- Chemistry:
- Poisons:
Name: Stolid Rising
Rank: S-Rank
State: Solid
Price: 100,000 ryo
Symptoms: The victim will begin feeling forgetful and moderately confused, as though from lack of sleep or difficult mental effort. The severity of this effect is determined by the victims initial Intelligence stat; the higher the intelligence the less damaging it will feel until the poison sets hold.
Effects: Permanently damages the Intelligence of the victim by 2 tiers.
Countdown: 2 posts
Duration: 4 Posts / Permanent
*Yields 3 dosages
Name: Spinal Tap
Rank: S-Rank
State: Liquid
Price: 100,000 ryo
Symptoms: Upon the poison entering the bloodstream, usually on the blade of a weapon, the victim will begin to feel a tingling in all their extremities. Over 2 posts this tingling will intensify to a severe burning sensation at which point they will become completely paralyzed, looking for all intents and purposes - dead. Their skin will begin to turn bluish grey as the muscles needed to infuse the blood with oxygen are seized and unresponsive. The victim is unable to speak, or move any part of them; even involuntarily. If they remain like this for 10 posts their organs will fail and they will die.
Effects: Paralysis, Organ Failure and Death
Countdown: 2 posts
Duration: 10 posts / Permanent
*Yields 3 dosages
Name: Ghost ~ A Perfume by Eclipse
Rank: S
Type: Poison
State: Gas
Price: 500,000 ryo
Description: Ghost is the debut piece in Kara’s collection of haute couture perfumes; Eclipse. The perfume of love which reveals mysteries and induces passions in the dark night. The powerful notes of Indian rose and Belle de Nuit blossom which blooms and spreads odors in the darkness of the night, and closes in the early dawn. The heart consists of orange, white tree and apricot notes. The base, sensual and soft, brings waves of vanilla, amber and musk notes. The bottle was designed in the shape of Luna, romantic and fantastic at the same time and the inspiration for fairy tales and day-dreaming.
Symptoms: The victim will feel a slight ‘fuzziness’ and feel slightly (though comfortably) warm as the poison sets in. As a by-product of its effect, the victim will become more agreeable to things that they might otherwise not be.
Effects: Anyone within the 10 meter aura of the wearer (or the object/space where the perfume was sprayed) will take a temporary -1 Tier to their base Intelligence stat. This gas is invisible (as it is a perfume), and once sprayed can only be perceived by scent.
Countdown: 1 Post
Duration: When used (either worn on the body or clothes as a perfume, or sprayed into the air or an object), this perfume consumes a single dose from the bottle and creates an ‘aura’ of gas 10 meters in diameter that lasts for 10 posts. After 10 posts those affected will regain their previous base stats.
*Yields 2 bottles (5 doses each)
Name: Nuova Luna ~ A Cologne by Eclipse
Rank: S
Type: Poison
State: Gas
Price: 500,000 ryo
Description: Nuova Luna is the second piece in Kara’s collection of haute couture perfumes and colognes; Eclipse. Dress in your finest attire and polish your look. Wander in a never-ending night and enjoy the daring radiance of a magnificent Darhkvale evening, over and over again. Bridges and monuments shine like a thousand stars, standing majestic in a twilit sky carried away by the soft vanilla warmth of benzoin from the far east and a tonka bean from the exotic southern Isles that has been jostled by the deep darkness of amber from the mysterious Land of Iron.
Symptoms: The victim will feel a slight ‘fuzziness’ and feel slightly (though comfortably) warm as the poison sets in. As a by-product of its effect, the victim will become more agreeable to things that they might otherwise not be.
Effects: Anyone within the 10 meter aura of the wearer (or the object/space where the perfume was sprayed) will take a temporary -1 Tier to their base Intelligence stat. This gas is invisible (as it is a perfume), and once sprayed can only be perceived by scent.
Countdown: 1 Post
Duration: When used (either worn on the body or clothes as a perfume, or sprayed into the air or an object), this perfume consumes a single dose from the bottle and creates an ‘aura’ of gas 10 meters in diameter that lasts for 10 posts. After 10 posts those affected will regain their previous base stats.
