- ”E-Rank”:
- ”D-Rank”:
- Name: Rubber Whip
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Close (1-5 meters)
Speed: C
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Lava Release | Rubber
Parent Technique: ---
Hand Seals: Ox
Description:
A stretchable cord made out of rubber that is mainly used to latch onto surfaces that is too far for comfort. The rubber is manipulated by the hand where it is produced from and this cord can stretch up to 5 meters. When it hits a surface or object, the rubber immediately melts with hot intensity to more or less glue onto the object. Only the user can cause the cord to disconnect and revert to its original form without leaving a trace.
Weaknesses:
Weapons coated with Chakra Flow can easily cut through this cord without much of an effort.
- ”C-Rank”:
- Name: Rubber Shell
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Close (1-10 Meters)
Speed: C+
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Lava Release | Rubber
Parent Technique: ---
Hand Seals: Ox > Horse > Ram
Description:
Through the kneading and molding chakra in the mouth. The user exhales a curved disc shaped of rubber material. Rubber Shell is literally a disc that is meant to combat against lightning techniques due to its natural properties and pushing that technique back. Alternatively this can be used to either push projectiles away or at the very least slow them down by -1 tier in Speed. People being caught in this will find themselves briefly stuck to it as warm goo wraps around them and will push them to the full 10 meters. Once it reaches the maximum range the rubber material will simply collapse and remain in a bubbling warm puddle.
Weaknesses:
Other than evading it Katon techniques of C-Rank or higher can actually harden the rubber. Which effectively slows it down to a stop. The catch is whatever the shell has caught is now trapped inside of this material and it’ll be hard like packed dirt to get out without proper equipment. Additionally, on its liquid state targets that are stuck can break out with some effort if their Strength is at C-tier. The hardened form requires a Strength of C++.
Name: Sticky Surface
Rank: C
Power: C+
Activation Cost: 5
Upkeep Cost: ---
Range: Medium (1-20 meters)
Speed: C+
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Lava Release | Rubber
Parent Technique: ---
Hand Seals: Bird > Ram > Ox
Description:
By kneading the chakra inside of the mouth, the user can spew large amounts of liquid form of rubber that has a thick, gooey substance upon touch. It fans out until it covers roughly 20 meters length and width at the maximum range. It starts out at a cubic foot before expelling outward as it seems to grow bigger while traveling. This is mainly to provide an obstacle for anyone who tries to walk on this technique or even move through it will be treated as if they have suffered a -1 tier in Speed debuff. To the point where this technique can root the average folk in place. Chakra doesn’t need to feed the substance as it gradually cools and hardens after 2 posts the user has made. By the third post the rubber will be cool to the touch, but still has a moderate scent of sulfur.
Weaknesses:
Number 1 weakness is if the target(s) is in the air or above this tech then they automatically avoid it unless they drop in it. Also Katon Techs of at least C-Rank can hasten the hardened process by 1 post. In order to escape the target(s) only have to muster up to C+ Strength to break free for a post. Lastly, this technique does little to no damage whatsoever.
- ”B-Rank”:
- Name: Sulfur Pit
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: Medium (1-30 Meters)
Speed: B+
Element: Lava Release
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Lava Release | Rubber | Pre-existing Earth
Parent Technique: Moving Earth Core
Hand Seals: Dog > Horse > Tiger > Dragon > Tiger
Description:
A pit filled with a horrible stench of sulfur and thickly coated from walls to the very ground with liquid form of rubber. The type of rubber that seems to stick onto the targets like glue. By placing both hands onto the soil after the hand seals are complete. The user feeds chakra into the ground and targeting an area that is equivalent to 5 meter square. That chosen area will shift into a lighter color just before a slab of earth equivalent to the 5 meter square collapses and crumbles into many pieces. Causing a small group of troops and other environmental objects to fall a good 15 meters before landing in a meter depth of uncomfortably warm liquidized rubber.
Effectively this pit reduces the targets’ Speed by -1 tier because the rubber sticks, stretches, and difficult to get off. It requires a tool and/or weapon coated with chakra to effectively get the rubber off. Firing a katon technique would solidify the rubber, but it also ignites the flammable gas inside of this pit increasing the katon technique’s power by +1 rank and increases the range by 50%. Additionally anyone caught in the rubber would also suffer similar effects as petrified around their affected areas and would require at the very least C-tier Strength to free one limb. If trying to free the whole body leaving only the face/head above the surface then it’ll require at least A-tier Strength to force their whole body out.
