    Village : N/A
    Posts : 576
    Join date : 2020-06-07

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Nyguyen Uchiha Sun Aug 30, 2020 5:46 pm

    Tamwyn wrote:Name: Xuen's Cunning
    Rank: S
    Power: -
    Activation Cost: 30
    Upkeep Cost:
    Range: Close
    Speed: -
    Element:
    Skill: Taijutsu
    Classification: Personal
    Requirements: Ambush of Xuen
    Parent Technique: -
    Hand Seals: -
    Description: Xuen's Cunning is a series of five brutal strikes that rather than relying on sheer power, instead revolve around misleading the opponent. These strikes generally involve a feint or other form of trickery before striking with the full force of their body. This technique doesn't give the user any particular boosts but due to the trickery inherent in the strikes does reduce the opponents perception for the purposes of following the user during these strikes, and the strikes themselves, by 1 tier --.

    Weaknesses: -

    Approved


    _________________
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    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Mon Aug 31, 2020 7:07 am

    Name: Chain Lightning
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost:
    Range: 60m (per arc)
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Rat - Boar - Horse - Dog
    Description: Chain Lightning appears as a closely linked stream of lightning bolts that arcs out from the users hand toward their target. The technique travels at jutsu power and moves at jutsu speed. Should Chain Lightning hit a target it will strike that target with jutsu power raiton damage before arcing off toward the next closest heat signature. Each time the lightning bolt arcs off a heat signature it will lose 1 rank of power until it hits E at which point it will fizzle out after hitting the target.

    Weaknesses: No distinction between friend or foe. Besides the user of course. Fire/Lava jutsu specifically can confuse this technique and send it arcing toward them although it will arc again if it wins a jutsu clash. The power will be reduced in that case of course.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Sayuri
    Sayuri


    Village : Kirigakure
    Posts : 979
    Join date : 2020-06-24
    Age : 24
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: S
    Ryo: I take payment in blood

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Sayuri Mon Aug 31, 2020 7:14 am

    Tamwyn wrote:Name: Chain Lightning
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost:
    Range: 60m (per arc)
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Rat - Boar - Horse - Dog
    Description: Chain Lightning appears as a closely linked stream of lightning bolts that arcs out from the users hand toward their target. The technique travels at jutsu power and moves at jutsu speed. Should Chain Lightning hit a target it will strike that target with jutsu power raiton damage before arcing off toward the next closest heat signature. Each time the lightning bolt arcs off a heat signature it will lose 1 rank of power until it hits E at which point it will fizzle out after hitting the target.

    Weaknesses: No distinction between friend or foe. Besides the user of course. Fire/Lava jutsu specifically can confuse this technique and send it arcing toward them although it will arc again if it wins a jutsu clash. The power will be reduced in that case of course.

    Approved~


    _________________
    Tamwyn's Custom Techniques TjQ3hVh

    The Ice Queen:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Mon Aug 31, 2020 10:26 am

    Name: Hell Slash
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 25m
    Speed: S
    Element: Lightning
    Skill: NinTai
    Classification: Personal
    Requirements: Hell Stab, Lightning Release Chakra Mode
    Parent Technique: Hell Stab
    Hand Seals: N/A
    Description: Hell Slash is a technique that like Hell Stab envelops the users arm in raiton chakra, but instead of the ability to increase the potency of the strike via reducing the number of fingers this one involves wrapping the entirety of the users arm in raiton chakra. This increases the power of the blow. This technique increases the strength of the user by 2 tiers for the strike with their arm, which can be a punch, elbow blow, or a full arm bar as examples.

    Additionally however the user can launch this condensed raiton chakra off their arm into a large, piercing slash of raiton chakra. This slash appears as a crescent slash of raiton chakra that expands to being 20m wide from tip to tip. The slash will travel for 25m before dissipating harmlessly. The slash moves at a speed equal to the users strength stat. The force behind it however loses some of it's power from being fired and has a power equal to the users strength stat - 1 tier.
    Weaknesses: --


    Last edited by Tamwyn on Mon Aug 31, 2020 11:13 pm; edited 1 time in total


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1145
    Join date : 2017-09-14

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Kitsuki Kurahasa Mon Aug 31, 2020 4:17 pm

    Tamwyn wrote:Name: Hell Slash
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Lightning
    Skill: NinTai
    Classification: Personal
    Requirements: Hell Stab, Lightning Release Chakra Mode
    Parent Technique: Hell Stab
    Hand Seals: N/A
    Description: Hell Slash is a technique that like Hell Stab envelops the users arm in raiton chakra, but instead of the ability to increase the potency of the strike via reducing the number of fingers this one involves wrapping the entirety of the users arm in raiton chakra. This increases the power of the blow. This technique increases the strength of the user by 2 tiers for the strike with their arm, which can be a punch, elbow blow, or a full arm bar as examples.