*Yields 2 bottles (5 doses each)
- Drugs:
- Name: Tears of the Champion
Type: Drug
Rank: S
Price: 250,000
Symptoms: As the pale blue liquid is consumed, the imbiber feels a rush of energy which gives them a feeling of supernatural power and confidence. Although the drug drains the user’s Constitution, the effects are not felt until after the benefits wear off and may produce feelings of being ‘invincible’.
Effects: Provides +1 UQ tier Boost to Stamina, Strength and Speed.
Drawbacks: Drains base Constitution by 1 tier.
Countdown: Instant
Duration: 10 posts
Cooldown: As an imperfect copy of Hero Water, Tears of the Champion has no defined cooldown. Rather it may be taken as often as the user wishes however will incur a heavy penalty each time if certain warnings are not followed. Tears of the Champion may be ingested once every 6 IRL months safely. If it is taken more frequently the 1 tier drain to Constitution becomes permanent and must be repaired before experience can be allotted elsewhere (Stats, KKG, etc.).
*Yields 1 dosage
- Medicine:
- Name: Eclipse Perfume and Cologne Antidote
Rank: S
Type: Medicine
Price: 500,000
Application: Ingestion
Effects: This clear and tasteless liquid is a generic antidote to all of the perfumes in Kara’s Eclipse perfume/cologne line (does not require a sample and is only effective with perfumes/colognes specifically made by Kara). It provides the imbiber with immunity to the effects of any of Kara’s perfumes/colognes for up to 20 posts, as well as immediately relieves the effects of any Eclipse Perfumes.
Duration: 20 Posts
Cooldown: None
*Yields 3 dosages
- Compounds:
- Name: Adamantite
Item Rank: N/A
Material Rank: S
Units Used:
1 Titanium
1 Ebony
Description: A very hard material that is made by mixing 1 unit of Titanium and 1unit of Ebony with a Crucible to form a new alloy. The mix results in 1 unit of Adamantite
Requirement: Crucible
Crafting Time: N/A
Yield: 1
Name: Ebonweave
Item Rank: N/A
Material Rank: A++
Units Used:
1 Silk
1 Ebony
Description: A durable and protective fabric that is made by combining 1 unit of Silk and 1 unit of Ebony with a Chemistry Station to form a new compound. The mix results in 1 unit of Ebonweave fabric.
Requirement: Chemistry Station
Crafting Time: N/A
Yield: 1
Name: Stormsilver
Item Rank: N/A
Material Rank: S
Units Used:
1 Gold
1 Ebony
2 Titanium
Description: Stormsilver is not, strictly speaking, silver at all. It appears as a silver metal, but is in fact an alloy of Gold, Titanium and Ebony that has been both combined in a Crucible and further infused with natural (non-chakra based) lightning in a Chemistry Station. The effects of this process render the resulting alloy as strong as the fabled Tetsudashi Steel and with an additional side effect. Due to the mixture of metals and the subsequent treatment with electricity, the metal develops a barely perceptible geometric pattern across its outer surface. When the metal is exposed to light, the light refracts off of the patterned surface and causes a 1 tier debuff to Perception to anyone who can see it within 10 meters of the metal for 5 posts. Any items made from Stormsilver will take up an attunement slot.
Requirement: Chemistry Station, Crucible
Crafting Time: N/A
Yield: 1
Name: Midnight Ore
Item Rank: S
Material Rank: S+
Price: 100,000 for 2 units
Form: Solid
Application: Ebony must be smelted for 24 hours and then chemically treated for another 24 hours. 2 units of ebony makes one unit of midnight metal.
Description: Midnight metal is a black metal that glistens like a clear night sky. Easily molded into an extremely strong material
Effects: Any object that interacts with Midnight ore will be considered one tier lower in hardness.
