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    Data_Sora's Customs

    Mort
    Mort

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    Post by Mort on Mon Mar 02, 2020 10:57 am


    Approved Techniques



    E-Rank
    ➤N/A

    D-Rank
    Trigger Happy Havoc: Touch Proto - Secret
    Trigger Happy Havoc: Sound Proto - Secret
    Trigger Happy Havoc: Gust Proto - Secret
    Trigger Happy Havoc: Sight Proto - Secret
    Trigger Happy Havoc: Flow Proto - Secret
    Caltrop Catastrophe - Secret
    Bemusing Bearings - Secret
    Petty False Illusion - Secret

    C-Rank
    Kurama Kai: Horizontal Smash - Exclusive
    Reality Alter: Stagnate Air - Exclusive
    Twin Glint - Secret
    Lesser False Illusion - Secret
    Aero Tag Seal - Secret
    Spring Trap Seal - Secret
    iThot - Secret
    Blood Sealing - Secret
    Protection Ordinance - Secret
    Destruction Ordinance - Secret

    B-Rank
    Kurama Kai: Area Blast - Exclusive
    False Illusion - Secret
    Mental Blockade - Secret
    Senjutsu Chakra Cycling Seal - Secret
    Emergency Blood Seal - Secret
    Trigger Happy Havoc: Genjutsu - Secret

    A-Rank
    Mirror of Id - Restricted Derived

    S-Rank
    ➤N/A





    Last edited by Mort on Wed Jul 01, 2020 12:12 am; edited 3 times in total
    Q
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    Post by Q on Sat Mar 07, 2020 12:31 am

    Kurama Kai - Techs can't decrease costs of jutsu unless there are some wonky circumstances going on like Restricteds or something.

    Mirror Id - don't get the difference between this tech and gate of id
    Kurama Dai - Note that this only covers horizontally stacked Genjutsu. Look at the Genjutsu Rules for more info on Horizontal Stacking.

    Kurama Torai - I don't see the difference between this tech and Kurama Dai.

    Gare of Id - I beleive this was apped with the clan and will be approved with the clan.
    Mort
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    Post by Mort on Tue Mar 10, 2020 10:14 am

    After taking a few days to thing about how to rework these, I've decided to scrap all but 'Mirror of Id, as 'Mirror of Id' is meant to reflect the genjutsu techniques back at the caster instead of trapping the techniques in a separate place in the mind. Mirror vs Gate. Good to know Gate was approved as I had interpreted the Clan/Bloodline template page on techniques to mean all techniques needed approval through the registration form.




    Name: Kurama Kai: Horizontal Smash
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 1; The user must know that they are in Genjutsu
    Parent Technique: Genjutsu Kai
    Hand Seals: Tiger -> Snake -> Dog
    Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
    Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.



    Name: Kurama Kai: Area Blast
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0-10m
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 2
    Parent Technique: Genjutsu Kai
    Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon
    Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price.
    Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.



    Name: Genjutsu: Kurama
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: 0-25m
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 3 Bloodline; B-Rank Intelligence
    Parent Technique:
    -Kurama Kai: Horizontal Smash
    -Kurama Kai: Area Blast
    Hand Seals: Tiger -> Snake -> Tiger
    Description: A Catch-All Technique taught to those who've mastered the bloodline, while it holds no candle to the Sharingan or Ketsuryugan as it must be taught instead of inherited as well as being made for defense, its no accomplishment to scoff at. Due to its versatility, this technique has varying cost, though for the purpose of learning, it is always considered A-Rank, despite the cost.
    ➤C: Dispels 1 Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves and can only do 1 Genjutsu at a time, no Vertical or Horizontal breaking.
    ➤B: Dispels all horizontally stacked Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves. The CP cost is B + 5 for every additional tech instead of the normal price.
    ➤A: Creates a Genjutsu that envelops the minds of those already caught within a Genjutsu in a 25m radius and frees them. This rank doesn't discriminate friend from foe, and just as well the user themselves must NOT be caught within a Genjutsu to use this rank. The CP cost is A + 5 for every additional tech instead of the normal price.
    Weaknesses: Vertically stacked genjutsu can only be broken 1 at a time. When using level B or A the user will take feedback damage in the form of a (-) debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 (-) at a time per post.



    Name: Reality Alter: Stagnate Air
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-30m
    Speed: -
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Kekkei Genkai Umare
    Parent Technique: N/A
    Hand Seals: Monkey -> Boar -> Snake
    Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.)
    Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast. Unless the user has Kekkei Genkai Ressha allies have a 25% chance to be caught in this technique as well. (The user uses the {rand}4{/rand} code and rolls at the end of their post. if the roll lands on a 1 everyone sans user in range is affected instead of just their desired targets.



    Name: Mirror of Id
    Rank: A
    Power: Varies
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Restricted Derived technique
    Requirements: Gate of Id
    Parent Technique: Gate of Id
    Hand Seals: Tiger -> Snake -> Tiger
    Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
    (NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
    Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.


    Last edited by Data_Sora on Thu Mar 19, 2020 12:23 am; edited 3 times in total


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
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    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

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    Post by Chen Kimyōnakama on Sun Mar 15, 2020 6:11 pm

    Vertical Crash - Vertically stacked Genjutsu cannot be released all at once. This is because releasing from the first is the trigger to the second.

    Genjutsu: Kurama - Same as above. Vertical Stacked Genjutsu cannot be released all at once.

    Stagnant Air - Is this tech capable of rendering the target unconscious? If so you need to state how many posts under the Genjutsu's influence until they are rendered unconscious.

    Gate of Id - This is the same name as the Restricted that you regged in your clan app.


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    Coordination: C
    Intelligence: D
    Perception: B
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    Post by Mort on Tue Mar 17, 2020 3:10 pm

    Edit Notes for the above issues:
    ➤Elaborated a bit more on the CP cost of 'Horizontal Smash'
    ➤Removed 'Vertical Crash' and replaced it with 'Kurama Kai: Area Blast'
    ➤Fixed 'Genjutsu: Kurama', and bumped the range up from 10 to 25
    ➤Expanded on 'Stagnant Air' & the pass out time
    ➤ Fixed 'Mirror of Id's name and the many dumb, dumb mistakes on it.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

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    Post by Chen Kimyōnakama on Wed Mar 18, 2020 4:27 pm

    Horizontal - "The CP cost is equal to the highest Ranked genjutsu + 5 for every additional horizontal genjutsu on the user."
    *^ This is not permitted. The rules for releasing horizontally stacked Genjutsu are as follows:

    "Also, the use of a single Kai: Release on horizontally stacked genjutsu releases all of them albeit the cost for dispelling each genjutsu must be paid"

    If you want to get around that I will allow it because this is a Genjutsu Specialized Clan but it will require some kind of drawback or limitation.