    Additionally however the user can launch this condensed raiton chakra off their arm into a large, piercing slash of raiton chakra. This slash appears as a crescent slash of raiton chakra that expands to being 20m wide from tip to tip. The slash will travel for 50m before dissipating harmlessly. The slash moves at a speed equal to the users strength stat and has a slashing power of equivalent force.
    Weaknesses: --

    +1 Tier not +2 Tiers


    _________________
    Spoiler:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Sat Sep 05, 2020 11:42 am

    Edited it based on discord conversation for consideration.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1145
    Join date : 2017-09-14

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Kitsuki Kurahasa Sat Sep 05, 2020 6:53 pm

    Tamwyn wrote:Name: Hell Slash
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 25m
    Speed: S
    Element: Lightning
    Skill: NinTai
    Classification: Personal
    Requirements: Hell Stab, Lightning Release Chakra Mode
    Parent Technique: Hell Stab
    Hand Seals: N/A
    Description: Hell Slash is a technique that like Hell Stab envelops the users arm in raiton chakra, but instead of the ability to increase the potency of the strike via reducing the number of fingers this one involves wrapping the entirety of the users arm in raiton chakra. This increases the power of the blow. This technique increases the strength of the user by 2 tiers for the strike with their arm, which can be a punch, elbow blow, or a full arm bar as examples.

    Additionally however the user can launch this condensed raiton chakra off their arm into a large, piercing slash of raiton chakra. This slash appears as a crescent slash of raiton chakra that expands to being 20m wide from tip to tip. The slash will travel for 25m before dissipating harmlessly. The slash moves at a speed equal to the users strength stat. The force behind it however loses some of it's power from being fired and has a power equal to the users strength stat - 1 tier.
    Weaknesses: --

    Approved


    _________________
    Spoiler:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Sun Sep 06, 2020 5:13 am

    Name: Overload
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Contact
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements:  Lightning Release Chakra Mode
    Parent Technique:
    Hand Seals: Dragon - Dog - Boar - Rat.
    Description: Overload is a technique that charges raiton chakra into the user's body that is immediately transferred into the body of someone the user touches once the hand seals have been completed. Contact of any kind transfers the chakra over to the individual that touched the user  and the lightning moves into the body and viciously overloads the nervous system of the afflicted.

    The nervous system overload will do no actual damage but will effectively shut it down for a brief time. Two posts to be precise. During that time the afflicteds five senses will be completely shut down as the nervous system overloads and all five senses 'fry'. Once the two posts have ended the nervous system will successfully reset and whoever was afflicted will be able to sense and perceive normally with no repercussions.

    Constitution equal or higher than this technique's power will resist the technique in full.

    Weaknesses: Contact must be made, only one target can be hit per use of the jutsu, sensory can circumvent this jutsu’s disabling of the five senses with the user of the technique being completely unaware.


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    Sayuri
    Sayuri


    Village : Kirigakure
    Posts : 979
    Join date : 2020-06-24
    Age : 24
    Location : The Bloody Mist

    Character File
    Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
    Class: S
    Ryo: I take payment in blood

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Sayuri Mon Sep 07, 2020 6:00 pm

    Tamwyn wrote:Name: Overload
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Contact
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Personal
    Requirements:  Lightning Release Chakra Mode
    Parent Technique:
    Hand Seals: Dragon - Dog - Boar - Rat.
    Description: Overload is a technique that charges raiton chakra into the user's body that is immediately transferred into the body of someone the user touches once the hand seals have been completed. Contact of any kind transfers the chakra over to the individual that touched the user  and the lightning moves into the body and viciously overloads the nervous system of the afflicted.

    The nervous system overload will do no actual damage but will effectively shut it down for a brief time. Two posts to be precise. During that time the afflicteds five senses will be completely shut down as the nervous system overloads and all five senses 'fry'. Once the two posts have ended the nervous system will successfully reset and whoever was afflicted will be able to sense and perceive normally with no repercussions.

    Constitution equal or higher than this technique's power will resist the technique in full.

    Weaknesses: Contact must be made, only one target can be hit per use of the jutsu, sensory can circumvent this jutsu’s disabling of the five senses with the user of the technique being completely unaware.

