Age: 23
Gender: Male
Rank: Genin
Village: Iwagakure
Bloodline: Kotoshura
Experience: 210 spendable / 660 total
Ryo: 149000
Items:
- Spoiler:
- Senbon | 50 ryo ea. (Simple) (x10)
Wrist-Mounted Senbon Launcher | 5,000 ryo ea. Five senbon slots. Senbon not included. Can be loaded with poison. (x1)
Hip Pouch | 50 ryo ea. (x2)
Steel Wire | 100 ryo per 15 feet. (Simple) (x60 feet)
Skills: Ninjutsu, Armor Crafting
Elements: Raiton, Doton, Bakuton
Jutsu:
S-rank
- Spoiler:
- Spoiler:
- Spoiler:
- Name: Earth Release: Sticky Earth Drop
Rank: B
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 50m
Speed: C
Element: Doton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Rat → Monkey → Boar → Snake
Description: A portal opens above the target, releasing a mass of mud onto the opponent. This mud adheres to the target and weighs it down, restricting the movement of anything with less than B-Tier Strength. The mud can then be ignited by fire to both increase the damage output of a Katon technique applied to it by one rank and solidify, encasing the target in solid earth.
Weaknesses: This technique deals no damage on its own and can be avoided fairly easily due to its Speed. Even when solidified, the mud can be broken by B-Tier or higher Strength.
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
Name: Earth Release: Earth and Stone Dragon
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 100 m.
Speed: One tier below user's Coordination
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Horse → Dog → Bird → Ox → Snake
Description: The user creates a dragon made from the ground to attack the opponent. The user can freely manipulate the dragon around the earth and even travel upon it as long as it stays within 100 m. of its control.
Weaknesses: Requires Earth. An attack or technique large enough to sever the body will effectively end the technique.
Name: Earth Release: Moving Earth Core
Rank: B
Power: B
Activation Cost: 10
Range: 50m
Speed: B
Element: Doton
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Hare | Snake | Boar | Tiger | Palms on Ground
Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
Weaknesses: The technique must be activated again in order to return the terrain back to its original state. Only one terrain shift can occur per use of this jutsu.
Name: Transparent Escape Technique
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles to continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.
When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.
For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.
If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.
Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless.
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
Weaknesses: N/A
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 10 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Ox | Boar | Dragon | Horse | Tiger | Palms on Earth
Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after Kiba hit it with his Passing Fang. The user can also absorb the chakra of everyone trapped within the dome (5 CP per post per person.) The user must remain in contact with the dome with both hands to drain the victim's chakra and keep the dome repairing.
Weaknesses: The user must remain in constant contact to yield the benefits of the technique.
Name: Earth Release: Earth-Style Wall
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: -
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Hare → Boar → Dog
Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form.
The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth.
Weaknesses: N/A
Name: Earth Release: Earth Spear
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin ultra durable. It grants A-Rank Armour for as long as it is maintained and allows the user to deal C-Rank Damage per strike (this is in addition to their regular damage output from their Strength stat).
This technique can also be used without the hand seal to cover up to one fourth of the body, but at the same cost. This can be useful for last minute defensive maneuvers or surprise assault tactics.
Weaknesses: Because the durability of this technique is on par with chakra enhanced stone, which is greater than steel but lesser than the bones of the Shikotsumyaku Kekkei Genkai, there are harder materials out there that, when focused to a point or blade, may be able to pierce its defense. In addition, it is still a B-Rank Ninjutsu and can be overpowered by other techniques of superior rank, and in the case of Raiton, techniques of one rank less.
- Spoiler:
- Name: Iwagakure Kinjutsu
Rank: C
Power: S
Activation Cost: E
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Kotoshura Clan Exclusive
Requirements: Ninjutsu | Ijutsu (for application)
Parent Technique: N/A
Hand Seals: N/A
Description: This kinjutsu, which was passed down through generations in Iwagakure, allows the user to knead chakra into materials. Through a secret and carefully guarded process, a mouth is grafted into the hands of the subject's as well as their chest. The mouths can remain sealed so as to conceal the appearance of any abnormality (except to those possessing certain Dojutsu) and they can be activated via a payment of E Rank chakra. The technique has a close relationship with the Explosion Release utilized by the Iwagakure Blast Corps. The Iwagakure Kinjutsu allows one with Explosion Release to perform techniques related to Explosive Clay although it has other potential applications in the area of Ninjutsu.