Quantity: 2 units
Name: Jiki Kinzoku (磁気 金属) ~ Magnetic Metal
Item Rank: S
Material Rank: S
Units Used: 1 unit Adamantite, 1 unit Silk
Requirements: Magnet Release, Crucible
Description: Inspired by the otherworldly nature of the meteor found in the Land of Bears, Kara has discovered a way of combining the physical with the metaphysical. After carefully combining Adamantite and Silk to form a metallic organic compound, Kara is able to infuse the new material with her own Magnet Release. This gives the material the strength and durability of the most powerful metals as well as a curious innate property. Much like the techniques handed down through the Kazehana clan, Magnetic Metal is able to bind with a specific person’s chakra signature, giving the impression that the material has a mind of its own. The owner of the material is able to manipulate it, even remotely, as though it were a partner in a dance rather than a mere crafting material and contributing to the overall coordination of anyone using it.
Effects: The user may ‘summon’ Magnetic Metal (or the item created from it) from a distance of up to 500m, this occurs at S-Rank Speed and requires an activation of chakra similar to Explosive Tags. This does not require line of sight, though it does require the user be attuned to the metal/item. (This takes up an attunement slot and is done via update.) If the Magnetic Metal is only a piece of a whole item, the Magnetic Metal will also bring with it the rest of the item (e.g. a sword hilt will bring the whole sword, a bracer will also bring the straps that hold it etc.) Passively, Magnetic Metal adds +1 tier to Coordination to anyone wielding items made from it for the purposes of using that item. As Magnetic Metal is an organic compound, it may be used primarily as a fabric, and for double the unit cost may be used as a metal.
Quantity: 2 units of Magnetic Metal
- Engineering:
Name: Underground Water Displacement Pipe System
Item Rank: B
Material Rank: D+
Materials Used: Copper Piping (200 feet)
Description: A set of two pipes dug into an underground river. One is set at one point while the other is set at the end as a drainage system. Forcing the water usually underground to flow across a set path on the surface for a small river system and then back down into the underground river.
Requirement: Engineering
Crafting Time: 3 days (24 hours with Master Craftsman)
Name: Sand Skiff
Item Rank: C
Material Rank: D
Materials Used: 1 unit Wood, 1 unit Cloth
Description: A small wooden skiff that can haul passengers and light cargo across sand at C tier speed. (Can not be used in combat)
Requirement: Engineering
Crafting Time: 24 hours (12 hours with Master Craftsman)
Name: Green House
Item Rank: B
Material Rank: D+
Materials Used: Aluminum Piping (90 ft), Copper Wire (90 ft), One Battery, 200 units of Glass
Description: A small glass building with pipes on that occasionally water plants for food growth.
Requirement: Engineering
Crafting Time: 3 days (24 hours with Master Craftsman)
Name: Multi-Directional Boost System
Item Rank: A
Material Rank: B++
Materials Used: 8 units of titanium, One battery, 2 Aluminium Pressurized Canister
Description: This is a belt strapped tightly to the waist and lower back of the user. On each hip is a launcher that launches using 1 unit of gas per side used and retracts using the battery. The wires launch at B rank speed and stick into whatever solid surface they hit. A range of 50 meters per wire. When the wire retracts it pulls the person attached to it at A rank speeds. Yanking them in the direction they aimed. After 20 uses per wire fired the aluminium pressurized canisters have to be switched out. Takes a full post to do so. The controls are designed like sword handles with triggers on the handles to control firing by pulling and retracting by releasing. Has a slot in each controller (One for each hand) that allows a weapon handle to be fixed into it. So the item can be used while wielding a one handed weapon. Requires C rank coordination and C rank perception to use. The titanium tether lines have A rank piercing power and release their grip with a double tap of the trigger.
Requirement: Engineering
Crafting Time: 7 days (3 days with Master Craftsman)
Name: Storm Lenses
Item Rank: S
Material Rank: E
Units Used: 1 unit Glass
Description: A set of contact lenses specifically designed to counteract the Perception debuff effect of Stormsilver. These can be treated to be any colour for cosmetic purposes, though by default they are translucent. The Storm Lenses are reusable and are cared for by washing with mild soap and water.
Requirement: N/A
Crafting Time: 14 days (7 days with Master Craftsman)
Yield: 5 pairs of contact lenses.
