- Previously Approved on Neo-Gladius:
Name: Unyielding Grace
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0m-50m
Speed: A (S if two hands are used)
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ram-> Dragon-> Ox
Description: The user makes the appropriate handsigns and then fires a concentrated beam of time. The golden beam will then age/degrade an object or person at A-Rank power. The beam is fired from one of the user's hands but if two hands are used then the Speed of the technique is increased by 1 tier. The dimensions of the blast are akin to a Kamehameha wave.
Weaknesses: The beam is fired in a straight line.
Name: Heavenly Cherubic Fist
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time) / Tenshijutsu
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: Heavenly Cherubic Fist is a fighting style created by the people of Zizz's homeworld. It is specifically designed for combat in mid-air and as such it utilizes a combination of Angelic chakra and Time Release to achieve a mobile time distortion effect. The user speeds up time in relation to their own movement thereby granting a +1 Tier to Speed. In turn, time is slowed down in relation to the opponent's movement. It decreases the opponent's Coordination by a --.
Because this fighting style was originally envisioned to be used while fighting in the air or in space itself, it has the additional ability to grant a unique ++ to Speed when fighting in those domains. (This is Kitsuki's unique ++ booster). Opponent has to see the style being used in order to be affected by the debuff.
Weaknesses: N/A
Name: Time Pulse
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0m-40m
Speed: A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon->Snake->Dragon->Ox -> Boar
Description: After making the appropriate handseals, the user will unleash a large pulse of Time Release energy. A golden ray of light will shoot out from every direction from the user. If the ray of light hits an opponent then it will distort their sense of time drastically. This results in a -- to Speed.
Weaknesses: This debuff can only last for a maximum of 4 posts.
+5
Chen Kimyōnakama
Hana Kaguya
Sayuri
Ryuko
Kitsuki Kurahasa
9 posters
Kitsuki's Customs II
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°1
Kitsuki's Customs II
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°2
Re: Kitsuki's Customs II
These still need to be checked:
Name: Phir-Se
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-70m
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards creating a time distortion bubble. This bubble can reach up to 70 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside however is similar to the outside world except for one notable difference. Enemy techniques and projectiles will move slower than normal while within this bubble. Depending on the amount of chakra placed within the Phir-Se bubble, the debuff will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique in time altogether.
Weaknesses: This technique does not debuff the opponent's body. Their stats remain the same for the purpose of moving within the bubble. While this distortion effect does not negatively impact Kitsuki's projectiles or techniques, it will affect allies for 1 post. However, once it has a chance to fully calibrate it will only slow down the techniques/projectiles of enemies.
Name: Time Flow
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: C-S
Range: Close Quarters
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is a variation of chakra flow. Whereas a user might enrapture an object/weapon with an element such as fire, wind, or lightning, this technique allows the user to do the same with time itself. The user will focus their Time Release chakra around a weapon of their choice. They will coat it in raw time which takes the form of an intense golden glow. Depending on the amount of chakra placed within the technique, the intensity and power of the flow will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. When the weapon strikes a person or object it will age and degrade it/them in a manner consistent with the power of the time flow. If it strikes a weapon, armour, or item it will debuff that item's quality upon contact at an amount consistent with Time Flow's power. If the object reaches E-Tier it will shatter as a result of being de-aged and worn down.
Weaknesses: Zizz loves and respects crafted items and thus she is loathe to destroy them via this technique. She subconsciously weakens this jutsu when she can sense the object was crafted by someone. Regardless of the power placed within the item, it will only damage the object's quality at a - per contact.
Name: Angelic Return
Rank: A
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Half Tiger
Description: After performing the necessary seal, the user bathes an object in a glow of golden Time Release chakra. It will then instantly vanish from the present. The user can essentially banish this object to some distant point in the past (anywhere from ten thousand to 1 million years in the past). The user is thus capable of hiding objects "in time" thereby making them completely inaccessible to anyone except the user until the point in which they are ready to be recalled. When the user wishes to recall the object, they form the Half Tiger seal and recall it from the far past. It will appear in their hands or somewhere near their body.
Weaknesses: The user can only banish an object about the size of a car. The user must be touching the object. This technique only works on objects not people. Even though these objects are sent to the distant past, they are put in a hermetic time bubble stasis. Any beings or lifeforms would not be able to perceive the time-displaced object and the object itself would not be able to interact with things in the past. This means that the object's presence in the past cannot effect events in the present.
Name: Cascading Haze
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0m-50m
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ram-> Dragon-> Snake
Description: After completing the necessary handsigns, the user will flash a bright ray of Time Release chakra blinding enemies in the area (up to 25 meters) for 1 post. If they are hit by the ray of bright Time Release chakra, the user will be able to manipulate their opponent's sense of time. Visually their physical attacks will appear blurry or with a mirror effect that looks like this and this. It incurs a -1 Tier to Perception debuff for the purposes of tracking the user's physical attacks. This technique only affects enemies.
Weaknesses: If the opponent shields their eyes by shutting them completely for the duration of the light blast, they will not experience blindness although they may still be subject to the debuff. The debuff can last for a maximum of 5 posts. The range of the debuff is 50 meters.
Name: Time Sphere
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-10m
Speed: Varies
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals the user will channel their Time Release chakra and spread it outwards in a line until it reaches the target at which point a dome-like bubble forms. This sphere can reach up to 10 meters. This technique is cast from the user and spreads outwards to reach its target. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside of the dome will have frozen time completely essentially serving as a powerful generic defense against a variety of attacks. Anything within the bubble will be completely frozen in time although any thinking beings within will still be of conscious mind. Depending on the amount of chakra placed within the Time Sphere, the defensive power will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. Like the Water Prison, this jutsu can be used defensively or it can be used to entrap enemies inside. However, when this is done the user must focus on the keeping the target trapped. They can perform other techniques but they cannot move from the spot where they trapped the opponent.
Weaknesses: If the user casts this dome to protect themselves, they will not be able to move within. They will be frozen in place although they will be able to move their eyes. They are still conscious and can cancel the dome at any time they just cannot move.
Name: Rapture
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 0m-100m
Speed: S
Element: Time
Skill: Ninjutsu
Classification: Personal/Restricted
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing the power of Zizz's Chronokinesis, Kitsuki is capable of causing objects to return to her. Time is reversed in relation to that particular object causing it to retrace its movements so that it ends back up in her hand. For example, she can throw her cane and then recall it to her hand. The object will flash with golden light and then "go backwards" in time until it is on her person or in her hand once more. If a person has D-Tier Strength or above that can resist the item being taken away from them if it is in their grasp.
Weaknesses: While the process is fast, it is not unblockable. Someone or something can interrupt it by grabbing the weapon before it makes its way back to Kit. This cannot be used to harm anyone under any circumstances.
Name: Cherubic Fist
Rank: B
Power: B
Activation Cost: N/A
Upkeep Cost: C
Range: Close Quarters
Speed: N/A
Element: Time
Skill: Tenshijutsu
Classification: Personal
Requirements: Zizz
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: Cherubic Fist is a fighting style created by the people of Zizz's homeworld. It is a simplified version of the Heavenly Cherubic Fist which was specifically designed for combat in mid-air and as such it utilizes a combination of Angelic chakra and Time Release to achieve a mobile time distortion effect. The user speeds up time in relation to their own movement thereby granting a +1 Tier to Speed. In turn, time is slowed down in relation to the opponent's movement. It decreases the opponent's Coordination by a -. The range for this debuff is 15 meters.
Weaknesses: In order to be affected by these debuffs, the user must actually see the fighting style.
Name: Se-Phir
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0m-60m
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: Phir-Se
Hand Seals: Snake -> Ox -> Dragon -> Boar -> Rat
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards. They will thus be able to bend time around their techniques/projectiles or that of their allies. Time speeds up in relation to the technique/projectiles in question allowing Kitsuki to increase the Speed of such an affected technique by a single rank. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique/projectiile in time altogether.
Weaknesses: N/A
Name: Displacia
Rank: A
Power: D-A
Activation Cost: 3-20
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Rabbit -> Dog
Description: After making the appropriate handseals, the user will channel their Time Release chakra and apply it to an technique/attack that is A-Rank or lower. The user will thus be able to temporarily displace the effects of the technique/attack. This application can be done either by the user's body being struck by the technique/attack or through a weapon wielded by the user. The characteristics and effects that make an attack harmful (ex: the blunt trauma of a punch, the heat of a fireball, etc etc) will be sent to another point in time. The user can send the attack/technique seconds, minutes, hours, days, years, decades, centuries, or even a millennia in either the past or present. The cost of this technique depends on the power of the jutsu being used.
Weaknesses: While Zizz can bend the laws of temporal mechanics there are some iron-rules that even she cannot break. Effects temporally displaced into the past can NEVER affect the present or the future. These effects are held in a chronokinetic stasis meaning that while people in the past may "perceive" them, this perception has no bearing or effect on the sequence of events that would have played out otherwise had the effect not been displaced in the first place. In short, this technique cannot be used to influence the present or future by sending attacks into the past. This prevents the creation of temporal paradoxes or other unsavory consequences that often comes with time manipulation. For techniques/attacks sent into the future, there is a possibility that such effects could harm someone, however, before the effect actually "reaches" the future point anyone standing in harm's way will feel a distortion. A feeling of wrongness and impropriety inherent within all humans that experience the phenomena of time. This gives them a chance (seconds, minutes, etc) to get the hell out of dodge before the effect actually reaches the present. This technique cannot temporarily displace S-Rank Jutsu. This technique has a two post cooldown before it can be used again.
Name: Foresight
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Sight
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ox->Dragon->Snake-> Boar
Description: After making the necessary handseals, the user's eyes will flash with a golden light as their perception of time will be adjusted. The user will be able to see, hear, smell, taste and feel into the future. Each of their senses is attuned not only to what is but what will be. Foresight grants the user the ability to use their five senses to peer into the future. However, the user will only be able to experience a few micro-seconds into the future if that. The difference between the past and present can be very minute and thus it doesn't cause a radical change in the user's way of experiencing the world. Instead, it grants what amounts to a +1 Tier to Perception so long as it is active. This can be useful with respect to tracking. For example, the user doesn't track the kunai in real time but rather "sees" where the kunai will be in the next few miliseconds or seconds.
Weaknesses: N/A
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°3
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:These still need to be checked:
Name: Phir-Se
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-70m
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards creating a time distortion bubble. This bubble can reach up to 70 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside however is similar to the outside world except for one notable difference. Enemy techniques and projectiles will move slower than normal while within this bubble. Depending on the amount of chakra placed within the Phir-Se bubble, the debuff will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique in time altogether.
Weaknesses: This technique does not debuff the opponent's body. Their stats remain the same for the purpose of moving within the bubble. While this distortion effect does not negatively impact Kitsuki's projectiles or techniques, it will affect allies for 1 post. However, once it has a chance to fully calibrate it will only slow down the techniques/projectiles of enemies.
Name: Time Flow
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: C-S
Range: Close Quarters
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is a variation of chakra flow. Whereas a user might enrapture an object/weapon with an element such as fire, wind, or lightning, this technique allows the user to do the same with time itself. The user will focus their Time Release chakra around a weapon of their choice. They will coat it in raw time which takes the form of an intense golden glow. Depending on the amount of chakra placed within the technique, the intensity and power of the flow will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. When the weapon strikes a person or object it will age and degrade it/them in a manner consistent with the power of the time flow. If it strikes a weapon, armour, or item it will debuff that item's quality upon contact at an amount consistent with Time Flow's power. If the object reaches E-Tier it will shatter as a result of being de-aged and worn down.
