Name: Hinode Oda
Age: 30
Gender: Male
Rank: B
Village: Iron
Titles: Ifrit
Experience: 3655
Ryo: 670,000
Items:
Skills: Kenjutsu, Sensory
Elements: Katon (Affinity)
Jutsu:
Stats:
Strength: C
Constitution: B
Stamina: S
Speed: C
Coordination: B
Intelligence: D
Perception: B
Unique Abilities:
Unique Abilities:
--Experience
Renown: 0
Age: 30
Gender: Male
Rank: B
Village: Iron
Titles: Ifrit
Experience: 3655
- 3655 total
455 spendable
Ryo: 670,000
Items:
- Armory:
- 1 C rank Odachi 15,000
Name: Fumetsu
Item Rank: S
Material Rank: S
Units Used: Adamantite
Description: Fumetsu is a 36 inch odachi of superior craftsmanship. The metal is stamped with the name of the sword inlaid in gold and the emerald green sharkshin tsukaito wraps around an inlaid iron symbol for tthe iron nation. The Tsuba is carved from bone, reinforced by the maker to be neigh indestructible. Due to it's superior S rank make this weapon provides a +1 tier to strength.
Chemistry implimented: Adamantine - anything interacting with adamantine has it's hardness reduced by one tier for purposes of hardness interaction.
Crafting Time: 14 Days (7 With Master Craftsman)
Yield: 1
Name: Helm of the Chi no Kami
Item Rank: S
Material Rank: S++
Units Used: 2 units of Meteor Metal | 1 unit of Gold | 1 unit of Dune Glass | 2 units of Leather | 1 Rebreather
Description: The Red Helm of the Chi no Kami is a fully fledged Samurai Helmet made to both protect the head of the wearer as well as increase their perception. The facial covering of the mask is designed with a rebreather filters out airborne poisons and allows the wearer to breath underwater if needed. The glass covering over the eyes of Dune glass allows the wearer to see perfectly no matter the time of day granting the user a +1 tier to perception, things that require eye contact are ineffective against the wearer, this dune glass also protects the wearer from flash related explosions blinding them.
Requirement: Armor Crafting | Engineering| Anvil or True forge for Additional (+)
Attunement Slot: Yes; +1 Tier to Perception
Crafting Time: 14 days
Yield: 1
Name: Armor of the Chi no Kami
Item Rank: S
Material Rank: S++
Units Used: 5 units of Meteor metal | 5 units of Leather | 2 units of Psychonium
Description: The Red Armor of the Chi no Kami is full body Samurai Armor that covers the entirety of the user's upper body and legs, designed specifically for Oda. Designed to be able to protect the wearer from weapon attacks without hindering their movements, as well as never scuff or dull from strikes. The Armor cannot be affected by the fire or heat produced by the wearer as it is attuned to their Katon nature, as the unique design of this armor serves to provide a +1 rank in terms of power to any Katon technique that the wearer uses. Due to the Psychonium used in the armor's creation, Oda can pay 10 chakra to activate the Psychonium with 5 Chakra to maintain. If Oda becomes affected by a Genjutsu while the Psychonium is active, the red tint of the armor will begin to glow a bright purple color alerting him that he is under a Genjutsu. Does not work against S Rank Genjutsu.
Requirement: Armor Crafting | Anvil or True forge for Additional (+)
Attunement Slot: Yes; +1 Rank Power to Katon Techniques
Crafting Time: 14 days
Yield: 1- Enchantment:
- Name: Back at Ya
Rank: S
Price: 500k
Description: A unique enchantment that can only be placed on armor, when the armor is struck with any form of physical interaction (a punch, kick, weapon strike, etc.) the force of the strike is reciprocated upon the object that caused the interaction. A punch which makes contact with the armor will have the force of the punch on impact transfer back to it as if it contacted another punch of equal strength. A weapon would have the force of the impact transferred back to it, as if it was striking another weapon of equal rank with the same strength behind the strike. Each strike against the armor uses a charge, this is beyond wearer's control as they cannot choose to not reciprocate the attack back, once all charges are used this enchantment is inert until it is recharged.