Name: 救いの手 - Sukuinote
Item Rank: S
Material Rank: S+
Units Used: 3 units Adamantite, 3 units Ebony
Description:- Sukuinote:
Requirement: Engineering/Weapon Crafting/Armor Crafting
Crafting Time: 14 Days (7 with Master Craftsman)
Yield: 1
Name: Sukuinote Vials
Item Rank: B
Material Rank: S+
Units Used: 1 unit Ebony
Description: A small vial that is intended to work with the Sukuinote prosthetic. These hold a single dose of medicine/drugs/poisons that may be dispensed via hypodermic needle.
Requirement: N/A
Crafting Time: 3 Days (1 Day with Master Craftsman)
Yield: 5 empty vials
- Weaponry:
Name: Basic Kunai
Item Rank: C
Material Rank: B+
Materials Used: 1 unit Steel
Description: A basic steel kunai
Requirement: N/A
Crafting Time: 1 day (12 hours with Master Craftsman)
Name: Steel Glaive
Item Rank: B
Material Rank: B+
Materials Used: 10 units Steel
Description:A simple steel glaive created to give a starting point for glaive users should they wish to dabble in the art. The shaft of the weapon is six feet long and the blade is a foot and a half (18 inches) long. The blade is single sided with a metallic sheen to it. There's a heavy counterweight on the end of it to keep the weapon perfectly balanced as a whole.
Requirement: N/A
Crafting Time: 3 days (24 hours with Master Craftsman)
Name: Demon Tanto
Item Rank: A
Material Rank: A++
Materials Used: 1 unit Ebony
Description: A perfectly balanced dark tanto blade with a razor sharp edge.
Requirement: Weapon crafting
Crafting Time: 7 days (3 days with Master Craftsman)
Name: Demon Katana
Item Rank: A
Material Rank: A++
Materials Used: 4 units Ebony
Description: A perfectly balanced dark katana blade with a razor sharp edge.
Requirement: Weapon crafting
Crafting Time: 7 days (3 days with Master Craftsman)
Name: Demon Wakizashi
Item Rank: A
Material Rank: A++
Materials Used: 2 units Ebony
Description: A perfectly balanced dark Wakizashi blade with a razor sharp edge.
Requirement: Weapon crafting
Crafting Time: 7 days (3 days with Master Craftsman)
Name: Particle Cloud Explosive
Item Rank: A
Material Rank: A++
Units Used: 1 unit of Ebony | 15 feet of Aluminum piping
Description: A small canister filled with a unique mixture that when impact is made with at least D-Rank speed the item explodes releasing a 25 meter radius cloud of microscopic shards of Ebony. This metal while harmless to the most of the body are sharp enough to cause micro cuts as they embed in the eyes and nose as well as the mouth, throat, and lungs when inhaled as well as travel down the esophagus damaging their entire digestive tract. This microscopic shards Ebony leads to causing excruciating pain, blindness, lost of smell, nose bleeding, as well as internal bleeding. Those within the cloud for a full post will suffer blindness until healed, unless they have protection for their eyes. After 2 posts nose bleeding and excruciating pain to mouth and throat, in addition to trouble breathing if they don't have protection for their breathing. If 3 posts are spent within this cloud, the lungs and digestive tract begin getting affected slowly filling with blood causing even further pain. After the third post Death will follow within 4 posts if medical treatment is not received, the cloud settles after 4 post of it activating.
Requirement: -
Crafting Time: 7 Days
Yield: 5
Name: Advanced Kunai
Item Rank: A
Material Rank: S++
Units Used: 5 units Midnight Ore
Description: A blackened dagger 7 inches in length with a ring-like pommel. Typically stored in a weapon pouch, the Kunai is used for slashing and stabbing as well as ranged attacks when thrown. Any object that interacts with the Advanced Kunai will be considered one Tier lower in hardness.
Requirement: Anvil, Master Craftsman
Attunement Slot: No
Crafting Time: 3 Days
Yield: 5
Name: Advanced Senbon
Item Rank: A
Material Rank: S++
Units Used: 5 units Midnight Ore
Description: Small metal needles with a point at both ends. These weapons measure six inches in length and are typically stored in a pouch on the hip or leg. Any object that interacts with the Advanced Senbon will be considered one Tier lower in hardness.