Weaknesses: Zizz loves and respects crafted items and thus she is loathe to destroy them via this technique. She subconsciously weakens this jutsu when she can sense the object was crafted by someone. Regardless of the power placed within the item, it will only damage the object's quality at a - per contact.
Name: Angelic Return
Rank: A
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Half Tiger
Description: After performing the necessary seal, the user bathes an object in a glow of golden Time Release chakra. It will then instantly vanish from the present. The user can essentially banish this object to some distant point in the past (anywhere from ten thousand to 1 million years in the past). The user is thus capable of hiding objects "in time" thereby making them completely inaccessible to anyone except the user until the point in which they are ready to be recalled. When the user wishes to recall the object, they form the Half Tiger seal and recall it from the far past. It will appear in their hands or somewhere near their body.
Weaknesses: The user can only banish an object about the size of a car. The user must be touching the object. This technique only works on objects not people. Even though these objects are sent to the distant past, they are put in a hermetic time bubble stasis. Any beings or lifeforms would not be able to perceive the time-displaced object and the object itself would not be able to interact with things in the past. This means that the object's presence in the past cannot effect events in the present.
Name: Cascading Haze
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0m-50m
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ram-> Dragon-> Snake
Description: After completing the necessary handsigns, the user will flash a bright ray of Time Release chakra blinding enemies in the area (up to 25 meters) for 1 post. If they are hit by the ray of bright Time Release chakra, the user will be able to manipulate their opponent's sense of time. Visually their physical attacks will appear blurry or with a mirror effect that looks like this and this. It incurs a -1 Tier to Perception debuff for the purposes of tracking the user's physical attacks. This technique only affects enemies.
Weaknesses: If the opponent shields their eyes by shutting them completely for the duration of the light blast, they will not experience blindness although they may still be subject to the debuff. The debuff can last for a maximum of 5 posts. The range of the debuff is 50 meters.
Name: Time Sphere
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-10m
Speed: Varies
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals the user will channel their Time Release chakra and spread it outwards in a line until it reaches the target at which point a dome-like bubble forms. This sphere can reach up to 10 meters. This technique is cast from the user and spreads outwards to reach its target. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside of the dome will have frozen time completely essentially serving as a powerful generic defense against a variety of attacks. Anything within the bubble will be completely frozen in time although any thinking beings within will still be of conscious mind. Depending on the amount of chakra placed within the Time Sphere, the defensive power will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. Like the Water Prison, this jutsu can be used defensively or it can be used to entrap enemies inside. However, when this is done the user must focus on the keeping the target trapped. They can perform other techniques but they cannot move from the spot where they trapped the opponent.
Weaknesses: If the user casts this dome to protect themselves, they will not be able to move within. They will be frozen in place although they will be able to move their eyes. They are still conscious and can cancel the dome at any time they just cannot move.
Name: Rapture
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 0m-100m
Speed: S
Element: Time
Skill: Ninjutsu
Classification: Personal/Restricted
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing the power of Zizz's Chronokinesis, Kitsuki is capable of causing objects to return to her. Time is reversed in relation to that particular object causing it to retrace its movements so that it ends back up in her hand. For example, she can throw her cane and then recall it to her hand. The object will flash with golden light and then "go backwards" in time until it is on her person or in her hand once more. If a person has D-Tier Strength or above that can resist the item being taken away from them if it is in their grasp.
Weaknesses: While the process is fast, it is not unblockable. Someone or something can interrupt it by grabbing the weapon before it makes its way back to Kit. This cannot be used to harm anyone under any circumstances.
Name: Cherubic Fist
Rank: B
Power: B
Activation Cost: N/A
Upkeep Cost: C
Range: Close Quarters
Speed: N/A
Element: Time
Skill: Tenshijutsu
Classification: Personal
Requirements: Zizz
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: Cherubic Fist is a fighting style created by the people of Zizz's homeworld. It is a simplified version of the Heavenly Cherubic Fist which was specifically designed for combat in mid-air and as such it utilizes a combination of Angelic chakra and Time Release to achieve a mobile time distortion effect. The user speeds up time in relation to their own movement thereby granting a +1 Tier to Speed. In turn, time is slowed down in relation to the opponent's movement. It decreases the opponent's Coordination by a -. The range for this debuff is 15 meters.
Weaknesses: In order to be affected by these debuffs, the user must actually see the fighting style.
Name: Se-Phir
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0m-60m
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: Phir-Se
Hand Seals: Snake -> Ox -> Dragon -> Boar -> Rat
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards. They will thus be able to bend time around their techniques/projectiles or that of their allies. Time speeds up in relation to the technique/projectiles in question allowing Kitsuki to increase the Speed of such an affected technique by a single rank. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique/projectiile in time altogether.
Weaknesses: N/A
Name: Displacia
Rank: A
Power: D-A
Activation Cost: 3-20
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Rabbit -> Dog
Description: After making the appropriate handseals, the user will channel their Time Release chakra and apply it to an technique/attack that is A-Rank or lower. The user will thus be able to temporarily displace the effects of the technique/attack. This application can be done either by the user's body being struck by the technique/attack or through a weapon wielded by the user. The characteristics and effects that make an attack harmful (ex: the blunt trauma of a punch, the heat of a fireball, etc etc) will be sent to another point in time. The user can send the attack/technique seconds, minutes, hours, days, years, decades, centuries, or even a millennia in either the past or present. The cost of this technique depends on the power of the jutsu being used.
Weaknesses: While Zizz can bend the laws of temporal mechanics there are some iron-rules that even she cannot break. Effects temporally displaced into the past can NEVER affect the present or the future. These effects are held in a chronokinetic stasis meaning that while people in the past may "perceive" them, this perception has no bearing or effect on the sequence of events that would have played out otherwise had the effect not been displaced in the first place. In short, this technique cannot be used to influence the present or future by sending attacks into the past. This prevents the creation of temporal paradoxes or other unsavory consequences that often comes with time manipulation. For techniques/attacks sent into the future, there is a possibility that such effects could harm someone, however, before the effect actually "reaches" the future point anyone standing in harm's way will feel a distortion. A feeling of wrongness and impropriety inherent within all humans that experience the phenomena of time. This gives them a chance (seconds, minutes, etc) to get the hell out of dodge before the effect actually reaches the present. This technique cannot temporarily displace S-Rank Jutsu. This technique has a two post cooldown before it can be used again.
Name: Foresight
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Sight
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ox->Dragon->Snake-> Boar
Description: After making the necessary handseals, the user's eyes will flash with a golden light as their perception of time will be adjusted. The user will be able to see, hear, smell, taste and feel into the future. Each of their senses is attuned not only to what is but what will be. Foresight grants the user the ability to use their five senses to peer into the future. However, the user will only be able to experience a few micro-seconds into the future if that. The difference between the past and present can be very minute and thus it doesn't cause a radical change in the user's way of experiencing the world. Instead, it grants what amounts to a +1 Tier to Perception so long as it is active. This can be useful with respect to tracking. For example, the user doesn't track the kunai in real time but rather "sees" where the kunai will be in the next few miliseconds or seconds.
Weaknesses: N/A
Phir-Se: Needs a reference to how it affects techniques that cloak the user, like LRA. Would it slow down the user, since its slowing down the technique that is surrounding them and boosting their speed?
Time Flow: Needs hand seals if it’s Ninjutsu, or to be turned into Ken/Buki. Honestly coating a weapon and using chakra flow sounds more like Ken/Buki.
Everything else: Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°4
Re: Kitsuki's Customs II
Name: Phir-Se
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-70m
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards creating a time distortion bubble. This bubble can reach up to 70 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside however is similar to the outside world except for one notable difference. Enemy techniques and projectiles will move slower than normal while within this bubble. Depending on the amount of chakra placed within the Phir-Se bubble, the debuff will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique in time altogether.
Weaknesses: This technique does not debuff the opponent's body. Their stats remain the same for the purpose of moving within the bubble. While this distortion effect does not negatively impact Kitsuki's projectiles or techniques, it will affect allies for 1 post. However, once it has a chance to fully calibrate it will only slow down the techniques/projectiles of enemies. This jutsu does not affect techniques that function like cloaks (LRA). It would not slow down the target.
Name: Time Flow
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: C-S
Range: Close Quarters
Speed: C-S
Element: Jikanton
Skill: Bukijutsu
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is a variation of chakra flow. Whereas a user might enrapture an object/weapon with an element such as fire, wind, or lightning, this technique allows the user to do the same with time itself. The user will focus their Time Release chakra around a weapon of their choice. They will coat it in raw time which takes the form of an intense golden glow. Depending on the amount of chakra placed within the technique, the intensity and power of the flow will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. When the weapon strikes a person or object it will age and degrade it/them in a manner consistent with the power of the time flow. If it strikes a weapon, armour, or item it will debuff that item's quality upon contact at an amount consistent with Time Flow's power. If the object reaches E-Tier it will shatter as a result of being de-aged and worn down.
Weaknesses: Zizz loves and respects crafted items and thus she is loathe to destroy them via this technique. She subconsciously weakens this jutsu when she can sense the object was crafted by someone. Regardless of the power placed within the item, it will only damage the object's quality at a - per contact.
Made it Time Flow Buki
Specified that Phir-Se does not affect cloak-like techniques that increase the user's Speed.
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-70m
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards creating a time distortion bubble. This bubble can reach up to 70 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside however is similar to the outside world except for one notable difference. Enemy techniques and projectiles will move slower than normal while within this bubble. Depending on the amount of chakra placed within the Phir-Se bubble, the debuff will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique in time altogether.
Weaknesses: This technique does not debuff the opponent's body. Their stats remain the same for the purpose of moving within the bubble. While this distortion effect does not negatively impact Kitsuki's projectiles or techniques, it will affect allies for 1 post. However, once it has a chance to fully calibrate it will only slow down the techniques/projectiles of enemies. This jutsu does not affect techniques that function like cloaks (LRA). It would not slow down the target.
Name: Time Flow
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: C-S
Range: Close Quarters
Speed: C-S
Element: Jikanton
Skill: Bukijutsu
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is a variation of chakra flow. Whereas a user might enrapture an object/weapon with an element such as fire, wind, or lightning, this technique allows the user to do the same with time itself. The user will focus their Time Release chakra around a weapon of their choice. They will coat it in raw time which takes the form of an intense golden glow. Depending on the amount of chakra placed within the technique, the intensity and power of the flow will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. When the weapon strikes a person or object it will age and degrade it/them in a manner consistent with the power of the time flow. If it strikes a weapon, armour, or item it will debuff that item's quality upon contact at an amount consistent with Time Flow's power. If the object reaches E-Tier it will shatter as a result of being de-aged and worn down.
Weaknesses: Zizz loves and respects crafted items and thus she is loathe to destroy them via this technique. She subconsciously weakens this jutsu when she can sense the object was crafted by someone. Regardless of the power placed within the item, it will only damage the object's quality at a - per contact.
Made it Time Flow Buki
Specified that Phir-Se does not affect cloak-like techniques that increase the user's Speed.
