Approved Techniques
E-Rank
➤N/A
D-Rank
➤
C-Rank
➤
B-Rank
➤
A-Rank
➤
S-Rank
➤N/A
Lily wrote:Name: Kunai Style
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: A basic fighting style with Kunai as the focus. Coordination while using Kunai get a +1 tier boost, and can be thrown an extra 30m before their speed starts to drop off.
Weaknesses: Any other weapon that isn't a Kunai doesn't get the bonuses.
Name: Shuriken Style
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: A basic fighting style with Shuriken as the focus. Coordination while using Shuriken get a +1 tier boost, and can be thrown an extra 30m before their speed starts to drop off.
Weaknesses: Any other weapon that isn't a Shuriken doesn't get the bonuses.
Name: Senbon Style
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: A basic fighting style with Senbon as the focus. Coordination while using Senbon get a +1 tier boost, and can be thrown an extra 30m before their speed starts to drop off.
Weaknesses: Any other weapon that isn't a Senbon doesn't get the bonuses.
Name: Caltrops Style
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: A basic fighting style with Caltrops as the focus. Coordination while using Caltrops get a +1 tier boost, and can be thrown an extra 30m before their speed starts to drop off.
Weaknesses: Any other weapon that isn't a Caltrop doesn't get the bonuses.
Name: Knife Style
Rank: C
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: -
Description: A basic fighting style with Knives as the focus. Coordination while using Knives get a +1 tier boost, and can be thrown an extra 30m before their speed starts to drop off.
Weaknesses: Any other weapon that isn't a Knife doesn't get the bonuses.
Lily wrote:Name: Makeshift Weapon (Dagger)
Rank: E-S
Power: Varies
Activation Cost: E-S, depending on rank
Upkeep Cost: -
Range: Touch
Speed: -
Element: N/A
Skill: Bukijutsu
Classification: Secret
Requirements: Kajiya
Parent Technique: -
Hand Seals: -
Description: Anything can be made into a weapon, so why not take advantage of that? By grabbing some nearby materials and taking a few seconds to make it, the user can create 1 temporary dagger for the rest of the thread. The Grade of the weapon is equal to the technique Rank, while the Hardness is E, though the user can sacrifice a unit of a material to increase that to the material's Hardness.
Weaknesses: Each rank of the technique needs to individually be learned, and the user must have reached the appropriate weapon crafting level.
These need some work. I'm dubious on the ability to paralyze specific parts of the body by touching a person anywhere with your hands or feet. Beyond that, though, these have the same cost despite the Limb Lock being much stronger. While you could argue that the former disables hand seals, even for one handed seal users, the latter could be seen as an almost absolute speed debuff for C rank cost.Lily wrote:Name: Hand Lock
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: 3 CP
Range: Touch
Speed: -
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: Paralyzing Chakra Field, Temporary Paralysis Technique
Hand Seals: Tiger → Ram
Description: By applying the basic logic of the Paralyzing techniques and focusing it, the user channels chakra into either a hand or foot and makes contact with a target. Upon making contact, the target's hands (hand, fingers, wrist) lock up and are paralyzed for 1 full post, their nerves feeling as if they had fallen asleep while unresponsive.
Weaknesses: This only prevents the ability to move their hands, nothing more. Paying upkeep requires either sustained contact or making contact again in the user's subsequent post.
Name: Limb Lock
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: Hand Lock
Hand Seals: Tiger → Ox
Description: By applying the basic logic of the Paralyzing techniques, the user channels chakra into either a hand or foot and makes contact with a target. Upon making contact, the target's limb (either hand & arm, foot & leg, or non-standard body part like a tail or wing) lock up and are paralyzed for 1 full post, their nerves feeling as if they had fallen asleep while unresponsive.
Weaknesses: This only prevents the ability to move a single limb, nothing more. Paying upkeep requires either sustained contact or making contact again in the user's subsequent post.
This one is denied. Bloodlines are too broad to indiscriminately prevent, especially without any sort of refined method of "targeting" them (iryojutsu, byakugan, etc.). Even then, there's a world of difference between disabling someone's doujutsu and disabling an element. Regardless, anything that does something like this should be highly scrutinized.Lily wrote:Name: Liner Lock
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: Hand Lock
Hand Seals: Tiger → Ox
Description: Short for 'Bloodliner Lock', by applying the basic logic of the Paralyzing techniques on top of the idea that bloodlines are just metaphorical 'limbs', the user channels chakra into either a hand or foot and makes contact with a target. Upon touching their target, the target is unable to use their bloodlines for 1 full post.
Weaknesses: This only prevents the ability to use their bloodline, nothing more. Paying upkeep requires either sustained contact or making contact again in the user's subsequent post.
I'll call this one Approved! At first glance, it could be seen as a strict speed improvement to the parent technique, but it's a smaller radius and one could argue that the exploding clone would be worse. That, and this has the potential to even hit yourself, which is fun.Lily wrote:Name: Paralysis Clone
Rank: A
Power: A
Activation Cost: 20 CP
Upkeep Cost: -
Range: 1km
Speed: -
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: Clone Great Explosion, Paralyzing Chakra Field
Hand Seals: Tiger → Ox
Description: The User makes what appears to be a normal Shadow Clone, however this clone does not possess the chakra like other clones do meaning it cannot cast jutsu. This Clone is meant for an opponent that would strike at it in close range, as when hit with enough force to destroy it, the clone will explode in a 30-meter radius explosion paralyzing those that are caught within the blast radius for 1 full post.
Weaknesses: Same as Shadow Clone Technique. This paralyzes enemies and allies with no differentiating between the two.
This is Denied. This is Bringer of Darkness with some amount of damage, an extra sense disabled, sensory disabled, it doesn't require a post to set in, and it has reduced cost- albeit at a reduced range.Lily wrote:Name: Flare Wave Flash Bang
Rank: A
Power: C
Activation Cost: 5 CP
Upkeep Cost: -
Range: 10m
Speed: S
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: Flare Gun Technique, Sound Wave Technique
Hand Seals: Dragon → Horse → Hare → Ox
Description: The user creates a Fusee orb in each hand and them claps them together, forcing the balls of chakra to explode in a flash of light alongside a deafening blast of sound. While it deals only D-rank sonic damage despite the rank, those other then the user within 10m of the blast of light and sound become blinded and deafened for 1 full post, likely distorting their sense of direction in the process even if they are a sensor of some kind for a bit.
Weaknesses: A very flashy technique. As a sound based attack it is ineffective in environments that lack a medium to transmit sound such as a void. An equally loud sound can also drown out the noise of the waves rendering them ineffective.