Requirement: Anvil, Master Craftsman
Attunement Slot: No
Crafting Time: 3 Days
Yield: 20
Name: Advanced Shuriken
Item Rank: A
Material Rank: S++
Units Used: 5 units Midnight Ore
Description: Sharpened, four pronged metal stars that are useful for throwing. Shuriken have a four inch diameter and have an open circle in the center to prevent cuts when throwing or to thread things through. Any object that interacts with the Advanced Shuriken will be considered one Tier lower in hardness.
Requirement: Anvil, Master Craftsman
Attunement Slot: No
Crafting Time: 3 Days
Yield: 10
Name: Assassin's Blade
Item Rank: S
Material Rank: S+
Units Used: 1 unit of Adamantite, 1 unit Ebony
Description: An unusual design, rather than a weapon it appears to be a normal forearm guard made of Ebony. However it holds a mechanism within it that is connected to a small string made of Adamantite, when this string is pulled by the user moving their hand back to strike with the bottom of their palm a small blade extends from the underside of the guard. This blade, like the string is made of Adamantite and is capable of piercing straight to the heart if done right.
Requirement: Weaponry and Engineering
Crafting Time: 14 Days (7 days with Master Craftsman)
Yield: 1
Name: Augmented Assassin’s Blade
Item Rank: S
Material Rank: S+
Units Used: 1 unit Adamantite, 1 unit Ebony
Description: Just like the original Assassin’s Blade, this is a hidden blade, however unlike the original this does not appear as a gauntlet over the arm as it the prosthetic it is designed for has a mechanism to hold the blade in the forearm in the inside of the right wrist. The mechanism is activated by the user moving their hand back to strike with the bottom of their palm a small blade extends from the underside of the guard. This blade, like the mechanism that activates it is made of Adamantite and Ebony and is capable of piercing straight to the heart if done right.
Requirement: Engineering and Weaponry
Crafting Time: 14 Days (7 Days with Master Craftsman)
Yield: 1
Name: Tengoku Kaeri no Ken ~ 天国 帰りの剣
Item Rank: X
Material Rank: S+
Units Used: 2 Units Magnetic Metal, 1 Unit Adamantite, 1 Unit Midnight Ore, 1 Unit Gold
Description: A Wakizashi made of the finest materials and specifically for Tengoku Shinku, the Paladin of Konoha. With a blade of Midnight Ore and a hilt of Adamantite wrapped with Magnetic Metal; Tengoku Kaeri no Ken has no equal. It is delicately etched with images of storms and wolves, each engraving meticulously inlaid with gold to subtly enhance the black metal surface. It’s sheath is made of the same metals, adding strength to even its protective covering and has ties made of Magnetic Metal affixed to the sheath with more Midnight Ore and set with small rubies. The clever combining of the different metals gives the sheath a mottled appearance that is both aesthetically pleasing and unique.- Kaeri no Ken:
Kaeri no Ken takes up an attunement slot and must be claimed via update.
Requirement: Master Craftsman, Magnet Release
Crafting Time: N/A
Yield: 1 Wakizashi with sheath
- Armor:
Name: Steel Arm Bracers
Item Rank: C
Material Rank: B+
Materials Used: 1 unit Steel
Description: Simple metal bracers that strap to the forearm
Requirement: N/A
Crafting Time: 1 day (12 hours with Master Craftsman)
Name: Steel Shin Bracers
Item Rank: C
Material Rank: B+
Materials Used: 1 unit Steel
Description: Simple metal bracers that strap to the Shin
Requirement: N/A
Crafting Time: 1 day (12 hours with Master Craftsman)
Name: Heavy Steel arm Bracers
Item Rank: B
Material Rank: B+
Materials Used: 2 units Steel
Description: Heavy metal bracers that strap to the forearm
Requirement: N/A
Crafting Time: 3 days (24 hours with Master Craftsman)
Name: Heavy Steel Shin Bracers
Item Rank: B
Material Rank: B+
Materials Used: 2 units Steel
Description: Heavy metal bracers that strap to the Shin
Requirement: N/A
Crafting Time: 3 days (24 hours with Master Craftsman)
Name: Suna Flak Jacket
Item Rank: A
Material Rank: B
Units Used: 2 units of Heat-Resistant cloth, 2 units of Leather
Description: The flak jacket of the hidden sand village, like other flak jackets this holds several pockets for various Ninja tools. It is tan in color and with the added heat resistant cloth, is capable of nullifying B-Rank and lower Katon techs on contact.