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°5
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Phir-Se
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-70m
Speed: C-S
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards creating a time distortion bubble. This bubble can reach up to 70 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside however is similar to the outside world except for one notable difference. Enemy techniques and projectiles will move slower than normal while within this bubble. Depending on the amount of chakra placed within the Phir-Se bubble, the debuff will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. By paying additional amount of chakra equivalent to the rank of the technique fired, Kit can freeze a technique in time altogether.
Weaknesses: This technique does not debuff the opponent's body. Their stats remain the same for the purpose of moving within the bubble. While this distortion effect does not negatively impact Kitsuki's projectiles or techniques, it will affect allies for 1 post. However, once it has a chance to fully calibrate it will only slow down the techniques/projectiles of enemies. This jutsu does not affect techniques that function like cloaks (LRA). It would not slow down the target.
Name: Time Flow
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: C-S
Range: Close Quarters
Speed: C-S
Element: Jikanton
Skill: Bukijutsu
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: This technique is a variation of chakra flow. Whereas a user might enrapture an object/weapon with an element such as fire, wind, or lightning, this technique allows the user to do the same with time itself. The user will focus their Time Release chakra around a weapon of their choice. They will coat it in raw time which takes the form of an intense golden glow. Depending on the amount of chakra placed within the technique, the intensity and power of the flow will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. When the weapon strikes a person or object it will age and degrade it/them in a manner consistent with the power of the time flow. If it strikes a weapon, armour, or item it will debuff that item's quality upon contact at an amount consistent with Time Flow's power. If the object reaches E-Tier it will shatter as a result of being de-aged and worn down.
Weaknesses: Zizz loves and respects crafted items and thus she is loathe to destroy them via this technique. She subconsciously weakens this jutsu when she can sense the object was crafted by someone. Regardless of the power placed within the item, it will only damage the object's quality at a - per contact.
Made it Time Flow Buki
Specified that Phir-Se does not affect cloak-like techniques that increase the user's Speed.
Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°6
Re: Kitsuki's Customs II
Name: Collateral Rescue
Rank: E
Power: S
Activation Cost: N/A
Upkeep Cost: N/A
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: Concerned for the safety of others, Kit has resolved to find a way to minimize the collateral damage caused by Zizz’s abilities. Whether they be from techniques or Tenshijutsu, the Angel’s otherworldly power has immense destructive potential. Therefore, Kit has learned how to reverse time to undo damage to others and the environment. This ensures that her attacks do the exact amount of damage described and intended. For example, if she strikes someone at S-Tier Strength with the intention of knocking them unconscious, any damage beyond that will be time-reversed. The same goes for strikes and techniques applied to objects or the environment.
Weaknesses: This technique is mainly for flavor purposes and to avoid accidentally killing PCs or destroying property. It only works on damage/destruction inflicted by abilities that come from Zizz. It cannot be used on damage inflicted by other players nor can it be used on Kit’s techniques that are unrelated to Zizz.
Name: Heavenly Cherubic Fist: WASP Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: The WASP variant of the Heavenly Cherubic Fist is a martial arts form invented by Kitsuki that draws on the principles of its predecessor. Unlike the Angelic version, it does not debuff the opponent’s perception through time manipulation. It does however emphasize the quick strikes and rapid tempo that forms the bedrock of Heavenly Cherubic Fist while also making use of some neat tricks taught to Kit by her old Taijutsu instructor. This style grants a tier and a plus plus to Speed.
Weaknesses: N/A
Name: Cupid Style: Heavenly Cherubic Bow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Self
Speed: N/A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Foresight
Hand Seals: N/A
Description: By harnessing the power of Foresight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants a Tier and a plus plus to Perception.
Weaknesses: N/A
Name: Cupid Style: Blinding Arrow of Justice
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Varies
Speed: N/A
Element: Time Release
Skill: Kyujutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By imbuing the string of her bow with Time Release chakra, Kitsuki can fire an arrow that distorts time and space around it. The temporal disruption makes the projectile extremely hard to perceive resulting in a -1 Tier to Perception to all senses for the purpose of tracking it.
Weaknesses: N/A
Name: Armed
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Snake
Description: Similar to the power of Angelic Return, Kitsuki can “hide” her armour in the distant past and then recall it at will. When brought to the present, the armour will be summoned onto her body instantaneously. This allows her to quickly arm herself in the event of an unexpected fight.
Weaknesses: N/A
Rank: E
Power: S
Activation Cost: N/A
Upkeep Cost: N/A
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: Concerned for the safety of others, Kit has resolved to find a way to minimize the collateral damage caused by Zizz’s abilities. Whether they be from techniques or Tenshijutsu, the Angel’s otherworldly power has immense destructive potential. Therefore, Kit has learned how to reverse time to undo damage to others and the environment. This ensures that her attacks do the exact amount of damage described and intended. For example, if she strikes someone at S-Tier Strength with the intention of knocking them unconscious, any damage beyond that will be time-reversed. The same goes for strikes and techniques applied to objects or the environment.
Weaknesses: This technique is mainly for flavor purposes and to avoid accidentally killing PCs or destroying property. It only works on damage/destruction inflicted by abilities that come from Zizz. It cannot be used on damage inflicted by other players nor can it be used on Kit’s techniques that are unrelated to Zizz.
Name: Heavenly Cherubic Fist: WASP Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: The WASP variant of the Heavenly Cherubic Fist is a martial arts form invented by Kitsuki that draws on the principles of its predecessor. Unlike the Angelic version, it does not debuff the opponent’s perception through time manipulation. It does however emphasize the quick strikes and rapid tempo that forms the bedrock of Heavenly Cherubic Fist while also making use of some neat tricks taught to Kit by her old Taijutsu instructor. This style grants a tier and a plus plus to Speed.
Weaknesses: N/A
Name: Cupid Style: Heavenly Cherubic Bow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Self
Speed: N/A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Foresight
Hand Seals: N/A
Description: By harnessing the power of Foresight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants a Tier and a plus plus to Perception.
Weaknesses: N/A
Name: Cupid Style: Blinding Arrow of Justice
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Varies
Speed: N/A
Element: Time Release
Skill: Kyujutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By imbuing the string of her bow with Time Release chakra, Kitsuki can fire an arrow that distorts time and space around it. The temporal disruption makes the projectile extremely hard to perceive resulting in a -1 Tier to Perception to all senses for the purpose of tracking it.
Weaknesses: N/A
Name: Armed
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Snake
Description: Similar to the power of Angelic Return, Kitsuki can “hide” her armour in the distant past and then recall it at will. When brought to the present, the armour will be summoned onto her body instantaneously. This allows her to quickly arm herself in the event of an unexpected fight.
Weaknesses: N/A
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Ryuko- Wanderer
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Posts : 2197
Join date : 2017-09-29
- Post n°7
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Collateral Rescue
Rank: E
Power: S
Activation Cost: N/A
Upkeep Cost: N/A
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: Concerned for the safety of others, Kit has resolved to find a way to minimize the collateral damage caused by Zizz’s abilities. Whether they be from techniques or Tenshijutsu, the Angel’s otherworldly power has immense destructive potential. Therefore, Kit has learned how to reverse time to undo damage to others and the environment. This ensures that her attacks do the exact amount of damage described and intended. For example, if she strikes someone at S-Tier Strength with the intention of knocking them unconscious, any damage beyond that will be time-reversed. The same goes for strikes and techniques applied to objects or the environment.
Weaknesses: This technique is mainly for flavor purposes and to avoid accidentally killing PCs or destroying property. It only works on damage/destruction inflicted by abilities that come from Zizz. It cannot be used on damage inflicted by other players nor can it be used on Kit’s techniques that are unrelated to Zizz.
Name: Heavenly Cherubic Fist: WASP Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: The WASP variant of the Heavenly Cherubic Fist is a martial arts form invented by Kitsuki that draws on the principles of its predecessor. Unlike the Angelic version, it does not debuff the opponent’s perception through time manipulation. It does however emphasize the quick strikes and rapid tempo that forms the bedrock of Heavenly Cherubic Fist while also making use of some neat tricks taught to Kit by her old Taijutsu instructor. This style grants a tier and a plus plus to Speed.
Weaknesses: N/A
Name: Cupid Style: Heavenly Cherubic Bow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Self
Speed: N/A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Foresight
Hand Seals: N/A
Description: By harnessing the power of Foresight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants a Tier and a plus plus to Perception.
Weaknesses: N/A
Name: Cupid Style: Blinding Arrow of Justice
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Varies
Speed: N/A
Element: Time Release
Skill: Kyujutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By imbuing the string of her bow with Time Release chakra, Kitsuki can fire an arrow that distorts time and space around it. The temporal disruption makes the projectile extremely hard to perceive resulting in a -1 Tier to Perception to all senses for the purpose of tracking it.
Weaknesses: N/A
Name: Armed
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Snake
Description: Similar to the power of Angelic Return, Kitsuki can “hide” her armour in the distant past and then recall it at will. When brought to the present, the armour will be summoned onto her body instantaneously. This allows her to quickly arm herself in the event of an unexpected fight.
Weaknesses: N/A
Approved
_________________
Ryuko's Ninja Card
Stats
Strength: B
Constitution: B
Stamina: A-> A++ (Arch Angel's Tiara)
Speed: B
Coordination: A
Intelligence: A
Perception: B
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°8
Re: Kitsuki's Customs II
Name: Armed: Open Carry
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 (if suppression effect is used)
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Techhnique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dog
Description: This is an alternative version of Armed. Rather than recalling the entirety of the armour, the user can recall the parts specific to the arms and legs. The partial armament will look like this and this. It still allows the user to benefit from the stat boosts provided by the Quantum Meruit Armour. Additionally, the user can also utilize a Suppression Effect either with this version or with the regular version (Armed) to suppress the blowback of their physical blows. While the suppression ability is maintained, the negative effects of the user's Strength and Constitution disparity is reduced by a single tier.
Weaknesses: If the user does a partial summon of the armour, then parts of their body will be unprotected. Additionally, if they do not summon the wings then they will not be able to make use of Quantum Meruit's flight capabilities.
Name: Chronokinetic Boom
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-30m
Speed: A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: The user coats their arrow in a thin layer of Time Release chakra and then fires it at a target. Upon impact, the arrow will release a Jikanton blast (in addition to any other effects the arrow has). This explosian moves at A-Rank Speed and freezes everything up to a 30 meter range in an A-Rank time bubble. The time bubble is of A-Rank durability and must be destroyed in order to access the target and/or anything else within. The user can also shatter the time bubble at will. Once broken, the user can deal B-Rank Time Release damage to anything that was previously trapped within, in addition to whatever effects the arrow itself has. The user can also elect to maintain the time bubble via upkeep.
Weaknesses: After 3 posts of internment, the target can shatter the bubble from within by releasing an S-Rank burst of chakra (30 CP cost to free themselves in this way). This will also cancel out the B-Rank Jikanton damage but will not cancel whatever effects are endemic to the arrow itself.
Name: Heavenly Cherubic Staff
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: Time Release
Skill: Bukijutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: Heavenly Cherubic Staff is Kitsuki's Bukijutsu interpretation of the Heavenly Cherubic Fist Taijutsu. She makes full use of the rapid bursts of speed and precision inherent in the parent style but now applies it to cane combat. The style grants 1 Tier and a plus plus to Speed.