Weaknesses: Significant damage to the mouths while active may result in the process needing to be performed again. In order for someone to apply the Iwagakure Kinjutsu on themselves or someone else they must have the Ijutsu Skill.
Name: Burst Blast
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: N/A
Speed: B+
Element: Blast
Skill: Blast/Ninjutsu
Classification: Open/Blast
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clan's bloodline the member of the clan will Focus chakra into their hands before thrusting forward releasing a powerful blast from both hands directly in front of them. This releases a powerful straightforward blast that can travel 20 meters and is often used at close range for the maximum damage. They will place both palms together and thrust forward to add more focus to the blast making the blast narrow but able to travel farther.
Weaknesses: This has a narrow width only measuring about a meter wide and if someone is fast enough to sidestep they can avoid this attack at range. This is due to them placing the palms together making it clear they are using an attack.
Name: Greater Blast Launch
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Blast
Skill: Blast/Ninjutsu
Classification: Open/Blast
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clans bloodline the member of the clan will Focus chakra into their feet alowing them to blast forward at a high rate of speed any taijutsu technique while using this will be enhanced by C rank damage this will also increase their Speed by a tier
Weaknesses:
Name: Earth Release: Hiding Like a Mole Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: One tier below the user's Speed
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. The range for this sensing is 50 meters. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Weaknesses: N/A
Name: Earth Release: Tearing Earth Turning Palm
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 30 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Tiger | Boar | Ox | Palms on Earth
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Weaknesses: N/A
Name: Focused Amplification (Earth)
Rank: C
Activation Cost: 5
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
Name: Earth Release: Subterranean Voyage
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu."
Weaknesses: The user must have a way of detecting the target or the surface above.
Name: Earth Style: Stone Pistol Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 70 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey | Dog | Boar | Ox
Description: This technique is used by Iwagakure shinobi in which bullet-sized bits of rock are expelled from the user's mouth with great speed and force. After they are fired, the chunks expand into huge boulders.
Weaknesses: N/A
- Spoiler:
- Name: Temporary Paralysis Technique
Rank: D | A
Activation Cost: 3 | 20
Range: Touch
Speed: B (A-rank version only)
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Base S-tier Coordination (A-rank version only)
Parent Technique: -
Hand Seals: Tiger
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.
This restrains the target for one round.
Weaknesses: N/A
Name: Mist Servant Technique
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 25 m.
Speed: C
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coor and Speed), but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.
This technique covers a 30 meter diameter that can be cast 25 meters from the user.
Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
Name: Blast Launch
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Blast
Skill: Blast/Ninjutsu
Classification: Open/Blast
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clans bloodline the member of the clan will Focus chakra into their feet alowing them to blast forward at a high rate of speed any taijutsu technique while using this will be enhanced by D rank damage this will also increase their Speed by ++
Weaknesses:
E-rank
- Spoiler:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Stats:
Strength: D
Constitution: D
Stamina: D (D+)
Speed: D
Coordination: D
Intelligence: B
Perception: D
Unique Abilities:
One-Handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Chakra Point Spending: A player may decrease the amount of chakra spending for a particular element or skill by a maximum of one rank in exchange for increasing the chakra spending for a skill or element by one rank. To do this, the user MUST possess the skill or element at the time of creation. (Doton costs -1, Raiton costs +1)
Crafting Expertise: A player may craft an item one rank higher than what their current experience or skill set allows. This can result in a 50% increase in price for material. (Armor Crafting)
Chakra Drain: Atsu is capable of draining chakra from others. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well.
Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves and clothes, but does not extend to other tools or weapons.
Every time he makes contact with someone, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. However, doing so opens Atsu up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Atsu’s base stamina cap, even if taken from multiple different people. This cannot set him over his maximum pool of chakra either.
Stat Trading: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. (+1 tier Coordination, -1 tier Intelligence, 5CP to activate)
Experience Advantage: Starts with an EXP debt of 450, which must be paid off before earning any further EXP.
Renown: 0
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Last edited by Atsu Kotoshura on Fri Mar 24, 2023 12:43 pm; edited 8 times in total