    Kurama Kai: Area Blast - See above.

    Genjutsu: Kurama- Same problem

    Reality Alter: Stagnate Air - After 2 posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. <- Two posts is too low for C-Rank, Make it 4.

    "Unless the use has Kekkei Genkai Ressha allies have a 25% chance to be caught in this technique as well."

    *^ I don't know what this means


    Parent Technique: Mirror of Id
    *^ PArent tech should be Gate of Id I think

    he enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
    *^ I don't understand this. How can they have a Perception/Intel check against themselves?



    _________________
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    Stats:
    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: B
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    Post by Mort on Thu Mar 19, 2020 12:44 am

    Dear lord how am I messing up this bad on Mirror of Id? Okay, after re-re-re-refreshing myself on the genjutsu rules, third time's the charm.

    The technical
    ➤Retweaked the 3 Genjutsu releases to have a toggle debuff
    ➤Bumped up the time to pass out for Air from 2 to 4, fixed some wording, & elaborated on the 25% chance
    Hopefully got Mirror of Id written correctly & fixed a glaring CP issue

    As to clarify a bit more of Mirror's Int/Perc check, it's just a stat check. Nightmare genjutsu will mostly take 1 post since its an Int vs Int Check, while perception genjutsu may take longer or shorter as its Int vs Perc. Its meant to give the user breathing room against a bunch of genjutsu to escape or weaken a opponents, not wipe out a squad immediately.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

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    Posts : 125
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    Post by Mort on Fri Jun 12, 2020 10:54 am

    Guess what? more stuff that was approved on the other site: Link

    Kurama Kai Horizontal Smash:

    Name: Kurama Kai: Horizontal Smash
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 1; The user must know that they are in Genjutsu
    Parent Technique: Genjutsu Kai
    Hand Seals: Tiger -> Snake -> Dog
    Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
    Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.

    Kurama Kai Area Blast:

    Name: Kurama Kai: Area Blast
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0-10m
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 2
    Parent Technique: Genjutsu Kai
    Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon -> Clap
    Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price. The trigger is the sound and/or sight of the clap.
    Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.

    Reality Alter Stagnate Air:

    Name: Reality Alter: Stagnate Air
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-30m
    Speed: -
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Kekkei Genkai Umare
    Parent Technique: N/A
    Hand Seals: Monkey -> Boar -> Snake
    Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.) The trigger is the sight of the user's hand seals.
    Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast.

    Mirror of Id:

    Name: Mirror of Id
    Rank: A
    Power: Varies
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Restricted Derived technique
    Requirements: Gate of Id
    Parent Technique: Gate of Id
    Hand Seals: Tiger -> Snake -> Tiger
    Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
    (NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
    Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.

    Trigger Happy Havoc Touch Proto:

    Name: Trigger Happy Havoc: Touch Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self or Touch
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Boar
    Description: The user alters the genjutsu trigger to be initiated when the user touches their target instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Trigger Happy Havoc Sound Proto:

    Name: Trigger Happy Havoc: Sound Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Clap hands
    Description: The user alters the genjutsu trigger to be initiated when the user claps and the target(s) hear the sound instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Trigger Happy Havoc Gust Proto:

    Name: Trigger Happy Havoc: Gust Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self or Touch
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Tiger
    Description: The user alters the genjutsu trigger to be initiated when the user blows wind on their target instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed. Also, the trigger range is reduced to 2m due to the limiting range of simply blowing air

    Trigger Happy Havoc Sight Proto:

    Name: Trigger Happy Havoc: Sight Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Ox
    Description: The user alters the genjutsu trigger to be initiated when target sees the user's hand seals instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Caltop Catastrophe:

    Name: Caltrop Catastrophe
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 20m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: The user tosses out a maximum of 10 caltrops and seemingly cover an 5m by 5m of ground with caltrops. Stepping on one of these fake caltrops does D-rank psyche damage. The trigger is seeing the caltrops thrown.
    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.

    Bemusing Bearings:

    Name: Bemusing Bearings
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 20m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: The user tosses out a maximum of 20 ball bearings and seemingly cover an 5m by 5m area of ground with nothing but ball bearings. Stepping on one of these fake ball bearings while moving above D Rank Speed causes the afflicted to trip and fall. The trigger is seeing the balls thrown.
    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Chen Kimyōnakama
    Chen Kimyōnakama
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    Posts : 826
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    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

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    Post by Chen Kimyōnakama on Fri Jun 12, 2020 3:36 pm

    @Mort wrote:Guess what? more stuff that was approved on the other site: Link

    Kurama Kai Horizontal Smash:

    Name: Kurama Kai: Horizontal Smash
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 1; The user must know that they are in Genjutsu
    Parent Technique: Genjutsu Kai
    Hand Seals: Tiger -> Snake -> Dog
    Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
    Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.

    Kurama Kai Area Blast:

    Name: Kurama Kai: Area Blast
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0-10m
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Level 2
    Parent Technique: Genjutsu Kai
    Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon -> Clap
    Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price. The trigger is the sound and/or sight of the clap.
    Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.

    Reality Alter Stagnate Air:

    Name: Reality Alter: Stagnate Air
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-30m
    Speed: -
    Element: N/A
    Skill: Genjutsu
    Classification: Kurama Clan Exclusive
    Requirements: Kekkei Genkai Umare
    Parent Technique: N/A
    Hand Seals: Monkey -> Boar -> Snake
    Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.) The trigger is the sight of the user's hand seals.
    Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast.

    Mirror of Id:

    Name: Mirror of Id
    Rank: A
    Power: Varies
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Genjutsu
    Classification: Restricted Derived technique
    Requirements: Gate of Id
    Parent Technique: Gate of Id
    Hand Seals: Tiger -> Snake -> Tiger
    Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
    (NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
    Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.