Weaknesses: N/A
Name: Heavenly Cherubic Staff: WASP Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: This style is identical to the Heavenly Cherubic Staff except it does not make use of Jikanton. Instead, it draws from Kit's years of experience in armed combat. This unique WASP inspired Bukijutsu style grants 1 Tier and a plus plus to Speed.
Weaknesses: N/A
Name: Chrono-terrestrial Bombardment
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: 0m-50m
Speed: S
Element: Time Release
Skill: Taijutsu/Bukijutsu
Classification:
Requirements: Zizz | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Either using their fist(s) or a blunt force medium, the user strikes the ground with all of their might. In doing so, they are able to generate a massive 360 degree shock-wave that hits with the force of their Strength stat. This shockwave reaches up to 20 meters. Additionally, upon hitting the ground, they also release a large amount of Time Release chakra that does S-Rank damage up to a range of fifty meters.
Weaknesses: This technique requires an extraordinary amount of physical power and thus it requires the user have base S-Tier Strength.
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 (if suppression effect is used)
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Techhnique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dog
Description: This is an alternative version of Armed. Rather than recalling the entirety of the armour, the user can recall the parts specific to the arms and legs. The partial armament will look like this and this. It still allows the user to benefit from the stat boosts provided by the Quantum Meruit Armour. Additionally, the user can also utilize a Suppression Effect either with this version or with the regular version (Armed) to suppress the blowback of their physical blows. While the suppression ability is maintained, the negative effects of the user's Strength and Constitution disparity is reduced by a single tier.
Weaknesses: If the user does a partial summon of the armour, then parts of their body will be unprotected. Additionally, if they do not summon the wings then they will not be able to make use of Quantum Meruit's flight capabilities.
Name: Chronokinetic Boom
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-30m
Speed: A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: The user coats their arrow in a thin layer of Time Release chakra and then fires it at a target. Upon impact, the arrow will release a Jikanton blast (in addition to any other effects the arrow has). This explosian moves at A-Rank Speed and freezes everything up to a 30 meter range in an A-Rank time bubble. The time bubble is of A-Rank durability and must be destroyed in order to access the target and/or anything else within. The user can also shatter the time bubble at will. Once broken, the user can deal B-Rank Time Release damage to anything that was previously trapped within, in addition to whatever effects the arrow itself has. The user can also elect to maintain the time bubble via upkeep.
Weaknesses: After 3 posts of internment, the target can shatter the bubble from within by releasing an S-Rank burst of chakra (30 CP cost to free themselves in this way). This will also cancel out the B-Rank Jikanton damage but will not cancel whatever effects are endemic to the arrow itself.
Name: Heavenly Cherubic Staff
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: Time Release
Skill: Bukijutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: Heavenly Cherubic Staff is Kitsuki's Bukijutsu interpretation of the Heavenly Cherubic Fist Taijutsu. She makes full use of the rapid bursts of speed and precision inherent in the parent style but now applies it to cane combat. The style grants 1 Tier and a plus plus to Speed.
Weaknesses: N/A
Name: Heavenly Cherubic Staff: WASP Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: This style is identical to the Heavenly Cherubic Staff except it does not make use of Jikanton. Instead, it draws from Kit's years of experience in armed combat. This unique WASP inspired Bukijutsu style grants 1 Tier and a plus plus to Speed.
Weaknesses: N/A
Name: Chrono-terrestrial Bombardment
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: 0m-50m
Speed: S
Element: Time Release
Skill: Taijutsu/Bukijutsu
Classification:
Requirements: Zizz | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Either using their fist(s) or a blunt force medium, the user strikes the ground with all of their might. In doing so, they are able to generate a massive 360 degree shock-wave that hits with the force of their Strength stat. This shockwave reaches up to 20 meters. Additionally, upon hitting the ground, they also release a large amount of Time Release chakra that does S-Rank damage up to a range of fifty meters.
Weaknesses: This technique requires an extraordinary amount of physical power and thus it requires the user have base S-Tier Strength.
Sayuri- Village : Kirigakure
Posts : 979
Join date : 2020-06-24
Age : 24
Location : The Bloody Mist
Character File
Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
Class: S
Ryo: I take payment in blood
- Post n°9
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Armed: Open Carry
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 (if suppression effect is used)
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu (Space-Time)
Classification: Personal Techhnique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dog
Description: This is an alternative version of Armed. Rather than recalling the entirety of the armour, the user can recall the parts specific to the arms and legs. The partial armament will look like this and this. It still allows the user to benefit from the stat boosts provided by the Quantum Meruit Armour. Additionally, the user can also utilize a Suppression Effect either with this version or with the regular version (Armed) to suppress the blowback of their physical blows. While the suppression ability is maintained, the negative effects of the user's Strength and Constitution disparity is reduced by a single tier.
Weaknesses: If the user does a partial summon of the armour, then parts of their body will be unprotected. Additionally, if they do not summon the wings then they will not be able to make use of Quantum Meruit's flight capabilities.
Name: Chronokinetic Boom
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-30m
Speed: A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: The user coats their arrow in a thin layer of Time Release chakra and then fires it at a target. Upon impact, the arrow will release a Jikanton blast (in addition to any other effects the arrow has). This explosian moves at A-Rank Speed and freezes everything up to a 30 meter range in an A-Rank time bubble. The time bubble is of A-Rank durability and must be destroyed in order to access the target and/or anything else within. The user can also shatter the time bubble at will. Once broken, the user can deal B-Rank Time Release damage to anything that was previously trapped within, in addition to whatever effects the arrow itself has. The user can also elect to maintain the time bubble via upkeep.
Weaknesses: After 3 posts of internment, the target can shatter the bubble from within by releasing an S-Rank burst of chakra (30 CP cost to free themselves in this way). This will also cancel out the B-Rank Jikanton damage but will not cancel whatever effects are endemic to the arrow itself.
Name: Heavenly Cherubic Staff
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: Time Release
Skill: Bukijutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: Heavenly Cherubic Staff is Kitsuki's Bukijutsu interpretation of the Heavenly Cherubic Fist Taijutsu. She makes full use of the rapid bursts of speed and precision inherent in the parent style but now applies it to cane combat. The style grants 1 Tier and a plus plus to Speed.
Weaknesses: N/A
Name: Heavenly Cherubic Staff: WASP Style
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Bukijutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: Heavenly Cherubic Fist
Hand Seals: N/A
Description: This style is identical to the Heavenly Cherubic Staff except it does not make use of Jikanton. Instead, it draws from Kit's years of experience in armed combat. This unique WASP inspired Bukijutsu style grants 1 Tier and a plus plus to Speed.
Weaknesses: N/A
Name: Chrono-terrestrial Bombardment
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: 0m-50m
Speed: S
Element: Time Release
Skill: Taijutsu/Bukijutsu
Classification:
Requirements: Zizz | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Either using their fist(s) or a blunt force medium, the user strikes the ground with all of their might. In doing so, they are able to generate a massive 360 degree shock-wave that hits with the force of their Strength stat. This shockwave reaches up to 20 meters. Additionally, upon hitting the ground, they also release a large amount of Time Release chakra that does S-Rank damage up to a range of fifty meters.
Weaknesses: This technique requires an extraordinary amount of physical power and thus it requires the user have base S-Tier Strength.
Approved~
_________________
- The Ice Queen:
- Character Name: Sayuri Yuki
Spendable Experience: 3245
Total Experience: 7095
Renown: 3250
Ryo: 585,000
Stats:- Strength: D
- Constitution: S
- Stamina: S+
- Speed: D
- Coordination: C
- Intelligence: C
- Perception: B
Elements & Skills:- Ninjutsu (Affinity Hyoton)
- Iryojutsu
- Fuuinjutsu
- Kanchijutsu
- Fuuton
- Suiton
- Hyoton
- Gear:
- Mazikeen
- Sword of Kusanagi
- Mazikeen
Technique List: The Ice Queen’s Techniques - Strength: D
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°10
Re: Kitsuki's Customs II
Name: Dilatory Chrono-Disruption
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by -1 Tier and a minus minus for the purpose of interacting with that object.
Weaknesses: N/A
Name: Slow It Down, I Just Shot You!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by -1 Tier and a minus minus.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Name: Aero-Typhoon
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-60m
Speed: Varies
Element: Wind
Skill: Bukijutsu
Classification: Secret Technique
Requirements: Aero-Vortex | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing the same principle as Aero-Vortex, the user twirls their cane in a circular fashion. While doing so, they generate a fair bit of Fuuton chakra in addition to the force inherent in their Strength. They can then swing their cane in any direction to release a devastating force wind. The power of the Fuuton attack is -1 Tier the user's strength and its Speed is equal to the user's strength.
Weaknesses: N/A
Name: Seismic Stomp
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-30m
Speed: B
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user stomps the ground with concentrated force. By doing so, they are able to destabilize the Earth underneath their opponents causing them to stumble, falter, or lose their footing. This jutsu incurs a -1 Tier to Coordination and a stumbling effect for those who are not rooted in their stance with a Strength equal or exceeding the user's. The shockwave moves at B-Rank speed.
Weaknesses: N/A
Name: Slow It Down, I Just Shot You Again!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Coordination lowered by -1 Tier and a minus minus.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by -1 Tier and a minus minus for the purpose of interacting with that object.
Weaknesses: N/A
Name: Slow It Down, I Just Shot You!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by -1 Tier and a minus minus.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Name: Aero-Typhoon
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-60m
Speed: Varies
Element: Wind
Skill: Bukijutsu
Classification: Secret Technique
Requirements: Aero-Vortex | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing the same principle as Aero-Vortex, the user twirls their cane in a circular fashion. While doing so, they generate a fair bit of Fuuton chakra in addition to the force inherent in their Strength. They can then swing their cane in any direction to release a devastating force wind. The power of the Fuuton attack is -1 Tier the user's strength and its Speed is equal to the user's strength.
Weaknesses: N/A
Name: Seismic Stomp
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-30m
Speed: B
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user stomps the ground with concentrated force. By doing so, they are able to destabilize the Earth underneath their opponents causing them to stumble, falter, or lose their footing. This jutsu incurs a -1 Tier to Coordination and a stumbling effect for those who are not rooted in their stance with a Strength equal or exceeding the user's. The shockwave moves at B-Rank speed.
Weaknesses: N/A
Name: Slow It Down, I Just Shot You Again!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Coordination lowered by -1 Tier and a minus minus.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Last edited by Kitsuki Kurahasa on Wed Oct 14, 2020 12:19 pm; edited 2 times in total
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Hana Kaguya- Posts : 870
Join date : 2017-09-13
Character File
Skills & Elements: Taijutsu | Sensory | Ninjutsu| Kenjutsu | Water | Lightning
Class: X
Ryo: 10,000
- Post n°11
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Dilatory Chrono-Disruption
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by two Tiers for the purpose of interacting with that object.
Weaknesses: N/A
Base Perception debuffs at S-rank can, at most, debuff -1 tier and -2 advantages.
Name: Slow It Down, I Just Shot You!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by 2 Tiers each.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Same as above.