Requirement: -
Crafting Time: 7 Days (3 days with Master Craftsman)
Yield: 1
Name: Shinobi Gloves
Item Rank: A
Material Rank: B+
Units Used: 1 unit of steel, 1 unit of leather
Description: Standard shinobi fingerless gloves that have a small metal plating on the backside of the hand made of steel that is capable of blocking blades weapons if the wearer is fast enough.
Requirement: -
Crafting Time: 7 days (3 days with Master Craftsman)
Yield: 10 (5 pairs)
Name: Battle Cloak
Item Rank: A
Material Rank: A++
Units Used: 1 unit of Ebony, 1 unit of Heat-Resistant cloth
Description: Designed using the heat resistant cloth of the sand village, interwoven with Ebony for added protection this cloak can defend the wearer from most common attacks. Due to the cloth used this cloak can nullify B-Rank and lower Katon Techniques on contact.
Requirement: -
Crafting Time: 7 Days (3 days with Master Craftsman)
Yield: 1
Name: Gauntlets of Bishamon
Item Rank: A
Material Rank: A++
Units Used: 2 units of Ebony and 2 units of Ebonweave
Description: A set of Ebony plates and Ebonweave panels that cover the arms and hands. With a distinctive traditional style these allow for ease of movement while offering exceptional protection. Collectively these gauntlets when worn with Kubera’s Greaves and the Armor of Vaisravana are known as the Pagoda of Bishamonten.
Requirement: Armorcrafting
Crafting Time: 7 days (3 for Kara)
Yield: 1 set of gauntlets
Name: Kubera’s Greaves
Item Rank: A
Material Rank: A++
Units Used: 2 units of Ebony and 2 units of Ebonweave
Description: A set of Ebony plates and Ebonweave panels that cover the legs and feet. With a distinctive traditional style these allow for ease of movement while offering exceptional protection. Collectively these gauntlets when worn with the Gauntlets of Bishamon and the Armor of Vaisravana are known as the Pagoda of Bishamonten.
Requirement: Armorcrafting
Crafting Time: 7 days (3 for Kara)
Yield: 1 set of greaves
Name: Armor of Vaisravana
Item Rank: A
Material Rank: A++
Units Used: 2 units of Ebony and 2 units of Ebonweave
Description: A set of Ebony plates and Ebonweave panels that cover the torso. With a distinctive traditional style these allow for ease of movement while offering exceptional protection. Collectively these gauntlets when worn with the Gauntlets of Bishamon and Kubera’s Greaves are known as the Pagoda of Bishamonten.
Requirement: Armorcrafting
Crafting Time: 7 days (3 for Kara)
Yield: 1
Name: Pauldrons of Courage
Item Rank: S
Material Rank: S+
Units Used: 2 units Midnight Ore, 1 unit Gold, 50k ryo worth of Precious Gems
Description: A unique and unmatched curiosity, the Pauldrons of Courage appear at first as elaborately styled gold and gem encrusted arm bands. Sturdy Midnight Ore is crafted to give the appearance of feathers that wrap around the upper arm, and each piece is carefully gilded in gold and adorned with precious gems. With a negligible amount of chakra a tiny latch can be activated which allows the engineered marvels to unfurl into golden Pauldrons that wrap up and around Tengoku’s arms and shoulders, swooping delicately to give the appearance of wings. The clever workmanship required by none other than a Master Craftsman allows for the plates to be constructed in such a way that, although thin, retain their tensile strength even under significant force. Made specifically for Tengoku Shinzu, the plates skim along the surface of his frame and provide an additional barrier against blows providing a +1 Tier to Constitution when activated. Additionally any object that interacts with Midnight Ore will be considered one tier lower in hardness.