    Trigger Happy Havoc Touch Proto:

    Name: Trigger Happy Havoc: Touch Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self or Touch
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Boar
    Description: The user alters the genjutsu trigger to be initiated when the user touches their target instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Trigger Happy Havoc Sound Proto:

    Name: Trigger Happy Havoc: Sound Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Clap hands
    Description: The user alters the genjutsu trigger to be initiated when the user claps and the target(s) hear the sound instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Trigger Happy Havoc Gust Proto:

    Name: Trigger Happy Havoc: Gust Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self or Touch
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Tiger
    Description: The user alters the genjutsu trigger to be initiated when the user blows wind on their target instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed. Also, the trigger range is reduced to 2m due to the limiting range of simply blowing air

    Trigger Happy Havoc Sight Proto:

    Name: Trigger Happy Havoc: Sight Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Ox
    Description: The user alters the genjutsu trigger to be initiated when target sees the user's hand seals instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Caltop Catastrophe:

    Name: Caltrop Catastrophe
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 20m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: The user tosses out a maximum of 10 caltrops and seemingly cover an 5m by 5m of ground with caltrops. Stepping on one of these fake caltrops does D-rank psyche damage. The trigger is seeing the caltrops thrown.
    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.

    Bemusing Bearings:

    Name: Bemusing Bearings
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 20m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: The user tosses out a maximum of 20 ball bearings and seemingly cover an 5m by 5m area of ground with nothing but ball bearings. Stepping on one of these fake ball bearings while moving above D Rank Speed causes the afflicted to trip and fall. The trigger is seeing the balls thrown.
    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.

    Approved


    _________________
    Spoiler:

    Data_Sora's Customs Rsz-dbzkdws-9c00708f-0289-4830-aa5c-020a3ba557d5


    Stats:
    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: B
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort on Tue Jun 16, 2020 7:43 am

    Twin Glint:
    Name: Twin Glint
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-3m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kenjutsu/Bukijutsu
    Parent Technique: Nikko ”Sunlight”
    Hand Seals: Ox -> Ram -> Rat -> Ox
    Description: The user catches a glint of light onto their sword and aims it at the opponents eyes as the user strikes with their weapon, the light acting as the trigger. If successful a mirror copy of themselves appears to strike the opponent, dealing D-rank Psyche damage if the sword strike lands. the copy moves at the user's speed. Whether or not the attack succeeds or fails, the Genjutsu ends immediately.
    Weaknesses: The user needs a light source in order to make the technique work. Also if the opponent is quick and aware of it then they can just close their eyes against it on time to resist the blinding aspect.

    Petty False Illusion:
    Name: Petty False Illusion
    Rank: D
    Power: E
    Activation Cost: 1
    Upkeep Cost: 0.1
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Any 1 Handseal
    Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
    Weaknesses: Those who are caught once usually aren't fooled again.

    Lesser False Illusion:
    Name: Lesser False Illusion
    Rank: C
    Power: E
    Activation Cost: 3
    Upkeep Cost: 0.5
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Petty False Illusion
    Hand Seals: Any 1 Handseal
    Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
    Weaknesses: Those who are caught once usually aren't fooled again.

    False Illusion:
    Name: False Illusion
    Rank: B
    Power: E
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Lesser False Illusion
    Hand Seals: Any 1 Handseal
    Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. The trigger is hearing the user speak.
    Weaknesses: Those who are caught once usually aren't fooled again.

    Aero Tag Seal:
    Name: Aero Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0-20m
    Speed: N/A
    Element: Fuuton
    Skill: FuinJutsu
    Classification: Secret
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: N/A
    Description: A variant of the Explosive Tag seal using Wind Chakra. This technique works by sealing the user's chakra and compressing it (5 CP). When the chakra is released it reacts violently by releasing a small sonic vibration of air within 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1690
    Join date : 2017-09-29

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Ryuko on Thu Jun 18, 2020 11:06 pm

    @Mort wrote:
    Twin Glint:
    Name: Twin Glint
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-3m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kenjutsu/Bukijutsu
    Parent Technique: Nikko ”Sunlight”
    Hand Seals: Ox -> Ram -> Rat -> Ox
    Description: The user catches a glint of light onto their sword and aims it at the opponents eyes as the user strikes with their weapon, the light acting as the trigger. If successful a mirror copy of themselves appears to strike the opponent, dealing D-rank Psyche damage if the sword strike lands. the copy moves at the user's speed. Whether or not the attack succeeds or fails, the Genjutsu ends immediately.
    Weaknesses: The user needs a light source in order to make the technique work. Also if the opponent is quick and aware of it then they can just close their eyes against it on time to resist the blinding aspect.

    Petty False Illusion:
    Name: Petty False Illusion
    Rank: D
    Power: E
    Activation Cost: 1
    Upkeep Cost: 0.1
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Any 1 Handseal
    Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
    Weaknesses: Those who are caught once usually aren't fooled again.

    Lesser False Illusion:
    Name: Lesser False Illusion
    Rank: C
    Power: E
    Activation Cost: 3
    Upkeep Cost: 0.5
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Petty False Illusion
    Hand Seals: Any 1 Handseal
    Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.
    Weaknesses: Those who are caught once usually aren't fooled again.

    False Illusion:
    Name: False Illusion
    Rank: B
    Power: E
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Lesser False Illusion
    Hand Seals: Any 1 Handseal
    Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. The trigger is hearing the user speak.
    Weaknesses: Those who are caught once usually aren't fooled again.

    Aero Tag Seal:
    Name: Aero Tag Seal
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0-20m
    Speed: N/A
    Element: Fuuton
    Skill: FuinJutsu
    Classification: Secret
    Requirements: Blank Sealing Paper
    Parent Technique: Explosive Tag Seal
    Hand Seals: N/A
    Description: A variant of the Explosive Tag seal using Wind Chakra. This technique works by sealing the user's chakra and compressing it (5 CP). When the chakra is released it reacts violently by releasing a small sonic vibration of air within 5 meters. There are two ways the explosive can be activated, both costing no chakra:

    1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.