Name: Aero-Typhoon
Rank: S
Power: S
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-60m
Speed: Varies
Element: Wind
Skill: Bukijutsu
Classification: Secret Technique
Requirements: Aero-Vortex | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing the same principle as Aero-Vortex, the user twirls their cane in a circular fashion. While doing so, they generate a fair bit of Fuuton chakra in addition to the force inherent in their Strength. They can then swing their cane in any direction to release a devastating force wind. The power of the Fuuton attack is -1 Tier the user's strength and its Speed is equal to the user's strength.
Weaknesses: N/A
Activation cost should be 20 CP
Name: Seismic Stomp
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-30m
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user stomps the ground with concentrated force. By doing so, they are able to destabilize the Earth underneath their opponents causing them to stumble, falter, or lose their footing. This jutsu incurs a -1 Tier to Coordination and a stumbling effect for those who are not rooted in their stance with a Strength equal or exceeding the user's.
Weaknesses: N/A
The shockwave needs a speed
Name: Slow It Down, I Just Shot You Again!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Coordination lowered by 2 Tiers each.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Same as above
_________________
Stats:
Strength: B
Constitution: A (A++ Physical)
Stamina: A (S w/Demon Bell)
Speed: B
Coordination: A+
Intelligence: D
Perception: A
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°12
Re: Kitsuki's Customs II
All Edited and Fixed Up!
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Hana Kaguya- Posts : 870
Join date : 2017-09-13
Character File
Skills & Elements: Taijutsu | Sensory | Ninjutsu| Kenjutsu | Water | Lightning
Class: X
Ryo: 10,000
- Post n°13
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Dilatory Chrono-Disruption
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by -1 Tier and a minus minus for the purpose of interacting with that object.
Weaknesses: N/A
Name: Slow It Down, I Just Shot You!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by -1 Tier and a minus minus.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Name: Aero-Typhoon
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-60m
Speed: Varies
Element: Wind
Skill: Bukijutsu
Classification: Secret Technique
Requirements: Aero-Vortex | Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: Utilizing the same principle as Aero-Vortex, the user twirls their cane in a circular fashion. While doing so, they generate a fair bit of Fuuton chakra in addition to the force inherent in their Strength. They can then swing their cane in any direction to release a devastating force wind. The power of the Fuuton attack is -1 Tier the user's strength and its Speed is equal to the user's strength.
Weaknesses: N/A
Name: Seismic Stomp
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-30m
Speed: B
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: Base S-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user stomps the ground with concentrated force. By doing so, they are able to destabilize the Earth underneath their opponents causing them to stumble, falter, or lose their footing. This jutsu incurs a -1 Tier to Coordination and a stumbling effect for those who are not rooted in their stance with a Strength equal or exceeding the user's. The shockwave moves at B-Rank speed.
Weaknesses: N/A
Name: Slow It Down, I Just Shot You Again!
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-100m
Speed: S
Element: Time Release
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a large amount of Time Release chakra into an arrow or other projectile, the user can emit a massive blast of Jikanton capable of slowing down people, objects, and techniques within a 100 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at S-Rank Speed over the described distance. All caught within its grasp will have their Coordination lowered by -1 Tier and a minus minus.
Weaknesses: While the user can situationally choose what specific things they want to slow down, for every discrete target that they select (person, object, or technique) they must pay the activation cost and upkeep.
Approved
_________________
Stats:
Strength: B
Constitution: A (A++ Physical)
Stamina: A (S w/Demon Bell)
Speed: B
Coordination: A+
Intelligence: D
Perception: A
Chen Kimyōnakama- Posts : 1191
Join date : 2012-05-28
Character File
Skills & Elements: All
Class: X
Ryo: All of It
- Post n°14
Re: Kitsuki's Customs II
Changing Cupid Style: Heavenly Cherubic Bow. Increased its rank and the number of boosts that it gives.
Name: Cupid Style: Heavenly Cherubic Bow
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Foresight
Hand Seals: N/A
Description: By harnessing the power of Foresight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants two tiers to Perception.
Weaknesses: N/A
Name: Cupid Style: Heavenly WASP Bow
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: N/A
Skill: Kyujutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: By harnessing her innately gifted sense of sight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants two tiers to Perception.
Weaknesses: N/A
---------------------------------------
Name: Sidewind
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Close Quarters
Speed: N/A
Element: Time
Skill: Taijutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Rabbit -> Ox
Description: The user places one hand underneath the opponent's chin and another on top of their head. The will then yank the target's head in inapposite directions. Ordinarily this would cause death by breaking the neck and severing the spinal cord (assuming sufficient strength) but through the power of Time Release, the user can freeze enemy's brainstem. This puts them in a catatonic state in which they are in-between life and death. This state can be ended at any time of the user's choosing or can passively persist for up to a month. The technique can be ended by time in relation to the target's brainstem being unfrozen and the chain of causality continues resulting in their immediate death or time can be reversed ever so slightly ensuring that the brainstem is kept in tact and instead B-Rank concussion damage is inflicted.
Weaknesses: If the user is knocked unconscious, otherwise rendered inert, or the month time frame elapses then the catatonic state is unfrozen and the target dies as they normally would due to broken neck/severed spinal cord.
Name: Minor Dilatory Chrono-Disruption I
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: 1
Range:User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: N/A
Element: Time
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a small amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by a minus.
Weaknesses: N/A
Name: Major Tempo
Rank: B
Power: B
Activation Cost: 3
Upkeep Cost: 3
Range:User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: N/A
Element: Time
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a small amount of Time Release chakra into an arrow or other projectile, the user can emit a small blast of Jikanton capable of slowing down people, objects, and techniques within a 70 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at A-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by a minus.
Weaknesses: N/A
Name: Cupid Style: Heavenly Cherubic Bow
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Foresight
Hand Seals: N/A
Description: By harnessing the power of Foresight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants two tiers to Perception.
Weaknesses: N/A
Name: Cupid Style: Heavenly WASP Bow
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: N/A
Skill: Kyujutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: By harnessing her innately gifted sense of sight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants two tiers to Perception.
Weaknesses: N/A
---------------------------------------
Name: Sidewind
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Close Quarters
Speed: N/A
Element: Time
Skill: Taijutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Rabbit -> Ox
Description: The user places one hand underneath the opponent's chin and another on top of their head. The will then yank the target's head in inapposite directions. Ordinarily this would cause death by breaking the neck and severing the spinal cord (assuming sufficient strength) but through the power of Time Release, the user can freeze enemy's brainstem. This puts them in a catatonic state in which they are in-between life and death. This state can be ended at any time of the user's choosing or can passively persist for up to a month. The technique can be ended by time in relation to the target's brainstem being unfrozen and the chain of causality continues resulting in their immediate death or time can be reversed ever so slightly ensuring that the brainstem is kept in tact and instead B-Rank concussion damage is inflicted.
Weaknesses: If the user is knocked unconscious, otherwise rendered inert, or the month time frame elapses then the catatonic state is unfrozen and the target dies as they normally would due to broken neck/severed spinal cord.
Name: Minor Dilatory Chrono-Disruption I
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: 1
Range:User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: N/A
Element: Time
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a small amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by a minus.
Weaknesses: N/A
Name: Major Tempo
Rank: B
Power: B
Activation Cost: 3
Upkeep Cost: 3
Range:User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: N/A
Element: Time
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a small amount of Time Release chakra into an arrow or other projectile, the user can emit a small blast of Jikanton capable of slowing down people, objects, and techniques within a 70 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at A-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by a minus.
Weaknesses: N/A
_________________
Stats
Strength: C
Constitution: D
Stamina: B
Speed: A
Coordination: A
Intelligence: B
Perception: S
Sayuri- Village : Kirigakure
Posts : 979
Join date : 2020-06-24
Age : 24
Location : The Bloody Mist
Character File
Skills & Elements: Hyoton, Fuuton, Suiton, Ninjutsu, Iryojutsu, Fuuinjutsu, Kanchijutsu
Class: S
Ryo: I take payment in blood
- Post n°15
Re: Kitsuki's Customs II
Chen Kimyōnakama wrote:Changing Cupid Style: Heavenly Cherubic Bow. Increased its rank and the number of boosts that it gives.
Name: Cupid Style: Heavenly Cherubic Bow
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: Time Release
Skill: Kyujutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: Foresight
Hand Seals: N/A
Description: By harnessing the power of Foresight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants two tiers to Perception.
Weaknesses: N/A
Name: Cupid Style: Heavenly WASP Bow
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: N/A
Skill: Kyujutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: By harnessing her innately gifted sense of sight, Kitsuki has developed a style of Kyujutsu that allows her to track and visualize where her target will be. Like the lovely angel Cupid, her aim strikes true at even the greatest of distances. This archery style grants two tiers to Perception.
Weaknesses: N/A
---------------------------------------
Name: Sidewind
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Close Quarters
Speed: N/A
Element: Time
Skill: Taijutsu/Ninjutsu (Space-Time)
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Rabbit -> Ox
Description: The user places one hand underneath the opponent's chin and another on top of their head. The will then yank the target's head in inapposite directions. Ordinarily this would cause death by breaking the neck and severing the spinal cord (assuming sufficient strength) but through the power of Time Release, the user can freeze enemy's brainstem. This puts them in a catatonic state in which they are in-between life and death. This state can be ended at any time of the user's choosing or can passively persist for up to a month. The technique can be ended by time in relation to the target's brainstem being unfrozen and the chain of causality continues resulting in their immediate death or time can be reversed ever so slightly ensuring that the brainstem is kept in tact and instead B-Rank concussion damage is inflicted.
Weaknesses: If the user is knocked unconscious, otherwise rendered inert, or the month time frame elapses then the catatonic state is unfrozen and the target dies as they normally would due to broken neck/severed spinal cord.
Name: Minor Dilatory Chrono-Disruption I
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: 1
Range:User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: N/A
Element: Time
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a small amount of Time Release chakra into an arrow or other projectile, the user can warp a person's perception of time in relation to that object once it is in motion. Upon being fired or thrown, the projectile will pulse with a golden light and any specific target will experience a deleterious time dilation effect. The object's placement and estimated time of arrival will be totally distorted. This has the effect of the target's Perception being lowered by a minus.
Weaknesses: N/A
Name: Major Tempo
Rank: B
Power: B
Activation Cost: 3
Upkeep Cost: 3
Range:User's Max Range w/ Bow | User's Max Range w/ Non-Bow Projectile
Speed: N/A
Element: Time
Skill: Kyujutsu/Ninjutsu/Bukijutsu
Classification: Personal Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: N/A
Description: By enfusing a small amount of Time Release chakra into an arrow or other projectile, the user can emit a small blast of Jikanton capable of slowing down people, objects, and techniques within a 70 meter range. Upon impact, the projectile/arrow will release a wave of Time Release energy in all directions that moves at A-Rank Speed over the described distance. All caught within its grasp will have their Speed lowered by a minus.
Weaknesses: N/A
Approved~
_________________
- The Ice Queen:
- Character Name: Sayuri Yuki
Spendable Experience: 3245
Total Experience: 7095
Renown: 3250
Ryo: 585,000
Stats:- Strength: D
- Constitution: S
- Stamina: S+
- Speed: D
- Coordination: C
- Intelligence: C
- Perception: B
Elements & Skills:- Ninjutsu (Affinity Hyoton)
- Iryojutsu
- Fuuinjutsu
- Kanchijutsu
- Fuuton
- Suiton
- Hyoton
- Gear:
- Mazikeen
- Sword of Kusanagi
- Mazikeen
Technique List: The Ice Queen’s Techniques - Strength: D
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°16
Re: Kitsuki's Customs II
Name: Chakra Injection
Rank: E
Power: E
Activation Cost: Varies
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique allows the user to apportion any amount of their chakra into a dead animal and allow that chakra to linger within for up to 5 posts.