The chakra climbing and surface walking helps the rubber from sticking to the bottom of their feet. However the user feeds chakra into the pit in order to produce more of the liquid rubber. Thus causing the coated walls and the ground level of this pit to constantly move and swirl. Effectively producing more of this material and causing the liquid rubber to rise by 1 meter per post of the upkeep. Of course this does push any who is caught to be risen with the level as well, but if somebody slips and falls from the wall they’re going to first feel like they just landed on thick water before sinking.
If someone else either from inside the pit or outside uses a Katon technique near the pit. It'll ignite the flammable gas in the pit and deal heavy burning damage to anyone trapped inside of the pit in addition to the rubber hardening. Effectively trapping the target(s) and would increase the Strength difficulty by 1 tier. Mustering S tier Strength can break free unless someone else gets them out.
Lastly, the user can end this technique by causing the ground level of this pit to revert to normal. This is done by raising the level up to push everything up to the surface. The rubber lingers, but eventually it’ll dissolve after 2 posts has gone by. Other damages to the environment however, the user can’t help with that.
Weaknesses:
Simple. Either the targets are in the air which causes them to potentially evade it. Also the user is considered to be immobilized since s/he cannot move nor remove their hands from the ground. Or else the technique ends prematurely.
Name: Volcanic Sculpture
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 20 Meters
Speed: B
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Stamina B-tier | Engineering
Parent Technique: N/A
Hand Seals: Ram
Description:
Volcanic Sculpture causes a large chunk of rock dark as the night to rise up from the ground with range. The size can vary from 1 cubic meter to 10 cubic meters. By holding the seal the user can literally sculpt the rock into whatever shape they desire. It can take the form of a building, furniture, statue, etc. The limit is the user’s imagination and keep gravity with stability in mind. The rock holds a natural B grade in terms of hardness, so any structure is gonna be sturdy.
Depending on the size of the structure is how long it’ll take to complete. For example if User A was wanting to sculpt a statue for the Fire Disciple and decides to set the scale to 4 cubic meters. It’ll take User A 2 solid posts to complete. Every 2 cubic meters takes 1 post to complete to a maximum of 5 posts. Once it is complete, it permanently stays.
Weaknesses:
Keep in mind of the placement of the structure and how it is formed. Gravity is still a thing and rocks is very heavy. So one can’t build a bridge or a tree house because it’ll simply collapse. Another downside is this particular technique can be very draining. As buildings have been seen to become grand and beautiful. But it generally leaves the user very feeble afterwards. Should the user lose focus whether it is from the lack of chakra or outside force disturbed the user before it is finished. The structure simply reduces to fine black dust.
Name: Lava Release: Acidic Cloud
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 30 meters
Speed: C+
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Quicklime
Parent Technique: ---
Hand Seals: Horse > Bird > Tiger > Ram
Description:
Spewing from the lips is a corrosive gas that slowly moves forward from the user. The gas will either try to fill up an enclosed space or cover a 20 meter radius that is 10 meters tall. Anyone touching this has will experience a cold burn as the vapors eat away at the flesh and inorganic matter. Dirt dissolves into nothingness as stone eroded rapidly upon contact of the gas. B grade quality/durable items dissolve within 3 posts. By the 2nd round of contact, the item will break and will need to be repaired. C grade quality/durable items dissolve within 2 posts. D grade items and lower grade are destroyed upon contact within 1 post.
By giving the gas more chakra via upkeep, it can linger in the area causing more damage. Albeit the user can move the gas as well, it moves as one mass and the speed is always C+.
Weaknesses:
Other than this moves painfully slow to many shinobi. A C rank Fuuton of at least 5 meters in size could blow this away. Or worse blow the gas back at the user. Aside from the initial use of this technique, the user is not safe from the gas. So unless the user has A tier Constitution or higher the user and the target's will take corrosive damage. This technique cannot harm A grade or higher items.
- ”A-Rank”:
- Name: Lava Release: Obsidian Prison
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 50 meters
Speed: B
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: Lava | Quicklime
Parent Technique: ---
Hand Seals: Tiger > Ox > Horse > Ox > Tiger > Dragon > Bird > Ram > Both Hands Slam on the Grounds
Description:
Upon slamming both palms on the ground, the user causes a 10 meter squared cube with an open roof erupt from the ground under the target(s). Once it reaches 10 meters tall, a roof will quickly slide from the walls to meet at the center. Much to everyone's surprise however, these walls only have C rank defense despite the walls and floor appearing to be at least 7 meters thick. In reality however, this box only has 1 meter thickness on both inner and outer walls. Within these hallowed walls and floor is 5 meters of acidic gas condensed within these walls and floor.