    2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
    Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort on Sat Jun 20, 2020 10:18 am

    Spring Trap Seal:
    Name: Spring Trap Seal
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 0-2m
    Speed: -
    Element: Fuuton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Enclosing Technique, Explosive Tag Seal
    Hand Seals: N/A
    Description: The user seals both 1 item as well as a lot of chakra into an object, and then either the seal is broken or certain conditions are met the item bursts out straight out of the center of the seal and flying as a speed equal to the rank of chakra payed.
    Weaknesses: As soon as the items have left the seal, they're subject to the thrown item rules. Also, the user can't pay more CP then what their class would normally allow. (So a C-Class User could put a maximim of B-rank chakra into the seal, S-power max)

    Mental Blockade:
    Name: Mental Blockade
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By placing the seal on a target, it places several mental barriers into the target's mind, recalling the wrong information and taking a -1 tier to Intelligence as long as the seal is on the target.
    Weaknesses: Smearing the seal ends the effect.

    Senjutsu Chakra Cycling Seal:
    Name: Senjutsu Chakra Cycling Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Knowledge on how to gather Natural Energy
    Parent Technique: Chakra Draining Seal
    Hand Seals: N/A
    Description: A fūinjutsu designed to train someone's body to adapt to Natural Energy or to protect the user from a Senjutsu user. By placing the target on top of the seal and having them meditate to gather Natural Energy, the Energy is drained and returns back to nature. It can also be used offensively if a senjutsu user (Sage mode, Nature Clan, Curse seal, etc) stands on it. draining 5 Senjutsu CP per turn and returning it back to nature.

    When using this in a thread, Once per IRL day the user can roll a 1d100. On a 100 or higher, the user has acclimated and doesn't need to worry about any ill effects from absorbing Nature energy/Senjutsu chakra. Every time the user fails, they get a cumulative +1 bonus to their roll. Getting a 10 or lower decreases the bonus by 1.
    Weaknesses: Doesn't give the user access to sage mode, not even a non-use sage. If the target is removed from the seal then the technique ends and must be re-activated.

    iThot:
    Name: iThot
    Rank: C
    Power: E
    Activation Cost: 3
    Upkeep Cost: 0.5*
    Range: 0m-1m; 0m-60m
    Speed: -
    Element: Fuuton
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This seal allows the user to project music from the seal up to 60m away from the user for up to an hour, though the user needs to be within 1 meter of the seal in order to transmit the sound from memory. This seal can be used as a medium for genjutsu sound triggers, but when used this way the user must pay an upkeep of 0.5 CP as they need to put chakra into the seal.
    Weaknesses: It could very well give the user away.

    Emergency Blood Seal:
    Name: Emergency Blood Seal
    Rank: B
    Power: B
    Activation Cost: 20|3
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Chakra Draining Seal
    Hand Seals: N/A
    Description: A variant seal placed on a person's chest over the heart area, the seal passively gathers & cycles blood, gathering enough blood at the end of each irl week to refill 1/5th of the user's blood, when then it will only cycle blood and not gather it until the seal is released. when 3 CP is payed to release the blood it can either be released externally from the middle of the seal, or internally into the body.
    Weaknesses: If the target fills their body with the blood while their body doesn't need it (such as if they haven't taken any damage) and their base Constitution is under B-rank they will need to seek medical treatment or make a cut to release the excess blood near-immediately or else the'll suffer a heart attack.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1690
    Join date : 2017-09-29

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Ryuko on Mon Jun 22, 2020 6:05 pm

    @Mort wrote:
    Spring Trap Seal:
    Name: Spring Trap Seal
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 0-2m
    Speed: -
    Element: Fuuton
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Enclosing Technique, Explosive Tag Seal
    Hand Seals: N/A
    Description: The user seals both 1 item as well as a lot of chakra into an object, and then either the seal is broken or certain conditions are met the item bursts out straight out of the center of the seal and flying as a speed equal to the rank of chakra payed.
    Weaknesses: As soon as the items have left the seal, they're subject to the thrown item rules. Also, the user can't pay more CP then what their class would normally allow. (So a C-Class User could put a maximim of B-rank chakra into the seal, S-power max)

    Mental Blockade:
    Name: Mental Blockade
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By placing the seal on a target, it places several mental barriers into the target's mind, recalling the wrong information and taking a -1 tier to Intelligence as long as the seal is on the target.
    Weaknesses: Smearing the seal ends the effect.

    Senjutsu Chakra Cycling Seal:
    Name: Senjutsu Chakra Cycling Seal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Knowledge on how to gather Natural Energy
    Parent Technique: Chakra Draining Seal
    Hand Seals: N/A
    Description: A fūinjutsu designed to train someone's body to adapt to Natural Energy or to protect the user from a Senjutsu user. By placing the target on top of the seal and having them meditate to gather Natural Energy, the Energy is drained and returns back to nature. It can also be used offensively if a senjutsu user (Sage mode, Nature Clan, Curse seal, etc) stands on it. draining 5 Senjutsu CP per turn and returning it back to nature.

    When using this in a thread, Once per IRL day the user can roll a 1d100. On a 100 or higher, the user has acclimated and doesn't need to worry about any ill effects from absorbing Nature energy/Senjutsu chakra. Every time the user fails, they get a cumulative +1 bonus to their roll. Getting a 10 or lower decreases the bonus by 1.
    Weaknesses: Doesn't give the user access to sage mode, not even a non-use sage. If the target is removed from the seal then the technique ends and must be re-activated.

    iThot:
    Name: iThot
    Rank: C
    Power: E
    Activation Cost: 3
    Upkeep Cost: 0.5*
    Range: 0m-1m; 0m-60m
    Speed: -
    Element: Fuuton
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This seal allows the user to project music from the seal up to 60m away from the user for up to an hour, though the user needs to be within 1 meter of the seal in order to transmit the sound from memory. This seal can be used as a medium for genjutsu sound triggers, but when used this way the user must pay an upkeep of 0.5 CP as they need to put chakra into the seal.
    Weaknesses: It could very well give the user away.

