Name: Focus
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: .5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Personal
Requirements: A Rank Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: Nee-san's countless analyses of battles and the mechanics of combat have given him an extra edge in predicting an opponent's attacks. For a minor amount of chakra he is capable of recalling this information to boost his Perception by a ++.
Weaknesses: N/A
Name: Lightning Flash Puppet Creation
Rank: B
Power: B
Activation Cost: D (Sealing) E (Unsealing)
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu
Parent Technique: Unsealing Technique/Lightning Flash Blade Creation
Hand Seals: N/A
Description: This is a special "puppet summon" that allows the user to seal puppets or large scale constructs into a scroll or their clothes beforehand, allowing them to be called upon when needed. The puppets can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a puppet. Furthermore, because the summoned puppets can remain hidden until right before they are used there are an exceptional number of possible tactics. 10 puppets can be stored within each sealing mark, which can make the efficiency of this technique last longer. The seal is about 4 inches and is the Kanji for puppet.
Weaknesses: N/A
Name: Gentle Steel
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 5
Range: Close Contact
Speed: N/A
Element: Steel Release
Skill: Ninjutsu/Taijutsu
Classification: Open
Requirements: Fuuinjutsu
Parent Technique: Impervious Armour/Gentle Way/Steel Release
Hand Seals: N/A
Description: This style is an particular interpretation of the Iwagakure Military's Gentle Way style that enhances its defensive properties. The style also relies on Impervious Armour's ability to dampen the physical force behind blows. The user essentially protrudes ultra sharp spikes of steel via Impervious Armour in order to fend off blows while using the inherent structure of Gentle Way. This allows the user to actually further weaken the Strength behind an opponent's attacks such that the opponent hits with a one tier lower in terms of Strength in addition to the dispersal of force provided by Impervious Armour. The style was designed by Nee-san to be a close quarters defensive posture allowing him to deflect and block attacks while still maintained exquisite control over his puppets.
Weaknesses: N/A
Name: Minor Reinforcement
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range:Self
Speed: N/A
Element: Steel Release
Skill: Ninjutsu
Classification: Personal
Requirements: Steel Release
Parent Technique: Impervious Armour
Hand Seals: N/A
Description: For a small upkeep, Nee-san can reinforce his Impervious Armour grade by a ++ giving it an extra bit of reinforcement that lasts for 5 posts.
Weaknesses: N/A
Name: Nimble Fingers
Rank: D
Power: D
Activation Cost: 2
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Kugutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A puppeteer's hands are quick and nimble as a result of years of training. They have mastered the art of using chakra to increase their coordination in general and their dexterity for their hands in particular. The user's Coordination is increased by a + and their coordination for the purpose of anything involving their hands or arms are increased by a ++. Lasts 5 posts.
Weaknesses: N/A
Name: Equilibrium
Rank: A
Power: C
Activation Cost: 5
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Personal
Requirements: Yin Healing Wound Destruction/Ijutsu Skill
Parent Technique: Yin Healing Would Destruction
Hand Seals: N/A
Description: Equilibrium is Nee-san's specific interpretation of the Yin Healing Wound Destruction. Whereas Yin Healing Wound Destruction aims to preemptively heal major instances of direct damage, Equilibrium functions so as to keep the user's body in a constant state of equilibrium by maintaining a background healing factor. The user essentially disperses their chakra across their body and preemptively heals or alters their physicality to avoid environmental and miasma damage. This has the effect of partially immunizing the user to debuffs resulting from ninjutsu. This technique also has the effect of protecting from the negative effects of drastic shifts in the environment from area of effect ninjutsu. The user's immune system and overall body hardens itself and responds to changes in the body's feedback loop so as to put its functioning right back where it would normally be. This immunizes the user's Coordination stat up to a maximum of four minuses.
Weaknesses: This technique cannot heal direct and concentrated damage the way that Yin Healing Wound Destruction can. This technique only applies to area of effect ninjutsu and does not immunize debuffs from other sources. This only affect Debuffs that apply to the body in a harmful way for example techniques that hurt the user by drastically changing temperature or Body Pathway Derangement. It would not prevent debuffs that attaches stones for example.
