Age: 18
Gender: Female
Rank: E-Rank Genin
Village: Kirigakure
Bloodline: Yuki (Innactive)
Total Experience: 255/550
Spendable Experience: 105
Ryo: 383,850
Items:
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- 1x Shinobigatana
2x Kunai
30x Senbon
2x Flash Bomb
2X Smoke Bomb
1X Baldric
2x Holster
1x Hip Pouch
30ft Steel Wire
1x Medkit
20x Military Ration Pills
Skills: Ninjutsu, Kenjutsu
Elements: Wind
Jutsu:
S-rank
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- Red Tiger Style:
- Name: Red Tiger Style
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: ---
Parent Technique: ---
Hand Seals: ---
Description:
A common sword style that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
Weaknesses: N/A
- Slashing Sky:
- Name: Zangeki no Sora ”Slashing Sky”
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: ---
Range: Melee
Speed: D
Element: ---
Skill: Kenjutsu
Classification: Open
Requirements: Red Tiger Style
Parent Technique: Red Tiger Style
Hand Seals: ---
Description:
A simple upper slash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
Weaknesses: ---
- Body Flicker Technique:
- Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require a reactivation. The hand seal may be held to constantly refresh the 100-meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Verdant Mountain Gale:
- Name: Wind Release: Verdant Mountain Gale
Rank: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 40 m/
Speed: C
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake
Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
- Passing Typhoon:
- Name: Wind Release: Passing Typhoon
Rank: D
Activation Cost: 3
Range: 0 - 100 m.
Speed: C+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
Weaknesses: The lack of concentration and speed makes this a poor offensive technique.
- Wind Release:
- Name: Wind Release: Breakthrough
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 15m
Speed: C
Element: Fuuton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog-Horse-Bird
Description:
After making the handseals and gathering chakra in their stomach while holding the Bird handseal, the user expels said accumulated chakra as a violent gust of wind. This technique is powerful enough to knock grown adults off their feet. This technique can also be used for supplementary purposes such as breaking someone's fall or repel common projectiles such as senbon, kunai and shuriken (not fuuma or giant shuriken though)
Weaknesses: N/A
- Wind Release:
- Name: Wind Release: Concussion
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 20m
Speed: C
Element: Fuuton
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique:
Hand Seals: Ox-rat-dog
Description:
The user pressurizes chakra with the wind nature into a small sphere with a radius of one inch and launches it towards their intended target, when this sphere hits anything solid, it will erupt with loud, almost deafening bang. It doesn't do much damage, but the sound may act as a confusion and can spook enemy shinobi. The sphere can reach a max distance of up to twenty meters before it explodes. The force of this explosion is enough to deliver shallow cuts due to its wind nature's cutting abilities, but only reaches about one meter in radius.
This jutsu can also be used on loose ground or sand to provide visual cover, whipping up a cloud of dust or sand of about two meters in radius for a single post.
Weaknesses: Highly unstable, will explode even when touching a leaf in a tree.
E-rank
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Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice because of the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user underwater can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: C
Coordination: C
Intelligence: D
Perception: C
Unique Abilities:
- One-Handed Seals:
- Kazumi's knack for controlling and molding her own chakra has presented her the ability to use One-Handed Seals. However, she loses one tier of coordination for the hand when weaving seals.
- Field Specialist:
- A passion for one's home brings out the best in them, and there's no better example of that than putting one's life on the line to defend it. When defending Kirigakure from invading forces, Kazumis rank counts as one higher for determining the auto-hit range against NPCs. Her rank counts for as one lower for the same factor when invading another country.
- Crafting Expertise:
- Kazumi's prowess with weaponry allows for her to craft weapons one rank higher than what someone with similar experience would be able to make. Though, she's picky about only working with high-quality material, typically increasing the total price of the project by 50%.
- Learning Class Advantage:
- Wanting to get rid of her aversion to fighting as a whole, Kazumi pushed herself towards improvement. Out of fear of falling behind her friends who strived towards much greater goals, and the need to live up to expectations put on her, she achieved this goal. Kazumi is able to learn techniques one rank higher than what her class would normally allow, but as a result, her growth has stagnated. As such, she required 10% more experience than normal to advance to the next class.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
- Code:
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Last edited by Kazumi Yuki on Tue Oct 09, 2018 6:21 am; edited 9 times in total