    Approved~


    _________________
    Tamwyn's Custom Techniques TjQ3hVh

    The Ice Queen:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Mon Dec 28, 2020 5:40 pm

    Name: Poison Expulsion Seal
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost:
    Range: Contact
    Speed: A
    Element: N/A
    Skill: Fuin
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger - Boar - Ram
    Description: The seal allows the user to place a modified storage seal upon an object that will automatically expel a poisonous gas the user loads into it. The seal works similarly to an explosion tag in that all that has to be done is that chakra be channeled into the seal via direct contact. Once this is done the user can detonate the seal and release the poison with the ram handsign. The seal once released will expel the poison gas in it's vicinity at the speed this technique possesses. Up to five doses of poison can be loaded into the tag although once expelled all doses will be used. What putting more doses into the seal does is increase the size of the total gas cloud.

    Per Chemistry rules a single dose of poison expelled from this seal will result in a 5x5x5 cloud. Each additional dose will increase the size of this cloud by another 5x5x5. Up to 25x25x25. This user must be within 50m of the seal to detonate. These tags are permanent after creation until used (1 time use each).

    Weaknesses: -


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point
    InarieKaguya
    InarieKaguya


    Posts : 250
    Join date : 2018-07-28

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by InarieKaguya Mon Dec 28, 2020 6:56 pm

    Tamwyn wrote:Name: Poison Expulsion Seal
    Rank: A
    Power: -
    Activation Cost: 20
    Upkeep Cost:
    Range: Contact
    Speed: A
    Element: N/A
    Skill: Fuin
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger - Boar - Ram
    Description: The seal allows the user to place a modified storage seal upon an object that will automatically expel a poisonous gas the user loads into it. The seal works similarly to an explosion tag in that all that has to be done is that chakra be channeled into the seal via direct contact. Once this is done the user can detonate the seal and release the poison with the ram handsign. The seal once released will expel the poison gas in it's vicinity at the speed this technique possesses. Up to five doses of poison can be loaded into the tag although once expelled all doses will be used. What putting more doses into the seal does is increase the size of the total gas cloud.

    Per Chemistry rules a single dose of poison expelled from this seal will result in a 5x5x5 cloud. Each additional dose will increase the size of this cloud by another 5x5x5. Up to 25x25x25. This user must be within 50m of the seal to detonate. These tags are permanent after creation until used (1 time use each).

    Weaknesses: -

    Approved


    _________________
    Character Name: Inarie Yoru Kaguya
    Spendable Experience: 0
    Total Experience: 2,955
    Renown: 0
    Ryo: 321,000
    Stats:

    • Strength: C
    • Constitution: C (B/Physical)
    • Stamina: C+
    • Speed: B
    • Coordination: A
    • Intelligence: C
    • Perception: B

    Link to Character Updates: Inarie Kaguya
    Link to Character Application:
    Link to Known Techniques:
    Valen Minamoto
    Valen Minamoto


    Posts : 878
    Join date : 2018-10-18
    Age : 32

    Character File
    Skills & Elements: Fire, Water, Kenjutsu, Ninjutsu
    Class: A
    Ryo:

    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

    Post by Valen Minamoto Mon Jan 04, 2021 9:09 pm

    Name: Seraphs Art: Pulse Burst
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 20m
    Speed: S
    Element: Lightning
    Skill: Ninjutsu
    Classification: Custom
    Requirements: Black Lightning
    Parent Technique: Black Lightning
    Hand Seals: Boar - Ox - Tiger - Hare
    Description: Pulse Burst is a technique that fires out a domelike burst of raiton chakra, emanating from Tamwyn. The dome of black raiton appears as multiple crackling arcs of electricity firing outward from him with the streams of raiton chakra arcing into each other as well. The technique will move out to twenty meters in every direction from Tamwyn before dissipating. Any and all with the exception of Tamwyn himself (and his equipment obviously) will be hit with damage equivalent to the jutsu's power. The dome will explode from him at a speed equal to the jutsu's speed stat. This technique also carries the black raiton jutsu's elemental advantages. Although, unlike it's parent technique, it cannot be controlled once released.


    Weaknesses: This technique requires black lightning to be active. It does not distinguish between friend and foe.


    Last edited by Tamwyn on Thu Jan 07, 2021 12:18 pm; edited 2 times in total


    _________________
    Character Name: Valen Minamoto
    Spendable Experience: 0
    Total Experience: 6,160
    Renown: 9,250
    Ryo: 8,750,000
    Stats:
    • Strength: C
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A


    Link to Character Updates: Here
    Link to Character Application: Outdated at this point

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    Tamwyn's Custom Techniques Empty Re: Tamwyn's Custom Techniques

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