by Mort Tue Mar 10, 2020 10:14 am
After taking a few days to thing about how to rework these, I've decided to scrap all but 'Mirror of Id, as 'Mirror of Id' is meant to reflect the genjutsu techniques back at the caster instead of trapping the techniques in a separate place in the mind. Mirror vs Gate. Good to know Gate was approved as I had interpreted the Clan/Bloodline template page on techniques to mean all techniques needed approval through the registration form.
Name: Kurama Kai: Horizontal Smash
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 1; The user must know that they are in Genjutsu
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog
Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.
Name: Kurama Kai: Area Blast
Rank: B
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: 0-10m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 2
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon
Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.
Name: Genjutsu: Kurama
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: 0-25m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 3 Bloodline; B-Rank Intelligence
Parent Technique:
-Kurama Kai: Horizontal Smash
-Kurama Kai: Area Blast
Hand Seals: Tiger -> Snake -> Tiger
Description: A Catch-All Technique taught to those who've mastered the bloodline, while it holds no candle to the Sharingan or Ketsuryugan as it must be taught instead of inherited as well as being made for defense, its no accomplishment to scoff at. Due to its versatility, this technique has varying cost, though for the purpose of learning, it is always considered A-Rank, despite the cost.
➤C: Dispels 1 Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves and can only do 1 Genjutsu at a time, no Vertical or Horizontal breaking.
➤B: Dispels all horizontally stacked Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves. The CP cost is B + 5 for every additional tech instead of the normal price.
➤A: Creates a Genjutsu that envelops the minds of those already caught within a Genjutsu in a 25m radius and frees them. This rank doesn't discriminate friend from foe, and just as well the user themselves must NOT be caught within a Genjutsu to use this rank. The CP cost is A + 5 for every additional tech instead of the normal price.
Weaknesses: Vertically stacked genjutsu can only be broken 1 at a time. When using level B or A the user will take feedback damage in the form of a (-) debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 (-) at a time per post.
Name: Reality Alter: Stagnate Air
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: 0-30m
Speed: -
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Kekkei Genkai Umare
Parent Technique: N/A
Hand Seals: Monkey -> Boar -> Snake
Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.)
Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast. Unless the user has Kekkei Genkai Ressha allies have a 25% chance to be caught in this technique as well. (The user uses the {rand}4{/rand} code and rolls at the end of their post. if the roll lands on a 1 everyone sans user in range is affected instead of just their desired targets.
Name: Mirror of Id
Rank: A
Power: Varies
Activation Cost: 20
Upkeep Cost: N/A
Range: Varies
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Restricted Derived technique
Requirements: Gate of Id
Parent Technique: Gate of Id
Hand Seals: Tiger -> Snake -> Tiger
Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
(NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.Last edited by Data_Sora on Thu Mar 19, 2020 12:23 am; edited 3 times in total