    Emergency Blood Seal:
    Name: Emergency Blood Seal
    Rank: B
    Power: B
    Activation Cost: 20|3
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Chakra Draining Seal
    Hand Seals: N/A
    Description: A variant seal placed on a person's chest over the heart area, the seal passively gathers & cycles blood, gathering enough blood at the end of each irl week to refill 1/5th of the user's blood, when then it will only cycle blood and not gather it until the seal is released. when 3 CP is payed to release the blood it can either be released externally from the middle of the seal, or internally into the body.
    Weaknesses: If the target fills their body with the blood while their body doesn't need it (such as if they haven't taken any damage) and their base Constitution is under B-rank they will need to seek medical treatment or make a cut to release the excess blood near-immediately or else the'll suffer a heart attack.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort on Tue Jun 23, 2020 6:08 pm

    Trigger Happy Havoc Flow Proto:
    Name: Trigger Happy Havoc: Flow Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Monkey
    Description: The user alters the genjutsu trigger to be initiated by sending chakra at the target instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Trigger Happy Havoc Genjutsu:
    Name: Trigger Happy Havoc: Genjutsu
    Rank: B
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self or touch
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/a
    Parent Technique: All 5 Trigger Happy Havoc: X Proto jutsus
    Hand Seals: Desired Tech -> Seal of Confrontation
    Description: Having a good basis on genjutsu triggers, the user can now alter any genjutsu's trigger to one of the 5 listed triggers below:
    ➤Touch (Touch)
    ➤Seeing User's Handseals
    ➤Blowing on them (0-2m)
    ➤Hearing a Hand Clap
    ➤Sending chakra at them (0-30m)
    This replaces the original trigger, making genjutsu specialists have an easier time at tricking their opponent.
    Weaknesses: Triggers that require a constant, such as playing music continuously, cannot be changed and as such may limit what the user can use as a trigger. While the technique has certainly improved, it cannot chanhe triggers of techs higher then B-Rank.

    Blood Sealing:
    Name: Blood Sealing
    Rank: C
    Power: B
    Activation Cost: 0.5 | Varies
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Extremely fresh blood of the user.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user uses their fresh blood as a replacement for ink for fuinjutsu, and if the user desires can infuse chakra into the blood to increase the seal's rank by 1 for either a rank more of damage or a rank more in complexity. Only using the blood costs 0.5, but increasing the seal's power costs 0.5 + rank difference (so using this on an E rank costs 2.5, while a B-rank would cost 10.5) Having the Fuinjutsu perk to make chakra ink at will removes the need for the user to use their own blood and the extra 0.5 cost.
    Weaknesses: The blood needs to be really fresh, as in no older then 1 post out of the body fresh and as such the user may need to have been harmed in order for this to work, so keep in mind that even if you're an Uzumaki you don't have a lot of blood to spare. Techs such as Emergency Blood Seal qualify as fresh blood for the use of this tech. Unlike the Fuin perk, the user has to draw out the seal.

    Protection Ordinance:
    Name: Protection Ordinance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: -
    Skill: Fuinjutsu/Genjutsu
    Classification: Secret
    Requirements: Fuin Medium
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When the target looks at the seal, the genjutsu is released and chakra is sent at them. This tricks the target's mind into thinking that whatever the seal is placed on shouldn't be harmed as best they can. The seal itself supplies the upkeep cost, though if it's placed on a person they can supply the cost instead.
    Weaknesses: If the seal itself is supplying the CP, it can hold a max of 20 CP, or Activation & 5 posts of upkeep.

    Destruction Ordinance:
    Name: Destruction Ordinance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: -
    Skill: Fuinjutsu/Genjutsu
    Classification: Secret
    Requirements: Fuin Medium
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When the target looks at the seal, the genjutsu is released and chakra is sent at them. This tricks the target's mind into thinking that whatever the seal is placed on should be destroyed as best they can. The seal itself supplies the upkeep cost, though if it's placed on a person they can supply the cost instead.
    Weaknesses: If the seal itself is supplying the CP, it can hold a max of 20 CP, or Activation & 5 posts of upkeep.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1690
    Join date : 2017-09-29

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Ryuko on Fri Jun 26, 2020 10:35 pm

    @Mort wrote:
    Trigger Happy Havoc Flow Proto:
    Name: Trigger Happy Havoc: Flow Proto
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Desired Tech -> Monkey
    Description: The user alters the genjutsu trigger to be initiated by sending chakra at the target instead of it's original trigger.
    Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.

    Trigger Happy Havoc Genjutsu:
    Name: Trigger Happy Havoc: Genjutsu
    Rank: B
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self or touch
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/a
    Parent Technique: All 5 Trigger Happy Havoc: X Proto jutsus
    Hand Seals: Desired Tech -> Seal of Confrontation
    Description: Having a good basis on genjutsu triggers, the user can now alter any genjutsu's trigger to one of the 5 listed triggers below:
    ➤Touch (Touch)
    ➤Seeing User's Handseals
    ➤Blowing on them (0-2m)
    ➤Hearing a Hand Clap
    ➤Sending chakra at them (0-30m)
    This replaces the original trigger, making genjutsu specialists have an easier time at tricking their opponent.
    Weaknesses: Triggers that require a constant, such as playing music continuously, cannot be changed and as such may limit what the user can use as a trigger. While the technique has certainly improved, it cannot chanhe triggers of techs higher then B-Rank.

    Blood Sealing:
    Name: Blood Sealing
    Rank: C
    Power: B
    Activation Cost: 0.5 | Varies
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Extremely fresh blood of the user.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user uses their fresh blood as a replacement for ink for fuinjutsu, and if the user desires can infuse chakra into the blood to increase the seal's rank by 1 for either a rank more of damage or a rank more in complexity. Only using the blood costs 0.5, but increasing the seal's power costs 0.5 + rank difference (so using this on an E rank costs 2.5, while a B-rank would cost 10.5) Having the Fuinjutsu perk to make chakra ink at will removes the need for the user to use their own blood and the extra 0.5 cost.
    Weaknesses: The blood needs to be really fresh, as in no older then 1 post out of the body fresh and as such the user may need to have been harmed in order for this to work, so keep in mind that even if you're an Uzumaki you don't have a lot of blood to spare. Techs such as Emergency Blood Seal qualify as fresh blood for the use of this tech. Unlike the Fuin perk, the user has to draw out the seal.