Weaknesses: N/A
Rank: E
Power: E
Activation Cost: Varies
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique allows the user to apportion any amount of their chakra into a dead animal and allow that chakra to linger within for up to 5 posts.
Weaknesses: N/A
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Kara- Village : Kumogakure
Posts : 570
Join date : 2020-02-08
Age : 32
Character File
Skills & Elements: Fuuton, Doton, Jiton, Chemistry, Iryojutsu, Engineering, Weaponsmith, Armorsmith, Fuuinjutsu, Ninjutsu, Kugutsu, Genjutsu
Class: S
Ryo: More than I need, less than I'd like
- Post n°17
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Chakra Injection
Rank: E
Power: E
Activation Cost: Varies
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique allows the user to apportion any amount of their chakra into a dead animal and allow that chakra to linger within for up to 5 posts.
Weaknesses: N/A
Approved~
_________________
- Mistress Kara:
- Character Name: Kara Darhk
Spendable Experience: 5685
Total Experience: 7235
Renown: 28,650
Ryo: 75,723,500
Stats:- Strength: E
- Constitution: D
- Stamina: B+
- Speed: E
- Coordination: A
- Intelligence: S
- Perception: B
- Gear:
- Sukuinote
- Augmented Assassin’s Blade
- 1 Sukuinote Vial Spinal Tap - inside Sukuinote
- 2 each Sukuinote Vials - Spinal Tap and Stolid Rising
- Stormsilver Particulate - inside Sukuinote
- Medical Bag
- 3 A-Rank Senbon
- Mistress' Formal Gown - Enchanted
- Sukuinote
- Strength: E
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°18
Re: Kitsuki's Customs II
Name: Armour Refresh
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Boar -> Ox -> Snake
Description: This technique is derived from Zizz's latent Time Release abilities and her intimate knowledge of construction as the Universal Builder. After making the appropriate handseals, the user is able to reverse time in relation to the armour itself thereby allowing the user to mend their armour in real time instantly by reverting it to its pre-damage state. The chakra cost of this technique is dependent on the amount of damage to their armour that they wish to restore. Mild to moderate damage of the armour costs a B-Rank amount of chakra. While severe damage costs an A-Rank amount of chakra.
Weaknesses: This only works on the armour. It doesn't heal the user's body.
Name: Flex and Steel
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts maneuver-specific technique in which the user steels their body in order to take an imminent hint. The user's breathes in and flexes their muscles in their abdomen granting a boost of a tier to constitution for the purpose of withstanding an attack or series of attacks.
Weaknesses: This is a defensive maneuver and thus requires the user to not attack while receiving the boosts this maneuver provides. Precise timing is needed for this to work.
Name: Weeping Willow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts style invented by Kitsuki. It prioritizes speed and hardiness, using Kit's advanced knowledge of foreign combat she has devised a martial arts style which allows for rapid movement while maintaining a strong rigidity of form designed to withstand powerful blows. This style grants a tier to Speed and a ++ to Constitution.
Weaknesses: N/A
Name: Put Your Back Into It!
Rank: S
Power: S
Activation Cost: 30 CP
Upkeep Cost: N/A
Range: Varies
Speed: Varies
Element: N/A
Skill: Bukijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user infuses a significant amount of chakra into their arm (or whatever their using to throw a projectile) and releases it with explosive power and precision when throwing the object in question. When utilizing this technique, the -2 Tier Strength impact penalty is negated.
Weaknesses: The chakra cost must be paid for each item thrown.
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Boar -> Ox -> Snake
Description: This technique is derived from Zizz's latent Time Release abilities and her intimate knowledge of construction as the Universal Builder. After making the appropriate handseals, the user is able to reverse time in relation to the armour itself thereby allowing the user to mend their armour in real time instantly by reverting it to its pre-damage state. The chakra cost of this technique is dependent on the amount of damage to their armour that they wish to restore. Mild to moderate damage of the armour costs a B-Rank amount of chakra. While severe damage costs an A-Rank amount of chakra.
Weaknesses: This only works on the armour. It doesn't heal the user's body.
Name: Flex and Steel
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts maneuver-specific technique in which the user steels their body in order to take an imminent hint. The user's breathes in and flexes their muscles in their abdomen granting a boost of a tier to constitution for the purpose of withstanding an attack or series of attacks.
Weaknesses: This is a defensive maneuver and thus requires the user to not attack while receiving the boosts this maneuver provides. Precise timing is needed for this to work.
Name: Weeping Willow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts style invented by Kitsuki. It prioritizes speed and hardiness, using Kit's advanced knowledge of foreign combat she has devised a martial arts style which allows for rapid movement while maintaining a strong rigidity of form designed to withstand powerful blows. This style grants a tier to Speed and a ++ to Constitution.
Weaknesses: N/A
Name: Put Your Back Into It!
Rank: S
Power: S
Activation Cost: 30 CP
Upkeep Cost: N/A
Range: Varies
Speed: Varies
Element: N/A
Skill: Bukijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user infuses a significant amount of chakra into their arm (or whatever their using to throw a projectile) and releases it with explosive power and precision when throwing the object in question. When utilizing this technique, the -2 Tier Strength impact penalty is negated.
Weaknesses: The chakra cost must be paid for each item thrown.
Last edited by Kitsuki Kurahasa on Mon Apr 15, 2024 3:42 am; edited 2 times in total
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Airi Ohara- Hokage
- Bug ZapperRewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024
- Village : Konohagakure
Posts : 2094
Join date : 2022-10-28
Character File
Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
Class: X
Ryo: Check Updates
- Post n°19
Re: Kitsuki's Customs II
Armor RefreshKitsuki Kurahasa wrote:Name: Armour Refresh
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu / Armour Smithing
Classification: Secret Technique
Requirements: Zizz / Armour Smithing
Parent Technique: N/A
Hand Seals: Dragon -> Boar -> Ox -> Snake
Description: This technique is derived from Zizz's latent Time Release abilities and her intimate knowledge of construction as the Universal Builder. After making the appropriate handseals, the user is able to reverse time in relation to the armour itself thereby allowing the user to mend their armour in real time instantly by reverting it to its pre-damage state. The chakra cost of this technique is dependent on the amount of damage to their armour that they wish to restore.
Weaknesses: This only works on the armour. It doesn't heal the user's body.
Name: Flex and Steel
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts maneuver-specific technique in which the user steels their body in order to take an imminent hint. The user's breathes in and flexes their muscles in their abdomen granting a boost of a tier to constitution for the purpose of withstanding an attack or series of attacks.
Weaknesses: This is a defensive maneuver and thus requires the user to not attack while receiving the boosts this maneuver provides.
Name: Weeping Willow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts style invented by Kitsuki. It prioritizes speed and hardiness, using Kit's advanced knowledge of foreign combat she has devised a martial arts style which allows for rapid movement while maintaining a strong rigidity of form designed to withstand powerful blows. This style grants a tier to Speed and a ++ to Constitution.
Weaknesses: N/A
Name: Put Your Back Into It!
Rank: S
Power: S
Activation Cost: 30 CP
Upkeep Cost: N/A
Range: Varies
Speed: Varies
Element: N/A
Skill: Bukijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user infuses a significant amount of chakra into their arm (or whatever their using to throw a projectile) and releases it with explosive power and precision when throwing the object in question. When utilizing this technique, the -2 Tier Strength impact penalty is negated.
Weaknesses: The chakra cost must be paid for each item thrown.
- You cannot have Armorsmithing as a Skill for combat. Remove Armor Smithing. State how much chakra is used. You didn't specify how much chakra is used.
Flex and Steel
- Add that precise timing will be needed for this technique to work as this isn't an aura
Weeping Willow
- Approved
Put your back into it
- Hate the name of this technique lol. This is approved
Innocence Uchiha- Leaf Genin
- Village : N/A
Posts : 176
Join date : 2020-06-10
- Post n°20
Re: Kitsuki's Customs II
Fixed! And done!
Airi Ohara- Hokage
- Bug ZapperRewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024
- Village : Konohagakure
Posts : 2094
Join date : 2022-10-28
Character File
Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
Class: X
Ryo: Check Updates
- Post n°21
Re: Kitsuki's Customs II
Approved. Can you please stick to the account that is being graded? You constantly post with all of your accounts on all of your characters.Kitsuki Kurahasa wrote:Name: Armour Refresh
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self
Speed: Instant
Element: Time Release
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon -> Boar -> Ox -> Snake
Description: This technique is derived from Zizz's latent Time Release abilities and her intimate knowledge of construction as the Universal Builder. After making the appropriate handseals, the user is able to reverse time in relation to the armour itself thereby allowing the user to mend their armour in real time instantly by reverting it to its pre-damage state. The chakra cost of this technique is dependent on the amount of damage to their armour that they wish to restore. Mild to moderate damage of the armour costs a B-Rank amount of chakra. While severe damage costs an A-Rank amount of chakra.
Weaknesses: This only works on the armour. It doesn't heal the user's body.
Name: Flex and Steel
Rank: C
Power: C
Activation Cost: 5 CP
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts maneuver-specific technique in which the user steels their body in order to take an imminent hint. The user's breathes in and flexes their muscles in their abdomen granting a boost of a tier to constitution for the purpose of withstanding an attack or series of attacks.
Weaknesses: This is a defensive maneuver and thus requires the user to not attack while receiving the boosts this maneuver provides. Precise timing is needed for this to work.
Name: Weeping Willow
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 10
Range: Close Quarters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This is a martial arts style invented by Kitsuki. It prioritizes speed and hardiness, using Kit's advanced knowledge of foreign combat she has devised a martial arts style which allows for rapid movement while maintaining a strong rigidity of form designed to withstand powerful blows. This style grants a tier to Speed and a ++ to Constitution.
Weaknesses: N/A
Name: Put Your Back Into It!
Rank: S
Power: S
Activation Cost: 30 CP
Upkeep Cost: N/A
Range: Varies
Speed: Varies
Element: N/A
Skill: Bukijutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user infuses a significant amount of chakra into their arm (or whatever their using to throw a projectile) and releases it with explosive power and precision when throwing the object in question. When utilizing this technique, the -2 Tier Strength impact penalty is negated.
Weaknesses: The chakra cost must be paid for each item thrown.
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°22
Re: Kitsuki's Customs II
Name: Second Wind
Rank: B
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 0m-50m
Speed: Varies
Element: Wind Release
Skill: Bukijutsu/Kenjutsu
Classification: Personal Technique
Requirements: A-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: By utilizing their innate Strength, the user is capable of using a Bukijutsu or Kenjutsu medium and Wind Release to serve as a medium for a long range blunt or cutting attack. The user swipes their weapon implement of choice thereby generating a significant amount of kinetic force which is then transmitted through the air via Wind Release as an arc of Wind. The power and speed of the attack is equivalent to their Strength stat. The user has the option of increasing the range by 10 meters for every 5 CP they pour into the attack.
Weaknesses: The arc of of wind only moves in one direction, that of the initial swipe. It cannot bend, curve or otherwise change direction mid flight.