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: .5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Personal
Requirements: A Rank Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: Nee-san's countless analyses of battles and the mechanics of combat have given him an extra edge in predicting an opponent's attacks. For a minor amount of chakra he is capable of recalling this information to boost his Perception by a ++.
Weaknesses: N/A
Name: Lightning Flash Puppet Creation
Rank: B
Power: B
Activation Cost: D (Sealing) E (Unsealing)
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu
Parent Technique: Unsealing Technique/Lightning Flash Blade Creation
Hand Seals: N/A
Description: This is a special "puppet summon" that allows the user to seal puppets or large scale constructs into a scroll or their clothes beforehand, allowing them to be called upon when needed. The puppets can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a puppet. Furthermore, because the summoned puppets can remain hidden until right before they are used there are an exceptional number of possible tactics. 10 puppets can be stored within each sealing mark, which can make the efficiency of this technique last longer. The seal is about 4 inches and is the Kanji for puppet.
Weaknesses: N/A
Name: Gentle Steel
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 5
Range: Close Contact
Speed: N/A
Element: Steel Release
Skill: Ninjutsu/Taijutsu
Classification: Open
Requirements: Fuuinjutsu
Parent Technique: Impervious Armour/Gentle Way/Steel Release
Hand Seals: N/A
Description: This style is an particular interpretation of the Iwagakure Military's Gentle Way style that enhances its defensive properties. The style also relies on Impervious Armour's ability to dampen the physical force behind blows. The user essentially protrudes ultra sharp spikes of steel via Impervious Armour in order to fend off blows while using the inherent structure of Gentle Way. This allows the user to actually further weaken the Strength behind an opponent's attacks such that the opponent hits with a one tier lower in terms of Strength in addition to the dispersal of force provided by Impervious Armour. The style was designed by Nee-san to be a close quarters defensive posture allowing him to deflect and block attacks while still maintained exquisite control over his puppets.
Weaknesses: N/A
Name: Minor Reinforcement
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range:Self
Speed: N/A
Element: Steel Release
Skill: Ninjutsu
Classification: Personal
Requirements: Steel Release
Parent Technique: Impervious Armour
Hand Seals: N/A
Description: For a small upkeep, Nee-san can reinforce his Impervious Armour grade by a ++ giving it an extra bit of reinforcement that lasts for 5 posts.
Weaknesses: N/A
Name: Nimble Fingers
Rank: D
Power: D
Activation Cost: 2
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Kugutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A puppeteer's hands are quick and nimble as a result of years of training. They have mastered the art of using chakra to increase their coordination in general and their dexterity for their hands in particular. The user's Coordination is increased by a + and their coordination for the purpose of anything involving their hands or arms are increased by a ++. Lasts 5 posts.
Weaknesses: N/A
Name: Equilibrium
Rank: A
Power: C
Activation Cost: 5
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Personal
Requirements: Yin Healing Wound Destruction/Ijutsu Skill
Parent Technique: Yin Healing Would Destruction
Hand Seals: N/A
Description: Equilibrium is Nee-san's specific interpretation of the Yin Healing Wound Destruction. Whereas Yin Healing Wound Destruction aims to preemptively heal major instances of direct damage, Equilibrium functions so as to keep the user's body in a constant state of equilibrium by maintaining a background healing factor. The user essentially disperses their chakra across their body and preemptively heals or alters their physicality to avoid environmental and miasma damage. This has the effect of partially immunizing the user to debuffs resulting from ninjutsu. This technique also has the effect of protecting from the negative effects of drastic shifts in the environment from area of effect ninjutsu. The user's immune system and overall body hardens itself and responds to changes in the body's feedback loop so as to put its functioning right back where it would normally be. This immunizes the user's Coordination stat up to a maximum of four minuses.
Weaknesses: This technique cannot heal direct and concentrated damage the way that Yin Healing Wound Destruction can. This technique only applies to area of effect ninjutsu and does not immunize debuffs from other sources. This only affect Debuffs that apply to the body in a harmful way for example techniques that hurt the user by drastically changing temperature or Body Pathway Derangement. It would not prevent debuffs that attaches stones for example.
Last edited by Nee-san Tetsudashi on Sun Nov 12, 2017 1:10 pm; edited 4 times in total