Once captured, many tiny holes at the size of senbon appear throughout the inner box as acidic gas spews out like jets. Effectively trapping the victims as they melt away into nothingness for A rank amount of damage. This acidic gas melts items of A grade within 5 posts. B grade within 3 posts. C grade within 1 post. Any items of D grade or lower will melt on contact.
This gas will continue to pour as long as the user's hands remain in contact with the ground and is constantly fueling the prison with chakra. Even when the gas fills up the box, it is up to the user's will if they stop the technique or not. Once the user removes their hands from the ground, the outer walls will crack before collapsing releasing any gas to spill out within 20 meters from the box. Fortunately for the victims outside of the box, the damage is weakened to B rank as it is not as compressed into a confined space. Additionally, it can no longer melt A grade items in this state. Just B grade and lower following the same timeframe.
Weaknesses:
User's hands must always remain in contact with the ground. Once the box is broken, a C rank Fuuton can blow the gas away. In order to break the box and push the gas, a B rank Fuuton would be required to do so. S Grade Items remain untouched.
Name: Efreet’s Awakening
Rank: A
Power: S
Activation Cost: 18
Upkeep Cost: 13
Range: Medium (1-50 Meters)
Speed: A
Element: Lava
Skill: Ninjutsu
Classification: Exclusive (Tatsuda)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger > Horse > Dragon
Description:
A field of scorching flames and molded volcanic rock jag up everywhere within a 25 square meter. The ground cracks like fiery redish gold veins as the user can cause small meter radius geysers of pure magma that bursts from the ground before slowly splashing an additional 3 meter radius at B tier Speed. Capable of incinerating most things that it touches with S rank damage, and volcanic rock-like structures burst from the ground causing difficult terrain for anyone walking through. The jagged rock functions like caltrops except the user has manipulation over the rock and place where each geyser can occur. Meaning that the user can cause a small area (1 meter radius) of rock to extend upward for a total of 5 meters like the Earth Spear technique as it skewers people within the area dealing equivalent (total) damage of A rank worth.
Once a geyser of pure liquid fire is made it leaves a meter radius pool of lava that spits and hisses. Equivalent to the user’s Coordination, the user can manipulate the lava moving similar like water in whatever shape they desire and attempt to lash out to a target within a 5 meter range from the pool. It is possible for the lava to essentially grab onto the target by hardening the areas forming several joints before it drags the target with A tier strength towards the pool of lava. A contest of strength is initiated for if the target can muster enough strength equivalent to A tier they can resist the pull and may spend a post breaking the hardened magma to escape. Otherwise the pull moves at D tier Speed that gains a single plus for every tier the opposing strength is below A tier. Once the target is pulled into lava, they immediately take S rank damage as the lava quickly incinerates whatever it touches leaving not even a speck of ash behind other than help reshape the land.
Weakness:
Water technique of at least A rank in power can cool the field and if the caster spends a full post dowsing the field this technique cannot work. The user is just as vulnerable in this field as the targets are, so if the user accidentally gets splashed by lava they take the same damage. Either Katon Resistance and/or Doton Resistance enchantments can affect this technique, so if the target(s) come prepared they can mitigate the lethality.
- ”S-Rank”:
- Name: Lava Release: Magma Chakra Mode
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 50 meters
Speed: A
Element: Lava
Skill: Ninjutsu
Classification: Clan Exclusive (Tatsuda)
Requirements: B-tier Stamina | Land
Parent Technique: Efreet's Awakening
Hand Seals: Dragon > Tiger > Rat > Ox
Description:
0 EXP - MCM (Magma Chakra Mode) turns the user into a being of living volcano in short. At the Base form the user causes a large geyser of pure lava to burst from a nearby land within 25 meters. Be it stone, dirt, or even sand. This geyser is about ten meters radius including the spray with A tier speed, and lava moves at A tier speed towards the user as the user absorbs the magma chakra into their body. Afterwards the user can cause smaller geysers of 5 meter radius at A tier speed once per round to erupt. These newly formed pools of lava can connect each other underground essentially forming tunnels of pure liquid fire. These geysers and pools of lava cause severe burns equivalent to A rank. This damage increases to S rank and can increase the number of geysers to erupt one more time per round once the user achieves Mastered Chakra Mode. Their body becomes intensely hot as it radiates an intense high temperature field of 5 meters centered on the user as heat waves can be seen wavering around the user. Physical contact with the Tatsuda causes major burns equivalent to A in terms of damage. B Grade items melts within 1 post of contact, 3 posts within 5 meters from the user. A Grade items melts in 3 posts of contact, 5 posts if the item is within 5 meters from the user. S Grade items however, remains unaffected by this CM. The person's own clothes and equipment remain unharmed. Additionally, the user becomes heavily resistant to lava sources as represented by 1 tier and plus advantage towards Constitution.