Name: Aerosol Strike
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-60m
Speed: S-Rank
Element: Wind Release
Skill: Ninjutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog -> Rabbit -> Boar -> Snake -> Tiger
Description: The user inhales and exhales a giant stream of wind with incredible destructive power and range capable of inflicting both cutting and blunt force trauma damage. The wind is shot out as a single stream but can widen to up to 40 meters and spreads out in a wave of destruction.
Weaknesses: N/A
Name: Maintenance Strike
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: User's Projectile Range
Speed: Varies
Element: Wind Release
Skill: Bukijutsu
Classification: Personal Technique
Requirements: B-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: By using their innate Strength and bit of additional Wind Release chakra, the user is able to increase the effective range of a projectile strike without it losing Speed by a (-) for every 10 meters. The user must pay the activation cost for every 20 meters they wish their projectile to travel without incurring the (-) slow down penalty.
Weaknesses: N/A
Name: Three Hundred Sixty Degree Heavenly Dome
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-15m
Speed: Varies
Element: Wind Release
Skill: Bukijutsu / Taijutsu
Classification: Personal Technique
Requirements: S-Tier Strength / A-Tier Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: The user either claps their hands together or strikes the ground with a blunt or pointed weapon. Using their natural strength guided by wind release and artfully manipulated using high coordination, the user is capable of generating a defensive 360 shockwave dome with themselves as the epicenter. The Strength and power of this dome is set at their Strength stat and its speed is -1 Tier their Strength. This move serves as an excellent defensive technique designed to blow back opponents, projectiles and techniques that threaten the user.
Weaknesses: N/A
Name: Grandiose Interference Seal
Rank: S
Power: S
Activation Cost: 30 [Paid Upon Application]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram-> Rat-> Snake -> Ox -> Tiger -> Dragon
Description: After performing the necessary handseals, the user utilizes a brush or chakra created ink to weave a complex fuuinjutsu onto a person, animal or object. This seal is a form of protective Fuuinjutsu that interferes with the ability of another person to place a Fuuinjutsu seal on the subject without its consent. If someone attempts to place a seal on the subject without their express consent, it will take an additional two posts of sustained contact in length in order for the seal to be successful placed on a subject with this protective Fuuinjutsu on it. In the case of an inanimate object or animal/summon/being incapable of granting consent, the seal may be placed without express consent but it will take three additional posts instead of two.
Weaknesses: N/A
Rank: B
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 0m-50m
Speed: Varies
Element: Wind Release
Skill: Bukijutsu/Kenjutsu
Classification: Personal Technique
Requirements: A-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: By utilizing their innate Strength, the user is capable of using a Bukijutsu or Kenjutsu medium and Wind Release to serve as a medium for a long range blunt or cutting attack. The user swipes their weapon implement of choice thereby generating a significant amount of kinetic force which is then transmitted through the air via Wind Release as an arc of Wind. The power and speed of the attack is equivalent to their Strength stat. The user has the option of increasing the range by 10 meters for every 5 CP they pour into the attack.
Weaknesses: The arc of of wind only moves in one direction, that of the initial swipe. It cannot bend, curve or otherwise change direction mid flight.
Name: Aerosol Strike
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-60m
Speed: S-Rank
Element: Wind Release
Skill: Ninjutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog -> Rabbit -> Boar -> Snake -> Tiger
Description: The user inhales and exhales a giant stream of wind with incredible destructive power and range capable of inflicting both cutting and blunt force trauma damage. The wind is shot out as a single stream but can widen to up to 40 meters and spreads out in a wave of destruction.
Weaknesses: N/A
Name: Maintenance Strike
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: User's Projectile Range
Speed: Varies
Element: Wind Release
Skill: Bukijutsu
Classification: Personal Technique
Requirements: B-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: By using their innate Strength and bit of additional Wind Release chakra, the user is able to increase the effective range of a projectile strike without it losing Speed by a (-) for every 10 meters. The user must pay the activation cost for every 20 meters they wish their projectile to travel without incurring the (-) slow down penalty.
Weaknesses: N/A
Name: Three Hundred Sixty Degree Heavenly Dome
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-15m
Speed: Varies
Element: Wind Release
Skill: Bukijutsu / Taijutsu
Classification: Personal Technique
Requirements: S-Tier Strength / A-Tier Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: The user either claps their hands together or strikes the ground with a blunt or pointed weapon. Using their natural strength guided by wind release and artfully manipulated using high coordination, the user is capable of generating a defensive 360 shockwave dome with themselves as the epicenter. The Strength and power of this dome is set at their Strength stat and its speed is -1 Tier their Strength. This move serves as an excellent defensive technique designed to blow back opponents, projectiles and techniques that threaten the user.
Weaknesses: N/A
Name: Grandiose Interference Seal
Rank: S
Power: S
Activation Cost: 30 [Paid Upon Application]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram-> Rat-> Snake -> Ox -> Tiger -> Dragon
Description: After performing the necessary handseals, the user utilizes a brush or chakra created ink to weave a complex fuuinjutsu onto a person, animal or object. This seal is a form of protective Fuuinjutsu that interferes with the ability of another person to place a Fuuinjutsu seal on the subject without its consent. If someone attempts to place a seal on the subject without their express consent, it will take an additional two posts of sustained contact in length in order for the seal to be successful placed on a subject with this protective Fuuinjutsu on it. In the case of an inanimate object or animal/summon/being incapable of granting consent, the seal may be placed without express consent but it will take three additional posts instead of two.
Weaknesses: N/A
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Gyokusho- Mist Chuunin
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Village : N/A
Posts : 731
Join date : 2020-09-15
- Post n°23
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Second Wind
Rank: B
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 0m-50m
Speed: Varies
Element: Wind Release
Skill: Bukijutsu/Kenjutsu
Classification: Personal Technique
Requirements: A-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: By utilizing their innate Strength, the user is capable of using a Bukijutsu or Kenjutsu medium and Wind Release to serve as a medium for a long range blunt or cutting attack. The user swipes their weapon implement of choice thereby generating a significant amount of kinetic force which is then transmitted through the air via Wind Release as an arc of Wind. The power and speed of the attack is equivalent to their Strength stat. The user has the option of increasing the range by 10 meters for every 5 CP they pour into the attack.
Weaknesses: The arc of of wind only moves in one direction, that of the initial swipe. It cannot bend, curve or otherwise change direction mid flight.
Name: Aerosol Strike
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-60m
Speed: S-Rank
Element: Wind Release
Skill: Ninjutsu
Classification: Personal Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog -> Rabbit -> Boar -> Snake -> Tiger
Description: The user inhales and exhales a giant stream of wind with incredible destructive power and range capable of inflicting both cutting and blunt force trauma damage. The wind is shot out as a single stream but can widen to up to 40 meters and spreads out in a wave of destruction.
Weaknesses: N/A
Name: Maintenance Strike
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: User's Projectile Range
Speed: Varies
Element: Wind Release
Skill: Bukijutsu
Classification: Personal Technique
Requirements: B-Tier Strength
Parent Technique: N/A
Hand Seals: N/A
Description: By using their innate Strength and bit of additional Wind Release chakra, the user is able to increase the effective range of a projectile strike without it losing Speed by a (-) for every 10 meters. The user must pay the activation cost for every 20 meters they wish their projectile to travel without incurring the (-) slow down penalty.
Weaknesses: N/A
Name: Three Hundred Sixty Degree Heavenly Dome
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-15m
Speed: Varies
Element: Wind Release
Skill: Bukijutsu / Taijutsu
Classification: Personal Technique
Requirements: S-Tier Strength / A-Tier Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: The user either claps their hands together or strikes the ground with a blunt or pointed weapon. Using their natural strength guided by wind release and artfully manipulated using high coordination, the user is capable of generating a defensive 360 shockwave dome with themselves as the epicenter. The Strength and power of this dome is set at their Strength stat and its speed is -1 Tier their Strength. This move serves as an excellent defensive technique designed to blow back opponents, projectiles and techniques that threaten the user.
Weaknesses: N/A
Name: Grandiose Interference Seal
Rank: S
Power: S
Activation Cost: 30 [Paid Upon Application]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram-> Rat-> Snake -> Ox -> Tiger -> Dragon
Description: After performing the necessary handseals, the user utilizes a brush or chakra created ink to weave a complex fuuinjutsu onto a person, animal or object. This seal is a form of protective Fuuinjutsu that interferes with the ability of another person to place a Fuuinjutsu seal on the subject without its consent. If someone attempts to place a seal on the subject without their express consent, it will take an additional two posts of sustained contact in length in order for the seal to be successful placed on a subject with this protective Fuuinjutsu on it. In the case of an inanimate object or animal/summon/being incapable of granting consent, the seal may be placed without express consent but it will take three additional posts instead of two.
Weaknesses: N/A
Approved
_________________
Hyakkiako, Gyokusho
Strength: E++
Constitution: B
Stamina: A
Speed: D
Coord: X
Intelligence: A
Perception: A+
Constitution: B
Stamina: A
Speed: D
Coord: X
Intelligence: A
Perception: A+
Kitsuki Kurahasa- Mist Jounin
- Posts : 1145
Join date : 2017-09-13
- Post n°24
Re: Kitsuki's Customs II
Name: Seal of Protection
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Rooster -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink that is placed on a person. Utilizing the principles of Barrier Fuuinjutsu, the person who has the seal placed on them may flare a minute amount of chakra technique creates an ultra thin A-Tier defensive barrier that covers every inch of their body.
Weaknesses: The barrier can be overwhelmed and destroyed by A-Rank Jutsu and above. once this happens, the seal will need to be re-applied.
Name: Seal of Elemental Protection: Fire Release
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing] | 1 [Activation]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Fire Release
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Ram -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink whereby they or someone else can seal in a portion of their Fire Release element into the complex instructions therein. This seal is applied to a person who can activate it with just a minute burst of chakra without the need for the Fuuinjutsu Skill. This Fuuinjutsu cannot seal away live Fire Release jutsu but it can suppress their power temporarily. It lessens the damage done by Fire Release Techniques by a single rank.
Weaknesses: This seal can only be used 10 times before it must be re-applied. Only two of such elemental Seals of Protection can be placed on a person at once.
Name: Seal of Elemental Protection: Water Release
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Water Release
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Ram -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink whereby they or someone else can seal in a portion of their Water Release element into the complex instructions therein. This seal is applied to a person This Fuuinjutsu cannot seal away live Water Release jutsu but it can suppress their power temporarily. It lessens the damage done by Water Release Techniques by a single rank.
Weaknesses: This seal can only be used 10 times before it must be re-applied. Only two Seals of Protection can be placed on a person at once.
Name: Totalizing Super-Cellular Wind Storm Generation
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-200m
Speed: S
Element: Wind Release
Skill: Ninjutsu/Bukijutsu/Kenjutsu
Classification: Personal Technique
Requirements: S-Rank Weapon [Cane/Sword] | S-Rank Coordination | S-Rank Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user will utilize elongated Bukijutsu weapon/instrument or sword to generate a severe windstorm with a 200m range with them as the center. They do so by using their immense and powerful strength to twirl their weapon/instrument of choice thereby creating sizeable wind currents in the air and around them. After three posts of twirling their instrument of choice, the effects of this technique will begin. The technique generates high speed wind currents anywhere within the technique's maximum range which makes it very difficult to move. Opponents will find themselves unable to move faster than C-Rank Speed while fighting against the artificially manipulated wind. Their coordination will be base debuffed by a single tier and they will endure C-Rank damage per post due to the cutting winds against their body. Once the technique is set in place, the user no longer needs to continue twirling their weapon and they can use derivative techniques to further manipulate the Wind storm and torment their opponents.