    Protection Ordinance:
    Name: Protection Ordinance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: -
    Skill: Fuinjutsu/Genjutsu
    Classification: Secret
    Requirements: Fuin Medium
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When the target looks at the seal, the genjutsu is released and chakra is sent at them. This tricks the target's mind into thinking that whatever the seal is placed on shouldn't be harmed as best they can. The seal itself supplies the upkeep cost, though if it's placed on a person they can supply the cost instead.
    Weaknesses: If the seal itself is supplying the CP, it can hold a max of 20 CP, or Activation & 5 posts of upkeep.

    Destruction Ordinance:
    Name: Destruction Ordinance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: C
    Element: -
    Skill: Fuinjutsu/Genjutsu
    Classification: Secret
    Requirements: Fuin Medium
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When the target looks at the seal, the genjutsu is released and chakra is sent at them. This tricks the target's mind into thinking that whatever the seal is placed on should be destroyed as best they can. The seal itself supplies the upkeep cost, though if it's placed on a person they can supply the cost instead.
    Weaknesses: If the seal itself is supplying the CP, it can hold a max of 20 CP, or Activation & 5 posts of upkeep.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort on Mon Jul 06, 2020 10:59 am

    Name: Ego Whip
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Dragon → Rat
    Description: The user send their chakra at a target, and after 2 posts of set in, several weak and semirandom genjutsu assault the target's ego, debilitating their confidence and doing C Rank psyche damage. The user does not need Genjutsu or B-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Id Insinuation
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-15m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Bird → Snake → Ox
    Description: The user send their chakra at a target, the genjutsu targeting their unconscious mind. While the user is affected, they starts to see red and allies begin to look more like the enemy. After 2 posts, the target can't tell friend from foe and a need to attack the nearest person comes over them. The user does not need Genjutsu or B-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: Strangely, Tomoe 1 Uchiha can immediately tell they're in a genjutsu due to their eyesight having adapted to seeing the shades of red, but not the higher levels. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Pain Mirror
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-30m
    Speed: B
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Horse → Tiger
    Description: After performing the hand seals, the user leaks chakra out of their body, affecting those around them. After 1 post of building up chakra, whenever the user is hit by an attack, everyone who can see the attack will receive an illusionary wound that mirrors the one the user received, taking the same amount of damage the used did in Int damage, up to a max of B-rank damage. Curiously, small scars form where the illusionary wounds were, though no actual wounds are formed.
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra. The user does not need Genjutsu or A-Int to learn this Jutsu
    Weaknesses: If someone doesn't see the inflicted wound, the genjutsu won't deal Int damage to them. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Deja Vu
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0m-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Ram → Hare
    Description: The user sends their chakra at their target, the user thinking of an attack they had either seen or heard about that hit the target. When the genjutsu takes effect, the illusion repeats the events, only this time it deals B-rank Int damage. if the relived attack was within the same thread and the wound unhealed, the would will act up and an additional D-rank con damage will be added. The set-in time is a set amount of posts no less then 3. The user does not need Genjutsu or A-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Persona Parasite
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0m-10m
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Monkey → Rat → Bird→ Ox → Dog→ Tiger → Boar→ Clone seal
    Description: After setting in for 1 post, This Genjutsu reveals an illusionary copy of the target to fight, the target believing the user somehow created a shadow clone of the target as well as splitting the target's CP like a normal shadow clone would. The fake clone acts like the target, with 1 exception: the clone must kill the target. Any attacks that land on the target do Int damage, though only 1 attack can be made per post. The trigger is the target seeing the user's Clone Seal.
    By paying 200xp the user can preform this without handseals (except the Clone Seal), though they still need to charge their chakra. The user does not need Genjutsu or S-Int to learn this Jutsu
    Weaknesses: If the target goes over what they think if 1/2 of their remaining CP, they don't pass out and have a great opportunity to realize the genjutsu. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1690
    Join date : 2017-09-29

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Ryuko on Sun Jul 12, 2020 11:35 pm

    @Mort wrote:Name: Ego Whip
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey → Dragon → Rat
    Description: The user send their chakra at a target, and after 2 posts of set in, several weak and semirandom genjutsu assault the target's ego, debilitating their confidence and doing C Rank psyche damage. The user does not need Genjutsu or B-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Id Insinuation
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-15m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Bird → Snake → Ox
    Description: The user send their chakra at a target, the genjutsu targeting their unconscious mind. While the user is affected, they starts to see red and allies begin to look more like the enemy. After 2 posts, the target can't tell friend from foe and a need to attack the nearest person comes over them. The user does not need Genjutsu or B-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: Strangely, Tomoe 1 Uchiha can immediately tell they're in a genjutsu due to their eyesight having adapted to seeing the shades of red, but not the higher levels. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Pain Mirror
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-30m
    Speed: B
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Horse → Tiger
    Description: After performing the hand seals, the user leaks chakra out of their body, affecting those around them. After 1 post of building up chakra, whenever the user is hit by an attack, everyone who can see the attack will receive an illusionary wound that mirrors the one the user received, taking the same amount of damage the used did in Int damage, up to a max of B-rank damage. Curiously, small scars form where the illusionary wounds were, though no actual wounds are formed.
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra. The user does not need Genjutsu or A-Int to learn this Jutsu
    Weaknesses: If someone doesn't see the inflicted wound, the genjutsu won't deal Int damage to them. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Deja Vu
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0m-30m
    Speed: C
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Ram → Hare
    Description: The user sends their chakra at their target, the user thinking of an attack they had either seen or heard about that hit the target. When the genjutsu takes effect, the illusion repeats the events, only this time it deals B-rank Int damage. if the relived attack was within the same thread and the wound unhealed, the would will act up and an additional D-rank con damage will be added. The set-in time is a set amount of posts no less then 3. The user does not need Genjutsu or A-Int to learn this Jutsu
    By paying 200xp the user can preform this without handseals, though they still need to charge their chakra.
    Weaknesses: If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Name: Persona Parasite
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0m-10m
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Event Exclusive
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Monkey → Rat → Bird→ Ox → Dog→ Tiger → Boar→ Clone seal
    Description: After setting in for 1 post, This Genjutsu reveals an illusionary copy of the target to fight, the target believing the user somehow created a shadow clone of the target as well as splitting the target's CP like a normal shadow clone would. The fake clone acts like the target, with 1 exception: the clone must kill the target. Any attacks that land on the target do Int damage, though only 1 attack can be made per post. The trigger is the target seeing the user's Clone Seal.
    By paying 200xp the user can preform this without handseals (except the Clone Seal), though they still need to charge their chakra. The user does not need Genjutsu or S-Int to learn this Jutsu
    Weaknesses: If the target goes over what they think if 1/2 of their remaining CP, they don't pass out and have a great opportunity to realize the genjutsu. If the user doesn't have the Genjutsu skill/High enough Int to normally learn this, the genjutsu takes an additional post to set in.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort on Tue Jul 14, 2020 11:24 am