Collectively these Pauldrons, when worn with the Vambraces of Justice and the Greaves of Tenacity are known as the Paladin’s Angelic Feathers. So named for their embodiment of the three paladinic virtues. The latch may also be activated manually, and either manually or with the use of Chakra the Greaves can be retracted or activated at S-Rank Speed.
Requirement: Armorsmithing, Engineering, Master Craftsman
Crafting Time: 7 days
Yield: 1 set of Pauldrons of Courage (2 pieces)
Name: Vambraces of Justice
Item Rank: S
Material Rank: S+
Units Used: 2 units Midnight Ore, 1 unit Gold, 50k ryo worth of Precious Gems
Description: A unique and unmatched curiosity, the Vambraces of Justice appear at first as elaborately styled gold and gem encrusted cuffs. Sturdy Midnight Ore is crafted to give the appearance of feathers that wrap around the wrists, and each piece is carefully gilded in gold and adorned with precious gems. With a negligible amount of chakra a tiny latch can be activated which allows the engineered marvels to unfurl into golden Vambraces that wrap up and around Tengoku’s forearms. The clever workmanship required by none other than a Master Craftsman allows for the plates to be constructed in such a way that, although thin, retain their tensile strength even under significant force. Made specifically for Tengoku Shinzu, the plates enhance the natural musculature of Tengoku’s arms which provides additional stability to his strikes. The Vambraces of Justice provide a +1 Tier to Strength when activated. Additionally any object that interacts with Midnight Ore will be considered one tier lower in hardness.
Collectively these Vambraces, when worn with the Pauldrons of Courage and the Greaves of Tenacity are known as the Paladin’s Angelic Feathers. So named for their embodiment of the three paladinic virtues. The latch may also be activated manually, and either manually or with the use of Chakra the Greaves can be retracted or activated at S-Rank Speed.
Requirement: Armorsmithing, Engineering, Master Craftsman
Crafting Time: 7 days
Yield: 1 pair of Vambraces of Justice (2 pieces)
Name: Greaves of Tenacity
Item Rank: S
Material Rank: S+
Units Used: 2 units Midnight Ore, 1 unit Gold, 50k ryo worth of Precious Gems
Description: A unique and unmatched curiosity, the Greaves of Tenacity appear at first as elaborately styled gold and gem encrusted ankle cuffs. Sturdy Midnight Ore is crafted to give the appearance of feathers that wrap around the ankles, and each piece is carefully gilded in gold and adorned with precious gems. With a negligible amount of chakra a tiny latch can be activated which allows the engineered marvels to unfurl into golden Greaves that wrap up and around Tengoku’s calves and knees. The clever workmanship required by none other than a Master Craftsman allows for the plates to be constructed in such a way that, although thin, retain their tensile strength even under significant force. Made specifically for Tengoku Shinzu, the plates enhance the natural musculature of Tengoku’s legs which provides additional stability when moving. The Greaves of Tenacity provide a +1 Tier to Speed when activated. Additionally any object that interacts with Midnight Ore will be considered one tier lower in hardness.
Collectively these Greaves, when worn with the Vambraces of Justice and the Pauldrons of Courage are known as the Paladin’s Angelic Feathers. So named for their embodiment of the three paladinic virtues. The latch may also be activated manually, and either manually or with the use of Chakra the Greaves can be retracted or activated at S-Rank Speed.
Requirement: Armorsmithing, Engineering, Master Craftsman
Crafting Time: 7 days
Yield: 1 pair of Greaves of Tenacity (2 pieces)
Name: Gloves of Forceful Intent
Item Rank: S
Material Rank: S
Units Used: 2 Units Ebonweave
Description: Gloves of Forceful Intent are a pair of exquisitely crafted cloth gloves commissioned by Kara Darhk for Valen Minamoto. The gloves are black as befitting their ebonweave material and are soft to the touch and do well to protect the wearer's hands from the elements. The main factor of these gloves is that they give the user +1 tier to strength for anything involving their hands. Be it striking, swinging, throwing, or even blocking a blow.