Weaknesses: This technique cannot be used in an enclosed environment such as inside a building (but something like an open air stadium would work). The C-Rank damage per post will only effect those parts of the opponent's body that are uncovered/exposed to the air. If the opponent has A-Tier or greater Strength, they will be unaffected by the winds and can move freely. Unless an additional technique is used, the storm hurts allies as well. This technique can be broken by an S-Rank Fire Release, however, in doing so a massive explosion will occur (worth two S-Ranks) at the point of origin potentially maiming or killing the caster of the Fire Release Technique and anyone in the area. The user must pay upkeep during the 3 posts of generating the storm. If their twirling of their instrument is interrupted at any point before the 3 turns are finished, they have to start all over again, the technique fails and the storm fails to generate. They must start anew and re-pay the activation cost.
Name: Totalizing Super-Cellular Wind Storm Generation: Strong Collision
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-70m
Speed: N/A
Element: Wind Release
Skill: Ninjutsu
Classification: Personal Technique
Requirements:
Parent Technique: Totalizing Super-Cellular Wind Storm Generation
Hand Seals: N/A
Description: While Totalizing Super-Cellular Wind Storm Generation is in play, the user can generate a gale force wind from directly behind their opponent while they remain in range of the Parent Technique. This gale force wind will suddenly puss them in any direction the user chooses at A-Tier Speed.
Weaknesses: Assuming the opponent knows the gale wind is coming, they can resist it by digging their feet in and rooting their stance with A-Rank Strength.
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Rooster -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink that is placed on a person. Utilizing the principles of Barrier Fuuinjutsu, the person who has the seal placed on them may flare a minute amount of chakra technique creates an ultra thin A-Tier defensive barrier that covers every inch of their body.
Weaknesses: The barrier can be overwhelmed and destroyed by A-Rank Jutsu and above. once this happens, the seal will need to be re-applied.
Name: Seal of Elemental Protection: Fire Release
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing] | 1 [Activation]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Fire Release
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Ram -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink whereby they or someone else can seal in a portion of their Fire Release element into the complex instructions therein. This seal is applied to a person who can activate it with just a minute burst of chakra without the need for the Fuuinjutsu Skill. This Fuuinjutsu cannot seal away live Fire Release jutsu but it can suppress their power temporarily. It lessens the damage done by Fire Release Techniques by a single rank.
Weaknesses: This seal can only be used 10 times before it must be re-applied. Only two of such elemental Seals of Protection can be placed on a person at once.
Name: Seal of Elemental Protection: Water Release
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Water Release
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Ram -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink whereby they or someone else can seal in a portion of their Water Release element into the complex instructions therein. This seal is applied to a person This Fuuinjutsu cannot seal away live Water Release jutsu but it can suppress their power temporarily. It lessens the damage done by Water Release Techniques by a single rank.
Weaknesses: This seal can only be used 10 times before it must be re-applied. Only two Seals of Protection can be placed on a person at once.
Name: Totalizing Super-Cellular Wind Storm Generation
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-200m
Speed: S
Element: Wind Release
Skill: Ninjutsu/Bukijutsu/Kenjutsu
Classification: Personal Technique
Requirements: S-Rank Weapon [Cane/Sword] | S-Rank Coordination | S-Rank Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user will utilize elongated Bukijutsu weapon/instrument or sword to generate a severe windstorm with a 200m range with them as the center. They do so by using their immense and powerful strength to twirl their weapon/instrument of choice thereby creating sizeable wind currents in the air and around them. After three posts of twirling their instrument of choice, the effects of this technique will begin. The technique generates high speed wind currents anywhere within the technique's maximum range which makes it very difficult to move. Opponents will find themselves unable to move faster than C-Rank Speed while fighting against the artificially manipulated wind. Their coordination will be base debuffed by a single tier and they will endure C-Rank damage per post due to the cutting winds against their body. Once the technique is set in place, the user no longer needs to continue twirling their weapon and they can use derivative techniques to further manipulate the Wind storm and torment their opponents.
Weaknesses: This technique cannot be used in an enclosed environment such as inside a building (but something like an open air stadium would work). The C-Rank damage per post will only effect those parts of the opponent's body that are uncovered/exposed to the air. If the opponent has A-Tier or greater Strength, they will be unaffected by the winds and can move freely. Unless an additional technique is used, the storm hurts allies as well. This technique can be broken by an S-Rank Fire Release, however, in doing so a massive explosion will occur (worth two S-Ranks) at the point of origin potentially maiming or killing the caster of the Fire Release Technique and anyone in the area. The user must pay upkeep during the 3 posts of generating the storm. If their twirling of their instrument is interrupted at any point before the 3 turns are finished, they have to start all over again, the technique fails and the storm fails to generate. They must start anew and re-pay the activation cost.
Name: Totalizing Super-Cellular Wind Storm Generation: Strong Collision
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-70m
Speed: N/A
Element: Wind Release
Skill: Ninjutsu
Classification: Personal Technique
Requirements:
Parent Technique: Totalizing Super-Cellular Wind Storm Generation
Hand Seals: N/A
Description: While Totalizing Super-Cellular Wind Storm Generation is in play, the user can generate a gale force wind from directly behind their opponent while they remain in range of the Parent Technique. This gale force wind will suddenly puss them in any direction the user chooses at A-Tier Speed.
Weaknesses: Assuming the opponent knows the gale wind is coming, they can resist it by digging their feet in and rooting their stance with A-Rank Strength.
_________________
- Spoiler:
"I talked to God about you, he said he sent you an Angel and look at all that he gave you, you asked for one and you got two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43] {Contained in Temporal Stasis via Angelic Return}
Rakki & Chronomeum [Inside Quantum Meruit]
Ray Bow
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Rebreather Mask (10K)
10x Kunai (1K)
10x Shuriken (1K)
50x Senbon (2.5K)
150 ft Steel Wire (1K)
Gyokusho- Mist Chuunin
- CatnapperRewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024
- Village : N/A
Posts : 731
Join date : 2020-09-15
- Post n°25
Re: Kitsuki's Customs II
Kitsuki Kurahasa wrote:Name: Seal of Protection
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Rooster -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink that is placed on a person. Utilizing the principles of Barrier Fuuinjutsu, the person who has the seal placed on them may flare a minute amount of chakra technique creates an ultra thin A-Tier defensive barrier that covers every inch of their body.
Weaknesses: The barrier can be overwhelmed and destroyed by A-Rank Jutsu and above. once this happens, the seal will need to be re-applied.
Name: Seal of Elemental Protection: Fire Release
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing] | 1 [Activation]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Fire Release
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Ram -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink whereby they or someone else can seal in a portion of their Fire Release element into the complex instructions therein. This seal is applied to a person who can activate it with just a minute burst of chakra without the need for the Fuuinjutsu Skill. This Fuuinjutsu cannot seal away live Fire Release jutsu but it can suppress their power temporarily. It lessens the damage done by Fire Release Techniques by a single rank.
Weaknesses: This seal can only be used 10 times before it must be re-applied. Only two of such elemental Seals of Protection can be placed on a person at once.
Name: Seal of Elemental Protection: Water Release
Rank: A
Power: A
Activation Cost: 20 [Paid Upon Sealing]
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Water Release
Skill: Fuuinjutsu
Classification: Open Custom - Generally Available
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat -> Ram -> Snake -> Tiger -> Horse
Description: After performing the necessary seals, the user will craft a seal via a brush or chakra-ink whereby they or someone else can seal in a portion of their Water Release element into the complex instructions therein. This seal is applied to a person This Fuuinjutsu cannot seal away live Water Release jutsu but it can suppress their power temporarily. It lessens the damage done by Water Release Techniques by a single rank.
Weaknesses: This seal can only be used 10 times before it must be re-applied. Only two Seals of Protection can be placed on a person at once.
Name: Totalizing Super-Cellular Wind Storm Generation
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0m-200m
Speed: S
Element: Wind Release
Skill: Ninjutsu/Bukijutsu/Kenjutsu
Classification: Personal Technique
Requirements: S-Rank Weapon [Cane/Sword] | S-Rank Coordination | S-Rank Strength
Parent Technique: N/A
Hand Seals: N/A
Description: The user will utilize elongated Bukijutsu weapon/instrument or sword to generate a severe windstorm with a 200m range with them as the center. They do so by using their immense and powerful strength to twirl their weapon/instrument of choice thereby creating sizeable wind currents in the air and around them. After three posts of twirling their instrument of choice, the effects of this technique will begin. The technique generates high speed wind currents anywhere within the technique's maximum range which makes it very difficult to move. Opponents will find themselves unable to move faster than C-Rank Speed while fighting against the artificially manipulated wind. Their coordination will be base debuffed by a single tier and they will endure C-Rank damage per post due to the cutting winds against their body. Once the technique is set in place, the user no longer needs to continue twirling their weapon and they can use derivative techniques to further manipulate the Wind storm and torment their opponents.
Weaknesses: This technique cannot be used in an enclosed environment such as inside a building (but something like an open air stadium would work). The C-Rank damage per post will only effect those parts of the opponent's body that are uncovered/exposed to the air. If the opponent has A-Tier or greater Strength, they will be unaffected by the winds and can move freely. Unless an additional technique is used, the storm hurts allies as well. This technique can be broken by an S-Rank Fire Release, however, in doing so a massive explosion will occur (worth two S-Ranks) at the point of origin potentially maiming or killing the caster of the Fire Release Technique and anyone in the area. The user must pay upkeep during the 3 posts of generating the storm. If their twirling of their instrument is interrupted at any point before the 3 turns are finished, they have to start all over again, the technique fails and the storm fails to generate. They must start anew and re-pay the activation cost.
Name: Totalizing Super-Cellular Wind Storm Generation: Strong Collision
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 0m-70m
Speed: N/A
Element: Wind Release
Skill: Ninjutsu
Classification: Personal Technique
Requirements:
Parent Technique: Totalizing Super-Cellular Wind Storm Generation
Hand Seals: N/A
Description: While Totalizing Super-Cellular Wind Storm Generation is in play, the user can generate a gale force wind from directly behind their opponent while they remain in range of the Parent Technique. This gale force wind will suddenly puss them in any direction the user chooses at A-Tier Speed.
Weaknesses: Assuming the opponent knows the gale wind is coming, they can resist it by digging their feet in and rooting their stance with A-Rank Strength.
Protection: Approved. Not it will still follow normal durability rules (2 B ranks = an A rank) but still approved.
Fire Protection: Approved
Water Protection: Approved
Totalizing Super-Cellular Wind Storm Generation: Approved
Totalizing Super-Cellular Wind Storm Generation: Strong Collision: Approved
_________________
Hyakkiako, Gyokusho
Strength: E++
Constitution: B
Stamina: A
Speed: D
Coord: X
Intelligence: A
Perception: A+
Constitution: B
Stamina: A
Speed: D
Coord: X
Intelligence: A
Perception: A+