When the user breaks out of their shell it usually results in two things. The first method is by condensing the magma chakra within the body, and by expelling the built up chakra outward the user causes the shell to burst outward into a 5 meter radius of obsidian shrapnel that travels with A rank speed. This proves to ward off projectiles to an extent and/or shred targets within range. The second option is a more escape artist type that can risk damaging the user as well. By causing the geyser to erupt underneath the user's feet this causes the user to drop into a pool of lava. This practically melts the shell and allows the user to effectively swim through the connecting tunnels. Even if all of the existing pools are covered in water aka put a cap on them. The user can still cause a geyser of liquid fire to erupt within his/her vicinity to evidently eject themselves 10 meters above the surface shrouded in raining drops of magma.
500 EXP (Complete MCM) - Investment of training allows the Tatsuda to have the ability to form other lava techniques of B rank or lower without using handseals. Lava techniques of B rank or lower gains a +1 rank in Speed. This also allows the Tatsuda to cause walls of rock filled with magma to rise up within 50 meter range that can sustain up to A rank in terms of damage. The user may also cause spikes to erupt from the ground that erupts at a base speed of A with +1 rank in speed within 50 meter range. How these walls and spikes are formed can be anywhere from a obsidian box as spikes skewer everything inside or just cover the entire field if need be. The user's resistance towards lava sources also increases by a single plus.
1,000 EXP (Mastered MCM - Requires Complete MCM) - At this stage the user has mastered the chakra mode as the user essentially becomes the embodiment of the advanced element. Wreathed in liquid fire and partially encased in volcanic rock around the body. Merely touching the user is ill-advised because the sheer amount of S rank burns the target's will take. Metal of B grade quality/hardness melts into liquid state just for being near 5 meters around the user after 3 posts, or 1 post upon contact. Metal of A grade quality/hardness melts in just 3 posts of being in contact of the user, five posts if it remains in the field. S grade items takes a while of 5 posts of being in physical contact or 10 for being near the user. Additionally, the user essentially becomes immune to damage from lava sources and can swim in these sources. Drawing power from the molten source beneath the earth the Tatsuda gains a +1 tier towards Strength. Fire and Earth are treated as -2 tiers lower in terms of power.
Weaknesses:
Water is the primary form of defense against this chakra mode. However by itself the water techniques of B rank or lower will evaporate into thick steam cloud around the user. Ice Release however is the most effective as it has a strong advantage over Lava Release. This is represented by a +1 power advantage against Lava Techniques because the Ice cools the sources/user and even as it melts water seeps into the lava causing it to harden.
Up until mastery is achieved the user needs to be wary of where they are during and after the usages. Because one misstep and the user can find themselves dead center of a lava pit or worse deep within a volcano. Upon obtaining mastery however, the user just needs to be wary where they come out of the CM. For the immunity is only granted when this technique is active. Additionally the user can be encased in volcanic rock when splashed by Water techniques of A rank or higher. Meaning that the user becomes immobilize for a round in which case the user melts the rock and can cause severe harm to those around them. Ice has a bigger effect as it can potentially encase the user in a cube of ice and while portions of it will be melted from the heat. The water and steam locks the user down for indefinite periods of time.
In the situations of the user being immobilized due to being trapped by water/ice. The obsidian shell around the user has the durability and hardness of A rank. Breaking this shell is essentially shattering the user into multiple pieces which is automatic death. However despite being unable to move, the user can still perform B rank lava techniques or lower. Along with other abilities of this CM as they are still capable of defending themselves. The downside for the user is all of their senses is nulled meaning they can't touch, see, hear, smell, or taste anything near them. So the user can't accurately launch an offensive technique.
Additionally the user must be in land in order for this to work. Which means being out in the sea or just large areas of water such as lakes and rivers will not allow the user to use MCM. Boats is no exception as most boats are in water lest they're in the shipyard. Even then, being near such amounts of water reduces the effectiveness by lowering everything in this technique by 1 rank. Meaning that everything is slower, everything is less destructive, and the sheer range is reduced by half.
Last edited by TsukiTatsuda on Mon Jul 27, 2020 11:01 pm; edited 2 times in total