Requirement: Anvil
Attunement Slot: N/A
Crafting Time: 14 Days (7 Days with Master Craftsman)
Yield: 1 Pair
Name: Reinforced Cloak of Obscurement
Item Rank: S
Material Rank: S
Units Used: 2 Units of Ebonweave
Description: The Reinforced Cloak of Obscurement is a black cloak with a hood that also comes with a detachable mask that covers the face with the exception of the eyes. The cloak itself was commissioned from Kara Darhk by Valen Minamoto in order to both give him a way to conceal his identity if necessary and a protective layer of clothing when necessary. The cloak itself is deep black on the outside with a crimson red lining within. Various pockets can be found within the lining allowing the wearer to store a surprising amount of things within. The cloak when worn gives the wearer a +1 tier of constitution, the chakra reinforcement of the cloak transferring to the user's body when worn and allowing them to withstand more than they might have otherwise.
Requirement: Anvil
Attunement Slot: N/A
Crafting Time: 14 Days (7 Days with Master Craftsman)
Yield: 1 Cloak
Name: Mistress’ Formal Gown
Item Rank: X
Material Rank: S+
Units Used: Master Business Suit (3 Units of Adamantite | 2 Units of Platinum | 1 Unit Jade | 1 Unit Gold | 4 Units of Spider Silk)
Description:
Cut to precision, bare shoulders and smooth lines, a flawless example of custom tailoring at its finest. Gentle lines around the waist that create the perfect hourglass figure; onyx coloured silk hand tailored to provide just the right amount of movement at the perfect length. Best served with a side of Darhk. . .
Originally a Master Business Suit, Kara has reforged the armor after the untimely death of her beloved husband; Damien Darhk. With only a few aesthetic changes, the armor remains largely unchanged from the original, the most notable difference being the midnight black dyes Kara used to change the silk and leather from royal purple to mourning black.
Kara’s Gown is made up of a black sleeveless bodice with an attached short skirt, long black silk sleeves that sit just below the shoulder on each arm and bell out towards the fingertips, a long voluminous skirt that when worn with the bodice gives the impression of a seamless ball gown. The pieces may be worn separately and confer the same benefits. All pieces are made of Spider Silk, with the layers of silk infused with platinum and Adamantite to provide style, comfort and unparalleled protection for the entire body. Due to the masterwork in weaving the materials together and the infusion of the secrets of Jiton, attacks against this gown have its force of impact mirrored against it through kinetic and magnetic force. This can result in hands that punch the suit becoming broken, legs from kicks breaking, etc. if the attacker's base CON is B-Tier or Lower, and can break items that strike it that are B-Grade and lower. If the attacker has base A-Tier CON or A-Grade Weaponry, they are merely damaged by the force of their own attack, base S-Tier CON or S-Grade Weaponry are unaffected by the magnetic and kinetic force, although the armor still functions as normal.
Requirement: Mastercraft (Armor), Magnet Release
Crafting Time: -
Yield: 1 Gown (Bodice, Sleeves, Skirt)
- Enchantments:
Name: Mistress’ Blessing
Rank: S
Function: Passive
Price: 500,000
Description: A specially designed Enchantment of Kara's, by imbuing her magnet release into an item. Any thrown or launched metal item that comes within 5 meters instantly stops, seemingly caught in a magnetic field around the wearer. By using a single charge per item, the items caught in this field are sent out like a pulse at A-Rank Speed. Swords and other held items can be repelled and not able to strike the wearer if a single charge is used to stop them and their strength is below A-Rank, however unlike thrown items that will simply fly out until they strike something or lose momentum, held items pushed back can be resisted even when the strength is below A-Rank, meaning someone with B to B++ strength would feel the tug of the item pull them back 10 meters but still hold their weapon. Those with C to C++ Strength have the item pull them back 15 meters and the item is knocked from their hand. Anyone with a Strength less than C is pushed back 20 meters and the item is knocked from their hand travelling via the projectile rules.
Attunement Slot: No
Charges: 40 Charges
Last edited by Kara on Sun Dec 19, 2021 10:54 pm; edited 16 times in total