    Name: Leaf-Style Willow
    Rank: B
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-10m
    Speed: C
    Element: -
    Skill: Genjutsu & Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user waves their sword back and forth, which when seen (the trigger) by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms out to slash them. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user then makes a quick strike forward with their sword with a +1 Tier to Speed.
    Weaknesses: If the target is fast or smart enough they can break out of the genjutsu to avoid the attack.

    Name: Vacuum Sword
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 15m
    Speed: B
    Element: Fuuton
    Skill: Kenjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user swings their sword and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles moving at B-speed or lower that are thrown at the user, while slowing one's going at the user by -1 tier of speed.
    Weaknesses: N/A
    Canon Jutsu

    Name: Soaring Sword Style
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: Fuuton
    Skill: Kenjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: User must have had attuned to the Weaklessness Soaring Shortswords at least once.
    Parent Technique: -
    Hand Seals: N/A
    Description: A sword style made to compliment the use of 2 legendary swords. The user makes agile spinning movements, sweeping attacks, and other various arced movements to fight.
    When activated the user gets a (++) to both Speed and Coordination. This speed buff can be applied the Whirlwind Flight jutsu and any other Fuuton flight jutsu
    Weaknesses: Katon techniques used on the user while this fighting style is active deal +1 rank more in damage, while Raiton deals -1 rank less.

    Name: Whirlwind Flight
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 1
    Range: Self
    Speed: User's Class
    Element: Fuuton
    Skill: Ninjutsu/Kenjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: Weaklessness Soaring Shortswords (Attuned)
    Parent Technique: -
    Hand Seals: N/A
    Description: A technique inherent to the Weaklessness Soaring Shortswords, the user automatically learning it once they attune to the artifact. When activated, the user surrounds themselves in a whirlwind that allows them to fly equal to their Class.
    Weaknesses: Due to it's low cost, this technique's CP cost can't be lowered.

    Name: Wind Cutter (WSS Version)
    Rank: B
    Power: A
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 0m-5m
    Speed: B
    Element: Fuuton
    Skill: Kennjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: Weaklessness Soaring Shortswords (Attuned)
    Parent Technique: -
    Hand Seals: N/A
    Description: The user swings the Weaklessness Soaring Shortswords to divide and neutralise a Wind Release technique, making it harmless. The cost is 2 ranks lower then the tech they're trying to neutralize. If the user pays 1 rank lower to the tech they wish to neutralize, the user can redirect the opponent's attack instead.
    Weaknesses: The -2 rank cost reduction is already factored into the jutsu.
    Canon Tech


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Masaru
    Masaru

    Posts : 155
    Join date : 2020-02-19

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Masaru on Tue Jul 14, 2020 1:57 pm

    @Mort wrote:Name: Leaf-Style Willow
    Rank: B
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0m-10m
    Speed: C
    Element: -
    Skill: Genjutsu & Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user waves their sword back and forth, which when seen (the trigger) by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms out to slash them. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user then makes a quick strike forward with their sword with a +1 Tier to Speed.
    Weaknesses: If the target is fast or smart enough they can break out of the genjutsu to avoid the attack.

    Name: Vacuum Sword
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 15m
    Speed: B
    Element: Fuuton
    Skill: Kenjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user swings their sword and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles moving at B-speed or lower that are thrown at the user, while slowing one's going at the user by -1 tier of speed.
    Weaknesses: N/A
    Canon Jutsu

    Name: Soaring Sword Style
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: Fuuton
    Skill: Kenjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: User must have had attuned to the Weaklessness Soaring Shortswords at least once.
    Parent Technique: -
    Hand Seals: N/A
    Description: A sword style made to compliment the use of 2 legendary swords. The user makes agile spinning movements, sweeping attacks, and other various arced movements to fight.
    When activated the user gets a (++) to both Speed and Coordination. This speed buff can be applied the Whirlwind Flight jutsu and any other Fuuton flight jutsu
    Weaknesses: Katon techniques used on the user while this fighting style is active deal +1 rank more in damage, while Raiton deals -1 rank less.

    Name: Whirlwind Flight
    Rank: A
    Power: A
    Activation Cost: -
    Upkeep Cost: 1
    Range: Self
    Speed: User's Class
    Element: Fuuton
    Skill: Ninjutsu/Kenjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: Weaklessness Soaring Shortswords (Attuned)
    Parent Technique: -
    Hand Seals: N/A
    Description: A technique inherent to the Weaklessness Soaring Shortswords, the user automatically learning it once they attune to the artifact. When activated, the user surrounds themselves in a whirlwind that allows them to fly equal to their Class.
    Weaknesses: Due to it's low cost, this technique's CP cost can't be lowered.

    Name: Wind Cutter (WSS Version)
    Rank: B
    Power: A
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 0m-5m
    Speed: B
    Element: Fuuton
    Skill: Kennjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: Weaklessness Soaring Shortswords (Attuned)
    Parent Technique: -
    Hand Seals: N/A
    Description: The user swings the Weaklessness Soaring Shortswords to divide and neutralise a Wind Release technique, making it harmless. The cost is 2 ranks lower then the tech they're trying to neutralize. If the user pays 1 rank lower to the tech they wish to neutralize, the user can redirect the opponent's attack instead.
    Weaknesses: The -2 rank cost reduction is already factored into the jutsu.
    Canon Tech

    Approved


    _________________
    Character Update: Link
    Known Techniques: Link
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort on Fri Aug 07, 2020 5:22 pm

    Name: Siphon Flow (Wind)
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: 0-5in
    Speed: -
    Element: Wind
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Chakra Drain through an inanimate object
    Parent Technique: Chakra Flow
    Hand Seals: N/A
    Description: The user coats their weapon with green chakra in a similar manner to chakra flow, but instead of increasing hardness/durability, whenever the chakra touches target their target the user gets steals 5 CP. If the user channels Fuuton, they cause the chakra flow to grow in size, the 'razor' chakra instead taking 10 CP per hit as well as a longer chakra extension (up to 1m)
    Weaknesses: Any drawbacks Chakra Drain gives.