Attunement Slot: -
Charges: 40
Name: Gauntlets of the Chi no Kami
Item Rank: S
Material Rank: S++
Units Used: 4 units of Meteor Metal | 2 units of Leather |
Description: The Red Gauntlets of the Chi no Kami are fully fledged Samurai gauntlets, with minor differences. Using a compression design, the gauntlets provide protection of the hand and forearm of the wearer as well as increase the blood flow of the wearer. This results in a +1 tier to the wearer's coordination. The gauntlets are designed with hidden blades that extend out 15cm from the wrist, there is also a small, engineered function that when used pricks Oda's wrists allowing his blood to coat the blade, as such when the blade stabs into a target his bloodline's ability is able to activate shutting down the target's bloodline abilities as though his blood was injected into them.
Requirement: Weapon Crafting | Engineering | Anvil or True forge for Additional (+)
Attunement Slot: Yes; +1 Tier to Coordination
Crafting Time: 14 days
Yield: 1 Pair
Name: Ebony Breastplate
Item Rank: A
Material Rank: A++
Materials Used: Ebony (2 Units)
Description: Heavy ebony armour that covers the chest and back
Requirement: N/A
Crafting Time: 3 Days for Okane (7 days for a normal crafter)
Name: Ebony Bracers
Item Rank: A
Material Rank: A++
Materials Used: Ebony (1 Unit)
Description: Heavy ebony bracers that strap on the forearms
Requirement: N/A
Crafting Time: 3 Days for Okane (7 days for a normal crafter)
Name: Ebony Grieves
Item Rank: A
Material Rank: A++
Materials Used: Ebony (1 Unit)
Description: Heavy ebony armour that covers the Shin and top of the foot.
Requirement: N/A
Crafting Time: 3 Days for Okane (7 days for a normal crafter)
Skills: Kenjutsu, Sensory
Elements: Katon (Affinity)
Jutsu:
- Spoiler:
- Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
Name: Moonlight
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Taijutsu/Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.
The user gains +2 advantages in Coordination and +2 advantages in Strength.
Weaknesses:
Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.
Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
E-Tier: 5m
D-Tier: 25m
C-Tier: 50m
B-Tier: 125m
A-Tier: 250m
S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals:
Base: None
Focused: Touch
Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
Stats:
Strength: C
Constitution: B
Stamina: S
Speed: C
Coordination: B
Intelligence: D
Perception: B
Unique Abilities:
Unique Abilities:
- Experience advantage:
- Experience Advantage: A player may start with more experience that can be applied to their total. This amount may never be enough to advance into the next class and can always fall short by 1 experience. Doing this will put the player in debt, thus all generated experience must go towards paying off that experience debt before it can be applied anywhere else.
This can also be done if a player only wishes to gain a little more experience at the start. If the player chooses to start with equal or less than 50% experience for their next class requirement only half of the generated experience will go towards this debt. This UA can only be taken at creation and may not be added later.
Taking 500 hundred exp 50%
- Second Wind:
- --Second Wind
By taking in a deep and controlled breath, and letting it out smoothly, he is able to revitalize his body to a degree, and give himself a small recovery to her Stamina. This restores 25% of his chakra reserves, but only may be used once per battle. If he uses his Second Wind, the effects of exhaustion are applied and doubled. If he reaches the point he no longer would be effected by exhaustion (A in Stamina), he will only suffer normal exhaustion effects instead.
- Trail by blood:
--Trial by blood
Through vigorous blood line training the chakra cost for their bloodline is reduced by one. However in training this way they developed a narrow focus towards their other abilities. Increasing the chakra cost by any skill they have by 1
- The flames of devotion:
- The Flames of Devotion
This individual has devoted himself to increasing his stamina. Whenever they draw their swords their stamina increases by one tier however they lose one tier in strength. Only when the sword is sheathed will the stats revert back to normal.
- Steel Resolve:
- --Steel Resolve
Through mental and physical conditioning, as well as his Will of Pure Steel, determination, and effort, he is able to withstand physical attacks and takes less damage from them. Physical attacks are negative a tier in power, but he takes an extra tier in damage from Non-physical attacks.
- Theatrical UA:
- The spirit of Ifrit
Oda constantly has heat flowing off of him. Like standing next to a bon fire. He heats up any room he is in and when his emotions get out of hand the forty meter radius around him feels like a hundred degree weather. Assuming it doesn't damage anyone one can even write in small flames starting. (Can not be used as an ignition source - this is strictly cosmetic)
--Experience
- 3655 total
455 spendable
Renown: 0
- Code:
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Last edited by Oda on Sat Jan 13, 2024 10:58 pm; edited 11 times in total