Name: Sakura Yuki
Age: 16
Gender: Female
Rank: Genin
Village: Kirigakure
Bloodline: Ice Release
Experience: 0/1,500
Ryo: 15,200
Items:
- Spoiler:
- 5 Kunai
- 5 Shuriken
- 10 Senbon
- 2 Steel Wire (15 feet per one)
- 2 Explosive Tag
- 1 Backpack
- 2 Holster (one on each of her outer thighs)
- 1 Medikit (Includes one syringe, blood drawing kit, two rolls of bandage wrap, grain alcohol, one tourniquet, one roll of gauze, soothing cream, needle, thread, tweezers, scalpel, and shears)
Skills:
- Ninjutsu
- Fuuinjutsu
Elements:
- Suiton (Water Release)
Jutsu:
S-rank
- Spoiler:
A-rank
- Spoiler:
B-rank
- Spoiler:
C-rank
- Spoiler:
Name: Water Prison Technique
Rank: C
Power: B
Cost: 5
Upkeep: 1
Range: Touch
Speed: A
Element: Water
Skill: Ninjutsu
Classification: Village Specific (Kiri)
Requirement: N/A
Parent Technique: N/A
Handseals: Snake > Ox > Arm extension
Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.
Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 1
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
Name: Water Clone Technique
Rank: C
Cost: -
Range: 25 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
Name: Five-Seal Barrier
Rank: C
Activation Cost: 10
Upkeep Cost: N/A
Range: 0mi-2mi
Speed: N/A
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Five Fuuinjutsu tags
Parent Technique: N/A
Hand Seals: N/A
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it wbill only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. Those who have removed the seal must spend two posts fighting their copies before defeating them.
Weaknesses: N/A
D-rank
- Spoiler:
Name: Mist Servant Technique
Rank: D
Cost: D
Range: 0m-30m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Genjutsu Skill/Weapon
Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. It is triggered by the opponent entering the general thirty meter area of casting. Their movements are somehow slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim can eventually be worn down.
Drawbacks: N/A
E-rank
- Spoiler:
Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: D
Intelligence: D
Perception: D
Unique Abilities:
-One-handed Seals: Because to their high levels of chakra control a player is able to form hand seals using only a single hand, although while doing so they lose 1 tier of Coordination for the hand forming the seals.
-Crafting Expertise: A player may craft an item one rank higher than what their current experience or skill set allows. This can result in a 50% increase in price for material.
-Chemistry Expertise: A player may create chemistry creations one rank higher than what their current experience or skill set allows. This can result in an increased countdown (for poisons and drugs) or cooldown (for medicines and provisions.) The increase is the next rank's timer increased by .5 (rounding up.)
-Skill Specialist: A player may choose to be able to learn technique of a particular skill or element at one rank higher than what their class allows. As a result, technique performed outside of their class allowance has their cost increased by .5 on top of its original cost.
Limit Break Points:
Physical: 0
Technique: 1
Destiny: 2
Renown: 0
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Last edited by Sakura on Tue Sep 04, 2018 4:30 pm; edited 4 times in total