    Name: Surgical Siphon
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Secret
    Requirements: Chakra Drain
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user coats their hand with an off-green chakra similar to the mystic palm technique, however instead of heading the user numbs the area and steals chakra from their target. Whenever the user touches target their target the user gets steals 5 CP, up to 15 CP per person per post.
    Weaknesses: Any drawbacks Chakra Drain gives.

    Name: Silent Beat
    Rank: C
    Power: E
    Activation Cost: -
    Upkeep Cost: 0.1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user slows and silences their heartbeat, making them harder to detect, or to fake one's own death.
    Weaknesses: The user can't freeform move faster then E+ speed while this technique is active.


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link
    Ryuko
    Ryuko
    Raikage

    Posts : 1690
    Join date : 2017-09-29

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Ryuko Yesterday at 12:52 am

    @Mort wrote:Name: Siphon Flow (Wind)
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: 0-5in
    Speed: -
    Element: Wind
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Chakra Drain through an inanimate object
    Parent Technique: Chakra Flow
    Hand Seals: N/A
    Description: The user coats their weapon with green chakra in a similar manner to chakra flow, but instead of increasing hardness/durability, whenever the chakra touches target their target the user gets steals 5 CP. If the user channels Fuuton, they cause the chakra flow to grow in size, the 'razor' chakra instead taking 10 CP per hit as well as a longer chakra extension (up to 1m)
    Weaknesses: Any drawbacks Chakra Drain gives.

    Name: Surgical Siphon
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Secret
    Requirements: Chakra Drain
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user coats their hand with an off-green chakra similar to the mystic palm technique, however instead of heading the user numbs the area and steals chakra from their target. Whenever the user touches target their target the user gets steals 5 CP, up to 15 CP per person per post.
    Weaknesses: Any drawbacks Chakra Drain gives.

    Name: Silent Beat
    Rank: C
    Power: E
    Activation Cost: -
    Upkeep Cost: 0.1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user slows and silences their heartbeat, making them harder to detect, or to fake one's own death.
    Weaknesses: The user can't freeform move faster then E+ speed while this technique is active.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: A++
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Arch Angel Helm
    Arch Angel's Tiara
    Angelic Body suit
    Amulet of Kings
    Arch Angel's Rerebrace
    Arch Angels Cuirass
    Arch Angel's Faulds
    Angelic Base
    Angelic Gloves
    Bolt Ring
    Arch Angel's gauntlet's
    Tengādian (Heavenly Protector)
    Angelic Stockings
    Arch Angel's Boots
    Belt:
    - 4 Chakra Drones
    - Shikenri (Death Right)
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Windmill of Shadows
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Windmill of Shadows
    - Hakkin's Fang
    Hip Pouch 1
    - 1 Ninja wire (15 feet)
    -10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Hip Pouch 2
    - 5 Kaminari Kunai
    - 10 Kaminari Shuriken
    - 20 Kaminari Senbons
    -10 Explosive Tags
    Back Holster:
    -Ersatz Sword of Kusanagi
    Mort
    Mort

    Posts : 125
    Join date : 2020-02-26
    Age : 22

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Data_Sora's Customs Empty Re: Data_Sora's Customs

    Post by Mort Yesterday at 8:59 am

    Name: Zanjutsu
    Rank: A
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: 0-5in
    Speed: -
    Element: N/A
    Skill: Kenjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Kendo, Chakra Flow
    Hand Seals: N/A
    Description: An advanced form of Kendo made to invoke the spirit of the Shimigami into one's own fighting style to deter their opponents. While suited for 1 weapon, the fighting style is made to incorporate several weapons as a person continues to increase their well of knowledge. The knowledge of chakra flow allows the weapon or weapons. to reach slightly farther then normal, about 3 inches.

    Coordination is boosted by +1 tier and Strength by (+), while opponents get a -1 tier to perception against the user's movements.
    Weaknesses: N/A

    Name: Hohō
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0m-100m
    Speed: -
    Element: N/A
    Skill: Kenjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Zanjutsu, Flash Step
    Hand Seals: N/A
    Description: An advanced form of the Flash Step made to both speed up the user while making themselves harder to spot.

    Coordination and Speed are boosted by (++), while opponents get a (--) tier to perception against the user's movement.
    Weaknesses: The user can only move in straight lines while this technique is active, but they can make up to 3 steps in either the left or right directions, each step being about 1 foot in length.

    Name: Ryōdan
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-230m
    Speed: A
    Element: N/A
    Skill: Kenjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: Zanjutsu, Chakra Flow
    Hand Seals: N/A
    Description: The user grips their sword with both hands and overflows their weapon with chakra flow. They then swing their sword, preferably downwards, and launch a crescent blade of chakra at their opponent. The crescent is 5m long and very thin.
    Weaknesses: The power & speed of the technique drops off with range past 30m, losing a tier every 10m afterwards.

    Name: Sudden Slash
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-10m
    Speed: B
    Element: N/A
    Skill: Kenjutsu & Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user sheathes their sword, the sound of the sword's hilt hitting the sheathe acting as the trigger. The user then quickly redraws the sword in a swinging motion. After 2 posts of setting in, the genjutsu activates and the illusion makes them think they've been cut in the gut, right through their armor and dealing B-rank Psyche damage. By waiting for 3 posts this damage can be increased to A-rank damage.
    Weaknesses: N/A


    _________________
    The Mighty Warrior of Epicness:

    Character: Mōtimā Midori-Okō Kurama
    Total Experience: 3050
    Class: B
    Renown: 100
    Base Stats:
    Strength: D
    Constitution: C
    Stamina: C+
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: C

    Plot Tracker (And Other Links!): Link
    Updates: Link

      Current date/time is Tue Aug 11, 2020 11:36 pm